Review

Mario Strikers: Battle League Review

  • First Released Jun 10, 2022
    released
  • NS

Mario Strikers: Battle League has all the makings of a great sports game, but there's not much there right now.

Mario Strikers: Battle League may be the most mechanically dense Mario sports game I've played. The latest Mushroom Kingdom spin on soccer looks to take the sport seriously, allowing you to juggle passes, tackle, dodge, and cancel moves as the situation demands, even before factoring in its uniquely silly Mario twists. That makes for a high skill ceiling that could conceivably give the game a long lifespan, but its potential is held back by the fact that there just isn't all that much to do.

The mechanical complexity of the game is explained back-to-back-to-back in a dizzying set of tutorials. Rather than ease you in with a few basic lessons and then teach you some field skills and then progressively ramp up throughout practical games, Mario Strikers: Battle League asks if you'd like to do the tutorial, and then delivers you all of them in a row. Just as you're getting a handle on tackling and Hyper Shots, you start getting Expert-level lessons that teach advanced techniques like canceling a charged shot or the subtle differences between a free pass and a more powerful free pass. The mechanics themselves are complex so the hefty tutorials are understandable, but it can feel a little overwhelming when it's all dropped in your lap at once.

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Once you enter into the game menu, single-player opportunities to test out your newfound soccer skills are sparse. You can take part in a Quick Match, the most basic of all sports game options, or you can play in a series of four-team, double-elimination tournaments called Cup Battles. That's it. There's no distinct career mode, progression ramp, or even alternate rule sets to mix things up. It's a remarkably anemic level of options, which makes the whole affair feel slightly unfinished. Mario Strikers has a great foundation, but there isn't much to do or see inside of it.

The Cups are the bulk of the single-player content, and the closest Strikers has to a career mode. Those walk you through a series of AI opponents, each specializing in factors like speed, passing, or technique, finally culminating in a Championship Cup that puts all the skills together against strong all-rounder teams. It's a fine-enough way to practice your futbol finesse and gather some coins, but playing a passing-focused team didn't feel significantly different than playing a technique-focused team. As a result the process of playing through a handful of AI teams starts to feel samey rather quickly.

That said, the matches themselves provide some enjoyably chaotic soccer action. The fields are relatively small compared to a real-life soccer match, thanks in part to the cartoonish, oversized characters who occupy it. There's real tension in the split-second decisions of where to find your lane and take an opening. Your AI-controlled teammates and opponents aren't particularly smart, which cuts both ways. A human teammate might anticipate a shot and block a defender to give you an opening, but no such luck here. Your AI teammates mostly just roam around aimlessly. And while you can swap control freely among any of your four players, toggling to the right one in the heat of the action can be disorienting.

No matter who you choose to be on your roster, the goalies on both sides are AI-controlled Boom Booms. These perform their function decently, but it can feel frustrating to have no control over blocking shots on your own goal. That also led me to suspect there was some shenanigans at play, when I was breezing through the Championship Cup without a single loss and then suddenly, in the last game--against an opponent I had already beaten once--the game seemed to decide that I needed to take at least one L. My shots were blocked with pinpoint accuracy, and my own goalie was suddenly useless.

Though it mostly works within the familiar framework of soccer, Battle League takes one huge liberty with traditional rules: the Hyper Shot, which awards double points for a successful goal. If your team grabs a glowing orb when it lowers onto the field, any of your players can perform a Hyper Shot, with a swing-timer that determines how hard (or even impossible) it will be to block. Your players are vulnerable to tackles while winding up for the shot, and of course, your opponents can get the orb, too. This adds an extra layer of tense action to the play, between defending extra-hard when your opponent has the Hyper Shot, or working to open your own chances to get off a Hyper Shot. It also helps keep games from running away, because even if you're down by two with 30 seconds remaining, you can always hope that a Hyper Shot opportunity will come along and help you tie it up.

That said, there's a reason that two-point opportunities don't exist in real soccer. Having rare opportunities for such a huge, game-swinging effect incentivized me to play extra defensively, essentially playing keep-away from my AI opponents, until I could take Hyper Shots. It was a valid strategy within the construct of the game mechanics, but it felt like it was working against the goals of the sport itself.

The Hyper Shots are also where the game shows most of its personality. Each character has their own Hyper Shot animation, and Battle League's presentation transitions into a rough, sketchy animated style. Toad uses his enormous noggin to header the ball underground, while Donkey Kong squeezes the ball into the shape of a banana and gives it a hard smack. A personal favorite of mine belonged to Peach, who just charms the opposing team so much that their goalie willingly turns around and gently rolls the ball into his own goal. It's adorable.

