Review

Luigi's Mansion 3 Review - Mario Is Missing

  • First Released Oct 31, 2019
    released
  • NS

I ain't afraid of no ghosts.

Luigi's Mansion may directly trace its lineage to the Super Mario franchise, but the series is in many ways its complete antithesis. Whereas Mario's adventures whisk players through vibrant worlds laden with pits, lava pools, and other platforming challenges to overcome, Luigi's have been decidedly more methodical, trading the colorful backdrops of his brother's titles for cobwebbed corridors, and emphasizing careful observation over quick reflex. Luigi's Mansion 3 very much continues this tradition, but the tightly crafted set pieces developer Next Level Games has assembled here illustrate just how compelling this style of gameplay remains, and the new mechanics and freer structure make it perhaps the best installment in the series yet.

Once again, Mario's cowardly brother finds himself unwittingly thrust into the role of hero when Mario, Princess Peach, and her entourage of Toad attendants are kidnapped shortly after the group checks into the ominously named Last Resort hotel. Luigi narrowly avoids this same fate by escaping down a laundry chute and landing in the hotel's basement, where he soon reunites with eccentric paranormal researcher Professor E. Gadd and his trusty Poltergust--a modified vacuum cleaner that can suck up ghosts.

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The Poltergust serves as the basis of Luigi's entire range of actions in Luigi's Mansion 3. Despite being a more adept jumper than his brother, Luigi doesn't display any of his leaping prowess here; the lanky plumber's feet are planted firmly to the floor throughout nearly the entire adventure. His primary means of interacting with the environment instead comes through the Poltergust's numerous abilities. On top of being able to suck up debris and blow out air, the vacuum comes equipped with both the Strobulb and Dark-Light from Luigi's Mansion: Dark Moon; the former releases a blinding flash of light that can stun ghosts and activate certain switches, while the latter reveals invisible objects and enemies.

Complementing these is a handful of satisfying new abilities. The Suction Shot fires a plunger that can attach to certain objects, allowing Luigi to swing or pull them, while the Burst releases a gust of air that knocks crowds of enemies back and lifts the plumber momentarily off the ground. The most vital addition to Luigi's ghost-hunting repertoire, however, is the ability to slam ghosts. Latch onto a spectre with the Poltergust and you'll charge up a meter that lets you bash them repeatedly on the floor, inflicting extra damage.

Not only do these new abilities feel like natural extensions of Luigi's skill set, they inject a welcome bit of action to the gameplay. They also open up new approaches for taking on adversaries. In past games, ghost encounters typically amounted to first stunning them with your flashlight, then vacuuming them up. You'll still rely primarily on the Strobulb to control crowds of enemies, but now you can slam one ghost into any others that are nearby, damaging multiple foes at once. Later encounters will force you to use the other skills at your disposal as well, making battles consistently enjoyable.

Outside of combat, the Poltergust's most significant new feature is the ability to summon Gooigi--a gooey doppelganger of Luigi originally introduced in the 3DS remake of the first game. Gooigi's role has been expanded here, opening up a new range of puzzles to overcome. The goopy clone retains the same abilities as Luigi, but his gelatinous body can slip through fences, grates, and even spike traps, allowing him to bypass seemingly insurmountable obstacles and discover hidden corners of the hotel. Moreover, certain enemies and objects will be much too large for Luigi to swing on his own, requiring the extra set of hands Gooigi provides, and a number of rooms feature pressure-sensitive tiles that one character will need to stand on while the other vacuums up whatever emerges.

Once you unlock Gooigi, you can play through almost the entire adventure cooperatively with another nearby player, and the game lends itself well to either co-op or solo play. Many of the puzzles you'll encounter require Luigi and Gooigi to work in tandem, which makes exploring the hotel with a friend enjoyable. Solo players, meanwhile, can swap between Luigi and Gooigi by pressing the right thumbstick in, allowing you to quickly take control of either character as the situation demands. You'll never encounter a scenario that cannot be overcome solo, although a handful of bosses and puzzles are clearly designed with a second player in mind. While these are still very much beatable on your own, they are a bit more cumbersome when you're juggling control of both characters.

