Review

Mass Effect 3 Review

  • First Released Mar 5, 2012
    released
  • PC

Mass Effect 3 is a remarkably satisfying conclusion to a beloved trilogy, and a poignant and memorable role-playing action game in its own right.

Sacrifice. It's Mass Effect 3's major theme, and rightly so. After all, the reapers were coming--it was only a matter of time. And now, those sentient space vessels are here, and with them, a galaxy's worth of destruction. Mass Effect 3 brings the sound and the fury, but these aren't meaningless shows of laser fire and alien devastation. The series has earned its right to showcase such destruction by drawing us close to its characters and teaching us of its universe.

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Mass Effect was about time and place; you discovered the Milky Way's landmarks and races, guided by memorable characters like Tali and Garrus, who served as representatives of their cultures. Mass Effect 2 was about people; you learned more about old friends and made new ones, and drew each of them close to your heart. Mass Effect 3 fearlessly manipulates those personal bonds, forcing you to make difficult choices and consider the greater good--even when the greater good isn't always clear. The game is structured less like Mass Effect 2 and more like Dragon Age II: three dramatic acts, each concluding with major events that might leave you in tears, or at very least, shivering from the emotional impact.

Mass Effect 3 is focused more on plot than the previous installments were, and at first, you might miss Mass Effect 2's more obvious personal touch. You meet some new characters, but you develop few new meaningful relationships. A couple of notable exceptions aside, your party members are familiar faces, and as Commander Shepard, you aren't traveling the galaxy seeking individual crew members, but rather the assistance of entire races. Some of the plot devices seem a bit transparent; what are the chances that Shepard would just happen to find an old acquaintance on almost every random planet? But once the plot is in motion, the human element returns, and poignantly so. Mass Effect 3 frequently reminds us that the loss of a single shining soul often takes on more meaning than a planetwide massacre. (After all, what carried more emotional weight in Star Wars: Obi-Wan's death or Alderaan's destruction?)

You shouldn't take a pistol to a reaper fight.
You shouldn't take a pistol to a reaper fight.

Like Star Wars, Mass Effect 3 is an incredibly fulfilling story that deftly balances plot, character, conflict, and resolution. After a short exposition, an opening combat scenario cleverly combines the "big" of a reaper attack on Earth with the "small" of a single death. That one death haunts Shepard until the moving and jaw-dropping conclusion. While there is plenty of action, developer BioWare subverts our expectations. Every so often, the shooting heats up, only to lead to a climax that comes not in the form of an explosion or a boss fight, but in a simple quiet conversation, or a few limping steps.

The reapers aren't your only adversary in Mass Effect 3: the pro-human organization known as Cerberus, led by the Illusive Man, complicates the conflict. Your ultimate goal is to rid the galaxy of the reaper threat with the use of a superweapon, yet the Illusive Man has different ideas and goes to some disturbing lengths to implement them. Discovering his goals and means is one of Mass Effect 3's better story threads, in part because the Illusive Man is such a strong presence. Actor Martin Sheen brings a calm, chilling strength to the character, but also exudes a touch of vulnerability when the Illusive Man is forced to confront his own demons. Not that Sheen outshines any given actor. A few inessential characters aside, the galaxy's inhabitants seem authentic. You hear stoicism, fear, or resignation in the simplest of line readings.

This train ride is not one of Shepard's standard commutes.
This train ride is not one of Shepard's standard commutes.

The series' focus on player choice is as vital as it has ever been in Mass Effect 3. The effects of choices in previous installments have an impact in extraordinary ways here, more so than in Mass Effect 2. Sometimes the nods to prior choices are subtle. A lover might fondly recall her previous entanglement with you, while still supporting your new romantic interest. At other times, the impact is far more dramatic. Entire quests, conversations, and characters shift as a result of your actions in previous games (not to mention, your decisions in this one). As a result, you might be delighted by characters other players never meet, share intimate talks with crewmates other players never interact with, and deal with decisions other players never make. And as in previous Mass Effect games, your entire attitude when choosing dialogue options (paragon or renegade) can drive you to conclusions other players could never consider.