The flip side of this dose of personality is that, like the single-player tournaments, they get repetitive fast. Watching Rosalina kick a ball so hard it orbits around the moon is objectively dope as hell, but I can only watch the same canned animation so many times before it loses some of its impact. With only 10 characters, it doesn't take long to have seen all their Hyper Shots and become tired of a few. There doesn't appear to be any option to turn these animations off.

This being a Mario sports game, of course, there are also items distributed randomly across the field from item boxes. These can have a significant impact on the game, especially if you drop one to help ward off a defender when preparing a Hyper Shot, for example, but they functionally aren't all that different from one another. The Mushroom gives you a speed boost, but the other items--a bomb, green and red shells, and a banana--all serve the same basic purpose as projectiles. The lack of differentiation makes them blend together without feeling as impactful as they could.

The other major source of personality is the Gear system, which is where Battle League gets its name. Gear has the look of tactical battle armor, from high-tech glowing eyepieces to heavily shielded chest pieces. If you've ever wondered what Waluigi might look like if he was in Tron or Gundam, this is a real treat. Functionally, the gear adjusts your players' stats, so that you can make tweaks along the margins. You might like Luigi's base stats but want him to be a little faster on the pitch, so you can buy a piece of gear to boost his speed, using coins won during matches.

No Caption Provided

These stat changes come with symmetrical trade-offs, though, so making these tiny tweaks doesn't feel especially rewarding for your money. Mario's Muscle Helmet, for example, awards +2 Strength but -2 Technique. You could compensate with the Trick Gloves, which give you +2 Technique but then come with -2 Speed, and on and on. Since the boosts are barely noticeable, these tweaks end up feeling relatively minor and might be best for high-level competitive play. Generally I found that if I wanted a faster character, I would just choose one who is already faster thanks to their base stats.

Most of the coins come from winning the single-player Cups, which award big windfalls of coins without too much effort. You'll also be awarded coins during multiplayer matches, but much more slowly, so it's clear that the single-player cups are where you're expected to gather funds for most of your gear. Multiplayer, though, is the sole source of an entire separate currency used to customize your pitch. Since every match starts with smashing together the two fields, beautifying the field to your liking is a neat way to show off your progress.

The multiplayer mode also offers decent personalization options outside of the pitch itself. You can create your own soccer club with a team captain, uniforms, a simple pre-fab logo, and a name, or join an existing club. As you compete in a club, you'll help it earn ranking for the season, but seasons were not yet available during our review period. The multiplayer matches worked well--at least in the controlled environment of pre-release matchmaking--and offered a more competitive opponent than the AI battles, which eased (but didn't eliminate) the repetitive feeling of the Cups. This seems to be where Mario Strikers aims to get its longevity, but it still exists within the same simple framework.

Mario Strikers: Battle League is a thin package, without very much variety in terms of game modes and options. But it is a more technically complex game than many of the Mario sports titles, which may give it legs for dedicated players. Sports are all about proving your skill in head-to-head match-ups, and that will have to be enough, because there isn't much else to it.

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The Good

  • Technically complex mechanics grant a high skill ceiling
  • Tons of visual personality delivered through Hyper Shots and Gear systems
  • Hyper Shots add a cool twist on soccer, keeping games winnable even when you're falling behind
  • Great sense of personalization around building your own Striker Club

The Bad

  • A lack of single-player modes
  • Gear system's symmetrical trade-offs often don't feel impactful
  • Complexity makes the tutorials feel overwhelming

About the Author

Steve Watts spent roughly eight hours playing through the Tutorial and Cup Battles in Mario Strikers: Battle League, and another couple of hours learning that he's not very good against other humans in online multiplayer.
32 Comments  RefreshSorted By 
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Simonthekid7

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"No matter who you choose to be on your roster, the goalies on both sides are AI-controlled Boom Booms. These perform their function decently, but it can feel frustrating to have no control over blocking shots on your own goal. That also led me to suspect there was some shenanigans at play, when I was breezing through the Championship Cup without a single loss and then suddenly, in the last game--against an opponent I had already beaten once--the game seemed to decide that I needed to take at least one L. My shots were blocked with pinpoint accuracy, and my own goalie was suddenly useless."

Actually, pretty much every soccer or ice hockey game have ai goalies. Even FIFA, NHL and PES/eFootball. It would be a bit too much to play as the goalies too. some offer the option to play with the goalies but it is very hard and you eventually do not want to because they let in goals which a normal goalie would not.

