Review

Nioh Review

  • First Released Feb 7, 2017
    released
  • PS4
  • PS5

A walk among the tombstones.

Editor's note: Sony recently released Nioh Remastered, a technically upgraded PS5 version of Nioh for PS5 and PC. The new version is available as a free download on PS5 for players who already own Nioh on PS4, and as part of The Nioh Collection, a next-gen re-release. After playing the first few hours, Mike Epstein has some impressions on how the changes impact the PS5 version of the game. Continue after the break to read our original review of Nioh.

After four years, Nioh takes a couple of big leaps forward on next-gen hardware. Nioh Remastered, can run at either 4K (at 60 frames per second) or up to 120 frames per second (at 1080p). There’s also a “PS5 Standard” mode that optimizes the game specifically for the new console. The 4K and “PS5 Standard” seem visually indistinguishable to my eye. That said, the team at Digital Foundry found that it runs at a lower resolution in “PS5 mode.” Like many enhanced games on PS5 and Series X, Nioh’s once-excruciating load times have been cut to less than a second in this version. Death, it turns out, is less painful on PS5.

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Though Nioh is still starting to show its age compared to its sequel and games designed for modern hardware, like the Demon’s Souls remake, Nioh looks noticeably more detailed on PS5. The environments are dramatically sharper, making it easier to notice the cracks in craggy rocks and the way torchlight glows in the dark and brightens the area around it. More importantly, the frame rate has improved dramatically. In both 4K and PS5 mode, Nioh runs at a stable 60 frames per second, faster and smoother than the original. In a Soulslike, where tracking every moment of every movement is an absolute necessity, it makes a world of difference. The demanding, precise combat feels faster and more polished. Nioh is still Nioh. It’s still brutal, but it’s now a bit more beautiful. -- Mike Epstein, February 16, 2021. Our original Nioh review, first published in 2017, continues below.


Nioh is an immensely layered experience. Through its Dark Souls-inspired combat, you're taught the virtues of patience and the value of defense. With each death, you learn a bit more about yourself and your enemy. This Team Ninja production, set during a time of great social upheaval in Japan, demonstrates the studio's penchant for demanding action-driven gameplay that rewards tactics and high dexterity. And despite all the inevitable dying, Nioh is surprisingly rich with solutions to overcome its many hurdles.

Koei Tecmo's fondness for Japan's tumultuous Sengoku period is on full display in Nioh. The unusual foreign point of view of protagonist William Adams adds freshness to this familiar setting. Adams' real life notoriety as the first Western samurai is the kernel that allows the game to glorify him as a knowledgeable user of Japanese melee weaponry. His path to combat proficiency is partly motivated by his pursuit of antagonist and occultist Edward Kelley, also an English historical figure. Both are searching for Amrita, a type of magical stone abundant in Japan that is thought to have the power to turn the tide in Queen Elizabeth I's favor in her war against Spain.

Death is featured heavily, not just in the frequency of player failures but also in the war torn lands Adams explores. Many of Nioh's levels feel like you've walked into an imaginary epilogue of an Akira Kurosawa film. The extensiveness of ruin and the littering of corpses are complemented by a recurring musical theme that effectively captures the solemnness of what remains.

These devastated landscapes is also a breeding ground for hostile yokai, demons and creatures heavily inspired by Japanese folklore. Like the Onimusha and Toukiden series, Team Ninja puts their own spin on these fantastic beasts. There's great imagination on display as Adams confronts unusually agile ogres and homicidal ravens decorated like Buddhist monks. There's much to marvel at in the otherworldliness of the yokai's designs when you're not too busy dodging their deadly attacks.

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The demands and challenges of melee combat in Nioh cannot be overstated. Assuming your character level isn't significantly higher than the recommended level of a given mission, some enemies can kill you with a single stroke. By the same token, there's always a chance, however unlikely, you'll clear a chapter without a scratch. At times, enemies fight with the unpredictability of a PvP match. It's normally comforting when you can recognize the beginning animations of a enemy combo. Yet there's another layer of difficulty when that foe can switch up attacks mid-combo, a common occurrence in Nioh. You'll sometimes wish you could compliment these enemies for their cunning--that is until you throw your controller from dying at the hands of a boss for the twentieth time.

