Review

Middle-earth: Shadow of Mordor Review

  • First Released Sep 30, 2014
    released
  • PS4

Lord of the Uruk.

I scale up a tower I have never climbed before and survey the land. There are new events in which to participate now, and new adventures to undertake. I leap to the ground below from this dizzying height, landing safely and breaking multiple laws of physics in the process.

I crouch in the bushes and wait for a sword-wielding guard to approach. I surreptitiously assassinate him when he draws in close, then rush towards a nearby lookout. I clamber up the structure until an unsuspecting archer is standing just above me. I plunge my blade into his torso, then watch as his corpse falls victim to the laws of gravity, emitting a thud when it strikes the rocks below.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Middle-earth: The Shadow of Mordor Video Review

You'd suppose I am describing the next Assassin's Creed, but the adventure in question is Middle-earth: Shadow of Mordor, a game that invites countless comparisons to Ubisoft's parkour-oriented series. On the surface, Shadow of Mordor is Assassin's Creed set in the Lord of the Rings universe. You ascend tall structures and engage in rhythmic combat against large numbers of swordsmen. You activate a special mode of vision that allows you to identify objects and people of interest. I wouldn't call Shadow of Mordor a rip-off, but its inspirations are clear: Developer Monolith chose a foundation that is instantly familiar to anyone who has met Ezio Auditore or Edward Kenway.

Shadow of Mordor's hero--or heroes, as it were--shares little thematic DNA with Desmond Miles and his kin, however. You are a ranger called Talion--but you are also a bitter wraith who shares Talion's body, the two cursed by unknown forces, each seeking the answers that would allow for peace. For all purposes, Talion should be dead, but his spiritual homecoming has been delayed by this unholy union. Their journey of discovery takes them through Mordor and a nearby region, where the cracked earth and the sight of suffering slaves serve as warning signs; Death here is more common here than the healing herbs that sometimes rise from the decayed soil.

I'll allow the more erudite Middle-earth experts to debate the authenticity of this wraith-ranger hybrid. Talion certainly seems like a good fit for Tolkien's universe, with his stringy shoulder-length hair, his stoic manner, and his three-syllable moniker, which recalls names like Faramir and Aragorn. The wraith's identity has been previously revealed, but I'd prefer not to disclose it here: the murky flashbacks that depict his past deeds are all the more impactful when you've denied yourself the spoiler. In any case, the Talion/wraith dichotomy leads to Shadow of Mordor's slickest moments. The ghostly wraith slides out of Talion's body from time to time to talk with him and then dissipates in a vaporous sigh. When the wraith's anger becomes all-consuming, Talion's face melts away to reveal the apparition underneath. Vague whispers and murmurs bring an eerie chill to an otherwise parched setting; it's as if there is danger of being frozen even in this grim hellscape.

There is evil there that does not sleep.
There is evil there that does not sleep.

These touches give Shadow of Mordor a gossamer coating it greatly needed. The game's occasionally iffy frame rate doesn't make a strong argument for the power of the new console generation, but the burnt orange-brown cliffs and clouded skies are nonetheless given their proper due. To exist here is to suffer a heavy heart. Your ears are invaded by the growls and grunts of the grotesque Uruk-hai that roam the land, and your eyes are overwhelmed by the crumbling ruins of once-proud buildings. The same-ish landscapes wear thin in time, though a mid-game change of scenery allows you to breathe in air not yet fully spoiled by the evil Sauron's rancid presence. They say that the devil is in the details, but in Mordor, the devil is plain to see. It is in the details that you find the glimmers of light, even though you know that no happy ending is nigh. There is hope in the hearty laugh of a dwarf that becomes your hunting partner, and in the gentle words of a daughter protective of her sorcerous mother.