Much like Dark Moon, Luigi's Mansion 3 makes clever use of your small clutch of abilities. Every puzzle you encounter while exploring the Last Resort can be surmounted by observing your surroundings and employing some combination of these skills, although it certainly won't seem that way for many. You'll frequently come across puzzles that offer no obvious solution, which makes finally sussing out the answer all the more satisfying. The game rarely reuses ideas as well, so each challenge you face feels fresh.

On top of that, the hotel houses a wealth of collectibles to find. Coins, pearls, bars of gold, and other valuables are copiously tucked away in treasure chests, drawers, toilets, and any other compartment you can imagine, encouraging you to poke around. Most enticing, however, are the six unique gems on each floor. Many of these are deviously hidden, and you'll need to study your surroundings carefully to figure out how to uncover them. Even the gems that are in plain sight will often require an outside-the-box solution before you can actually collect them, which makes taking the time to explore every nook and cranny of the building constantly rewarding.

Each floor of the Last Resort acts as its own self-contained level and adheres to a different theme, running the gamut from typical hotel amenities like restaurants and gift shops to more outlandish lodgings such as medieval castles and ancient Egyptian pyramids. Despite these disparate themes, the floors all feel of a piece, and the variety keeps the adventure pleasantly surprising throughout. Gaining access to a new floor is always a delight because you never quite know what to expect when the elevator door opens. Moreover, the game eschews the mission-based nature of Dark Moon in favor of a much looser structure. Barring a few instances, most of which occur early on in the adventure, Luigi won't be recalled to E. Gadd's lab after completing objectives, allowing you to explore the hotel at your leisure.

No Caption Provided

When you first begin your quest, however, you'll only have access to the basement and main lobby; to reach the rest of the hotel, you'll need to track down elevator buttons to the other floors, and these are typically in the possession of a boss ghost. These boss encounters are another highlight; each one has a distinct personality that's charmingly conveyed through their animations, and you'll come across all manner of characters, from a film director melodramatically mourning the loss of his beloved director's cone to a skittish security guard who is just as startle-prone as Luigi. These personalities help elevate the bosses above the rather forgettable ones from Dark Moon, and each battle makes use of Luigi's skill set in clever ways.

The controls, however, will occasionally get in your way. To shine the Dark-Light, you need to hold the X button, which means you can't move the right analog stick to adjust your aim while using that ability. The game compensates for this by letting you aim using motion controls, but it isn't a proper replacement for dual analog; you're limited to aiming up and down, making it an inelegant solution. The Suction Shot suffers from a similar issue; you'll often need to hold the button down to line up your shots, making it likewise difficult to aim, particularly during high-pressure situations. None of these issues are severe enough to detract significantly from the game, but they are an occasional annoyance.

Rounding out the package are two dedicated multiplayer modes: ScareScraper and ScreamPark. The former plays out much as it did in Dark Moon, challenging up to eight players--either locally or online--to complete successive floors of a tower within a strict time limit. Each floor has a specific objective, such as defeating every ghost or collecting a certain amount of money, and you'll need to work together to clear the challenges. ScreamPark, meanwhile, is a local-only party mode in which two teams compete against each other in mini-games. There are three different mini-games to choose from; one has teams vying to suck up the most ghosts within the time limit, while another has them floating around a pool, collecting coins while avoiding mines. Both modes can be fun diversions, particularly ScareScraper, which straddles the line between competitive and cooperative. As they stand, however, they're comparatively shallow and lack the same appeal as the main game.

But while the multiplayer modes may not hold your attention for long, the strength of the Luigi's Mansion series has always stemmed from the satisfaction of exploring its carefully constructed settings, and in that regard Luigi's Mansion 3 certainly succeeds. The game may not radically diverge from the series' formula, but it offers up another meticulously crafted set of challenges to overcome while smoothing out some of the issues that held Dark Moon back, and the sense of accomplishment you feel when you clear a particularly head-scratching obstacle is just as potent now as the first time Luigi unwillingly strapped a vacuum to his back and stepped into a haunted mansion.

