Review

Metal Gear Solid: Master Collection Vol. 1 Review - Kept You Waiting, Huh?

  • First Released Oct 24, 2023
    released
  • PS5

Metal Gear Solid: Master Collection Vol. 1 bundles some of the most influential video games of all time in one comprehensive package, providing an extensive history of stealth-action.

Metal Gear Solid and its sequels are seminal titles in the history of video games, pioneering the 3D stealth-action genre in conjunction with an ambitious approach to cinematic storytelling. Replaying them again after more than 15 years put me in a state of constant surprise as I was reminded how much each game is still ingrained in the recesses of my brain. From finishing lines of dialogue I hadn't heard since the PlayStation 2 was brand-new to being able to navigate the winding corridors, air vents, and layered depths of Shadow Moses and Big Shell like the back of my hand--it's clear how much of an impact the series had on my youth, and I know I'm not the only one. Because of this, the Metal Gear Solid: Master Collection Vol. 1 feels important, both as a means of historical preservation and as a nostalgia-fueled time machine for one of the most influential series of all time.

Konami has certainly assembled an impressive assortment of games for this bundle, beginning where it all started for creator Hideo Kojima. The original 8-bit Metal Gear and Metal Gear 2: Solid Snake--as well as the standalone NES version of Metal Gear and the non-canonical sequel, Snake's Revenge--are all included in the Master Collection. Having been released in 1987 and 1990 for the MSX2 computer platform, Metal Gear and Metal Gear 2 are showing their age--though surprisingly not to the point where their archaic design renders them unplayable. Played from an overhead 2D perspective, ranged combat is inherently clunky due to your restrictive four-way movement, and any missteps are at the mercy of an unforgiving checkpoint system. Despite these flaws, however, there aren't many aspects of either game that feel so antiquated that you can't get something positive out of playing them. It helps that the controls have been updated and unified for this collection, with both triggers letting you access either the items or weapons in your inventory, much like they do in the Metal Gear Solid games. Other than this, Metal Gear and Metal Gear 2 are unchanged from the originals.

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Now Playing: The Complete METAL GEAR SOLID Timeline Explained!

More than anything, revisiting the series' humble beginnings essentially functions as a virtual museum, providing you with a fascinating look at how familiar elements began and then evolved as Metal Gear made the monumental shift to 3D. Both games--particularly Metal Gear 2--feel like blueprints for what was to come, establishing the foundations for Metal Gear Solid and stealth-action video games as a whole. Codec conversations, alert statuses, enemy-identifying radar, and gameplay concepts such as crawling through vents and using sound to draw the enemy's attention were all part of the series' roots over 33 years ago. Even if you have no interest in seeing either game through to completion, it's worth at least giving them a try to see where Metal Gear got its start.

As far as appetizers go, Metal Gear isn't a bad start, but the main course of the Master Collection is undoubtedly the first three Metal Gear Solid games. The first in the series, originally released in 1998, is the most significant of the bunch, mainly because--outside of a PC release on GOG and its inclusion on the PlayStation Classic--it hasn't been readily available since it was sold digitally for the PS3. The Master Collection version is also virtually unchanged from the original release, still displaying natively in a 4:3 aspect ratio with blocky PS1 textures that mean Snake barely has a distinguishable face. You can choose to align your display area to the left, right, or center, and there are multiple wallpapers to choose from to fill in the blank areas of the screen (including simple black borders,) so you have options for modifying the smaller aspect ratio to suit you.

The dated visuals are also inherent to the experience. Maybe that's nostalgia speaking, but Metal Gear Solid hasn't lost any of its atmosphere in the 25 years since its release. From the opening vocals of "The Best is Yet to Come" to discovering the gory aftermath of Gray Fox's handiwork, MGS is bursting at the seams with memorable moments that transcend the limitations of its original hardware. It's also still an excellent game to play, aided somewhat by its use of fixed camera angles. Not only does this decision contribute to the game's cinematic stylings, allowing certain scenes to be framed with an eye for cinematography, but it also avoids the awkward camera controls that afflicted many early 3D games. Back in 1998, developers hadn't quite figured out how to handle manual camera control because not every controller had dual thumbsticks. A lot of these games are overly cumbersome to play nowadays, but MGS doesn't have this issue. Combat is still a tad fiddly because there's no manual aim, and running and gunning requires you to hold down two buttons at the same time, which isn't the most intuitive option, but it's all still manageable.