Had I been more invested in the game's outcome, I might have appreciated those glimmers even more. Shadow of Mordor hits the ground running, referring to the past and future both while crafting its own story within the crevasses left unexplored in book and movie form. Gollum is as disquieting a presence as ever, and actor Liam O'Brien's excellent vocal performance is so on point, you would assume Andy Serkis, who portrayed Gollum on film, had reprised the role here. But for every recognizable character there is a less-established one, and both variations weave in and out of the story with little explanation, kickstarting the plot when necessary and then departing before you can truly come to know them. The game's main villains appear before they're even properly introduced; a Tolkien fanatic may be intrigued by their identities, but Shadow of Mordor does too little to make them anything more than mean guys in fancy armor. The incomplete storytelling, combined with a series of tepid final encounters, unfortunately softens the sting of the conclusion's slashing and gnashing.

Your ears are invaded by the growls and grunts of the grotesque Uruk-hai that roam the land, and your eyes are overwhelmed by the crumbling ruins of once-proud buildings.

No Caption Provided

Of course, this is Tolkien, whose novels have always been about the unexpected journey, not the expected destination. Shadow of Mordor is a raucous adventure. You hold a single button to rush up towers and leap improbable distances, and fluid animations make the locomotion feel (usually) breezy and fun. An Uruk archer may be waiting atop that tower, but no matter: another button allows you to stab him from below, though you could always sneak up from behind and sink your hidden blade--er, your totally unhidden dagger--into his stinking flesh, if you'd rather. Yes, it's easy to make the Assassin's Creed connections, particularly when you encounter the frustrations Shadow of Mordor shares with that other series: a lack of precise movement that makes certain simple actions more trouble than they're worth, clumsy camera angles, and animation quirks that turn close-quarters battles into awkward, jittery dances.

Luckily, Shadow of Mordor greatly refines and improves other aspects of that established formula. Combat, for instance, has a similar kind of flow, but it's more challenging than you might be used to. Hordes of Uruk-hai surround you, and your experience with other games might fool you into thinking you can manage the mob. That little voice telling you can handle the challenge could be lying, though. There are times when you must simply run. You might be able to hide in a bush a few hundred feet away, or you might rush to a higher vantage point until the crowd calms down. But to face the Uruk swarm, even when you time your counter-attacks properly, is often to face your own demise and subsequent resurrection.

Shadow of Mordor loves to inundate you with reminders of basic mechanics it taught you 20 hours before. Enough, already!
Shadow of Mordor loves to inundate you with reminders of basic mechanics it taught you 20 hours before. Enough, already!

The addition of a real challenge to this recipe has a lot of rewarding repercussions. Stealth becomes a vital tool, for instance, even when the mission at hand doesn't demand it. Orcs can be oddly oblivious when you brutalize the fiends walking directly behind them, but iffy AI aside, sneaking around is both helpful and exciting. Thinning the herd is a wise move, and doing so often means gliding up to your target from behind in a crouched stance that recalls Batman: Arkham Asylum, Shadow of Mordor's other great inspiration. Try murdering Uruk-hai from a perch above, or fire the wraith's spectral arrows into their heads. You'll be glad you did so when you command the attention of an Uruk captain or the region's warchief.

A captain's arrival is a big deal, and Shadow of Mordor ensures you know it. Your sword meets the leader's, the camera zooms in, and the Uruk taunts you with howls and hisses that expose his situational awareness. Upon a first meeting, the Uruk may promise you a grisly dismemberment; should you die and face the same captain again, he will wonder how you cheated death, or ask if you are that other ranger's twin brother. He might remark on the sneaky way you approached him, or declare that he's now on to your combat tricks. The game's database of potential responses must be enormous: I rarely heard the same lines twice, and when I did, I was still amused by the Uruks' grand posturing. Such melodrama! Each captain is so incredibly certain of his own victory that he must bare his fangs and puff his chest up with pride.

It's like a leap of faith, except you can do it anywhere; no haystack required!
It's like a leap of faith, except you can do it anywhere; no haystack required!

The only problem with making a mountain out of every orcish molehill is one of pacing: after a while, I became annoyed by the incessant theatrical introductions, which would sometimes occur just when nearing my target. It doesn't matter if you're in the midst of battle or just rushing through the area: the Uruk demands your respect, even if it means disrupting the flow and forcing the camera away from its original direction once the hullabaloo is complete. But what to do? Each captain craves his 15 minutes of fame.