PES lets you control if the goalie should rush out of the goal or stay on the line with the triangle button i think. But it is just how far out the goalie is. The rest, the actual saves and dives, is still all AI.

I think the problem with the game (from footage) seems to be too small goals so it could be hard to score. Real soccer has much bigger goals which is why goalies in some situations leave the line and rush out, ro limit the angles and cover more of the goal, making it harder for the striker. but with such small goals as in Mario Strikers, the goalie could just remain on the line and rely on quick reflexes.

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Simonthekid7

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It seems like a very simple arcade soccer game. Shots and passes seem simple and passing team mates seem random since they have very low artificial intelligence and just run around aimlessly. I guess there is no off side rule either . But if you want to play soccer with smart through balls then Mario strikers might not strike me as the game to play. On the other hand, it seems very charming and simple to pick up and play so i guess many young players might want it as a birthday present.

If there was better AI, free kicks, rules and offside and corners and throw ins instead of very weird 4 on 4 arcade cage soccer i would prefer it. and maybe 7 vs 7 on bigger fields/pitches. Real soccer is 11 vs 11 and very big fields and FIFA and other games simulates it but an arcade soccer game does not necessarily need to go as small as 4 vs 4 with small goals. There could be a more middle ground way of doing an arcade soccer game which is fast but still has some depth and realistic physics instead of chatoic games, too long animations right in the game and "super shots" or whatever they named them.

There is a difference between good arcade sports games and bad arcade sports games. I do not think Mario Strikers is outright bad but it seems like a dumbed down and oversimplified game. For a younger market. Apart from better graphics it seems to have about as much game depth as some old 8-bit sports titles like Blades fo Steel. (no depth at all and no rules either)


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BloodborneLove

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It looks fun and probably I will buy it knowing that it isn't worth the $50.
But this is life, we know life is not fair, this how economy and capitalism work, we know they are hideous.
It is not fair paying the same amount of money for Mario Soccer that is an 7/10 game and will probably give me a 20 hours gameplay and Breath of the Wild that is a 10/10 game and lasted for 220 hours.
If the game had the whole Super Smash Bros Ultimate roster then that would be another level, it would totally worth $70, every last cent of them

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Ashleyngan18

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Hello, I am a new member here and would like help on how to use this website.

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sncyriac

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@ashleyngan18: What do you need help with?

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Sam3231

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Just based on my short time with the game my first impressions are that it's awesome, it's cool how many different options you have to play this in, that often incorporate multiple players even the cup mode. It's great if you like "Mario" games, soccer games or just arcade games in general. My question here is does it really have to be more than what it already is?

The reviewer may have not been very good at the game but bear in mind this is the third Strikers game they've released and maybe he fares better with a partner, which is another one of this game's excellent options. I'm not going to complain about the score but I mean if you are really on the fence about this one, I would definitely recommend it.

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Epic_G_ame08

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Edited By Epic_G_ame08

For the money you get another full-fledged game that will keep you busy for months. The price is too high. Unfortunately far too few characters. Hope Nintendo triples the number of figures. I like the animation and playfully it is very fun. Too bad it's just not enough that could justify this price. Love the Nintendo Sport games and I hope Nintendo will upgrade here properly. I'm also missing the most exciting part where is a penalty shootout. Here I imagine it to be totally exciting but unfortunately missed opportunities again. My son and I love playing it, it's fun for sure.

Gamespot Thank you for this review ! 
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sol_01

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Another day, another Mario sports spin-off title releases that's half-finished that Nintendo will inevitably add more content to in post. I'll probably pick this up in a year second-hand, when the game is actually finished,

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illegal_peanut

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If it doesn't have a hailstorm of microtransactions and DLC.

It's a 10/10 for me for a sports game.

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ghostspartan

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meh. the 3 on 3 nhl arcade game on x360 is still one of my most played games ever and this year. a game doesnt need a huge list of modes or million options to have longevity

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DeadlyMustard

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@ghostspartan: Dude I literally just bought a component to hdmi converter and was going to load that game up today lol. I played the SHIT out of that game for years and only really stopped once my controllers broke.

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blank_czech

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Who tf wants to play these games single-player? They are designed to be a competitive experience. I cant wait to dive in and enjoy the crazy fun.

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ratchet200

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@blank_czech: More people then you realise, that's who.

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ChristmasHarbin

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@blank_czech: Millennials like myself, who have less time for online gaming, is exactly who would want to play this game for it's single-player mode. I've always gone back and played sports games because you can play them for a short burst of fun.

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chriss_m

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@christmasharbin said:

@blank_czech: Millennials like myself, who have less time for online gaming, is exactly who would want to play this game for it's single-player mode. I've always gone back and played sports games because you can play them for a short burst of fun.