The Master Collection gives you a chance to appreciate the series' evolution. Going from MGS on the PS1 to the PS2's Metal Gear Solid 2: Sons of Liberty shows an obvious leap in myriad areas. The addition of first-person aiming introduced the ability to fire your weapon with precision, solving one of the first game's aforementioned restrictions. The improvement in visual fidelity is also startling, although the version included here isn't the original PS2 release but rather Bluepoint's superb remaster from the Metal Gear Solid HD Collection. Playing on PS5, both MGS2 and Metal Gear Solid 3: Snake Eater output at 1080p and run at 60 frames per second, and they include the additional features initially present in the Substance and Subsistence editions of each game. This means you can opt to play Snake Eater with the original fixed camera or the much-improved third-person camera, which gives you full control on the right analog stick.

The visuals still fall well short of today's standards, but I'm in favor of retaining as much of the original games as possible. This doesn't mean Konami had to leave them alone completely, though. Other similar collections have added optional visual improvements, allowing you to swap between the original game and an updated version with greater graphical fidelity. Maybe this doesn't make sense in Snake Eater's case since a fully-fledged remake is already in development, but the Master Collection would've been elevated by including some optional advancements to modernize MGS and MGS2.

I spent countless hours playing the MGS2 Tanker demo back in 2001 and immediately fell back on old habits revisiting that opening sequence in the Master Collection: shooting the bottles of alcohol behind the bar; kicking locker doors off their hinges until they crushed me; holding up guards with a tranquilizer gun and forcing them to shake to drop their dog tags; hiding in a cardboard box in the pantry to avoid the guards clearing the room; shooting an enemy's radio to prevent them from calling in reinforcements. The attention to detail is impressive and a lot of this still feels novel today, like alerting an enemy because Snake couldn't hold in a sneeze after being outside in the freezing rain for too long. I'm still not quite over Kojima pulling the rug out from under our feet by replacing Snake with Raiden once the game moves to the Big Shell, mostly because the white-haired pretty boy is still as irritating today as he was back then. The way it subverted expectations as a prescient sociopolitical commentary would become a precursor for the rest of the series.

MGS3, Snake Eater, took the action back to the '60s and ditched the radar in favor of an ambitious camouflage system that allowed you to switch outfits and seamlessly blend into its forested environments. The series veered more heavily into the absurd beginning with MGS2, from introducing a seemingly immortal vampire--who nonetheless earned the name Vamp because he's bisexual--to a villain being possessed by an arm, and a ghost whose boss fight revolves around walking down an otherworldly river and being haunted by all of the people you've killed. With this absurdity, the series also became much more verbose, delving into lengthy expositional tangents, often over-explaining simple concepts and veering wildly between political intrigue, science-fiction, melodrama, and tongue-in-cheek humor. Kojima's eclectic style is part of the series' charm, but there are times when it can feel overbearing. Snake Eater's opening is one such example, as it drags on for far too long, unevenly skewing the cutscene-to-playtime ratio in the former's favor. Fortunately, once the setup is done, Snake Eater leaves you alone with very few prolonged interruptions. Yet it's worth noting that the series is infamous for its long-winded cutscenes for a reason.

Konami has added the option to pause cutscenes in a roundabout way, but it only works in Metal Gear Solid. Pausing in the original 1998 release didn't provide you with any options, so Konami has added what's called a Stance Menu so you can view an online manual, change various controller settings, fiddle with the display area, and so on. The fact that accessing this menu pauses the game--even during cutscenes--is a useful side effect, but one that doesn't transfer to MGS 2 or MGS3.

There aren't any noticeable changes to the original games aside from this. As a result, each one begins with a content warning, noting that some of the game's "expressions and themes may be considered outdated" but "have been included without alteration to preserve the historical context in which the game was made and the creator’s original vision." While this doesn't point to any specific examples, it doesn't take long before Snake's hitting on the first two female characters you meet in the original Metal Gear Solid. There's also a plot point that centers on the shape of Meryl's posterior, leering shots of Eva's cleavage in Snake Eater, discussions of some heavy incest themes, and a scene where the president grabs Raiden's crotch unprompted to confirm his sex, to name just a few controversial and outdated moments. These instances are cringy, gratuitous, and sometimes uncomfortable, but I also think Konami's approach is the correct one, otherwise each game would have to be significantly altered.

