Review

Nioh 2 Review

  • First Released Mar 13, 2020
    released
  • PS4
  • PS5

Nioh 2 is even tougher than the original, and you'll get on its level or happily die trying.

Editor's note: Sony recently released Nioh 2 Remastered, a technically upgraded PS5 version of Nioh 2 for PS5 and PC. The new version is available as a free download for players who already own Nioh 2 on PS4, and as part of The Nioh Collection, a next-gen re-release. After playing the first few hours, Mike Epstein has some impressions on how the changes impact the PS5 version of the game. Continue after the break to read his original review of Nioh 2.

It’s hard to say exactly how much Nioh 2 Remastered does to improve the look and feel of Nioh 2, a game played for the first time less than a year ago. Both Nioh Remastered and Nioh 2 Remastered feature new modes that allow you to choose between playing in 4K or 120 frames per second. PS5 players also have a console specific “PS5 Standard” mode that’s reportedly calibrated for the console. Though both modes run at high fidelity and with smooth frame rates, I found the 4K mode was slightly brighter, which created more contrast and better lighting effects.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Nioh 2 Video Review

Even with the jump from 1080p to 4K--I originally reviewed Nioh 2 on a standard PS4, not a Pro--the upgrades to Nioh 2 Remastered don’t create striking changes in 4K or PS5 Standard Mode. You see it sometimes: the way moonlight reflects off the cherry blossoms in the first level, for example, or when the frame rate remains stable in chaotic combat situations. It is an upgrade, but not one that will take your breath away or make you want to play the game all over again.

There’s one huge improvement, though, which makes Nioh 2 Remastered the definitive way to play this game. The load times, which used to be incredibly long for a game that wasn’t afraid to kill you in a few seconds, are now borderline instantaneous. That alone takes much of the sting out of Nioh 2’s maddening difficulty. It’s much easier to fight a boss 10 or 20 times if you don’t have to wallow in your defeat after each death. Mike's original Nioh 2 review, first published in March 2020, continues below.


Nioh 2 is not to be trifled with. Building on the original's tough-as-nails reputation, Team Ninja's second samurai action-RPG brings back the original's penchant for punishing and highly nuanced combat. The sequel hones the original's distinctive take on the Souls-like without completely reinventing itself. The result is a long, tough slog that will push even the most challenge-hungry players to their breaking points as they fight for every inch of ground and become master samurai.

Despite the title, Nioh 2 is a prequel, revealing the secret history of a decades-long period of war in medieval Japan. As the silent, customizable hero Hide, you fight to uncover the secret nature of "spirit stones," which grant supernatural power, and defeat hordes of Yokai across the country. The plot, which you mostly hear through cutscenes and exposition between missions, has an interesting historical bent, but it is really just glue to hold the levels together. Historically relevant names like Nobunaga and Tokugawa play into the saga, but whatever flavor they add in the moment fades the second you take control and it's time to start killing demons.

But that's okay. Nioh 2's story gives just enough context for you to follow along and make you feel like you're making progress without getting in the way of the gameplay. Nioh 2's definitive feature is its challenge. With core mechanics refined from the bones of Dark Souls, Nioh 2 boils down to a series of battles and duels in all kinds of situations. These battles demand intense precision: Not only are your attacks and skills limited by a stamina meter--called Ki--but any extra attack or mistimed movement will leave you exposed, often to an attack that will cost you a substantial amount of health. Like other Souls-like games, there is a painful pleasure in mastering whatever opponents the game throws your way.

Nioh 2 builds on the wonderfully diverse range of options for developing a personal fighting style. The original systems return: Each of the nine weapon types offers a unique balance among speed, power, and range, which you can fine-tune on the fly by switching among three stances (low, mid, and high). Each weapon type has its own skill tree and progression, for which you earn points by using it. The core weapon combat remains largely unchanged from the original, beyond some new abilities and two new weapons types, the speedy two-handed Switchglaive and really speedy double-hatchets. That said, the combat is very precise. Nioh 2 demands that you have a profound understanding of all the attacks your weapon(s) can perform, but there's a wide range of attacks and they each put their own spin on how you fight.

There are also multiple general skill trees, plus character levels that increase your stats based on earning Amrita from killing enemies. Plus, Nioh 2 is a loot game, so you'll constantly be looking at new weapons with tradeoffs that tweak your stats. It's a lot to manage, but it becomes manageable as you find your specialty and focus on upgrading the skills you know you like using.