Nioh is at its most elegant when you're engaged in a one-on-one duel. Many enemies telegraph a lot of information even before they attempt their first strike. By studying their stances, you can deduce what attacks tend to result from those poses. Their outfits also offer hints on capabilities. Sword-wielding fishermen attack with two-handed labored lunges, making them frequently open to attack. Decorated and well-armored veteran samurai show more discipline and attack with greater efficiency. As you gain experience with a sword, you'll have an easier time anticipating the attacks of other sword-wielders, since many use the same stances and techniques as Adams. Being able to read your enemy and emerge victorious thanks to all this visual information provides some of Nioh's most gratifying moments. Between the occasional compulsion to fight honorably and the potential for one-hit kills, Nioh is the closest a game has gotten to recapturing the unique intensity of Squaresoft's Bushido Blade series.

At its most fundamental level, survival in Nioh is about managing stamina--known in the game as ki--which determines how frequently you can attack an enemy. To complicate matters, enemies often create ki dead zones where stamina does not replenish. The beauty of Nioh is how it's chocked full of countermeasures that deal with such obstacles. In the case of these dead zones, potential solutions include stamina enhancing consumables and ki-specific weapon enhancements. For the most dexterous players, a quick shoulder button press after a combo can potentially boost stamina recovery. And the fact that enemies are equally limited by stamina creates tactical and exploitable opportunities one seldom encounters in these types of games. Like a scene straight out of a samurai film, there's a sense realism when you and a foe are huffing and temporarily immobile from stamina-depleted exhaustion. That's followed with heightened suspense, knowing that one of you will fall once you both catch your breath.

Just as enemies have tricks that extend beyond melee combat, Nioh empowers you through a wealth of resources and choices that only expands as you make progress. A single weapon is capable of over a dozen types of attacks, organized and spread across a trio of battle stances. You acquire new weapons through a Diablo-inspired loot drop system, where myriad stats and special effects ensure that no two weapons are alike. Five melee weapons types, a selection of firearms, and non-samurai abilities like magic can be a lot to take in. Yet given Nioh's optional quests and the ability to replay completed missions, you can take your time to get your footing and learn what tactics work for you before advancing to the next mainline chapter. And even if these resources aren't enough for you to vanquish a boss in your first or tenth attempt, level grinding works as a viable solution.

Options for success further expand with the inclusion of cooperative play, available after completing the initial chapters. This isn't co-op in the traditional sense since there's no way two friends can experience new story chapters together. In order for a guest to be eligible for a host's story mission, the guest needs to have already completed that mission. This, unfortunately, nerfs what could have been a stimulating session. Save for a slight increase in boss' health bars, difficulty does not ramp up in co-op. The guest, armed with information on a map's layout and the boss' tactics, can help turn a chapter that would normally take three hours into a 15-minute jaunt.

Regardless how you choose to progress, the immense variety in environments is reflected in the thoughtful pacing of what will be an 80 hour playthrough for many. Nioh doesn't escalate in intensity with every subsequent mainline mission, although the endgame is rightfully brutal. Instead, there's a rhythmic ebb and flow as you advance through the story. For example, after an exhausting two-chapter skirmish on a ravaged battlefield, you're greeted with a less demanding yet still challenging trek through a lush and foggy forest with enemy ninja encampments. These reprieves from the more intense missions add depth to the campaign.

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Each area exudes its own sense of character not just by conveying widespread destruction in its detailed backgrounds but also by challenging you with environmental puzzles. The chapter based in the Iga, for instance, capitalizes on the region's reputation as a nest of shinobi and a playground of stealth. It's a level loaded with enough hidden doors and confusing passages that you might need graph paper to make sense of the level. Adding to these engrossing complexities is a section that can be literally flipped, where the floor becomes the ceiling and vice versa. And these do not take into account all the ninjas hiding around corners and behind sliding doors. Iga is just one location that showcases Nioh's impressive labyrinthine maps, of which there are many. And much like the Dark Souls games that inspired much of Nioh's level design, having a fastidious exploratory mindset helps reveal a location's many shortcuts, the discoveries of which are always satisfying.

It is though exploration that you increase your chances of finding weapons and items, often by searching through the seemingly countless corpses strewn throughout the game. The final words of the dead echo in Adams' head, often providing clues to nearby dangers. The fallen are additionally represented by the gravemarkers of other Nioh players with a note of their respective cause of death. These serve as warnings to the living, whether it's a hint of a nearby cliff or a difficult yokai ahead.