Captains aren't impossible to defeat, of course, but you'll be better equipped to defeat them once you add a few additional skills to your repertoire, which you do by performing missions and assassinating enemies. The move I came to most appreciate allowed me to stun an enemy by leaping over his head, then unleash a barrage of strikes that culminated in a cranial explosion. Repeating this move is the closest I came to exploiting the combat system, unless you count my reliance on converting Uruks to my cause, an option that doesn't unlock until the game reaches its second act. In fact, Shadow of Mordor's best asset, the hierarchical machinations it terms the nemesis system, doesn't truly shine until the latter half.

Talion certainly seems like a good fit for Tolkien's universe, with his stringy shoulder-length hair, his stoic manner, and his three-syllable moniker.

No Caption Provided

You see, a dead Uruk doesn't tell tales, but there's always a mouthy filthmonger ready to replace him. You can view the Uruk-hai's reporting order at a glance, though you don't necessarily know every captain's identity or combat weaknesses: you'll have to gain some intel for that. You most commonly gain intel by dominating your foe rather than outright killing him. Shadow of Mordor's executions are gory indeed, but domination is an even more fearsome process: Talion's flesh fades away and the wraith is revealed in all his ferocity. You roar out a battlecry--even simple shouts like "You are mine!" are pregnant with barely-contained rage--and then violate the Uruk's mind. You then examine the organizational Uruk flowchart, expose a captain's identity and/or combat weaknesses, and then squash your victim's head like an overripe cantaloupe. (Or, later, allow him to go free to spread word of your reign of terror.)

This is useful information to have. Again, overthrowing a captain or warchief is not always a walk in the park, so knowing that your enemy is invulnerable to your phantom arrows, or will succumb to a stealth kill, makes all the difference. You can even instill fear in captains by shooting explosive barrels and catching them on fire, or by riding a caragor into battle. Oh--did I not mention you can mount a four-legged feline beast and command it to feast on Uruk entrails? You can even clamber up walls while riding a caragor. Try that, Altair!

A dead Uruk doesn't tell tales, but there's always a mouthy filthmonger ready to replace him.

No Caption Provided

Shadow of Mordor's second half introduces even more ways to mess with Uruks' minds. Ultimately, you are able to command individual captains and assist them in battle as they fight their way up the pecking order. The story gives this system a purpose so that your political shenanigans don't come across as neverending busywork, though even without narrative context, the nemesis system is remarkably absorbing. It is the orcish congress, and I am a muscled version of Kevin Spacey's character in House of Cards. I am the puppetmaster, and the Uruk-hai are my puppets.

All of these tasks are dotted across the game's two expansive maps, which invite you to chase one waypoint after another, murdering captains, infiltrating Uruk feasts, and collecting artifacts that unveil truths about the wraith's past misdeeds. This structure (of course) recalls Assassin's Creed, but it is now imperative that the Assassin's Creed series learn from Shadow of Mordor. Easy comparisons aside, this is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one.

Back To Top

The Good

  • Challenging combat encounters make every skill feel useful
  • Fluid locomotion makes interacting with the game a joy
  • Nemesis system is fun to mess with
  • Outstanding sound design enhances the sense of otherworldly peril

The Bad

  • Erratic story that concludes with anticlimactic battles
  • The most interesting mechanics don't appear until halfway through the story

About the Author

Kevin VanOrd has read every Lord of the Rings novel, seen every Lord of the Rings movie, and played many Lord of the Rings games, but he recognizes that there are countless Tolkien geeks far more familiar with the universe than he is. He played Shadow of Mordor for about 30 hours, finishing the story and performing countless side missions.
1039 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for Sindroid
Sindroid

729

Forum Posts

0

Wiki Points

0

Followers

Reviews: 30

User Lists: 0

This game is just a combination of Assassins Creed and The Witcher. Just hack and slash.. I got bored in the end, kept constantly dying because more and more hordes of orcs came joining the fight. And these things take like 50 slashes before they die. So large group combat are too long, tedious, frustrating.. I got bored of it in the end. Deleted the game and moved on.