For Nioh vets, that's all old hat: Nioh 2's biggest additions revolve around the idea that Hide can channel Yokai spirits. The most important is a hard parry called the Burst Counter, which allows you to counter powerful enemy attacks. Every enemy has at least one attack that's vulnerable to the counter; they're often big, powerful moves that you'll be tempted to dodge. Fighting that urge and throwing yourself at your enemy to turn the tide of battle for a moment is crucial, which makes the combat feel more tactical and aggressive. In the moment when you spot an enemy prepping a burst attack, you feel successful, like you've gotten one over on your opponent, even for a second. Because the game is so difficult, these little victories help drive you forward.

You also learn Yokai abilities via equippable Soul Cores that allow you to momentarily transform into the enemies you've killed to use one of their attacks. More than Ninjutsu and magic, which return from the original, Soul Cores add a much wider range of contextually useful skills. For example, as the Monkey Yokai Enki, you jump into the air and throw a spear, which is quite novel as Nioh 2 doesn't have a jump button. When the Yokai get bigger--every boss gives you a Soul Core--sometimes a giant head or fist or foot magically appears to maim your enemies. They aren't so powerful that you can lean on them to win a fight, but these skills widely expand the range of things you can potentially do.

Last but not least, Nioh 2 adds a super-powerful "Yokai Shift" transformation, which temporarily makes you faster and stronger. Triggering the transformation does not obviate the need for tactics. Though you are invulnerable, both using attacks and taking damage reduce the amount of time you have in your stronger form. A failed assault in Yokai mode not only wastes a powerful, slowly charging asset, but may also leave you unexpectedly exposed if you revert to your old self because your opponent caught you off-guard. In true Nioh fashion, even your greatest strength can become a chance for your enemy to get the upper hand.

It's a lot to learn and, again, you need to get it down perfectly to overcome what Nioh 2 throws at you. You will likely make a lot of mistakes and die many, many times. Sometimes it'll feel like you've hit a brick wall and simply can't win. In those situations, you need to take a deep breath, figure out why you're failing, and adjust your strategy to match. Refusing to change weapons or take risks or otherwise be thoughtful about how you play will leave you frustrated. The more frustrated you get, the more likely you'll lose again.

Learning your own skillset is just part of the experience. To really excel, you also need to understand Nioh 2's wide world. There's an astounding amount of variety across an extremely long campaign. Its winding, multi-area missions span all kinds of environments, from burning castles and temples, to military camps, to forests and mountainsides. Many of them change radically as you explore them, giving you a great sense of "travel" and accomplishment for covering what feels like a long distance. One early level, for example, starts on a hillside outside a castle and ends in a massive underground cave. Even when the levels seem similar--you single-handedly siege four to five castles across 20 campaign missions--varied level design in both pathing and detail make each one feel distinct and worth conquering.

No Caption Provided

It helps that the maps are more than twisty, turny dungeon crawls. Most have at least one area with a unique trap or environmental conundrum. In one forest level, for instance, a giant owl Yokai patrols certain areas, alerting enemies if it sees you. During a castle siege, you have to dodge artillery fire as you duel enemy soldiers. Also, there are Dark Realm zones, black and white areas haunted by Yokai that provide an even greater challenge by slowing down your Ki regeneration, sprinkled throughout each level. It's only by defeating a specific enemy in a Dark Realm that it will dispel permanently, injecting more ways for you to make progress that doesn't reset when you use a shrine (or die).

Even for all its variety, Nioh 2 stretches all of its content as much as it can. For every mission in its core campaign, there are two to three side missions, many of which remix a portion of a story mission. On top of that, there are rotating Twilight Missions for high-level players. Plus, upon finishing the campaign, you'll get access to a difficulty level with higher-level enemies and gear. While it can be a little annoying in principle to play the same section of a level three to four times, each version finds little ways to change your path and present new challenges to keep things fresh. If you're interested in wringing absolutely everything out of Nioh 2--master every weapon, get the highest level loot--there are more than enough mission configurations to go through until you've had your fill.