This intense narrative is met with an equally intense presentation. Mass Effect 3 is more atmospheric and darker in tone than even Mass Effect 2 was. You hear more expletives and raise your voice in desperation far more often, and the environments you do battle in reflect the rising pitch. An ominous storm encroaches, giving battle an even greater sense of urgency. The sheer darkness of a subterranean ruin enhances the sense of danger. The blue and rose bands of light that periodically stretch across the screen may seem old hat after Mass Effect 2, but the trick remains effective. That blue is also the color of Garrus' eyepiece, Liara's skin, and a harvester's glowing lights. That rose is the color of Wrex's armor, Mordin's forehead, and the Normandy's war room terminals. Both hues are used in the game's various interface elements, which makes other colors more effective when used. Witness, for example, the starkness of Jack's black-and-white ensemble and how it contrasts with the rich colors around her.

It ain't easy being blue.
It ain't easy being blue.

These are exquisite details, though other details come across as a bit sloppy in comparison. The frame rate stutters on occasion. Camera movement and viewing angles occasionally go askew; the camera might jitter in weird ways during cutscene transitions, or focus on a wall instead of the character speaking. A scripting error could force you to restart a mission should an event not trigger properly. And if you play on the PlayStation 3, you could run into a crash or two. These flaws stand out because Mass Effect 3 is otherwise such an elegant experience.

It's also packed with action. The basic third-person shooting is the same as Mass Effect 2's, though it has been given a few minor tweaks. You can now deliver a charged-up melee attack, for example, and slide around corners while still in cover. Such mechanics don't drastically change the flow of battle, which is still occasionally sullied by returning Mass Effect combat quirks: occasional cover glitches, unintelligent friendlies that crouch on top of crates, and enemies that thoughtlessly tumble against walls and end up going nowhere as a result.

Admiral Hackett has to make some tough decisions to protect humanity, as do you.
Admiral Hackett has to make some tough decisions to protect humanity, as do you.

On the other hand, the improvement in level design is remarkable. Unlike the previous game, Mass Effect 3 isn't about "take cover behind the obvious barriers, shoot the enemies that predictably emerge, and then do it again." Combat areas are more expansive and some enemies are more aggressive, so not only are you given room to move about, but you must use that space. One such enemy is the banshee, which destroys you in a single grab if you let it come too close. These shrieking horrors join charging brutes, dogging you in tandem in a memorable combat sequence and providing a challenge the previous games lacked, at least on normal difficulty.

And so you can't always trust a single cover spot to provide sanctuary--not when you have three guys in humongous robot suits blindsiding you. You sprint and tumble about, sliding into cover and using cryo ammo to freeze a creepy cannibal before smashing it with a powerful shock wave. As you level up, you eventually make choices on how to upgrade your powers. Do you increase the Pull ability's recharge speed, or do you learn to launch two Pull projectiles at once? Don't assume that Mass Effect 3's missions are all about guns and space magic, though. A pistol isn't much help when you traverse a virtual space made of neon cubes and floating platforms. Facing an old nemesis isn't a battle of guns--it's a battle of wits.

Storm's a-brewin'.
Storm's a-brewin'.

Nevertheless, you do a lot of shooting, and Mass Effect 3's primary customization element is in its huge supply of guns and the large number of modifications you can make to them. There are five weapon types and loads of choices within those types, each with its own pros and cons. You find weapons and mods in mission areas and can purchase them from vendors on the Citadel or from a terminal on your ship, the Normandy SR-2. You don't just need to consider your play style when choosing weapons prior to battle--you also need to consider how their weight might affect your ability to perform biotic and tech skills. The heavier your loadout, the less often you can send the bad guys flying into the air.

You may also spend credits to level up these weapons, which gives Mass Effect 3 a fine sense of progression. A dinky pistol and submachine gun lead to assault rifles upgraded with scopes and sniper rifles with damage modifiers. And if you've never found much use for certain weapons, the broader level design may have you rethinking your approach. If you were never inclined to use a sniper rifle, now you can find a good vantage point to zoom in and let loose. You may never have let an enemy get too close before, but a nice shotgun and a melee attachment can make it a snap to fend off hawkish husks that intrude on your personal space.

Space exploration has never been the series' strong point, and Mass Effect 3 is no exception.
Space exploration has never been the series' strong point, and Mass Effect 3 is no exception.