Aside from the core games themselves, there are also several bonus goodies included in this bundle. Metal Gear Solid comes packaged with VR Missions, Special Missions, and Integral. The latter was never released outside of Japan because most of the changes were already implemented in the Western release of MGS, but it's still a notable piece of digital memorabilia. It's a shame there isn't any behind-the-scenes material included in this collection. YouTube is home to various "Making Of" videos, so even if there wasn't any new material to include, it would've been nice if these videos were featured and output at a higher quality. Each game does come with a wonderfully in-depth Master Book that features pages upon pages of information on every game in the series, character biographies, story synopses, details on various gameplay mechanics, and so on. Screenplay Books, on the other hand, detail all of the dialogue in each game, while the digital graphic novels for MGS and MGS2 feature animations, sound effects, and music for the full experience.

No Caption Provided

Accessing all of this content is a little messy because the collection isn't assembled in one convenient place. Instead, each part has to be downloaded separately and exists as its own app, independent of the rest. Bonuses such as the graphic novels and VR Missions even have to be downloaded as free DLC, which has presumably been done to keep file sizes down. This is a positive in some ways, as it means you can simply download the games you want to play without the rest eating up valuable hard drive space, but it would be easier to access everything if it weren't compartmentalized. There are some conspicuous omissions, too, such as Peace Walker, which was included in the HD Collection but doesn't make the cut here, and rarities like Twin Snakes and Acid that are still confined to the GameCube and PSP respectively. Metal Gear Solid 4: Guns of the Patriots also falls into this category, seeing as the only way to play it is on the PS3. The Vol. 1 designation indicates that there may be a second Master Collection, ideally including all of these games, but we'll have to wait and see.

Konami has still put together a comprehensive bundle, collecting five highly influential games (and multiple variations) from a period spanning 24 years. There are other ways to play these games, but I think we often undersell the appeal of convenience. Being able to easily access them all on a modern console is a major selling point. For someone like me, who only ever owned the original games on their original consoles, Metal Gear Solid: Master Collection Vol. 1 is indispensable. It's disappointing that there aren't any optional visual improvements or behind-the-scenes material, and the lack of a central hub makes the bundle feel scattershot. The bonus content that is here is simply a cherry on top, however, lending the entire package a sense of reverence for one of the most important series in video game history.

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The Good

  • Metal Gear and Metal Gear 2 function like virtual museums, offering a glimpse at the blueprint for how the series would evolve
  • The first time Metal Gear Solid has appeared on a console since the PS3 and remains in top form
  • Performance is excellent across every game
  • MGS2 and MGS3 use the Substance and Subsistence versions
  • Bonus content lets you pour over the history of the series

The Bad

  • Navigating all of the content is a tad messy because it's not all bundled together
  • Missing games will presumably be sold as part of another collection in the near future
  • The cutscene pause feature is half-baked
  • Lacks behind-the-scenes material

About the Author

Richard spent time playing all five Metal Gear games and reliving childhood memories while intermittently diving headfirst into the Master Collection's bonus content. Review code was provided by the publisher.
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Chronogos

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I'd rather play these games on PS2, with its pressure-sensitive buttons.

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deactivated-66dda2b327d0c

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I'd rate it a 7/10 myself (played on xbox, I hear it's terrible on pc)

While MGS2 and 3 (and the original 2 games) were already on Xbox (and as far as I can tell, the exact same versions), this is the first time the original MGS makes the cut and I think it's done reasonably well.

The game runs fine, there's multiple regions + vr missions and the aim seems to have been to keep it just like the original. I guess this is a choice; the resolution could have been upscaled (the GOG/Windows port of MGS does this, for example) but it's all kept very close to the Playstation original instead (also, Konami, my xbox doesn't have playstation controller buttons, but whatever). I personally do not mind it, it fits the game.