Upvote • 
Avatar image for deactivated-5a26032528a9b
deactivated-5a26032528a9b

315

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

I just got this game recently when it went on sale on Steam and am having a blast. It's like the Batman games with decapitations and none of the detective bits. I don't consider that a bad thing as you play a guy who never seems to stop killing. Whether you sneak around a line of orc soldiers and stab them in the backs one by one as each of them remains stupidly unaware or whether you proudly drop straight in the middle of a camp and go "here I am!", both methods remain fun to pull off.

2 • 
Avatar image for the1Jugg
the1Jugg

42

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

How do I get french ads to stop!?!? I am in Canada, but Im NOT french.

Upvote • 
Avatar image for dzimm
dzimm

6615

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

Edited By dzimm

It reminds me of the Batman Arkham games (especially the "detective vision" which lets you spot enemies through walls), which is not a bad thing. Looking forward to the Linux release!

Upvote • 
Avatar image for Ezioprez9709
Ezioprez9709

742

Forum Posts

0

Wiki Points

0

Followers

Reviews: 65

User Lists: 1

Saw the trailer for this. Looks coincidentally like Assassins creed...

Upvote • 
Avatar image for np3trop
NP3trOp

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Just spent the last 3 hours trying to get into this on PC but no cigar. SOM demonstrates everything that is wrong with modern video games. Lots of ambition, but little delivery. Lot of customisation, but very shallow. It's one tutorial box after another about stuff I couldn't care less about so early in the game. There wasn't one moment in those 3 hours where I was actually having fun. Combat is a visual feast attained by boring, repeated mouse clicks. Controls don't make you feel like you're in control of anything. There's just simply no playability. Awful game.

Upvote • 
Avatar image for DeltaCobra
DeltaCobra

544

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

Edited By DeltaCobra

Not everyone has to like it. I loved it.

I am not a sci fi person at all usually.

But the mechanics of fighting are so satisfying. And the expansions to your abilities are even more awesome.

You can sit and complain about everything but it's simple, you either like it or it's not your style of a game. I prefer this to assassins creed massively. It's so much easier to climb in this so you feel free not stepping out of place. Characters sound amazing and I love the way the world feels more real than In a game like AC.

I give it a 10/10 because I bought it on sale purely on a whim without reading anything about it. And it three out to be gold.

Thanks!!

My top 3:

1. Shadow Of Mordor

2. Last of Us.

3. COD AW.

Runner up second son and Evil within.

All PS4. I haven't played anything but Horison 2 on my XB1 and I've already shelved Halo Collections.

Upvote • 
Avatar image for topgun182
topgun182

439

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@DeltaCobra: "I love the way the world feels more real than In a game like AC". Uh, orcs...

Upvote • 
Avatar image for mr_azim
mr_azim

400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@DeltaCobra Your Top 3 explains a lot about you................. barf

Upvote • 
Avatar image for tyrkae
tyrkae

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

How can they give it an 8/10 and game of the year?

7 • 
Avatar image for bloodybonesbr
BloodyBonesBR

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I just finished the campaign. The game was ridiculously easy. The Warchiefs were more challenging than the final bosses. Instead of getting harder, the game actually becomes easier. This was the most casual game that I played in years...any retarded can finish it. I don't understand why people liked this game so much. The nemesis system was really great and innovative, but that's it. It's like the whole game is a demo for this new system. Anyway, overall...I'd give it a 7/10.

Upvote • 
Avatar image for bloodybonesbr
BloodyBonesBR

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The SOM that I bought came with a free DLC/skin of Lithariel. It doesn't change the voice or the cutscenes, but I don't know...it got me thinking....maybe she should have been the main character of the game. It would be more unique (in the LOTR universe) and nicer to play the game using a badass/sexy woman than that ugly mothafucker that looks like Aragorn.