Likewise, Nioh 2 never seems to run out of new enemies to throw at you. Almost every level has at least one new type of Yokai for you to study and struggle against. They run the gamut, from literal giant spiders to animalistic demon soldiers like the Enki, a giant monkey with a spear, and the harpy-like Ubume. Each enemy has its own range of abilities, and you need to learn everything about them in order to anticipate their attacks and get the upper hand. This process takes time--you won't get it on the first try, or even after the first victory. Every enemy, even the little Gaki demon, which looks like a balding, red-eyed child, can kill you if you aren't bringing your A-game. Dissecting enemy patterns and figuring out how to counter them is the sweetest pleasure Nioh 2 offers: That there are so many enemies with so many different attacks to navigate ensure that the game never loses its flavor.

Even when the levels seem similar--you single-handedly siege four to five castles across 20 campaign missions--varied level design in both pathing and detail make each one feel distinct and worth conquering.

You see this most clearly when you go up against each of the game's extraordinarily difficult boss encounters. Like the levels, the bosses vary widely and are all sights to behold. From a giant snake with mini-snake arms to a three-story spider with a bull's head, each flagship enemy design has a lot of character and is unlike anything you've seen in the game before. They all have one thing in common, though: They're extraordinarily difficult. Even more than standard battles, the bosses effectively demand perfect play for an extended period. You need to be able to recognize every move they make as they make it and know how to respond instantly. Very few took me less than a dozen tries, and many of them took me multiple hours.

At times, I wondered if maybe some of these bosses should be a little shorter, as there were many bosses where I felt I had mastered their patterns but couldn't finish because they landed a single one-hit-kill late in the fight. Ultimately, that excruciating difficulty and the feeling it evokes are baked into Nioh's DNA, though, and its boss fights remain compelling even as they vex and frustrate. Though it sometimes feels like a curse as you play, it is a testament that Nioh 2 successfully grabs and holds your complete attention so close for so long.

Nioh 2 is featured as one of the best PS5 games.

Back To Top

The Good

  • Precise combat with a wide range of weapon-specific skills
  • Great level and enemy variety
  • Boss battles push you to your limits

The Bad

About the Author

Mike Epstein needed over 110 hours to develop his skills and play through the entire Nioh 2 campaign, including some of its many side missions. He spent at least a third of that time screaming, crying, and pounding on the armrest of his chair. His review code for the game was provided by the publisher.
154 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for harmfulmean
Harmfulmean

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Garbage game. Tired of playing the same thing over and over and over. Coke up with something original for gods sakes. Play this and enjoy the 1000 environmental traps that kill you twice as often as the enemies. 👍🏻 Idiots

Upvote • 
Avatar image for zedetach
zedetach

74

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Zero cons and the game gets an 8/10. IGN is starting to look way more rational than you guys.

2 • 
Avatar image for videogameninja
videogameninja

5371

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Just finished up with Nioh 2 and thought I would share some of my thoughts of this great adventure that sucked away my life for the better part of a whole month.

That’s right, for all those bored and wondering just what game would best fit being stranded alone in a house while words like “social distancing” and “pandemic” seem to still be floating around in the air I have one word for you…

Nioh 2!

-Well, Ninja that’s technically 2 words… well one word and a number, but…-

Nioh 2 dropped right before all the big lockdown bans were put in place in my surrounding area but luckily I had the foresight to realize this was the kind of game that would be perfect to sink countless hours into as everything in the world (at least according to the media 😉.) went to Hell.

Countless hours is right. Nioh 2, much in the same vein as the original, bombards players with multiple levels across 7 major areas. Unlike the Soulsborne games (And don’t worry, we will get to those comparisons shortly.) the Nioh franchise has always adopted a more linear approach when it comes to its level design. A better comparison might actually be Demons Souls than any of the later Souls installments and in a lot of ways I actually don’t mind this change from the usual open world FROM style that seems to be the prevalent model ever since Dark Souls came on the scene.

While I love the open world aspect of the Souls franchise there is something to be said about having a more traditional old school level select approach utilized in Nioh. Something that in a way harkens back to the old days of level progression in videogames.

While each main area is host to a slew of main missions sub-missions pop up sporadically in greater numbers that in some cases can feel daunting when perusing your world map. Throw in random Twilight mission encounters (much harder missions that give the opportunity for more challenging foes but greater rewards.) and the thought of completing Nioh 2 in a few days is as much a thought as the whole coronavirus thing blowing over next weekend.

Not... happening.

-Jeez, Ninja. Quite the optimist aren’t ya?-

So just how long did it take for me to see those end credits you say? Well, the in-game timer clocked me at 125 hours. Bear in mind that was completing every Main mission and sub-mission that was available to me during my first playthrough (including Twilight missions.). The scary thing is that after those end credits rolled I was greeted with the option of playing through all those missions again (and in some cases new missions that were previously locked.) on a much higher difficulty!!!