Although the spectre of potential failure hangs heavy over any play session, dying in Nioh is never genuinely disheartening. This is thanks in part to the various avenues of character growth and many approaches you can utilize to tackle a difficult section or boss fight. It shouldn't be surprising that the foresight and patience needed to survive a battle in Dark Souls translates well to the fundamentals of samurai combat here. Nioh's most invigorating and intimidating moments occur when you feel you're at equal footing with your opponent. And it's during these encounters that one careless move can result in your demise or the right string of thoughtful actions can make you feel invincible.

Nioh is featured as one of the best PS5 games.

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The Good

  • Unique perspective and depiction of Japan's warring states period
  • Effective and engrossing spin on Dark Souls-inspired combat and exploration
  • Labyrinthine locales encourage multi-hour exploration
  • Reading enemy behaviors to get an edge in battle adds a sense of accomplishment when you emerge victorious

The Bad

  • Unusual co-op design reduces difficulty

About the Author

Miguel needed about 85 hours to thoroughly explore all of Nioh's regions while also completing the main story missions and epilogue. Most of his playthrough was experienced solo, though a few of the boss fights were beaten using the game's co-op feature. Sony Interactive Entertainment provided a complimentary review code for PlayStation 4.
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RaveNRolla

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i finally got this game and it's awesome! how awesome precisely? well, i preordered god of war and got it on friday and it's still sealed, that's how awesome.

(also, playing two fighting games at the same time doesn't really work well, because of muscle memory.)

2 • 
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CreatureComfort

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I played the two demo's and hated them both for their cheap kills and seemingly unfair gameplay. After reading all the + reviews, I thought I perhaps judged too quickly, took a chance and bought the game. Turned out to be a great decision. What an amazing game. Don't judge a book by its cover, I suppose.

The reviewer is absolutely correct when he says the game is about patience. You have to treat every single enemy with respect, back off a bit, and choose your strategy. It's similar to Dark Souls but also very unique as well. I love the Japanese lore here and it adds a different, almost reverent atmosphere to this genre that has seldom been seen before.

The game, despite its difficulty, is incredibly addictive. It's not unusual for me to become engrossed in a mission, slogging away after constant death, looking up at the clock and realizing 3 hours have passed. I suspect it's the same experience for many others.

Only gripe I have is that much of the game's multi-layered and intricate menu details and Blacksmith sections are really not explained. But hey, that's what the internet is for, right?

Yes, the game is tough but it doesn't feel unfair. If you get caught off guard, get killed by a rolling boulder, or fall through an unseen crack to your death...you just have to be more aware and on the lookout next time. The game also presents you many possible shortcuts throughout the game that you have to open from the other side. This often allows you quick access to a boss for repeated tries without wasting much time.

Can't recommend the game enough! Stop reading this and go play it!!!

2 • 
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RaveNRolla

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@creaturecomfort: i agree. the game is growing on me fast. not so sure about the lore or if i even understand what's happening (mostly how does Kelley get in the good graces of the 2nd biggest warlord in Japan so fast?). I'm nearing the end and i finally got down who that oda nabunaga (peacock-dude) is. he's the original warlord that tried to unite the country, which oddly enough became clear to me through one of those dual boss fights, because he's teamed up with frost lady, which was his lover before he died.

the gameplay is superb. i did all of the missions along the way and i'm now what i think is the final mission (beat the Snake and Kelley and got the divine weapons and the credits with that super awful and cheesy song). in this last region i'm all of a sudden 30 levels below recommendation, even though that was never the case before in the story. guess it won't matter that much with these level 150 weapons i got. bosses tend to one/two-shot me anyway.

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ballaShotCaller

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Edited By ballaShotCaller

Game is great but not superb. Story is tough to follow. This clan works with that clan to defeat the other clan so they can protect some clan. Over and over. Much better gameplay than souls games imo and I like that I can just get on for an hour and get something done real quick.

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Derugs

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This game is amazing!!!

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alexngwl

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Just finished the game (lvl 119). I think it deserved a 8/10. DS and Bloodborne fare better than Nioh. Combat is fluid and fun. What I don't like:

1. Repetitive in sub missions which you have to go over the same exact location again.

2. Linear story. DS let you explore the story by your own.

3. Coins? Completed the whole game but never spend a penny yet. No reason to buy a new weapon where you can easily collect.

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RaveNRolla

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@alexngwl: the coins are mostly for the blacksmith and i think it'll only become important if you're in for the long haul (multiple ng+ cycles), once you reached max level weapons.

