Review

Madden NFL 19 Review

  • First Released Aug 7, 2018
    released
  • XONE

Going deep.

The Madden series aims to be a true-to-life representation of the popular American sport, and Madden 19 is a refined step forward with advancements across the board. There are some issues hanging over from past games, and the Franchise updates are not as big and exciting as you might expect, but Madden 19, with its capable Frostbite engine and its compelling Longshot story mode, remains the best, most complete Madden game to date.

On the field, Madden's gameplay has never looked or handled better, and this is due in part to a new system EA calls Real Player Motion. One of the biggest pieces of this is the new "one-cut" feature for ball-carriers that allows them to change direction quickly and with a burst of speed to get around a defender. An appropriately timed cut, coupled with an acceleration boost, lets you make tight, fast, and precise turns that help you get through the line or to the edge when making runs. You can also perform hesitation moves that can make a big difference in those crucial moments when you see an opening or a gap, and it's thrilling to successfully execute a run, even if it's only for marginal yardage. Establishing the run game can be critical, and it's nice to see Madden 19 make running responsive, fun, and representative of what you see in real NFL games.

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To balance out the new tactics for ball-carriers, Madden 19 adds a new strafe burst mechanic for defense. If timed appropriately, this can help you get into position faster than normal and improve your chances of stopping a big run. EA has always strived to give players more control and better responsiveness on the field, and the advancements this year are nice, even if they are only granular in nature. And in a further step towards emulating actual NFL games, Madden 19 lets you choose a custom celebration after a touchdown or a big defensive play with individual and team-based celebrations. Whether you're performing a simple spike on your own or doing the spoon-to-mouth dance with your team, it gives Madden a more authentic feel.

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This is the second year of Madden using EA's Frostbite engine, and it has indeed made strides to make the game look better. Character models are now more lifelike, while small things like player sweat (yes, really), the way bodies crunch and recoil after big hits, sunspots pouring onto the field at dusk, and weather elements like rain and snow get even closer to replicating an actual NFL broadcast. While the graphics looks better, the physics can still be really weird at times. I saw things like arms bending in ways they absolutely should not, mid-air collisions causing the ball to launch through the air at an angle and speed that makes no physical sense, and balls that disappear into the ground for no reason. Crowd animations can also be odd at times. The Madden franchise has always been replete with bugs and weirdness, and I tend to agree that this is part of the charm; none of the issues I encountered were enough to completely break the immersion. Also new in the presentation department are the menus, which now look sleeker and are less cluttered.

Madden 19's commentating is a big bright spot. The play-by-play/color duo of Brandon Gaudin and Charles Davis return, and they have an excellent rapport. Their banter succeeds thanks to their football acumen, as well as their willingness and ability to emulate real NFL broadcast booths and shoot the breeze on topics like stadium food and Seinfeld references. While Gaudin and Davis turn in excellent performances, the Texas high school commentators from Longshot mode really steal the show with their over-the-top, homer play-by-play calls that left me laughing and wanting more. Another commentating update this year is former ESPN anchor Jonathan Coachman as the pre-game/halftime host; he replaces Larry Ridley. Coachman is enthusiastic and fun to listen to, but most Madden players are likely to skip these segments. Madden 19's commentary will be updated on a regular basis with new dialogue lines that reflect what happens in the real NFL once the season kicks off later this month, though it remains to be seen if the commentators will tackle controversial subjects.

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One of the deepest modes in Madden 19 is Franchise. Last year's game was frustratingly light on advancements and improvements, but the new Madden thankfully adds more to the mix to give you a different kind of control over shaping your franchise--and the individual players on your team. One of the more notable new features is what's called the Archetype Progression system which adds different styles to positions and lets you continue to build and expand your players over the course of one or multiple seasons. The XP you earn in games gives you skill points that you can then spend to upgrade one of the archetypes for your player instead of assigning them to specific attributes. This can feel frustrating as it effectively limits the amount of fine control you have to shape your players as specifically as you were able to previously. This might have been done to help balance teams in online play, but whatever the case, it's a bit of a bummer to have that kind of precise control taken away.

Madden 19's new custom draft class creator for Franchise is another welcome addition. At launch, you'll be able to download draft classes made by the community, so you can expect some dedicated player to create the latest real-world NFL mock drafts in real time.

Another way to play Madden is through the card-based Madden Ultimate Team mode, which remains Madden's deepest pursuit--and it's stocked with things to do this year. In addition to the standard challenges, of which there are more than 100, there are Solo Battles where you can go up against other fan-created MUT squads in weekly tournaments, while there will also be a playlist for MUT squads made by EA Sports developers, NFL players, and celebrities. It's a thrill to take on a different squad each playthrough in Solo Battles, and I can see myself returning again and again to this mode to see how my team stacks up. Already a deep and robust mode, MUT adds the brand-new MUT Squads Challenges, where you and two others take on the CPU in a series of football challenges. Provided your teammates know what they're doing this is a mode that delivers yet another compelling reason to play MUT online and keep coming back. Yet another online mode, MUT Champions, goes live on August 13.