Yeah, crazy I know. When all is said and done Nioh 2 is a game one could easily clock in excess of over 200 hours without even looking in every nook and cranny for special items or trying to reach certain milestones/trophies.

If game length is a major motivation in your investment of game worth than Nioh 2 won’t let you down.

So, being a sequel how does Nioh 2 differentiate itself from what came before? Well, honestly not by a lot. While in many cases this could usually be seen as a negative the Souls/Nioh type games fortunately don’t suffer from this pitfall as much as in other genres.

Unlike other titles players invested in these types of games aren’t exactly looking for groundbreaking writing, character development, story/narrative, realistic graphics (although they are good.), or other attributes often associated with some big-name AAA titles out there.

A change in setting, new enemy types, and some new additional modes are usually more than enough to satisfy any itch fans of this genre will have. As such Nioh 2 delivers where it counts and while perhaps not making leaps and strides beyond what was offered in its predecessor it doesn’t take any steps backwards from what fans have come to expect either.

Perhaps one of the main differences between the two however is the main protagonist. While the original opted gamers take on the role of William, a samurai sword wielding Irish man with a penchant for danger, Nioh 2 changes things up.

This is where perhaps I feel Nioh 2 loses some of what made the first stand out from its Soulsborne competitors. While FROM’s franchises seem to mostly take on the role of the nameless, voiceless, random protagonist that is the by-product of a character generator the original Nioh (And Sekiro.) seemed to actually throw in some kind of a story with hints of character development to accompany the lore in their respective worlds.

While the lore in Nioh 2 is still there I never really felt connected to my character despite having spent a good 30 minutes customizing them at the start of the game. Isn’t that the biggest irony of the whole thing with these types of games? You would think that allowing the player the freedom to customize a character anyway they want would make gamers connect with them on some level more but it actually does the opposite, lol.

I’m not saying the original was sooooo much better in this category but it was an area I felt the sequel slipped a bit. Once again, for these types of games this is barely noticeable but upon playing the original it was something that I remember standing out.

I will say this, however. Even with this minor setback I still felt like there was more in the way of narrative and lore than many of Nioh’s cohorts in the way of the Souls games. The story that Team Ninja (Go Ninjas!) weaved, while not going to win any awards anytime soon, had moments that helped sell the idea that some effort was put into the narrative.

Speaking of William, yes the Irish samurai makes a few appearances later on in the game to help flesh out more of the story the team behind Nioh 2 wanted to tell.

Speaking of old faces making an appearance I was actually quite surprised by how many levels (sub missions.) were exact replicas of the same areas from the first. While some may see this as being lazy game design they actually helped bring a kind of nostalgia familiarity to mind. While the levels were the same the enemies that inhabited said areas were all completely different.

Once again, I should stress these were sub missions. If These were main missions I think I would hurl criticism Team Ninja’s way but throwing them in as a kind of bonus did nothing but bring a smile to my face.

So… let’s get down to the nitty gritty. How hard is Nioh 2.

Honestly, for those who wrestled with death more times than they are comfortable to admit I think the answer will be nothing surprising. Nioh 2 is just as unforgiving as the original and in many cases more difficult initially than the Souls games.

There were countless times were I was bludgeoned to death by a swarm of grunt type lower enemies thanks to my impatience or taken to task by some mid boss battle I was totally unprepared for but nothing felt unfair or just outright cheap (well, for the most part.).

Boss battles however are where these types of games become forms of torture in some circles and Nioh 2 continues in that tradition with wave after wave of hair ripping encounters that will have you flinging the controller one way while throwing the disc the other.

Thankfully the option to allow a friend to join (or a random encounter.) can even the often “unfair” playing field from time to time but even then those additions are no guarantee things will be a walk in the park.

The ability to use “blue graves” to summon an avatar of someone who previously played also comes in handy from time to time but for those a little more adventurous deciding to go one on one with whatever big baddy is behind those big doors is always a heart pounding experience.

Much like in dark Souls the “blood stain/grave” mechanic is in full effect offering players a chance to retrieve what experience/points/amrita they potentially may lose in a subsequent death and serving as a mechanic to cripple your mind and send you over the edge when you do fail.