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The Good

  • Puzzles and bosses make clever use of the Poltergust's various functions
  • Battling ghosts feels much more energetic thanks to Luigi's new abilities
  • The hotel is filled with collectibles to uncover, constantly encouraging exploration

The Bad

  • Some aiming issues when using certain abilities like the Dark-Light and Suction Shot
  • A handful of puzzles and bosses are cumbersome without a co-op partner
  • ScareScraper and ScreamPark, while fun, lack the depth to be more than momentary diversions

About the Author

Kevin's stay at the Last Resort lasted approximately 20 hours, and he completed the main story, collected most of the hidden gems, and played a couple of hours of ScareScraper and ScreamPark. Review code was provided by the publisher.
30 Comments  RefreshSorted By 
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DList4ever

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Got this, played it, love it. I'll admit that replayability is kinda... meh. It's a puzzler so, obviously, once you solve the puzzles, they're pretty much solved.

Still, that being said, unlike most puzzlers, which I usually just trade in for other games, I've tucked this game away to play it again next October when I've had a year to forget a bunch of it because, while it may be a puzzle game, it's an excellent puzzle game. I mean, hate to say it but.... I kinda liked it a little better than Odyssey.

Just a little! I mean, like the brothers themselves, Mario is bigger budget, had more levels, awesome FX and was more centered on the game play but, Luigi just had more flat out, hands down charm. There was more plot, more humor, more character-- just all around, more of a sense of fun.

I don't know why, I don't know what exactly it is but... whatever it was, was just obviously more there for LM than it was for MO.

They're both absolutely brilliant games that'll blow your hair back and they both have a couple of minor issues and annoyances (like all games do) but, there was somethingin LM that just wasn't in MO for me-- even if it was shorter by vast amounts, it was still just there in one that wasn't in the other. It's kinda sad that it's getting overlooked by so much because, it really is an excellent game.

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Cherub1000

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Been on the fence about getting a Switch for a while now, breath of the wild, links awakening and now this! That's it, it's now on my xmas list, last Nintendo console I owned was the gamecube and it was utterly fantastic! Gonna be great to check out thier library once again! Looking forward to it!!!

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snugglebear

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Feel like I've been waiting forever for this one to come out. So hyped for tomorrow.

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Gelugon_baat

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Edited By Gelugon_baat

@Utnayan: Also, do be careful about your citations of news that you think support your arguments. Bloomberg got its data from another source, which may not be reliable.

For one, Bloomberg has to source its news from Japanese sales trackers, like Media Create and Famitsu. Famitsu, of course, is already so pro-Ninty. Media Create charges for info, so there's no telling whether numbers have been fudged.

That said, the world of retail is far more complicated than just citing news reports, dude. There is no way to really reliably track sales, because this requires retailers to divulge their own sales numbers - which they themselves can fudge.

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oasisbeyond77

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Edited By oasisbeyond77

Games are way too expensive on switch for $1000 you can have like 40 great ps4 games for Switch 14 max.

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Crazy_sahara

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An 8, woah, hope GameSpot aware of who they gave a 8 too.

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itchyflop

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Edited By itchyflop

The gamecube version really surprised me to be fair.

This is great to see and release on the day it needs to be.

Nice to see Nintendo still making SOME originals alongside the hordes of remasters and mobile shovel ware its providing/allowing.

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chisoxrule

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I'll pick this up but not right away. I enjoyed these games but the first game was too short, the 3DS version the structuring was too ambiguous. I'm sure I'll enjoy this one...

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ASneakyPoptart

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I think I'll be picking up a Switch during Black Friday alongside this game for sure. The animations are just amazing.

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TJDMHEM

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I'm getting this game.

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aross2004

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The Switch is just killing it! So many great titles this year, with the biggest yet to come in Nov.

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oasisbeyond77

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@aross2004: So many games from other consoles coming on Switch right? So it's cool now, before these games were crap?

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Crazy_sahara

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@aross2004: Each game isn't free, and if it was oh boy would it be the greatest gaming platform on earth but no.

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Utnayan

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@aross2004: No, they really aren't. Switch sales have tanked in 2019 and continue to drop in a SHARP decline. And game releases this year have been completely lack luster regardless of opinions on if games like Witcher 3 should even be launched on it.

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Ice12Tray

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@Utnayan: They are still seeing an increase in sales year over year....

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mogan

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mogan  Moderator  Online

@Utnayan: Do you have a source for those sales tanking?