It's worth noting that Mass Effect 3 has added a notable feature to the series, but has lost another. The Xbox 360 version supports the Kinect peripheral, allowing you to call out commands to teammates ("Liara: Warp!"), perform your own skills ("Pull!"), interact with objects ("Open!"), or choose dialogue options. This is all absolutely functional, and sometimes even enjoyable. For instance, calling out to a team member to let loose a biotic power means you don't have to pause the game to pull up the radial menu. On the other hand, there's enough of a delay when speaking your wishes aloud that it's more efficient just to push a button. The feature lost, on all platforms, is that of hacking minigames. They were fine diversions, but Mass Effect 3 varies its pace enough that you won't likely miss them.

Mass Effect 3 isn't all talking and shooting. Outside of combat, you walk around the Citadel, picking up odd jobs and eavesdropping on diplomats and refugees. There are some wonderful moments to be had here: having a bizarre conversation with a virtual copy of yourself, checking in on an old ally in bad health, and punching an old nemesis square in the face. Refugees mourn for the lost and missing, gazing at a collection of photographs that serves as an ad hoc memorial. Again, it's the subtleties that pull you in. A crewmate gets a tattoo to celebrate his newfound ambitions, you ponder the meaning of a human-on-AI romance, and you grab a drink in a busy nightclub. It's a pity that the entertaining lesser races--the Hanar and the Elcor in particular--are in such short supply. Mass Effect 3 isn't big on comedic interludes.

Another council of the wise paralyzed by fear of the unknown.
Another council of the wise paralyzed by fear of the unknown.

The side missions you pick up at the Citadel aren't all that inspired. In some cases, you wander around searching for objects to interact with. In others, you head to the Normandy and take to the galactic map. The way you zoom about the galaxy is much as it was in the last installment, though the details differ. No longer do you scan planets looking for resources. Instead, you scan solar regions to identify planets of interest. From here, you scan the planet itself, drop a probe onto its surface, and collect the artifact or object in question. This busywork is complicated by reapers, who appear in these solar systems after a few seconds and swarm and destroy you if you don't make a swift escape. This game of cat and mouse is more annoyance than entertainment, getting in the way when you wish you could just get the job done.

Galactic exploration is important if you want to tackle the reapers with the might of the galaxy behind you. The more side missions you conquer, the more fulfilling the finale becomes, though there is another way to prepare: playing Mass Effect 3's online multiplayer. The more you play, the greater the galaxy's state of readiness. There's only one mode, the standard "defeat progressively stronger waves of enemies" mode, and it's functional, even fun. Tossing grenades and incinerating ravagers as a unified group is a blast, especially when an objective draws you to a central point to defend an area or focus on a specific enemy. The cooperative play isn't particularly special, however; out of context, the action is fine but lacks the heft of Gears of War 3, or Uncharted 3's speedy tempo. Spots of lag can also hinder the experience, however, as can the possibility of having a few enemies get stuck in some unknown place and forcing you to restart the match.

Unlike their mythical namesake, Cerberus troops really don't like fire.
Unlike their mythical namesake, Cerberus troops really don't like fire.

The multiplayer's overall structure is more interesting than the action. You choose from one of six classes and level them separately, and earn credits as you play. You use these credits to unlock packs that contain a number of random items--special ammo, a weapon mod, an on-the-spot ammo refill, and so on. (You can also spend real money on them if you are so inclined.) Because so many of these items are expendable, and because the flow of rewards is slow but steady, you might be drawn to stick with Mass Effect 3's multiplayer even after you've reaped its single-player benefit.

Mass Effect 3 has its flaws, but they're of minimal consequence in a game this enthralling. By filling the Milky Way with vibrant, singular characters, the series has given you a reason to care about its fate. Ostensibly, Mass Effect 3 is about saving the galaxy, but a galaxy is just a thing--an idea, an abstract, a meaningless collection of plutinos, planets, and pulsars. But the game is actually about saving people. And there's a big difference there. Watching cities burn from orbit tugs at your heartstrings; watching a beloved companion die cuts to the bone. Whether you possess a storied history with the series or come with a clean slate, Mass Effect 3 expertly entangles you in its universe and inspires you to care about its future.

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The Good

  • Fantastic, moving story that balances plot and character
  • Past and present choices impact the game in wonderful and unexpected ways
  • Much-improved level design leads to challenging, exciting battles
  • Fantastic art design makes great use of color and composition
  • Top-notch voice acting brings every major character to life

The Bad

  • Some glitches and bugs
  • Galactic travel and scanning aren't much fun

About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
209 Comments  RefreshSorted By 
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deactivated-672743445d072

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Impossible to watch this review video, it's stopping and isn't recovering. Still the old buggy video player I guess.


