Review

Overwatch 2 Review - Same As It Ever Was

  • First Released Oct 4, 2022
    released
  • PC

Overwatch 2 improves upon the core gameplay and characters fans love, but loses some of its predecessor's spirit in the process.

There are few moments of calm in Overwatch 2. The action is closer, louder, and faster, and the voice lines are quippier and happen more often. However, in that brief period between selecting your hero and the barriers opening, unleashing you and your teammates out onto the battlefield, there is a brief window of peace--a split-second for meditation.

It was during these moments, as I watched my beloved Hana Song (aka D.Va) shift her weight from one side of her mecha to the other before offering a sweet "annyeong" to a teammate, I forgot I was playing Overwatch 2. Since its release in 2016, a lot has changed in Overwatch. But in these small, surreal moments, it all felt as if nothing had.

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With 700 hours invested into the first Overwatch, what I longed for from Overwatch 2 was a lot of meaningful changes that pushed the series forward while also remaining faithful to the identity it first forged--the identity which made me, someone not typically interested in games driven solely by their multiplayer elements, such a big fan of the first Overwatch. In some ways, Overwatch 2 delivers this, offering up new characters that feel at home among the rest of the seasoned roster, making the jump to 5v5, and adding an enthralling Push mode. Even better, the game does all this while retaining the same artistry, compelling back-and-forth flow of battle, and core gameplay that fans love. However, these are tweaks and additions in a game that, otherwise, feels very familiar, and that sameness can oftentimes make this new Overwatch feel more like an update than the something new the "2" suggests. Beyond that, however, Overwatch 2 also often feels detached from the principles and charm of the original.

Zenyatta, Sombra, Sigma, Bastion, and Sojourn.
Zenyatta, Sombra, Sigma, Bastion, and Sojourn.

One of the most significant changes to Overwatch 2 comes in the shape of its new 5v5 combat. While Overwatch featured six heroes on each team--generally two damage, two support, and two tanks--Overwatch 2 eliminates one of these tanks, shrinking each team by one and, subsequently, altering the dynamic of battles. Little side scraps are nowhere near as common, as with only one tank soaking up damage, it becomes vital that the whole team is there to support them as well as provide enough of an attack to break through the other team's defenses. At times, this can be frustrating, as some tanks are far better at staying put and soaking up damage (Reinhardt) while others are better at hunting down enemies and dishing it out (Roadhog).

With two tanks, you could incorporate both types on your team, easing the need for a tank to juggle doing both. However, the change makes for faster and more concentrated matches, where cooperation and coordination are crucial, and your every action (or inaction) feels a lot more impactful. It also means team composition and understanding how certain heroes complement one another matters far more than ever before. This is as intense as it sounds, but the chaos and split-second strategizing also make it incredibly fun, with every secured victory a meaningful triumph.

Adding to Overwatch 2's focus on creating engaging and tense matches is its newest mode: Push. In Push, each team is tasked with reaching the middle of the map, where a robot and two barriers, one on either side, await. When a team has secured the robot it begins to push the opposing team's barrier; whichever team covers the most ground at the end of the match is then crowned the winner. In every game I played, the push-and-pull of battle was incredibly tense, feeling like a constant series of tug-of-war where the tide could change at any moment. Playing a game of Overwatch has never felt quite as good as it does in Overwatch 2.

With all this intensity, it makes sense that Blizzard is going to extreme lengths to prevent cheating and eliminate toxicity within the Overwatch community. This includes things such as requiring players to register a phone number with their Battle.net account, as well as eliminating one of Overwatch's prized features: Medals. These are no longer doled out at the end of each game and instead you only see the coveted Play of the Game reel followed by your individual experience bar filling up. However, you can see how your stats stack up against your teammates and enemies at any time with the touch of a button--making the elimination of medals seem pointless. For me, the satisfaction of earning a medal (or even being “on fire” during a match, another feature dropped in the sequel) was a huge incentive as they made me want to grow as a player and helped me identify when certain teammates or opponents were showing off some serious skills. This also contributed to how I gave out commendations. It's a subtle omission, but one that I certainly felt.