As for how this release is handled overall, it's a mixed bag. I do not mind that it's split up into 5 different games (MG1/2, MGS, MGS2, MGS3, Bonus content (yeah, bonus content is its own game, funny))

The new menu screens are fine (except the inverted buttons on MGS' menu compared to the others)

The bonus content is rather nice (the nes games and graphic novels)

I like MG1/2 being their own game too but it's so obviously cut from MGS3 HD. Even the loading screens are still in there.

So, solid ports, nice menus, fun bonus content but some sloppiness here and there.

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deactivated-66dda2b327d0c

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Metal Gear 1 and 2 are not unchanged from the original MSX 2 versions. These are the updated versions originally included with MGS3 Subsistence and while the base games are definitely the same, they have numerous changes compared to the originals, including the following:

-music is recorded, not emulated

-sfx in MG1 are changed

-portraits in MG2 are changed

-dialogue is completely rewritten

-the games use a new higher resolution font that an MSX can't even display

-speed issues in MG2 are fixed

-framerate in both games is (sadly) cut in half

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naryanrobinson

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Edited By naryanrobinson

here's one of the top rated Steam reviews:

• Locked at 720p.
• "Mouse support" is just emulating the right analogue stick, so there's no mouse aiming (can't aim with the right stick in MGS2).
• Keyboard controls are nonsensical and can't be edited.
• Selected button prompts get reset to the default Xbox ones every time.
• The manuals are web pages that aren't even aware of the above option.
• It's locked at 1280x720.
• The sound quality sounds worse than the original or the HD Collection on PS3 / 360.
• The option to download the Japanese version takes you to a non-existent Steam page which stealthily adds it as a DLC, which you then have to notice to activate, since the game doesn't tell you about it.
• They advertised the game as only supporting 1080p, which is already bad enough, but it's actually only 720p.
• No windowed mode option, although it mistakenly opened in a window on first run, and the framerate was unlocked.
• No video or graphic settings whatsoever.
• IT'S LOCKED AT 1280x720.

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Cbordi

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"These instances are cringy, gratuitous, and sometimes uncomfortable"

really?!

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limelight022

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"Missing games will presumably be sold as part of another collection in the near future"

Metal Gear Solid: Master Collection Vol. 1

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phili878

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So, we’re using critics like,

“Lacks behind-the-scenes material”

and

“Missing games will presumably be sold as part of another collection in the near future”

…for score deductions now, are you kidding me???

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matty_6666

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"While this doesn't point to any specific examples, it doesn't take long before Snake's hitting on the first two female characters you meet in the original Metal Gear Solid."

I find it really strange that we live in a time where we find a man hitting on a woman offensive!

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ironhorse89

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@matty_6666: It's typical of this generation unfortunately. Even holding a door open for a woman can somehow be construed as toxic masculinity or some other BS by these people.

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Cbordi

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@matty_6666: it's broken , I bet they are offended by his name. "Solid Snake"

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ColdstoneX3

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The Collection fails without MGS the Twin Snakes...along with all the other points listed by others.

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gameboy8877

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I will just continue to play the three Bluepoint releases on my Xbox. No additions here but a 720-1080p bump and that Peace Walker is missing. Even MG and MG2 are already in the MGS3 package.

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Crotronics

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@gameboy8877: while they advertised this collection as 1080p, MGS 2 and 3 are still being rendered at 720p as per the old HD collection, and currently there's some bugs on the xbox series version, so you'd have a better time playing the 360 hd collection on series x in back compat mode

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Ultima_Dragoon

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IF Konami had put any effort into this, I might have bought it for the convenience of being on my console. As it stands, if I ever want to play these games again, I'll just play on PC with the widescreen mods and graphical fixes. It's sad when the modders put more effort into a game than the actual development company.

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Sam3231

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I think it's nice they released these for a new generation despite obvious disappointment and perceived short comings if you've already played these.

This kids, is what games were like before Fortnite!

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uninspiredcup

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Edited By uninspiredcup

Remaster seems lazy.

Isn't it not even new but just an upscaled version of the prev set? But split up to increase $$$?

No 4k. No basic PC features. Just comes across as incredibly lazy.

Look at the Quake 2: Remaster comparison (which BTW was free if you already owned the OG).

Sure as hell not giving them £49.99 when I already own this collection (cheaper and with more games) for PS3.

From what reading this is an objective downgrade from that. Wanting more, for less, basically doing.... nothing?