Besides, it's shown as being the "PC review", but the video clearly states it's the XBOX360 version.

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SPUDIRL3

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i just finished this and having played all 3 i am absolutely mind blown how good the story was. the ending didnt annoy me at all, it was extremely emotional if im honest. iv never felt this empty after finishing a game before. 10/10

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Neo_Gamer81

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I just finished it not too long ago. I debated even starting the series do to all of the hate Bioware and EA got for the ending. While I am disappointed with the ending it was not as bad as I thought it would be. The main story and all of the support characters really made the whole experience great. There are some moments I will never forget and I am glad I have played this game.

Also, the Multiplayer is surprisingly fun.

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rokr7368

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Game for fags...

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Slydog39

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Just finished it. All I have to say is...Wow. Just. Wow.

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Rangoner

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I didn't like the ending all that much. But still, I like to look at the entire game as an ending.

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theend3r

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Genophage on you, Bioware, for that ending. The game itself was still great though.

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Parky-73

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I have to admit there are a lot of cut scenes, but it's not so bad if you think of it more like a interactive movie. And the combat is still there. Believe it or not but I actually like the endings, given that there the extended endings. In conclusion this is one of the best if not the best series to come to PC, and I hope that bioware makes many many more.

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whishaw

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1/10. Absolutely awful. If I wanted too see a movie I would've rented one. This crap is no game just tons of cut scenes.

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gomagomes

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<< LINK REMOVED >> 1/10 absolutely awful, as your comment.

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Parky-73

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Very very good, nice Bioware. Bring on Mass Effect 4 SOON!

And hey I like the endings. Don't change a thing.

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deactivated-597794cd74015

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Ahh Mass Effect 3.......... One of the newer patients of "Metal Gear Solid Way Too Much Talk And No Gameplay Syndrome"

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GSquadron

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For a truly unbiased review of Mass Effect 3, visit Another Games

<< LINK REMOVED >>

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shinsfortress

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I cannot see how this review relates to the game I played. Or how (everyone makes mistakes) given the huge number of players upset about the ending, that it hasn't been updated. Gamespot owes me nothing because it charges me nothing to come here and read. But I haven't clicked a single banner or advert since reading this review.

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nirzor07

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Good game, although (spoiler) the endings should have been properly fleshed out in the original ending-without needing an extended cut dlc

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amissahpeter

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how can i download this game?

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darksonic140

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<< LINK REMOVED >> It's not free...

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theend3r

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<< LINK REMOVED >><< LINK REMOVED >> It is :)

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BiiteMe

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Great game, nice graphics and decent story, hours of fun. Thoroughly enjoyed it.

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pathosfire

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It's not the hero dying at the end that is the problem with the ending, it is the how. Finding out the only way to save the day is to pick a choice constructed by the main villain and then die is wholly unsatisfying.

The three frustrating arbitrarily sacrificial choices could have worked, if you weren't asked to blindly trust the Reapers (you know, those guys who indoctrinate everyone they deal with) at the end.

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pathosfire

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It's not the hero dying at the end that is the problem with the ending, it is the how. Finding out the only way to save the day is to pick a choice constructed by the main villain and die is wholly unsatisfying.

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pathosfire

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<< LINK REMOVED >> When the ending rips a gigantic hole in the main plot of the most beloved game of the series for many, Mass Effect 1, yes, some people are going to have issues with the ending. It all depends on your perspective and what you play a game for, but many people will continue to be unhappy because the ending just didn't take completely into consideration the story and themes that had been developed before it.

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Gagomkd

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Few games made enormous impact on me as ME games/series did. It's simply awesome. Looking forward for ME 4 if there's one in planing .

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Gagomkd

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Few games made enormous impact on me as ME games/series did . It's simply awesome . Looking forward for ME 4 if there's one in planing.

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Gagomkd

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Few games made enormous impact on me as ME games/series did . It's simply awesome . Looking forward for ME 4 if there's one in planing .