I’m a millennial, with a busy job. I don’t find it particularly time expensive to play online rather than play single player - especially games like this.

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ChristmasHarbin

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@chriss_m said:
@christmasharbin said:

@blank_czech: Millennials like myself, who have less time for online gaming, is exactly who would want to play this game for it's single-player mode. I've always gone back and played sports games because you can play them for a short burst of fun.

I’m a millennial, with a busy job. I don’t find it particularly time expensive to play online rather than play single player - especially games like this.

Agree to disagree, I suppose. There's another factor in playing single-player games: you can pause. I wish I had an hour without something coming up immediately needing my attenuation.

Moreover, going back to play to play an online-first game from years past is usually a heavily compromised experience, especially if it's not a free-to-play behemoth like League or Fortnite. There are comments literally above this threat talking about Mario Tennis Aces online doubles are vacant. You tell me, if that's your favorite Mario sports game, and then you can't play with anyone online, and there's only the simple versus mode against the CPU wouldn't that hamper your experience? In my eyes, it does.

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chriss_m

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@christmasharbin: There’s comments above saying Mario Tennis is as alive as ever.

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MoogleStar

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Edited By MoogleStar

Fact is, Nintendo could crap in a bag and slap Mario on it and it'll still sell amazingly. Do they really care about the quality of their products anymore? Do they even need to? I mean just look at the quality of that last Pokemon game, and the recent Kirby, or the fact that they just update Kart instead of making a new one, or that they never give fans a better discount on their games after time, and that they don't care to come out with a console that can actually handle today's games and just rather work with outdated technology. They've been on a mediocre autopilot for years now and doing perfectly well financially despite everything.

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ChristmasHarbin

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@mooglestar: Fo sho, Nintendo has been releasing games with content lacking upon release day, especially of those of the sport varietyMario Tennis Aces; Mario Golf: Super Rush and Nintendo Switch Sportshave all released with major sections of the game being delayed and pushed as free updates post-launch. I guess this time around Nintendo doesn't have any plans to increase the player roster or add new modes.

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MoogleStar

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@christmasharbin: Definitely. And the thing is, they have the money and resources to give the fans what they want. And they couldn't be so oblivious as not to know. Ultimately Nintendo will do what Nintendo wants to do.

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blank_czech

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@mooglestar: Fact is: Your perceptions are lacking.

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MoogleStar

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@blank_czech: I'm fine with you having a different opinion. Continue.

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DeadlyMustard

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Another hollow full price Nintendo game. After being burned buying Mario Golf I will not be getting this one unless I can eventually snag it for $20 or so given that it has very little content.

Nintendo is becoming a shill-machine these days where not only is their hardware lacking, the mainstream games are coming out at indie level for full price. Switch will probably be my last Nintendo console.

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Simonthekid7

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@DeadlyMustard: unfortunately it often takes many years before they lower the prices on their games :( I waited and waited for some Wii U games to get cheaper but it just does not seem to happen. And there is no subscription where they release a few years old games either.

Unless you buy pre owned you often have to pay at least 40 bucks or 50 bucks for a nintendo game even a year or two after the release. Odyssey and BotW are still full price. :( :(

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eaze2010

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"Lack of singleplayer modes"

wait it's purely multiplayer only? Bet they'll still charge the "Nintendo quality seal" price -.-

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MoogleStar

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Bummer.

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Litchie

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Don't like Nintendo's new trend of half-assing. Tennis, Golf, Strikers, all of them could've been amazing.

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blank_czech

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@Litchie: Are you braindead? Tennis Aces is incredible. Tons of people still play.

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Tiwill44

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Edited By Tiwill44

@blank_czech: Do they? That would be news to me. From my experience, people played at launch, then a couple of months later, Smash Ultimate came out, Nintendo removed free online, and doubles were completely dead. I was queuing up for hours without a match.

I loved the game so much that I tried to find a solution, so I joined an Aces discord server to manually find partners to add and play with, but even then, if we wanted to do tournaments against randoms, we would search for like 30+ minutes between each match. Maybe singles never completely died off, but doubles certainly did.

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LarkLark

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@Litchie: can't really call this half assign when it's pretty much got the sa!e amount of modes as all the previous Mario Strikers games. They've never had much single player content outside of cups and quick matches. It is the exact status quo, but now with additional customisation ¯\_(ツ)_/¯

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johnny0779

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Edited By johnny0779

Most websites agree, while it's fun playing with others, the same can't be said about its shallow single player mode.

5 •