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Axecution

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Edited By Axecution

@uninspiredcup: Its not even an upscaled version of the PS3 remaster. It literally has the copywrite from the year the PS3 game came out, it runs at 720p on the PS5 just like PS3, and if you watch the Digital Foundry comparison they show multiple things about the PS3 version that look way better.

One of the worst ports ever lol

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gameboy8877

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@uninspiredcup: 720 to 1080p, DGNs for the first time off PSP, but that’s basically it, I believe.

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DoomsdayHell01

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Edited By DoomsdayHell01

@uninspiredcup: A PC emulator is your best friend. You can upscale them to 4K and play them at 4K. I agree this seems to be a really lazy effort by Konami for an easy money grab.

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gotrekfabian

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#FucKonami

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sladakrobot

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Edited By sladakrobot

Nostalgia 8/10

Real score 6/10

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naryanrobinson

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Edited By naryanrobinson

An 8/10 ?
Without an updated control scheme? Without mouse support?
Without any visual improvements over the HD collection release?
Without unlocked framerates?
Without 60fps for MGS1? Without widescreen for MGS1?
Without a sleek UI for choosing which game?
Without any resolutions whatsoever beyond a measely 1080p?
A $60 release in 2023 that doesn't even support 1440p? Is this a joke?
What kind of 8/10 is this exactly?

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BloodborneLove

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@naryanrobinson:

how can you play an action game or any real-time game with mouse?

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naryanrobinson

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@bloodbornelove: I like to use it for the first-person aiming
and occasionally menu navigation, depending on the menu layout.

Reaching for your mouse to quickly line up a shot before switching back to the gamepad for movement is surprisingly immersive.

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hosedandhappy

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Edited By hosedandhappy

@naryanrobinson: The games are good, bud. Great package if you don't have the previous edition or want to play them on a modern console. Not really much to complain about.

The price seems fair. 3 of the games are easily worth $20. Also, it's a video game so it'll be 50% in about a month.

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gameboy8877

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@hosedandhappy: MGS2, 3, and Peace Walker are already on Xbox

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JoeCollin

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Edited By JoeCollin

@hosedandhappy: People are understandably frustrated with this release, because we’ve been waiting many years for Metal Gear to make a comeback and even more years for them to do anything with MGS1 and even more years for them to release MGS3 on PC and this is what we get. Absolutely nothing better than what was already there.

This was Konami’s big chance to reconcile their shortcomings and upgrade these games, and they chose to do nothing with that opportunity. Any regular MGS fan would have done much more for these games. In fact, modders already have done much more for these games than Konami has done here.

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hosedandhappy

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Edited By hosedandhappy

@joecollin: It's 3 fantastic games released for platforms that you couldn't easily play the games on, plus 2 games no one actually wants to play, for a pretty reasonable price. Expecting them to do more is silly. Modders have done more for every PC game than the developers have ever done. It's not a Konami thing.

The majority of people don't want to go through the hassle and sketchiness of emulators and mods and now there's an easy way to play these games. Also, since the mods exist, what's the incentive for Konami to redo work that's already readily available?

If you want MGS3 for PC that is a modern game, that's coming too. I'm much happier their putting their efforts towards that than wasting resources on trying to put makeup on a pig that is the ugly-ass PS1 and PS2 games.

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JoeCollin

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Edited By JoeCollin

@hosedandhappy: Guy, you’re part of the very small minority. Take a look around. The games are great, but this release is a massive missed opportunity and anybody with one brain cell would have to agree with that much.

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naryanrobinson

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@hosedandhappy: “Not really much to complain about.”

And nothing at all to complain about if you close your eyes that last tiny bit until they're completely shut.
I mean I just made a whole list but we can just pretend that's not there.

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Crotronics

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Edited By Crotronics

I don't expect this review to line up with others... seeing that they give it an 8 is kinda wild. How the heck do you not have this support 4k on the new consoles. I don't think it mentioned the hobbling these games get on the switch version, with their limits to 30fps, despite having another release on similar hardware keeping the 60 fps of the original ps2 releases...

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Kintaro5000

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Not gonna lie, this doesn't read remotely like an 8. Sounds like Konami put the least amount of effort into their handling of this compilation just like most people predicted they would. Disappointing, to be sure.

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Dominicwow

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This review feels short sighted

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