Upvote • 
Avatar image for jefferson1964
jefferson1964

273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

Edited By jefferson1964

Great Review...I kinda fell into the game after my son put it down in favor of a 1st person shooter. I have really enjoyed SoM. I find the transition midway through to be interesting. The fights are tougher, stealth is imo more realistic in that your found out easily when moving or killing the last orc in a line...I would recommend this game to anyone that is into adventure, does not mind using a sword, bow, dagger and stealth and tactics. As many times as I have been surrounded by Gangs of Orcs upon them lighting the alert beacon it would have been nice to have wipped out a heavy machine gun, lol.... really tho its a great game one of next gens best imo..........

Upvote • 
Avatar image for bloodybonesbr
BloodyBonesBR

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Inquisition or Shadow of Mordor? Which one should I buy for the PS4? I don't consider myself an "RPG player". The only series that I played in this genre were Diablo (2 and 3), and Mass Effect (also 2 and 3). I'm not a fan of the Lord of the Rings universe either. The thing is, I'm on vacation. I finished AC Unity, then I bought GTA V, but I'm hating it. So, I want another game, with gameplay a little more challenging and a more serious story. Which one is better in your opinion? Inquisition or Shadow of Mordor?

Upvote • 
Avatar image for sapienecks
sapienecks

55

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By sapienecks

@bloodybonesbr Combine them. You shall get a game of the century. One game is exceedingly powerful in storytelling and choices. Another is exceeding mighty in combat. Both needs to be combined. I look forward to such game.

Upvote • 
Avatar image for jefferson1964
jefferson1964

273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

@bloodybonesbr I have played all the games you mentioned and really enjoy RPG gaming. However, with SoM its not an RPG. Lots of actions right of the start and to the finish, im a bit over 50% done with the game and has been a great adventure. The thing is you can follow the main story line, or go for side missions, no missions do as you will and like at the end of Lord of the Rings---Hunt Orc. You cant go wrong, right now Target has it on sale for $25 if there is one near you.


http://www.kmart.com/warner-brothers-middle-earth-shadow-of-mordor-for/p-018W007554324001P?sid=KAx20061023x272xTier3&aff=Y&PID=5392977&AID=11042397

Upvote • 
Avatar image for maletizer
Maletizer

38

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Maletizer

@bloodybonesbr I have finished SoM and am currently playing Inquisition. Simply put if you don't care too much for story or roleplaying then buy SoM. It's fun, fast paced action much like the Batman series. It can get repetitive later on in the game but overall I enjoyed it alot and can't wait for the sequel. Inquisition is a RPG with a long story and just an insane amount of quests and stuff to do. Since you said you want a more challenging gameplay and story I'd go for Inquisition. The average game time is around 80 hours and you can crank up the difficulty if normal and hard are too easy. Just be prepared to become a "RPG Player"!

Upvote • 
Avatar image for mckruger
McKruger

34

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 5

game seems alright, tried to copy AC with the climbing and jumping off towers etc. But the mechanics are not nearly as good as AC. The fighting seems to always be very repetitive, dozens of orcs/uruks lining up for the slaughter is pretty fun i must admit.

Upvote • 
Avatar image for shiel44
shiel44

171

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

Did you even play it? Saying the combat in this is repetitive compared to AC is one of the most foolish things I've read on Gamespot.

Upvote • 
Avatar image for runningman5ksmak
Runningman5ksmak

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

awesome game I loved the game play and hunting down captains to kill was a blast. but not much was done with the main story missions it just felt like I was just doing simple side missions that you could complete in no time flat. good thing I took my time before doing the main story missions all of them could of been completed in a few hours

Upvote • 
Avatar image for seggy17
seggy17

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

8Spot alert.

Upvote • 
Avatar image for mauroaugusto
MauroAugusto

77

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 5

Edited By MauroAugusto

I think the landscape graphics looks a bit outdated. And the le Parkour stuff is just starting to get pretty boring. Where's the fight and RPG that a LOR deserves much more than just assassinations? On AC4 I laughed the hell out when I saw an average courier doing it. Everybody does that nowadays, even Altair's grandmother.