However, it's hardly the most significant change to Overwatch's reward systems. With Overwatch 2's pivot to free-to-play also comes the introduction of a very divisive feature in gaming: the battle pass. Instead of randomized loot boxes, Overwatch 2 will offer players cosmetic upgrades through its battle passes, which last an entire nine-week long season. These battle passes come in free and premium versions, with the premium pass costing 1,000 Overwatch Coins or $10 USD.

While I stand by the belief that randomized loot boxes can be predatory, preying upon people's willingness to essentially gamble for whatever prizes they want, it's harder for me to decide just how consumer-friendly these particular battle passes feel. Blizzard tries to curtail the notion that buying the premium battle pass is essential by touting that all new heroes--which are scheduled to release every other season--will always be available for free. However, everyone who does pay for the premium battle pass will get these heroes instantly, while those who don't will have to level their battle pass to tier 55 to unlock them.

In my time playing the game, the battle pass didn't level up all that quickly, despite me performing decently in most matches and even knocking out some of the game's new challenges. This means players are in for a long wait if they don't buy the premium pass and will need to invest a lot time into unlocking levels, which feels unfair even with Blizzard opting to keep new characters out of Competitive PvP play for the first few weeks. Sure, much like in Fortnite, it is possible to earn currency through the battle pass that reduces the cost of a future premium upgrade--which could be the smartest way to go about it if you're planning on doing a whole lot of playing. But parts of this feel so at odds with the spirit of the original Overwatch, which prided itself on not placing heroes behind paywalls and keeping playing fields level.

A screenshot of the Overwatch premium battle pass.
A screenshot of the Overwatch premium battle pass.

In addition, the brief look I got at seasons two, three, and four show a great deal of effort is going into themed seasons boasting exclusive cosmetics, with the more elaborate of these being locked behind paywalls. While the loot boxes at least had some semblance of equality in that you could get any item at random, this new model means players will have to spend money on a premium battle pass or buy an item outright if they wish to dress to impress.

Another thing to consider is that, for those jumping into Overwatch 2 without having owned the original Overwatch, it has now been revealed that you will have to play through 100 matches before you are able to use the entire roster of characters--a choice I find completely bizarre, even if I do understand the intentions behind it. The team calls this decision part of the game's First Time User Experience, which is meant to slowly onboard and acclimate new players to the game as well as prevent smurf accounts from becoming a problem. However, the idea that players need to log in 10 to 20 hours and prove themselves in order to unlock other heroes feels unnecessary and perhaps even a bit insulting. This is once again a thing that doesn't feel in the spirit of Overwatch, which encouraged players to explore and experiment freely to find what they feel works best for them; that ethos feels disingenuous now, considering that a chunk of the roster is locked away.

This is hardly the only issue at launch, however. While my time spent playing Overwatch 2 prior to release was difficult due to the small number of people playing the game, upon launch slight frustration gave way to annoyance. At times, it would take me hours to log into the game only to be kicked out after a match. This isn’t to mention the number of difficulties those around me reported, including accidentally purchasing skins, data transfer issues, and difficulties around Overwatch 2’s previous SMS requirements. While many live service games have bumpy beginnings, this forray felt especially jarring. It is worth noting, however, that Blizzard has been actively working on addressing these issues. Server queue times are down significantly, the SMS requirement has been dropped for the majority of players, and on at least three separate occasions the servers have been briefly shut down for maintenance, with noticeable improvements after each update.