While gameplay in these types of games is very similar the one thing the Nioh franchisee managed to do to set itself apart was the implementation of High, mid, and low stances in battle. While one can get away by just sticking to one style for their entire playthrough switching between all 3 on the fly opens up more possibilities in how one deals with certain enemies as well as just giving off a feeling of satisfaction as your character dances with finesse between stances.

There’s a lot more to Nioh 2 than what I have outlined here but I fear that if I write anymore I might have to give this review in volumes, lol.

TL;DR:

Is Nioh 2 leaps and bounds above its predecessor? Does it take everything that made the first so great and double, triple, quadruple that same effect? Does it address all of the issues that perhaps marred the first despite that installment being a great experience in and of itself?

No. And that’s totally fine.

What Nioh 2 does it does well. Nioh 2 is a great game and a great sequel to what can now be solidified as a great franchise. It doesn’t take any bold directions in its design, its playstyle, or the things Team Ninja incorporated in the first but the truth of the matter is that it doesn’t have to.

Nioh 2 is a solid game and for any interested in this kind of genre I don’t think you will be disappointed. For all of those out there stuck at home thanks to the events going on in the world right now Nioh 2 might just be the perfect game to dive into before remerging back into the world.

-VIDEOGAME YOKAI APPROVED-

3 • 
Avatar image for harmfulmean
Harmfulmean

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@videogameninja: it’s still garbage

Upvote • 
Avatar image for EricDWright
EricDWright

332

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

110 hours of gameplay, zero bad remarks and only a 8. Very underscored. I'm on my third play through and I still love this sequel.

2 • 
Avatar image for gr4h4m833zy
Gr4h4m833zy

830

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@EricDWright: describe the gameplay compared to the first please?

Upvote • 
Avatar image for deactivated-611611d19b9ca
deactivated-611611d19b9ca

1369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I’m not sure about everyone else, but I’ve found this game to be way easier than the first one. I just beat the 8th or 9th main boss (the ice warrior), and he only took 2 tries. In fact, the most I died was 5 times on the snake boss and I beat the fire boss on the 3rd try. Other than those, the rest were all one try. I’ve only died an even 30 times, so far. Most of those were just cause I got lazy during regular fights. I’ve also been under level, by at least 5 levels on every mission, because the level grind is just too long. I died way more on Nioh 1 by the time I was at the worm boss in the mine. This is easier than the Souls games, Bloodborne and Sekiro, as well.

2 • 
Avatar image for RaveNRolla
RaveNRolla

1568

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

Edited By RaveNRolla

@justthetip: while for me there were 5-6 bosses that i really had to learn, yeah, overall it goes by a bit faster than the 1st. this is of course because we both played the 1st one and know its 256326547 different mechanics already, while only having to learn the new ones, like soul core abilities. i think this alone prevents most of the deaths, because you just know how the game works (stuff like the safe distance to punish a axe yoki attack for example). i think a few of the new yokai are a bit disappointing (monkey yokai and fart yokai just dancing around you while taking punishment, floating caster yokai get staggered by literally anything that touches him), but overall i really like the enemy design and the levels. what really disappoints me though is dream of the strong (ng+), they really missed the mark here. the difficulty is so in the player's favour it gets boring fast. yesterday i got killed by the aforementioned well-known axe yoki, because i just didn't really pay attention, nothing forced my concentration anymore. and i know this my sound really weird, but i was thinking "oh my god yes, finally something killed me again!". I absolutely adore the game, i can't believe they messed up the difficulty for ng+ that bad.

Edit: just for reference, i'm level 185, which is slightly under the mission suggestion i'm playing at the moment. i have 40 million amrita (~15-20 levels i assume), but i don't see the point in leveling at the moment. my weapon is 160+3, and i do have enough other weapons to soulmatch it to +4 or even +5, but again i don't see the point. the game told me there's a level adjust available now, might have to check that out.

2 • 
Avatar image for feign707
feign707

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 5

Wait a soulsborne game that didn’t immediately get a 9 out of 10 score?! Are you feeling okay, Gamespot? I figured all these kind of games had the review criteria of “it hard- therefore it get good game score.” Maybe someone else is finally getting tired of the same combat pace thrown into a different game.