MUT still pushes you towards microtransactions, and that may be a concern for some. But it remains as exciting and satisfying as ever to put together a fantasy team where Tom Brady can throw a touchdown pass to Jerry Rice.

Returning from Madden 18 is the Longshot mode, which was arguably the biggest, most impressive, and fleshed out new feature that the franchise had ever seen. It wasn't perfect, and neither is this year's version, Longshot: Homecoming. The story picks up with Devin Wade having a tough time in the Dallas Cowboys training camp, with Colt Cruise struggling through life in Mathis and getting blindsided by a major life event that puts his entire life and career into question. The voice acting and performances of all the major characters, Wade in particular, are solid. EA also recruited celebrities like frequent Adam Sandler collaborator Rob Schneider, Ron Cephas Jones (This Is Us), Jimmy Tatro (American Vandal), and Joey King (The Kissing Booth) for the mode, and they turn in memorable performances.

Homecoming's story is one of pain and struggle, loss and redemption, and how football really doesn't matter when compared to issues at home and in life. Homecoming, like Longshot before it, has bold ambitions in terms of the story it tells and the feelings it wants to evoke, but it doesn't always work. At one point early in the story, Cruise remarks to a character about "some of the most cliched stuff I've ever seen," and this could also apply to Homecoming's story. At times, it can be uneven and inconsistent in its tone, coming across as very hokey and ham-handed.

And in what is a surprising move, EA (almost) completely dropped the Telltale-style dialogue options from the first iteration. It was fun to make choices and steer the conversation in the original Longshot, even if the story never really branched, so it's a real shame that EA moved away from this in favour of a more traditionally structured story. That being said, the narrative will pull you through and, at just about four hours in length, you may finish it in one sitting. Unfortunately, I experienced a significant difficulty spike at the end of Devin's story where he goes up against a much better team and has to make all the right plays to get the win. A lack of variety in this sequence and the upswing in difficulty made what should have been a climactic conclusion a boring and frustrating affair. Those issues aside, I had a fun time playing through Devin and Colt's story, which reached a satisfying and heart-warming end.

Madden 19 is an excellent football game that improves on last year's entry in almost every way. There are problems, but there has never been a football game that more authentically represents the NFL than this in terms of presentation, controls, and depth.

Back To Top

The Good

  • There has never been a better-looking football game.
  • MUT offers a mountain of activities that will keep you coming back.
  • The commentary is exceptional, helping to make it feel like an NFL broadcast.
  • New one-cut ball-carrier moves give you more control in crucial moments.

The Bad

  • The removal of Telltale-like choices in Longshot is a bummer that strips away what made the first iteration so much fun.
  • Changes to Franchise mode XP progression may irk some.

About the Author

Eddie Makuch spent 20 hours playing Madden NFL 19, including around five hours in Longshot: Homecoming. He played on Xbox One X using a code provided by Electronic Arts.
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nazart81

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Lmao this review is such bullshite, not even this guy believes himself

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Michael3588

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Edited By Michael3588

I have always heard of big name critics taking pay offs to leave great reviews for sub par games, but now its confirmed to me. Bold in black and white. You gave what score to this game!? This game is garbage on a 1000 different levels yet you praise it. Longshot? WHO CARES ABOUT LONGSHOT? Was trash in 18, worse in 19. Nobody wanted it! The ai is dumb and broken, the CPU will relentlessly cheat you, the replay value is minimal, and its pure frustration everytime i turn it on. MUT? Makes me spiteful cause I know its just a greed farming scam.I'm not paying anymore than I already have.The

real shame, is that trusted big name critics like yourself and ign take pay to lie to the readers and promote sales on these garbage games. I'll never trust anything that you say here. Not after your laughable madden review, cause now you guys just look dumb.. Watch BO4 will be a 9 of 10. Bet you anything. You lost a reader

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deactivated-60b838d2a137f

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This review is pathetic, it's utterly pathetic that you can give a game this scummy a score like this with a straight face.

Enjoy the money you guys get from shilling because you've just lost another reader.

3 • 
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sdzald

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@nl_skipper:

They will tell you that they do not get paid to give good reviews and in all likelihood that is true. However what they will not tell you is they make money off of adds, a company like EA will pay over market price for those adds and wink, wink, nod, nod, don't give our games good reviews and we pull those adds.

So indirectly you are correct, EA paid good money for this review.

2 • 
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nyran125tk

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@sdzald: We saw this when the Giant Bomb website creator was fired. He was fired for giving a bad review.