Overwatch 2’s lack of PvE at launch is also a notable omission. Considering this aspect of the game was meant to be the groundbreaking, monumental feature that set it apart from its predecessor, it's not merely disappointing to have to wait until next year to see it; it makes the sequel feel more like an update simply packaged as a whole new chapter. Additionally, launching the game with PvE would have added some much needed heart and identity to the game that, despite how good it is to play, feels like an exercise in making Overwatch fall in line with the modern business models for multiplayer shooters. Sure, that might come off as a cynical assessment, but it feels just as cynical as it sounds. From doing away with Winston's inspiring opening speech, which very much speaks to the heart and soul of what Overwatch represents, to the sleek, almost overly-polished new style of the game's menu, to going free-to-play and implementing a battle pass, Overwatch 2 takes the franchise from a genre-defining shooter to a trend-chasing one. As such, it has begun to feel less like a unique sci-fi, superhero comic book in video game form, and more like, well, a lot of other games. That's not necessarily a bad thing, as many of those other games are superb in their own right and Overwatch 2's gameplay certainly lets it hang with the cream of the crop, but it comes at the cost of Overwatch's unique aesthetic and fascinating world, which feel diminished.

Fortunately, Overwatch 2 has a major silver lining in its characters. The subtle changes that older characters have undergone, both cosmetically and in terms of their abilities, feel beneficial and succeed in giving them that gentle refresh they needed without disturbing the magic of their original designs. Although it might take some getting used to not having some key abilities (I admit, I miss Orisa's barrier), the push towards making tanks better at dealing damage and less reliant on shields makes playing them a blast and adds to the more aggressive nature of Overwatch 2.

Similarly, characters like Sombra and Cassidy now hit harder, while heroes with stuns and freeze attacks no longer bring games to a grinding halt, and instead have abilities that keep the game going and damage numbers going up. Even with all these changes, the roster still seems to be fairly balanced, an impressive feat when you have 30+ characters to consider. And, as a newly-converted live service title, we can thankfully anticipate this to stay true. While there are sure to be some growing pains as players grow accustomed to changes occurring more frequently—and their favorite characters at times being unavailable to play—it could make for a healthier game with greater longevity.

I also cannot sing enough praises for each of the three new heroes, all of which are excellently designed and extremely versatile. Sojourn is a tactical one-woman army, while Junker Queen's enemy-weakening abilities give the tanky powerhouse a supportive edge. Kiriko in particular feels like no other support hero before her, as not only can she pass through walls in order to heal teammates, but she can also deal some serious damage with her kunai, making her a fantastic pick for folks who normally play the DPS role but need to take on a support role. Lastly, I also got a look at two heroes headed to Overwatch 2 in the coming seasons. Both of these heroes--while still subject to change--were excellently designed, and will add new elements to the game that make me excited to see how they fit in with the rest of the roster.

Kiriko and her kitsune.
Kiriko and her kitsune.

Where it counts, Overwatch 2 feels like a fantastic update to a multiplayer game with mechanics that enable thrilling skirmishes between teams of heroes. However, as a separate entity and sequel, it stumbles. Changes to the core gameplay are steps in the right direction, but it is surrounded by new points of friction where there previously were none. Thankfully, as a live-service game, things will be added or altered once Blizzard has more player feedback, so at the very least the studio has a strong foundation to build upon. There is plenty of good to be found in Overwatch 2 and in the heat of battle the intoxicating multiplayer dynamics that fans love are there to enjoy all over again. But if the first Overwatch taught me anything, it's to dream a bit bigger about what games can be, and there is still a bit more dreaming to be done here.

Back To Top

The Good

  • Combat has never felt better thanks to 5v5 and Push mode
  • New heroes are fantastic additions
  • Hero reworks feel like natural evolutions and help with match momentum

The Bad

  • Overall, game feels more like an update than a sequel
  • Battle pass and new UI feel like a push towards shooter homogeneity

About the Author

An avid Overwatch player, Jessica spent the better part of the last couple weeks queueing up for matches and rekindling her love a perfectly placed D.Va mech drop. She played the game on PC with a review code given by the publisher.
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Crusador

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How can this unbalanced mess get 8/10? Have you never played a good video game or does Blizzard pay you for this review?