2 • 
Avatar image for RaveNRolla
RaveNRolla

1568

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

holy tengu guys, can we talk about the actual game for a change?

i have to praise the leveldesign in this game. there are some big improvements here. it seems a lot of the main missions have different paths to the boss, usually the "normal" and most obvious way and a shorter, but harder path. naturally for me (and presumably a lot of you guys) this just means more gameplay, since we're of course clearing the whole level before attempting the boss. i also like that the bosses/main objectives are clearly marked with a purple orb on the minimap, so you always know when you're standing in front of the boss area to make sure you have done everyting you wanted to do before proceeding. the owl-level mentioned in the review might have been my favourite one so far. that red searchlight focusing on you combined with the dark realm and all enemies aggroing on you really turned me around. i hope there's more stuff like this to come. the levels also look very beautiful, especially the outside areas.

2 • 
Avatar image for khima143
khima143

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

We can configure or can guide for the hardware configuration of any gaming PC. Visit : https://www.dktechnologies.co.in/

Upvote • 
Avatar image for lonesamurai00
lonesamurai00

1610

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Can't wait to get this on the PC, but I will.

Upvote • 
Avatar image for RaveNRolla
RaveNRolla

1568

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

@lonesamurai00: but you can't!

Upvote • 
Avatar image for chillingnaire
Chillingnaire

304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@RaveNRolla: It'll be on PC in 6 months

Upvote • 
Avatar image for Regent192
Regent192

6789

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@chillingnaire: and still not announced LOL

Upvote • 
Avatar image for zeca04
zeca04

383

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 1

@Regent192: And pc got it

Upvote • 
Avatar image for RaveNRolla
RaveNRolla

1568

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

Edited By RaveNRolla

@chillingnaire: i was just being funny with the words. lonesamurai got it.

Upvote • 
Avatar image for lonesamurai00
lonesamurai00

1610

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@RaveNRolla: I mean I will wait, probably until later in the year, or early next.

2 • 
Avatar image for stony4cloud
stony4cloud

94

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I guess purchase the game and an extra controller for the one you gonna smash due to raging huh

2 • 
Avatar image for DuoMaxwell007
DuoMaxwell007

365

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

so it got no cons but got an 8?

4 • 
Avatar image for xantufrog
xantufrog

17902

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

xantufrog  Moderator

@DuoMaxwell007: that's not how the scoring works. It's been discussed MANY many times - 8 means "great" not "games start at 'perfect' and then lose a certain number of points down from there with each con in the con box"

2 • 
Avatar image for G-Corleone
G-Corleone

884

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@xantufrog: it’s been discussed MANY times that this logic is NOT SUFFICIENT :)

2 • 
Avatar image for xantufrog
xantufrog

17902

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

Edited By xantufrog  Moderator

@G-Corleone: it's not logic - it just IS. That's literally just how it works. You don't have to like it (clearly many don't)

2 • 
Avatar image for zedetach
zedetach

74

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By zedetach

@xantufrog: Racial segregation was the norm a 100 years ago. It wasn't logic - it just WAS. That's literally just how things worked. You didn't have to like it (clearly some didn't).

Now fastforward today, was it the right thing to do?

Upvote • 
Avatar image for xantufrog
xantufrog

17902

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

xantufrog  Moderator

@zedetach: ...it boggles the mind that you reply to an 11 month old comment about how Gamespot reviewing systems work to make a wild comparison to racial segregation. That's... hyperbolic, to put it mildly

Upvote • 
Avatar image for dancingcactus
DancingCactus

292

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@xantufrog: I think the issue is a semantic one.

On the one hand, I agree with you in principle.

OTOH, I view the Pros/Cons list differently. With Pros being the parts of the game that earn it such a high score and the Cons being why the game doesn't score higher.

So when I see an 8 with no cons, to me that reads as the reviewer saying the game isn't essential/perfect, but not willing to admit why they feel that way. Is the game too hard? Just because a game is designed to be brutally difficult doesn't mean it can't still be too hard. Maybe the game just lacks a certain 'wow' factor. Ultimately, the differences between great and essential might be small or seem petty, but if you willing to make that distinction on the score, you should have the integrity to justify that opinion.

4 • 
Avatar image for G-Corleone
G-Corleone

884

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@dancingcactus: perfect explanation.

2 • 
Avatar image for naomha1
naomha1

1095

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

@DuoMaxwell007: I was wondering the same damn thing. WTF??

2 • 
Avatar image for gustavob
GustavoB

308

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

For every person complaining about the review there are 10 people complaing about people complaining about the review 🙄

9 • 
Avatar image for JustPlainLucas
JustPlainLucas

80441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 226

User Lists: 0

I just don't have it in me for tough-as-nails games anymore. But, I will probably jump on Bloodborne 2....