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nacho_1983

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Im not a big fan of the NFL 19 so im no sho shock as others but i think games with this kind of microtransactions need to have its score down and imput as a negative, at least to inform, EA has go to far. Sorry to the big fans of the Madden NFL and other sports game in general but even you have to admit is a thorn in the game.

2 • 
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hollywood1

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I think Angry Joe's review is probably more honest. No offence, just reads that way.

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Michael3588

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@hollywood1: angry Joe was SPOT on!

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edant79

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Edited By edant79

@hollywood1:Well I'll have you know sir, that I use my PlayStation for two things.......Madden and Netflix (EA's target audience).

This review has been the only thing keeping me from killing myself, ...and I have officially taken offense.

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hollywood1

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@edant79: Well in that case.... I'm glad this review saved your life.

2 • 
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kenundrum7

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The last Madden I had was 13, for the PS3. I had a number of them before that. But I get tired of the madden presentation pretty quick.

They try to make it true to TV style, when all I want to do is play football. Now while the TV style may be cool for a couple hours, I really do not want to watch people walking back to the huddle, camera focusing on a player to see them running or their reaction or whatever, and me pressing some button frantically to hurry up the play selection screen. I do not want to watch people leaving the huddle and moving to their positions, sometimes too slowly. I can see that being beneficial for online play, but I should be able to turn it off for solo. I hate showboating, and choreographed TD celebrations. That they added this garbage just means more fluff to suffer through. I want to play the game, not watch a life simulator of people walking. It is just a waste of time.

I am not saying get rid of it, but give me the option to turn it off.

The worst thing the NFL did was give EA exclusive rights and not allow competitors. EA just ends up focusing on a bunch of stuff I couldn't care less about.

3 • 
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chemicalegypt

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Edited By chemicalegypt

Expect similar score for fifa because they have practically ignored offline career modes, no pro club improvements, minuscule gameplay changes (have played the beta). All they have focused is on MUT and FUT yet the reviewers neverhesitate to slap 8s and 9s for a full priced update.

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sladakrobot

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Edited By sladakrobot

EA gets 800 millions of dollars alone from the MUT microtransactions and they deliver THIS?

Imo,this should be a free-to-play game as its heavily riddled with microtransactions...the changes to previous games are minimal,they even strip away things players used to like?

Its a shame Gamespot isnt brave enough to give this a game a true score!

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PETERAKO

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Edited By PETERAKO

this review feels like an ad. MUT alone should give the game mediocre status

5 • 
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borgking1234

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https://www.youtube.com/watch?v=Tqvlcd7G1Gg

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phamnhatle

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game sport, i dont like this

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PETERAKO

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"MUT still pushes you towards microtransactions, and that may be a concern for some. But it remains as exciting and satisfying as ever to put together a fantasy team where Tom Brady can throw a touchdown pass to Jerry Rice."

A live grenade might explode if you toss it around and that may be a concern for some. But imagine all the fun times you will have by playing fetch with your friends.

2 • 
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Michael3588

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@PETERAKO: sounds great, but rice will never make the catch, because the CPU always calls your play counter, and rookie linebackers will chase him down, leap 7 yards across the field and pick off Brady for the 4th time... Oh then he runs it back for 6 while your all pro corners and running back fall further behind in pursuit. This game is a turd, you don't need to polish it, and you don't have to keep reaching for a bright spot in this game. Its Not there. I bought it day 1 and its already uninstalled on my Xbox ?

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Wendopolis_Bruh

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I'm genuinely curious, what are reviewers really basing reviews on? Are they only giving these games good scores because they're afraid of being the "odd one" by risking giving it a low score? These games are literally a copy and past job every year, and every year the review is the same, "THIS year, madden made great steps to becoming a great football game". Well, it's been 30 years, and they're still making basic mistakes year after year.

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Chippiez

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@wendopolis_bruh: Gamespot survives in part on "Advertising" revenue. In the context of Gamespot, "Advertising" is more about "Advertorials" than it is the ads on the side of the page. Every EA/Activision game is all but sure to have a great score because of "advertising". Also, Gamespot has a bunch of kids working there. Publishers send them free merch and tickets to shit and intentional or not, it gives them inherent bias.

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nyran125tk

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Edited By nyran125tk

@chippiez: ill say this. Because i literally dont know. Theyll never actually tell readers anyway, if they are bias, but you see what happens to guys like Angry Joe with Nintendo etc and some orher franchises, he literally wont get invited to events from publishers hes criticised. So who knows, accept the CEO of gamespot. Some Publishers and developers DO shut SOME reviewers and critisizers down. Thats a fact.

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Gelugon_baat

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@chippiez: That's IGN, not GameSpot, and even then that's in the past.