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CreatureComfort

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Edited By CreatureComfort

@alexngwl: Agreed. Your money is more or less useless. Nothing exciting to buy at Blacksmith, very different from most games in this genre.

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Arachnofunk

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I need this. Perfect game to stay home friday night drinking and getting high :)

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CreatureComfort

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Edited By CreatureComfort

@Arachnofunk: The game is its OWN high.

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LexLas

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This game looks tight, getting it today !! Woop, woop !

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Terminator95

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ONLY on the MORE Powerful SONY PS4.

Xbox fanboys The Tissue store called, their sold out of tissue boxes lol !

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vortec40

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Edited By vortec40

The game play is freaking awesome. Sure it could be refined a bit but pvp is going to make the game just crazy good.

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Napalm_354

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I am currently at the last chapter of Nioh, and it is a fun game, but definitely not a 9/10. If I had to fit it into the dark souls scale I would say it is a little worse than DS2.

Levels are pretty liner, like in demon's souls, but smaller. Graphics are ok, but locales all look samey. Combat is fun, and you get skill ups for chosen weapon type, but ultimately all NPCs opponents do not allow for a large portion of those moves to be used. Revenants and other hero NPSc have perfect blocks that cannot be broken, suffer almost no penalty for running out of Ki and are generally massive damage sponges. So despite impressive move set, the fight ends up being cheesing the opponent with basic attacks.

The dev team went for 1 mistake will kill you + damage sponge scenario practically for all bosses. So most of the time no using those cool moves, just 1-2 basic hits and dodge out of the way, repeat 30 or so times.

This is not anywhere near the masterpiece that bloodbourne was and definitely not on the same footing as DS3 and DS1.

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Sound_Demon

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Edited By Sound_Demon

@Napalm_354: I don't agree with your comparisons because I think 2 was the best beating all 3. Bloodborne coming in 2nd and 3rd Ds1. Miyazaki tools flood the dark souls fan base.

Now that Nioh is out, it tops all of them. In some regards it is weaker but in others it shines more than DS ever did.

You say enemies don't function like the player having lost all their ki. Why would you expect them to? Waiting out Ki loss and kicking down stamina would just be spammed if enemies had no guard responses.

You don't get to use your combos during boss fights? Really? In every boss fight, targeting the weak point brings them vulnerable where you've got time to dish out a full combo and a half of any sort, provided you've figured out their weak spot and engaged it. My advice is to get better.

The combat system is 3x better. The expansive moves and constant pressure based action draws more attention from the player. Ki pulses, timed dodging and stance switching all accommodate a more control oriented combat system. In turn, it's more rewarding. As opposed to dark souls which what? Hold up a shield or roll right constantly and wait for attack opportunity? No thanks. The Kurasagami alone has a more interesting moveset and playstyle than any dark souls weapon I've seen to date.

1 mistake won't kill you. It depends on your armour stats. Read about armour "toughness" and weapon "parry". My assumption is that you're running around with flimsy armour and missing dodges, getting stun locked by enemy combos / losing stamina.

Graphics of Nioh are clearly better. No disputing. Levels being linear or not isn't a positive or a negative. Depends how well those levels were designed. I'd rather have a well designed level over a badly designed open one.

It's funny how you don't mention how unfair status ailments are in DS because in Nioh, they are much more balanced. Do you remember "frenzy" from bloodborne? Yeah...

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Mannyc5

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@Sound_Demon: I don't think Nioh is better graphically than Bloodborne, check your facts bro cause Bloodborne has better detailed graphics than in the souls franchise including Nioh.

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Derugs

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@Sound_Demon: Wonderful reply :)
I totally agree

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vortec40

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Edited By vortec40

@Sound_Demon: Remember dark souls 2 toward the end when you were climbing up the stairs and the lady's voice was telling the story.... chaoschaoschaos....

Unbelievably underrated game .

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Napalm_354

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Edited By Napalm_354

@Sound_Demon: thanks for your attempt at polite trolling.

The reason I dislike NPSc not "acting like a player" is because this game establishes some rules, and then breaks them almost straight away. Guard breaks, KI depletions, Off-balancing all of these are in your toolkit and you don't get to use them except on the most basic of enemies. Just about the only thing that works is a parry. The game is supposed to teach you how to play it, and this one just fails hard at it.

Boss with weak points? Most of them are humanoid, did you even play the game? The only bosses that actually have any points to target are the giant skeleton thing, giant sludge and that centipede thingy.