4 • 
Avatar image for Setho10
Setho10

3298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

I swear when Gamespot moved away from a algorithmic scoring system 15 years ago I never thought that two console generations later people would still be complaining about it. An 8 does not denote the presence of a flaw, it indicates a great game that is not an essential purchase for every gamer. There does not need to be any notable flaws for it to be non-essential, it just isn’t a classic that academics will be citing as a masterpiece of the medium for years to come.

6 • 
Avatar image for G-Corleone
G-Corleone

884

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@Setho10: not true. An 8 means there are flaws. That is the reality. Just face it. i understand your point. It is a great point. For real. But please lets not pretend giving 8s with no flaws is soooo normal these days. Heck, this may very well be the ONLY game with an 8 and no flaws.

Upvote • 
Avatar image for naomha1
naomha1

1095

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

@Setho10: Wouldn't all the stamina based games, those games we love to hate, be in that category then? A non-essential purchase? While these kind of games are amazing to play from my point of view, plenty of people HATE these kinds of games. Most stamina based skill games like these are a niche group of people anyway. Would you say to someone that plays Minecraft everyday that Dark Souls (any of them) would be an essential purchase for them? Nah. Honestly, I loved the first Nioh game, finished it twice, and haven't gotten around to 2 yet. I will. However, I don't expect 10s, not at all. But, I do expect a reason or two to see why a game would get an 8. I don't really depend on reviews a whole lot, everyone has their own opinion including me, but if you're going to go through the process of reviewing a game, fully, from beginning to end, then there has to be SOMETHING the reviewer didn't like that maybe I'd take into account if I play. You know?

3 • 
Avatar image for aross2004
aross2004

7618

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@Setho10: Haters...gonna...hate...

Upvote • 
Avatar image for dmblum1799
dmblum1799

1738

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

I just started playing it. It looks great on PS4 pro. The one thing about Nioh, and I had this with the original - it's not that heroic to kill middle aged Japanese bald guys. In dark souls the scrub/trash mobs were at least zombies. In Nioh 2 you're killing what look like peasant/fishermen.

Upvote • 
Avatar image for twztid13
twztid13

2014

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@dmblum1799: aren't they possessed? That's how i looked at it in nioh1. Can't wait to play this one.

Upvote • 
Avatar image for dmblum1799
dmblum1799

1738

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

@twztid13: I played for a couple hours tonight. Died twice but didn't make much progress. But I like it. It's a good game. Good atmosphere, level design. And yes you can run past stuff to open shortcuts.

Upvote • 
Avatar image for mooglestar
MoogleStar

3569

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

With all the stressing on difficulty by the reviewer, I feel like I don't have the patience or time for this game. If it were a normal difficulty I may have played it. Shame.

4 • 
Avatar image for JustPlainLucas
JustPlainLucas

80441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 226

User Lists: 0

@mooglestar said:

With all the stressing on difficulty by the reviewer, I feel like I don't have the patience or time for this game. If it were a normal difficulty I may have played it. Shame.

Have you played Sekiro? I still can't bring myself to play that game because of everyone saying how hard it is.

4 • 
Avatar image for christhunder34
christhunder34

62

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@JustPlainLucas:

I rarely comment but I had to for you. I also felt the exact same way when sekiro was out, all these commenters saying how 'difficult' it was..avoided getting it, then went on sale and bought it. And it was exceptional, yes difficult but enjoyable difficult because the combat is amazing!.. i wish I picked it up earlier.. so I never listen now if people whine its difficult, just pick it up and try it I say ! :)

2 • 
Avatar image for deactivated-611611d19b9ca
deactivated-611611d19b9ca

1369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@JustPlainLucas: Sekiro was actually way easier than games like Nioh, Dark Souls and Bloodborne. The combat is awesome. Don’t get me wrong, it’s still hard, and enemies can still kill you in an instant, but the combat is easier to get good at than in those other games. You should definitely try Sekiro. Buy it used at GameStop, so you can return within 7 days if you don’t like it.

2 • 
Avatar image for gr4h4m833zy
Gr4h4m833zy

830

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@justthetip: is nioh 2 harder than the first? Is it harder than sekiro? I have and love both. And i think nioh is harder than sekiro but i heard nioh 2 was dark souls level hard. I hate dark souls.

Upvote •