Upvote • 
Avatar image for piratebehi
Piratebehi

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 5

Edited By Piratebehi

Assassins Creed? The climbing style is much older than AC. Going back to Prince of Persia: Sands of Time as far as I know. But everything else from Fighting system to level design , level up system, side missions , how the maps look and function or even how the cinematics look scream Arkham Asylum ,even the way you inquire information from those green ghosts is the same (In Arkham Riddler's agents looked exactly the same). Ghost vision is not inspired from AC's eagle vision but from Batman's vision . Basically this game is an Arkham game in Middle Earth. I enjoyed it but that is the truth. But AC? No way. All those sword and dagger textures must have made you confused. Replace them with Batarangs and fists.

3 • 
Avatar image for cip_raziel
cip_raziel

186

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@piratebehi As I am currently playing this game (around 70% complete) and replaying Batman Arkham Origins, I have to say I completely agree, this feels so much like a Batman game, heck even the keys functions are exactly the same. But the combat ain't as good as in AO cause of camera randomly spinning around and cause it's really frustrating to execute someone when your character choose to target some attack some other guy instead of the one you are pointing to.

Upvote • 
Avatar image for nomailx
nomailx

483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

Edited By nomailx

Way more SUPERIOR mechanics than Assassin's Creed series:

1- Cleaner combat mechanics, more challenging and truly based on reflexes.

--

2- Stealth Mission are way more immersive. When detected you have only yourself to blame. Not like in AC where as soon as one guy saw you, suddenly the whole map starts chasing you. The guards having a 2 Second Surprise Reaction time to give you some room to perform a fast stealth kill is genius.

--

3-Parcours, (running and jumping around) is excellent. It's clean, and not as buggy as Assassin's Creed. You can't fall to death and you can climb up on almost anything. It's specially designed to give you a sense of freedom. Again pure Genius.

--

4- I already found the game awesome thinking that the whole game was going to be played at the black gates! Imagine the surprise when the map changed. Awesome graphics.

--

5- The Action realism is off the chart. Incredible work. Well done!

--


Looking forward for the sequel!!!

5 • 
Avatar image for Rynir
Rynir

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Edited By Rynir

I love how the Gamespot review makes notice of the constant reminders of basic controls when you can just turn those reminders off in the options menu.

Upvote • 
Avatar image for princeev
PrinceEV

140

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 5

Edited By PrinceEV

the game is great but it could be much better with just a few months of more work...

Upvote • 
Avatar image for t--george
T--George

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By T--George

Great score! Did you have to sign an NDA before reviewing?


http://www.cinemablend.com/games/Shadow-Mordor-Review-Contract-Causes-Ruckus-Gaming-Industry-67801.html

Upvote • 
Avatar image for SingletreeAve
SingletreeAve

803

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By SingletreeAve

@t--george He quite honestly glossed over some of the games shortcomings. Missions are simplistic and unimaginative for the most part. AC style tailing style missions are simplified even further, and about half the story missions are just following an NPC or footsteps on the ground to a mediocre combat encounter. There are only 20 main missions and they mostly play out like a tutorial. The Nemesis system is interesting and fun to a point but feels like a contrived add-on. You essentially fight a few variations in captains over and over, with no final objective Sometimes their name are even recycled.

This is a game that is all dressed up to be epic, but quickly degrades into repetitive rinse-and-repeat game play with no apparent purpose other than to unlock the next cut-scene, culminating in a QTE takedown of the final boss. Is that really what passes for a good game these days?

Upvote • 
Avatar image for ctlaltbatman
ctlaltBATMAN

111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By ctlaltBATMAN

Wait- an EIGHT???? EIGHT????

GameSpot, you so silly. Obviously this is Game of the Year contender number one, and they give it an 8?

Upvote • 
Avatar image for VampySS
VampySS

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By VampySS

The 'Bearded Man' ,as I like to call you in my comments, has done it again! While now I agree with your rating of Shadows of Mordor, your start of review is damn straight dumb. I mean, I expected this from non-thinking human beings (like many who already commented here), but you should know and be better. You work at GameSpot for God`s sake.


What I'm talking about you might think. Well it's pretty obvious. It is so ignorant to call this a copy of AC (even if you said it's been an inspiration). Why? Simple. Let's play a game. I'll say the name of one game, and you compare it with AC.