It has potential yes. But it needs to be balanced and haxxing is a huge problem

I give it 1/10 . But hey I have some demands on the game I play and don't just give 10/10 to trash like this

2 • 
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faithxvoid

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It’s a good game! I have it at a 7. It takes a while to get used to the new game pacing but it’s still fun. The massive amount of game breaking bugs, server instability and matchmaking issues keep it from being an 8 for me.

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Wbrabbit

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@faithxvoid: So you're saying this game has game-breaking bugs, matchmaking issues, and server instability, but you're still having a great time? That's some real optimism there.

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Fedor

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Go ahead and lower that score to a 6, thanks.

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off3nc3

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It's just as bad as it ever was if not worse , unranked lobbies ragequit after 1st point lose , nothing to see here folks.

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blackparrottt

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@off3nc3: People are getting disconnected, they're having a lot of server issues. You can read up on it in their latest blog post if you're interested.

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deactivated-64efdf49333c4

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@blackparrottt: No, they were doing that in Overwatch, too. Had nothing to do with disconnects. Well, not accidental ones, anyway. :P

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blackparrottt

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@Barighm: Yes, I'm aware there are leavers but a majority of leaving players right now are because of server issues

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deactivated-64efdf49333c4

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@blackparrottt: But that wasn't his point...and it was. Basically your correction was entirely unnecessary.

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blackparrottt

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@Barighm: No, not really. OP may not have known that DCs are happening and has had it happen in their games several times, as have I. I was informing them of the issue to let them know that hey, maybe they just got DCed and hopefully that gets better soon. What's your deal?

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silv3rst0rm

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Overwatch 2 to me is like NHL 23 which will release in the next days.

The same thing as the previous game... Milking the cow to the core...

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blackparrottt

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Without responding to every comment here I'll just leave this as a PSA.

The reason it's called Overwatch 2 is because they intended on making an actual sequel based around a PVE game and had hoped they could leave the PVP roots of the game alone while they did that. When that (understandably) was not working and their game was dying, they turned it around and from what I understand got the PVP update out in a year after pivoting.

So yes, it is an update. This wasn't supposed to happen. But they called it a sequel anyway to drum up interest and have a chance at showing players that they're going to treat it like an actual live-service game now. So this criticism will surely follow them.

Many really don't know the ridiculous amount of development challenges this game has gone through. It's been a rough ride, but after playing all day yesterday and genuinely having more fun than I've had in the game in years, it was worth it for me.

6 • 
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Wbrabbit

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@blackparrottt: Nothing wrong with loving a game that's universally loathed by damn near everyone. As they say, "There's someone for everyone."

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blackparrottt

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@wbrabbit: 1,723,000 player average a day. It's certainly "universally loathed", champ. What are you doing responding to a year-old comment? Nothing better going on in your life?

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illegal_peanut

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@blackparrottt: Warcraft, Diablo, Starcraft, AND World of Warcraft. all have compelling single-player stories. While having a multiplayer scene. What the hell is overwatches excuse?

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Wbrabbit

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Edited By Wbrabbit

@illegal_peanut: Dude. Did you just say World of Warcraft and Diablo have compelling single-player stories? Both of those games have incoherent stories. I sometimes think they're patching different stories together from a string of cheap fiverr writers.

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blackparrottt

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@illegal_peanut: Come on man, they've been making a PVP FPS for years and then they switched to a Destiny-style PVE with talent trees and several new ability modifiers for every one of the 30+ heroes on top of creating missions, stories, mobs, and map modifications. They were making a literally brand new game. Maybe if that's what they started with we might have it, but that's not how it went. All of this takes a monstrous amount of time to make, which is what was happening and is the reason the original PVP game didn't get more than a little bit of content for years. These are the development challenges I'm talking about, getting pulled in both directions: PVP and PVE.

And what about its competitors in the F2P FPS market? Where's CSGO's story mode? Apex? Valorant? Fortnite?

Hopefully PVE comes out soon but I'm glad they kept their game alive in the meantime.