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vadagar1

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@yogsotothery you must be a husk for saying that.....

the endings are not similar ... THEY ARE THE SAME, in all three endings we destroy the galaxy and do the reaper's job for them, all mass relays are destroyed

YAY we just made a super nova that actually killed ALL civilizations (even the ones the reapers consider primitive)

not to mention we killed the millions of people stationed at the citadel, the only way to "salvage" this series is to grab hold to the indoctrination theory.

man i was having a blast with this game until in the end I was ...WTF was that even real!!!!oneoen1111

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vadagar1

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perfect game and trilogy, slaughtered by the most horrible endings man can conceive...

the ending was not "sad" or "happy" it was just plain retarded, it made no sense and made all the sacrifices everyone one made through the story worthless.

in more ways than one the reapers did not only win, they won with a troll face on

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RoNin_hacks

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This game got rating higher than Diablo 3? Its so funny.. coz this game sucks balls!

I cannot believe that I ACTUALLY enjoyed The Kingdom of Amalur better than this game. And Amalur was.. well, crap!. At least in Amalur I got to kick a dragon in the nut at the end. Wait.. wasn't the dragon was a she.. Doesn't matter. At least I got the SATISFACTIONS. That is what really count.

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Sanix25

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I know you people out there are thinking of buying the game to see how horrible the ending is, but DONT! IT WILL ONLY MAKE YOU MAD! IT'S 60 DOLLARS!

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Sanix25

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ok I'm just angry because I paid 60 dollars for a two disk, UNFINISHED game. It felt like they skipped a rendering process with the faces and talking, and nothing but the preloaded patch of land you were fighting on looked any good. The background wasn't finished or in any way good looking. Carberus troops were pretty cool, but the game sucked and I want my money back.

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Sanix25

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EVEN MASS EFFECT INFILTRATOR HAD A BETTER ENDING THAT MASS EFFECT 3!!!!

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Sanix25

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The night after I finished the game I spent the rest of the night trolling this forum about how much the ending sucked. If just an ending can make me think a game like that sucked, then it has to be a REALLY ballsy ending.

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shakermaster

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SPOILER ALERT!!!!!!!!!

the ending only shepard's the dream sequence..shepard try to fight his mind conflict because the indoctrination..the adventure is not over..there's must be dlc.after shepard free from the indoctrination..well, off couse if you've got shepard breathing in the end...there's so much clue about the indoctrination theory, but many fans is too qucikly took a conclusions of the ending without seeing the big picture lies ahead from the ending..

this is just market strategy from bioware to get a load of cash for the dlc..

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pathosfire

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<< LINK REMOVED >> False. This is the definitive end of Mass Effect and will never change, according to multiple Bioware postings.

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shakermaster

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yeah..i totally agree with that after played the extended cut..

the writers ddn't want their story can be predict with ME fans..

and how do you know mass effect will ends here?

there is the other shepard's story that's untold..

i bet bioware will making ME 4..

<< LINK REMOVED >>

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06053kma

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easy ending of mass effect trilogy. Only choose and the universe change. Like old school movie ending

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Ardvarkeating10

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@Sanix25 @BluntTongue Sanix, please stop posting vague criticism's about the game's ending. Here are more specific criticism's you can you.

1. You have no idea what the **** happens. In the blue ending, you "control" the reapers. You then die. They retreat, but you die. You don't know what this means, how what happens afterwards, or if they are just gonna come back in about 15 seconds to finish us off. The red ending (and really all the endings) entail the crashing of the Normandy. The Mass Relay's simply increase speed, then decrease speed at the opposite end. That means when the beam caused the Normandy to crash, that meant ALL THE SHIPS IN THE MOTHERFUCKING MILKY WAY GALAXY ARE GOING TO CRASH. Think of the carnage, the destruction as the ships fall out of the sky causing chaos on every world. In the red and green endings, the mass relays explode. As we've seen in the Arrival DLC, when relays explode they destroy the entire solar system they are in. This means every single civilization, including non-star-flight ones, that have a relay in their system will be wiped out. Genocide on a scale even the reapers could not hope to comprehend. Finally, the green ending just makes no sense. First off there is no such thing as robot DNA, and there is no way that a goddamn space station can both A. destroy the most advanced species in the galaxy and B. Transform (somehow) into a nonsensical illogical organic-robot hybrid. Besides, you're doing exactly what the reapers want, destroying what makes individuals unique, losing ourselves to machines. This goes against everything we have learned in the past two games, hell you completely toss out the organics and machines will destroy each other logic when you ALLY WITH THE GETH. Goddamn it.