Ready? Here it goes! SPLINTER CELL!


And it's only ONE example of a very, very, VERY big "inspiration" source for the AC series. Sure, some might say that SplinterCell and AC are both under Ubisoft, but that doesn't make for a good excuse.


AT LEAST you (and these Uruks calling SoM a ripoff) should compare it with the original games, not the subsequent copies.


Other than that, I agree with you Bearded Man.. and that's a rare thing.


PS: And I do love the AC franchise! I'm just honest.. unlike many people.

Upvote • 
Avatar image for topgun182
topgun182

439

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@VampySS: AC and Splinter Cell? That's more of a stretch then Reed Richards...

Upvote • 
Avatar image for LordCrash88
LordCrash88

528

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 1

"This structure (of course) recalls Assassin's Creed, but it is now imperative that the Assassin's Creed series learn from Shadow of Mordor."

No, just no. There is NOTHING to learn for AC from Shadow of Mordor. What should they learn? To make gameplay and combat even more dull and boring? To finally kill all realism? To excuse respawning as clever game design? To trade in masses of enemies as an excuse for a bad combat system? To connect boring gameplay with an even duller and more uninspired story?

Really, there is nothing to learn it. Ok, maybe there's one thing to learn: that Monolith should probably have maid a new NOLF instead. Story and gameplay didn't suck in THAT one.

Upvote • 
Avatar image for naasum
naasum

71

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

@LordCrash88 you may be right, i feel a little disappointed by s.o.m too. but i just wanted to say that imho AC series is the most overrated video game series ever created.

Upvote • 
Avatar image for adysouth
adysouth

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Been trying to download it from PSN since yesterday. Apparently the games servers are down. Cannot get anymore info than that. Wish I'd just, you know, gone to the store and bought a disk copy. Reason why Microsoft's initial policy was effed up.

Upvote • 
Avatar image for SingletreeAve
SingletreeAve

803

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

In reality this game is an AC ripoff in an LOR skin with a few contrived new elements thrown in for good measure. I wanted to like this game, and bought into all the hype from the positive reviews, but it is quite meh in reality. Combat has the illusion of depth with skill trees and upgrades. Unfortunately, it is so easy so that the RPG elements are meaningless. Same old open world with missions here and there, collectibles, challenges, yada yada yada. The Nemesis system is interesting in concept but plays out as a joke because all of the foes are easily dispatched. Cut-scenes are impressive of course. Missions are linear and artificially constrained as is the AAA norm these days. The world is open but stray more than a few paces from the intended path and you get a "Leaving mission area warning". Give me a break. Either WB strong-armed a lot of positive reviews or gamer taste is in the crapper. Back to old school for me.

2 • 
Avatar image for piratebehi
Piratebehi

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 5

@SingletreeAve It has nothing to do with AC. It's inspired by Arkham series.

Upvote • 
Avatar image for waywaynik
waywaynik

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By waywaynik

For the most part I enjoy this game. I think a 6.5 or 7 would be a little more accurate. I like that I can pick it up and play for a little bit, chop off a few heads and put it down. The little cut scenes when a new boss/leader finds you, which at first is really cool just gets plain annoying. I am doing a mission or fighting another boss and his band of buddies and almost have him killed when Trog the Buttsmeller pops up all of a sudden with his band of butsmellers just kills the moment the moment with his cut scene and then can usually lead to killing me since its now 12 on 1 with 2 bosses.


The action overall is very good, just like batman, and the graphics are great. It is very much only about a small handful of things you will be doing over and over. Even though many times I turn the game off annoyed I always want to go back and play it some more, get some revenge on that one boss or do another quick mission. If they could fine tune this system I think it could lead to some really great games in the future that replicate it and improve upon it.

Upvote • 
Avatar image for maletizer
Maletizer

38

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@waywaynik Agree. Although I played it like 4 hours straight when I got it, the initial flair is dying down a bit. Still love it and it's something new and fresh from all these other games that don't do anything new in particular. Assassins Creed 1 and Mass Effect 1 were also games that got repetetive or annoying after awhile but you kept coming back to it because at it's core it was a good game with something new. Now look at those two series; they really kicked off. I hope Monolith can do the same with Shadow of Mordor. I'll keep my fingers crossed.