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illegal_peanut

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@blackparrottt: Blizzard literally turned Warcraft, an RTS, into an MMO. And added pretty much a whole new race with the gnomes. Like I said. what is their excuse?

second. As much as counter strike is legendary in its FPS space. No one cares about it's singleplayer (Because lord knows as an FPS fan. I never hear a peep about it.). Apex never got funding for a single-player mode (Thanks to EA...). And they wanted it to be none connect spin-off to tifanfall. Valorant was never interested in having a single-player mode. And Fortnite was a Zombie defense game, with a single-player mode. But since the marketing for that soured its reception heavily. They literally never bring it up. Heck, I've asked people who played Fortnite about it, and they also rebuttal with, "Fortnite is a tower defense game?".

Besides, it's not like everyone was asking for this game. They could've released it later than now. Plus it's blizzard. Blizzard has and will make people wait very long times for the next installments of a series. from Diablo III, Starcraft II, to now Diablo IV, and Starcraft III.

(Also, This whole release it sooner than later bullcrap. Is another trend that's crippling the gaming space as a whole. Because lord knows Halo, 2077, and BF could've used at least 2 more years.)

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deactivated-64efdf49333c4

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@blackparrottt: Plenty of games have had developmental issues without implementing greedy or screw-you fans tactics. I care for those devs that tried their hardest to deliver on their vision without compromising their principles. I have no sympathy for devs that routinely screw over their fans and are arrogant enough to believe we should be happy to sniff their farts.

After all, you think you like it...but you don't. Because we told you, Btw, do you not have phones?

6 • 
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blackparrottt

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Edited By blackparrottt

@Barighm: So what, to you, is the way to monetize this game? Because development only continues if money continues to come in. People can't work for free. I'm no fan of the new model but is there another way to continue to receive updates?

Also it's inaccurate to place monetization on devs, that's 100% not handled by software engineers and creatives. Besides, I don't feel screwed over having new maps and heroes to play (the actual gameplay) just because I can't get a skin or voice line if I don't pay. That's not the game, that's aesthetics. I play plenty of f2p games without paying (CSGO, Valorant, Apex, Splitgate) and it certainly doesn't feel like I'm "sniffing their farts".

The phone thing sucks and just like everyone who addressed this has said, policies can be changed. So that's what they did, and now existing Overwatch 1 players don't need to confirm a number. Maybe they'll review it further in the future (I suspect they will).

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lonewolf1044

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@blackparrottt: I can agree with that, but they shot themselves in the foot doing so.

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nicxk_nyc

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@blackparrottt: this is the most balanced take I've seen on it. It feels odd that it's marketed as a sequel, but all that really matters to me is that it's fun. I also personally like the battle pass model. Loot boxes are a horrible mechanic and they only belong in mobile shovelware casino games.

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Pyrosa

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Edited By Pyrosa

Smells fishy...

But perhaps most importantly... "This includes things such as requiring players to register a _____ number with their Battle.net account,"

Never. No thanks.

It's so bad that even GameSpot's own post filter won't allow you to type the phrase. I had to censor it.

12 • 
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Wbrabbit

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@Pyrosa: All companies are doing this now, even Google and Microsoft. They claim it's to "protect" their users, but really, it's so they can have access to the information on your phone at all times and sell it to anyone and everyone.

It's about a decade beyond the time the government should have enacted laws to keep predatory companies like this from stealing personal information. I keep hoping eventually it'll be outlawed, but nope.

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illegal_peanut

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Edited By illegal_peanut

@Pyrosa: You have to just LOVE, how they learned nothing from being booed on stage, and dissed on stage about the whole "Do you guys not have phones? Yeah, you all have phones, right?" thing.

To make it even funnier. Blizzard only had only 1 mobile game before diablo immortal. And has made about 12 PC games, and about 12 PC game expansions. Yet assumed us PC fans had phones, that we gamed on. And then to make it even worse. Blizzard's Phone games run like crap on any phone that isn't over $300, And that was before diablo immortal hit the market. Now it's like $500 at the minimum. Meaning, they just assumed we were hardcore phone gamers. Which is just weird.