With 1 hit thing, ok maybe I exaggerated. My problem is that bosses are so generic and have that such boring move sets that I get simply bored fighting them and their hp pools, which leads me to doing stupid things.

Anyhow, for me this is a one play through game. Not a bad game, just not on the same level as soulsbourne.

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Sound_Demon

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@Napalm_354: Bosses do in fact have weak points. the Oni on the ship for example has a weak spot on the head. Switch to high stance and you'll see his ki deplete whereas he remains unaffected by low stance. I dunno where you've reached so I don't want to spoil the boss fights. I can name all weak points though...

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Napalm_354

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Edited By Napalm_354

@Sound_Demon: Don't need high stance to reach the bosses horn though, can hit it with any stance when he does his tackle.

I've beaten the game so go ahead. My opinion didn't change, decent game, nowhere near as good as souls series.

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Nicks

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Edited By Nicks

Let me start by saying this is a fun game...but not a 9 by any means. Here are the following reasons.

1. Character design repetitive! Same 5 enemies over and over and over.

2. Environments are bland.

3. Equipment UI is too complicated.

4. More is not better. I.E. Skills, Glory, Titles, Levels..ect.

5. Orbs ? Coins? Really? Is this 1988?

6.Too much loot

7. Story is not interesting.

8. Enemies have the same moves over and over...

9. Graphics are eh

10. Why do you have a storehouse , but can;t store some things?

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CRAPCOM1926

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@nicks: Ypu probably have Shit taste.

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Erebus

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Edited By Erebus

As a Dark Souls "superfan" (favorite series of the past decade), I find Nioh a little rough around the edges so far, too rough to quite earn that "superb" status. It's a great game, but it has some serious flaws:

WARNING: I'm only about 8 hours through the game so far, these are my early impressions:

The enemies are blind, deaf, and dumb. Unless enemies are specifically linked, you can easily peel enemies out of a group for a 1v1 kill. You can cause a ruckus 20 feet away from an enemy looking directly at you, and they will do nothing. Opponents will sometimes de-aggro for seemingly no reason, leaving their partner to die. Ranged enemies can be exploited by simply walking out of line of sight; they'll stay put and sometimes forget you were ever there.

Nioh is broken up into levels, and everything you do in them resets once you leave or complete the mission. Shortcuts close and items respawn. This makes returning to any previous mission to find something you may have missed a chore.

You can't leave the game and then later return to the spot you were at. If you want to stop but aren't at a shrine, all your progress since the last shrine you visited (or last death) will be lost.

The tutorial feels incredibly disjointed. After you spend AT LEAST your first hour or so in the game, you will THEN be offered a tutorial after finishing the introductory mission. By then, you will have figured out ~85% of what the tutorial wants to teach you. "Press button to attack, and defeat this enemy." The tutorial will not progress until you do it.... "Proceed to next area." Ok... "Now block and dodge this enemy." What have I been doing the past 90 minutes? Yeesh.

Roadblocks in Nioh are even worse than in Dark Souls. In Souls games, a waist high wall served as an impassible barrier. In Nioh, a small pile of logs or a slightly angled hill you aren't intended to traverse fully blocks the player just the same.

I found myself thrown into a boss battle I knew was coming, but had no intention of triggering. As I approached a large ship, I thought to myself, "There's a boss in there, I know it." I decided to investigate but not enter the ship. As I approached the vessel, the game cuts to show me jumping down into the ship. WHAT?!

A lot of these are minor issues, but they add up to a game that I would describe as "almost, but not quite."

All that negativity aside, I actually like Nioh quite a bit.

The combat is fast and complex -- every attack tense. The different weapon types and stances come in handy in various situations.

The stamina system is interesting and constantly keeps you thinking on your feet.

The levels are large, varied, and beautiful with plenty of secrets and challenges to discover.

Shortcuts feel like a breath of fresh air. Where Dark Souls 2 and 3 gave bonfires out like Halloween candy, Nioh had me thinking, "oh thank God" for many shortcuts I discovered.

The game feels like it will be massive, and I have a LONG journey ahead of me, one that I'm excited to take. However, for as many steps forward Nioh takes to differentiate itself from and improve on the Souls series, it regresses just as much.