Now I'm gonna finally go and get my revenge on Ulgath the Meathoarder. Son of a bitch just doesn't want to die!

Upvote • 
Avatar image for adysouth
adysouth

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By adysouth

@maletizer @waywaynik Honestly, don't you think most games loose their initial luster after a while. The only games i've been completely absorbed by lately were Bioshock, and yes Infinite, and The Last Of Us on PS4. Even GTA5 wore me down a bit. And Skyrim, I haven't been near that since the 150 hour point. Maybe we don't need games to be as long as we think. Quality over quantity is what I mean. I know some developers have been saying this for a while now. Well,could it be that they may have an argument?

Upvote • 
Avatar image for maletizer
Maletizer

38

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Maletizer

@adysouth I agree with you. I'm not talking about the length of the game, I'm talking about what percentage of the game sucks you in and keeps you at the edge of your seat. I don't know if you have played Brothers, but that game was amazing and it was simple and only 3 hours long. Bioshock: Infinite was also one of those game that kept you wanting to play even after the credits. Definitely Quality > Quantity. If you want a game that gets you hundreds of hours of enjoyment you'll have too look at MMO's, Online Shooters, etc.

Upvote • 
Avatar image for adysouth
adysouth

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@maletizer @adysouth Absolutely Maletizer. It's not about the length, but quite rightly, as you say, how it sucks you in. I haven't played an online shooter that I like. It just seems to me to be a bunch of people running around like headless chickens until you get shot or shoot someone. Perhaps I haven't experienced the right one yet? As far as MMO'S are concerned ; I think I'm beginning to understand them. I don't have a PC, only console, so am not sure if that dilutes the experience. Thanks for the info though.

Upvote • 
Avatar image for YoYoma4093
YoYoma4093

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Meh, while the game is entertaining, has great graphics, and places you in an over the top role, the fighting gets repetitive no matter how many abilities you unlock or runes you capture. I believe I have chopped off the same character model's head over 100 times. The Uruks repeat themselves over and over as everyone moves through the same motions. The story is cliched, dull, and dragged out in a world that has been beaten to death. No originality as it copies mechanics in other games with no shame. It literally is Assassins Creed in Mordor. Ryse of Assassins : Shadows of Arkam may be a more fitting title. The Nemesis system is interesting but gets old very fast. They already had DLC locked on the disc and attempted to sell it to me before I even bought the game.


I guess if we write as many bad reviews as we can and hate everything made we can shut down the games industry and the journalists will have to find something else to stir up.

Upvote • 
Avatar image for runningman5ksmak
Runningman5ksmak

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

awesome game and I have only been busy having fun killing captains which is a blast. this game would be an awesome coop game and hopefully if another game comes out in a few years it will have online co op...

2 • 
Avatar image for jakesnakeel
jakesnakeel

326

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By jakesnakeel

First 4 hours were fun for me. Then it just gets so hopelessly repetitive. Going to trudge through a little longer to see if I can reach this "most interesting mechanics" stage.

3 • 
Avatar image for LordCrash88
LordCrash88

528

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 1

@jakesnakeel Trust me, you can't. Combat won't become interesting again, just more boring and repetitive. Of course it doesn's help much that the story is so uninspired and dull...

Upvote • 
Avatar image for blackothh
blackothh

69

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Im about 12 hours in and the more I play the more I want to play more. I agree with the 8, its a solid rating, there are a few thing that could be expanded like the nemisis system, which is awesome and I hope that they keep building upon that, I definatly have a orc that keeps stalking me even tho ive put it down multiple times. It has also got the jump on me and got me a few times. Its fun to manipulate the nemesis system and there are still a bunch of things I want to try to do with it.


I thought I would be bored with the constant orc slaughter but it has not been the case yet, its so entertaining to watch yourself play the game that I think for me its going to take a while for it to get old. The vengeance missions are an awesome touch.

Upvote •