2 • 
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vgmkyle

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I would argue the score is waaaaaay too high.

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Wbrabbit

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@vgmkyle: It's currently sitting at 1.4 on Metacritic, and you know that's with 1/3 of the voters being Blizzard employees.

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tuxdj

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Nobody mentioned the release date? Coming 31 Dec 2098 LOL

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GIO-007-XBL

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Edited By GIO-007-XBL

To whomever did the DDOS, I wish the absolute worst life upon you.

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deactivated-648f26c075524

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@gio-007-xbl: it pisses me off because i worked all day even knowing the game released early came home at night to find out. people who hack and leak are totally pieces of shit. there life is utterly nothing so they gotta do this to feel important. we need to start sending people to jail for stuff like this.

partial blizzard fault instesd of just releasing the game without advertising it until After release.

no way ill buy there season pass, i may not even play the stupid game till months from now when the retards give up trolling gamers,totally killed the mood.

2 • 
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Pyrosa

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@warmeatgames: To be fair, Blizzard has done everything in their power to kill the mood themselves.

...which is what triggered the DDoS tards in the first place.

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dmblum1799

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As long as the gameplay is fun... The rest isn't important to me (though I would never spend 700 hours with a multiplayer game). I

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deactivated-648f26c075524

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blizzard is litterally the worst launch day company.

new game or expansion, good luck on day one.

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deactivated-64efdf49333c4

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@warmeatgames: CDPR says hi.

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Gaming-Planet

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Edited By Gaming-Planet

Why did this need a sequel?

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illegal_peanut

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@Gaming-Planet: I was going to say money. Then I remembered LoL, and CS:GO all don't have sequels. And they have many players who spend a good amount of money on it.

So hell, I actually don't know.

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blackparrottt

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Edited By blackparrottt

@illegal_peanut: CS:GO was literally a sequel itself, the FOURTH game in the series.

DotA 2, COD series, Battlefield series. Where have you been?

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shadow6323

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@Gaming-Planet: "sequel" isn't what I'd call this

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hardwenzen

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I have never seen a sequel that looked more samey. Holy shit.

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RSM-HQ

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Can't support this company but I hope it's fun for the Overwatch fanbase.

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poe13

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It's fine. Of course, I don't think a sequel was needed (look how long WoW and Diablo 3 have been going) but whatever.

The 5v5 is dumb but whatever and so is the battlepass. But outside of those annoyances, I'm having some fun with it.

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Slannmage

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Edited By Slannmage
@poe13 said:

It's fine. Of course, I don't think a sequel was needed (look how long WoW and Diablo 3 have been going) but whatever.

The 5v5 is dumb but whatever and so is the battlepass. But outside of those annoyances, I'm having some fun with it.

Why would they get rid of one player per team? So weird, I liked how it was, 5 v 5 would seem so empty. If anything I'd want to see 8 v 8.

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illegal_peanut

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@Slannmage: I heard there was a meta that consist of too many tank classes. So, they wanted to lower it. So that the teams wouldn't be shield sponges.

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poe13

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Edited By poe13

@Slannmage: i think they wanted to make it so that for the role queue side of things, theres 2 damage, 2 supports, and only 1 tank so that games would be less shooting huge shields over and over and that 1 tank player would have to work hard to be a vital part of the team but if you play open queue qp like I do, you can have as many of whatever class you want.

It always annoyed me how much Blizzard would change Overwatch over the years but I think their goal is to make this as balanced as possible to reduce angry gamers. Whatever, i just play for fun.

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Slannmage

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Edited By Slannmage

I just don't get why a 2 was needed? Seems like a pointless update. That said I will not be playing it as I felt like they ruined this game years ago by only paying attention to the competitive scene no one cares about.

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