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CraigTL

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Edited By CraigTL

@Erebus: Thank you for that, because when I saw the score and then read that the combat was Dark Souls inspired (also my favorite) I was angry that this was a PS4 exclusive. Now I dont feel so bad. Still want to play it through :(

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Erebus

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Edited By Erebus

@craigtl: It's pretty great, but not a system seller like Demon's Souls was back in the day. :)

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CRAPCOM1926

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@Erebus: Typical "Souls" fanboy. Always bashing other games that look like a "souls" Too bad Nioh is far superior to Souls in almost everything except on enemies variety and location which makes sense since Nioh is in JAPAN 1600 and not so fantastical non existent world.

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Erebus

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@CRAPCOM1926: Awww... boo hoo... I can't stand honest criticism of my beloved Nioh so I'll resort to ad hominem attacks trying to discredit the author rather than the argument.

You're in over your head, #1926.

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Derugs

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Edited By Derugs

Refreshing

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sbaltys

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I think if this game is a 9 then Dark Souls 3 should be a 10.

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depman1972

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I was enjoying this game, but fed up dying and having to do it all again, just creates frustration, going to trade in for sniper elite 4, because when you shoot someone, they stay dead.

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adkcrazox

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@depman1972: I did the same thing lol

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Derugs

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@depman1972: Then you sir should stick to Mario Brothers. :)

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depman1972

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Edited By depman1972

@Derugs: I play hard mode on most games and like a challenge, you're missing my point.

Nioch and the way its set up is wrong to all audience.

Having to redo an area over and over again as there is certain save points is whats flawed.

If they made it that you can save whenever it would suit the difficulty.

But the difficulty and one false move makes frustration due to lack of saving.

Sorry but they lost players like me and probably lots more due to what I have said.

As I said its a terrible shame as the game is fantastic.

Anyway playing sniper elite 4 now, and I must say game is great, reminds me of original medal of honors from ps1.

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petey_olivarez

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@depman1972: don't trade it in. Sell it to me!

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christhunder2

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Edited By christhunder2

This game is closer to Bloodborne than Demon souls, ds 1, 2 and 3. I am a huge souls fan and I enjoy the hardcore difficulty without handholding and find it gives me huge satisfaction when you finally topple that boss that caused you so much grief. I think Nioh has good points like a savepoint shrine is usually closer to the boss so you can run a beeline straight from it to the boss. The combat is quicker and pretty fun it is different with the Ki pulsing but still similar in the idea of stamina mgt in the souls games.

But I'm on level 40 on the third map and so far the weapon smith I find extremely uninteresting. You can only inherit one special effect for soul crafting so once you've melded one you can't improve it further apart from familiarity. Then you ditch it anyway when u get a better weapon so it customising weapons is dead boring. Graphics are fine and unique but when compared to the different scenery in dark souls which was so varied (esp dark souls 2 with the 3 dlc locations) nioh just seems a little bland. But then again I'm on the third map so might get better !

Overall though nioh has some neat features but so far can't even compare it to the quality and lore of the souls games. But fun in its own merit

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Ezioprez9709

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Looks like my kind of game, with it being inspired by Dark Souls and all. Might pick this one up.

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depman1972

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This game is getting frustrating for me, you die then have to do it all again with all the respawns.

I like the game, but the dying and starting again is starting to wear thin.

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CraigTL

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@depman1972: Whats crazy is, that is exaclty how I felt when I first played Demon (Now Dark) Souls series..... so I put it down for w while thinking that I may just trade it in....... then after a while I picked it back up because I craved the challenge I guess.... After that I played all of them all the way through it becomes very satisfying to start to conquer the hard games.

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CRAPCOM1926

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@depman1972: thats how SOULS game Are and NIOH so i guess you need to GIT GUT.

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Derugs

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@depman1972: Then you sir should stick to Mario Brothers. :)

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OutlawWitcher12

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The only problem I have with this game is the lack of the basic enemy designs, which was one of my favorite aspects in the Souls series. The bosses are awesome but the regular enemies are a bit repititive, its basically just regular humans, undead humans, bigger undead humans, giant horn demon (cold and hot version), giant one eyed demon (cold and hot version), little one eyed demon, floaty heads. I mean I only just got to the second island so I may not have seen everything yet but the lack of basic enemy designs so far is the only thing holding it back from a 10/10. Everything else is really good.

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OutlawWitcher12

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@outlawwitcher12: Especially with a game like this, a game about japanese Yokai mythology, I feel like they really missed a good oppratunity for some creative and imaginative enemies. Like I said, the bosses are awesome but the basic enemies are teh enemies we are fighitng most of the time so it would have been better to see a more imaginative variety. I thought these japs were known for their wacky imagination?!

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