Electronic Arts and Activision go to those YouTube "influencers" now. They don't have qualms about being paid and rewarded for liking something that they already love.

Get on with the times, dude.

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ZmanBarzel

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@chippiez: "Every EA/Activision game is all but sure to have a great score because of "advertising"."

Or because they're so big and been around so long that they can routinely produce good games, occasionally great ones. When you have a multi-billion corporation behind you, you have the technology available to you to get rid of the common technical issues that affect lower-budget things.

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Chippiez

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@zmanbarzel: EA games "good"? Nah... EA is where franchises and studios go to die. Let's count the Studios. Origin, Maxis, Bioware, Dice, Pandemic, Visceral. There are a dozen more I'm forgetting. All are dead or dying. All of these studio's marquee franchises are either dead or turned into goat-poop. EA has learned the art of consolidation and economies of scale when it comes to development. Their games are cookie-cutter crapfests.

2 • 
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Wendopolis_Bruh

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@zmanbarzel: I have generally stayed away from any game EA has touched for the past 10 years. They know how to appeal to kids by just making things either very colorful or very welcoming (like in the story modes of sports games and how the people talk. If you played sports, you'd know people aren't nice lol)

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BrettSiebenhaar

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I find it funny how Madden reuses the same formula every year, but atleast they try to improve a little and they get an 8. Then there is Call of Duty, who reuses the same formula every year, hardly improves on anything and they get a 9+ score...hmmmmm. Bring on the haters!

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onesiphorus

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Edited By onesiphorus

A good thing that EA avoided the "kneeling" controversy by not mentioning it at all in Madden NFL 19. That has nothing to do with the NFL and football in general. EA should continue to avoid any controversies in the future and represent them in future Madden titles.

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JIMDOG4442002

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Seems to be alot less choices in the story line than the last Longshot.

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Gelugon_baat

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@JIMDOG4442002: Cost-saving is the probable cause.

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PETERAKO

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@Gelugon_baat: Which makes no sense since they make money hand over fist with these games

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Gelugon_baat

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@PETERAKO: Less costs, more profits - them wanting more profits should make sense.

After all, there are quite a lot of people who just buy these Madden titles every year, especially those people who don't even play much of anything else on their game machines. The quality doesn't really matter.

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sdzald

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@Gelugon_baat:

Yes profits are important to any company, without them you don't stay in business and you can't make games.

However there are some who take pride in producing quality games and care about the art of gaming. EA is NOT one of them, the ONLY thing they care about is making money and as long as there are suckers out there that keep buying their trash they will keep selling the same old crap.

Please the only way to stop this, is to stop buying any EA games, that they will listen to.

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Gelugon_baat

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Edited By Gelugon_baat

@sdzald: Tell that to the casuals. ;)

You know, I don't even call the casuals "casuals" - I just call them "idiots".

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Fartman7998

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I wish I knew enough about football to understand what anything in the game means besides the basics, because these games look like a lot of fun.

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hardsugacookie

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I miss the days of NFL2K.

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AntonAX

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Edited By AntonAX

The HDR performance of this game on a top model LG OLED display is horrendous.

Gamma is in over drive, surface highlights can be blinding white and stupid stuff like logos located on the field surface are super bright - and appear to float off of the turf. And the in-game display controls are garbage.

I own a handful of Xbox One HDR enhanced games and they look killer ... but not this title. Sort of shocked to be completely honest.

Xbox One X

LG 65EG9600

2 • 
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JIMDOG4442002

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@antonax: Well there is your problem playing on Xbox.

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Greyfox-101

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"The removal of Telltale-like choices in Longshot is a bummer that strips away what made the first iteration so much fun."

Don't worry though, they'll add it back into Madden 20 and tout it as a new "feature", just like they're doing with the Draft Classes, which used to be standard.

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tomservo51

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I got madden 18 for $7.99 recently. That's about what it's worth. The graphics are terrible. It already had player sweat too.

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Deckard2323

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How realistic is it? Will it allow me to buy blow and get hookers and spend money on dumb stuff, so that I'm broken after I retire?

2 • 
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deactivated-5b6fdad101071

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I wonder how much Mutant League Football is going for.

*checks Steam*

$20. That's for me.

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Oren76

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@pmcollectorboy: Such a great game. Look up Blood Bowl

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Gelugon_baat

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@Oren76: Isn't Blood Bowl turn-based?

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deactivated-5d4c0b80dcd76

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Bring back NFL Blitz with the legacy 90s and early 2000s controls - impossible plays, blatent penalties, late hits, and introduce in-game fatalities (like over the top dismemberment and decapitations, not concussions) ..with NFL licensing.... that could be a DLC/ loot box gold mine. It would never happen.

2 • 
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Chizaqui

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@mbrogz3000: Oh, but we can dream...

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