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Utnayan

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@mogan: https://www.bloomberg.com/news/articles/2019-01-31/nintendo-switch-starts-to-sputter-less-than-two-years-from-debut - This is along with adjusted (lower) forecasted units sold. To date - while it is more than the Wii U sold (Not hard) they are slightly over 30 million. Now, that still isn't bad, but compared to competition, and it's own gameboy line, it isn't a great showing seeing as how it got off to a good start. Unfortunately, the system has been a glorified phone app for 80% of it's library. That's not a good thing really. Metroid 4, Animal Crossing, another Zelda, and less remakes along with more power in the home market need to happen.

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Gelugon_baat

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@Utnayan: That's rather early in the year. :\

Shouldn't you cite Ninty's consolidated financial reports instead? It's out for public downloading.

Unless of course, you consider that to be untrustworthy because it's Ninty-published info.

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wespunk

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@Utnayan: That’s old news dated 31st of January 2019 thus the switch is outselling ps4 this year in some countries and they still have Pokémon to come out next month not mention games still to come out this year and early next year

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Doctor_MG

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@Utnayan:

How the heck do you know sales have tanked in 2019 when that article was written January 31st of 2019? Do you have anything, IDK, current to link?

I mean, since then they've been number 1 in hardware sales in both NA and Japan every single month, with around a 20% increase YoY in hardware sales. Not to mention they launched an entirely new version of the Switch; the Lite.

The Switch is outpacing every single Nintendo console aside from the DS and Wii, and it's matching the PS4's performance every single year.

Also, BotW2, Metroid Prime 4, and another Animal Crossing are all things that are happening. So I don't know why this was a suggestion at all.

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aross2004

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Edited By aross2004

@Utnayan: Yes, they really are.

Nice salt though ;)

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videogameninja

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While it may not be in the league of other big name games that have already dropped or are coming out soon (Death Stranding, Shenmue 3, Call of Duty, etc…) I’m glad Switch gamers are getting some love this late in the year.

You gotta’ feel for Luigi, too. He tends to get outshined by his other brother but that’s not for lack of effort. Besides, a trip through a haunted mansion is the perfect thing to ring in Halloween. That and I will find any excuse not to sit at the door giving out candy.

😉

-IT’S A ME… LUIGI? NINJA APPROVED-

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Crazy_sahara

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@videogameninja: You would have had a YouTube channel by now with lots of follows, you could have built a empire but no you entertain hot air, and the only true person your making giggle is the GameSpot staff, as they laugh how awesome they are.

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videogameninja

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@Crazy_sahara:

You wouldn’t believe how many requests I get to do a Youtube channel. Maybe you’re right. Maybe I should look into it.

The only problem is that I would plague gamers with my hideous face.

:/

-EVEN THE DEMONS TREMBLE NINJA APPROVED-

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Crazy_sahara

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@videogameninja: I seen ugly people on YouTube and they are the ones who are attractive or good looking. But your biggest concern is not turning into boogie2998.

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snugglebear

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Why does he keep going to these places? Every time he thinks hes won a contest its just ghosts! Ghosts are like the Mushroom Kingdom version that Nigerian prince.

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LoveBird-

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@snugglebear: I LOL'ed so hard

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Gelugon_baat

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I do wonder how Ninty managed to dodge lawsuits from whoever is holding the rights to Ghostbusters all these years.

Maybe it's because Luigi's device works more like a vacuum cleaner, whereas the ghost-trap that the Ghostbusters use is nothing like a vacuum cleaner?

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Bread_or_Decide

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@Gelugon_baat said:

I do wonder how Ninty managed to dodge lawsuits from whoever is holding the rights to Ghostbusters all these years.

Maybe it's because Luigi's device works more like a vacuum cleaner, whereas the ghost-trap that the Ghostbusters use is nothing like a vacuum cleaner?

I always thought of these games are the best ghostbuster games ever made.

And yeah I'm sure the vacuum makes it diff enough also there's no traps, and they don't use anything related to ghostbusters.

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crono71

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@Gelugon_baat: Well I like how simplistic and cartoonish it is. It reminds me of Fischer-Price stuff when I was a child, which was a very happy time.

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