2. Plot holes: Why is Joker flying away, is he a coward? Did I not just spend the entire game telling everyone that this battle is the final battle, and there can be no retreat????? How did my team, who were charging a beam that INTERFERED WITH SHIPS AND MISSILES suddenly appear in space, flying towards the other end of the solar system? Did they teleport? It takes several minutes to reach from one end of solar system to another, so how did they get there? Why didn't the Retarded God Child let the protheans rewrite the keepers in ME1? Did he just think, nah, **** it, Sovereign is a dick so Imma just let him burn.

3. Themes that were fucked up: In the first game, the main theme was that humans and synthetics combined were not a good idea!!! Have you ever heard of Saren, he combined with technology, became a puppet for the reapers, and tried to wipe out organic life by letting the reapers invade. So the green option is fucking stupid. Controlling the reapers, ludicrous as the idea is, is in utter defiance of what we learned from legion and the whole geth-quarian conflict. The quarians did not let the geth have independence, and look what fucking happened (not to mention it's blue, meaning paragon, while the most renegade fucking character ever, who is indoctrinated by the way, attempts it). While the red ending, meaning renegade in the ENTIRE REST OF THE TRILOGY, is treated as favorable by an undoubtedly paragon character.

4. Finally, we deal wit the fact that NONE OF OUR CHOICES MATTERED. Regardless of the rest of the retarded ending, nothing you did in the entire trilogy besides getting those fucking points, which don't matter beyond 4 thousand (which you can't get without multiplayer even by playing the previous two games and importing) pays off at all. You get a different colored ending which looks exactly the same, whoop-di-fucking-do. No battle, no extra characters surviving that final battle. Nothing. The end. Buy more DLC. THE FUCKING END.

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Ardvarkeating10

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Sorry for some of the grammar and rant, but really, I just couldn't deal with people saying they liked the ending. I also didn't mention that all those treaties and peaces you created, meant nothing. They were either A. wiped out by the relays of B. ???? You don't know. You never find out if Wrex decided to break the truce and invade other systems? Did Eve teach the Krogan a new way of living? Nope, no idea, or both dead because they have a relay in their system. Ah well, it's not like it was a major plot point. Same thing with geth and quarian peace, did they continue living to together, or fight again? Who knows, they're all either dead or you just never find out. Ah well, who gives a ****, it's not like anyone cared about that.

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diako_lorddm

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amazing

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Ardvarkeating10

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<< LINK REMOVED >> No, it's really not, see above comment.

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mAh630

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too bad i didn't get shepard's breathing at ending....

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notserbamma

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SPOILER ALERT!!!!!!!

All I wanted was to take full control of the CRUCIBLE / CITADEL combination and start blasting the F*** out of reapers. The fact that there was never a true showdown with the HARBINGER was incredibly disappointing. The end of that game should have concluded with an epic Shepheard vs Reapers battle that allowed you control...IMO

And what was the point of all that customization and carrying save files from one game to the next when there's only a SINGLE ENDING? I feel like this game should have had a minimum of like 20 endings with all the stuff we've been thru over 3 games...

And the crew crash landing on a random planet was wack...those people supposedly die when the reaper shoots that beam right? Man, I can't understand how BIOWARE thought this ending was awesome while they were making it. Unbelievable.

I honestly wanted to go back and perfect my saves from ME1 and ME2 to carry over and play ME3 again, but after that ending, WHATS THE POINT???????

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Sanix25

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I blame the alliance for just not mass producing large EMP missiles from the start. They had to wait till half the galaxy was dead, and they still mooched off another civilization.

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Sanix25

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Meant to say a new end not a new be. I hate noobs.

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Sanix25

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I'm just gonna keep making downer comments about me3 until EA makes a new be that lets you continue on to an infinite campaign where you can do mini missions till you die, kinda like assassin's creed 2. Of course, I will probably never buy one of EA's games again.

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Sanix25

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The ending of Mass effect 3 should be a lesson to ditch ea and their unfinished 60 dollar games and go play Halo Reach where the ending is awesomely awesome and your armor stays with you until you stop playing the intense and fun multiplayer.

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Sanix25

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Let's see, stuff that happens in the ending... The crew dies, everyone on earth dies if it is red ending, everyone in a spaceship crashes, people are stuck in whatever solar system they were in when the mass relays exploded, and the catalyst also destroys the awesomest faction in th galaxy which is the geth cuz they are cool robots, And finally, commander Shepard dies along with your hard earned weapons and badass armor.

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