Review

Pillars of Eternity Review

  • First Released Mar 26, 2015
    released
  • PC

Your reputation precedes you.

Clone or homage? That Pillars of Eternity hews close to the Baldur's Gate/Icewind Dale formula can't be disputed. Its status within the ranks of its predecessors, however, is less obvious, given how slavishly devoted it is to a time when isometric role-playing games dominated players' imaginations. For all its complexities, Pillars of Eternity walks a narrow path already trod by the genre's greats, including the insurmountable Planescape: Torment and Baldur's Gate II, which rightfully remain atop the computer RPG hierarchy.

As much as I can see how blatantly it pokes my nostalgia buttons, I still lost myself in Pillars, which sets itself apart--just enough to tip itself into the "homage" bucket rather than the "clone" one--with its original fantasy universe, as well as with combat details that reduce frustration and keep the tempo moving. It claws at Planescape and Baldur's Gate from beneath their perches, and while it never threatens to replace them, Pillars rises to greatness of its own accord. In those first few hours, however, it relies on nostalgia and familiarity to gain your interest. This isn't a Dungeons & Dragons game, but the influence is clear from the moment of character creation, during which you choose a race, a class, and a backstory for your leading man or lady. Old favorites like Elves and Dwarfs are joined by original races like the Godlike, whose elemental head adornments preclude the wearing of hats and helmets; Familiar professions like barbarian and wizard are supported by the cipher, who builds up magical focus by landing attacks with a standard weapon.

It is a dungeon, and it must be crawled.
It is a dungeon, and it must be crawled.

The world you step into is equally comfortable, using narrative and artistic variations to remind you that this is not, in fact, a place you have visited before. You and your fellow party members--up to six of you journeying at any given time--may equip pistols or arequebuses in addition to swords, rapiers, crossbows, and the like. The soundtrack reliably recalls composer Michael Hoenig's Baldur's Gate music, but the uberdramatic Carmina Burana-esque chants, and the wild woodwind arpeggios you hear during battle, help to differentiate it. You lead your party from an isometric view, navigating forests and meadows populated by wolves, ogres, and bandits, but you also contend with dark spirits and eerie ancient machines that belong only to Pillars.

The gods, too, are different in this universe, taking such names as Woedica, Berath, and Magran, and they hold great sway over their followers, who live and die by faith. Pillars of Eternity tells a cautionary tale of the gods' influence over their worshipers, planting its thematic seeds when your own character becomes a watcher--that is, an individual who can see and interact with disembodied souls. Watchers may also peer into others' pasts, a skill that reveals some of the game's finest tales, which are trapped within specially marked citizens on your map. These tales are optional and self-contained, gleaned by reaching into bystanders' souls and reliving their memories, but they greatly benefit from developer Obsidian's flowery language. There is the tale of the berry-picker who foils a would-be assassin, who "grabs the figure's wrist and falls onto his back, planting a leg in the center of the figure's chest." A story of a small boy hoping to be a wizard's apprentice describes the wizards pyrotechnics thusly: "The mage finishes his show soon after, a giant silver dragon descending through the crowd and a thousand stars exploding into nothingness." Short, vibrant stories like these paint color into the basic shapes the main plot draws.

Recruiting adventurers from a tavern lets you re-experience the fun of character creation.
Recruiting adventurers from a tavern lets you re-experience the fun of character creation.

The games that spawned Pillars of Eternity were wordy, but Obsidian takes narrative density to new heights, dumping heaps of lore onto the table and overwhelming its personal stories with long histories of war replete with fictional words like "Fonestu" and "ferconyg." The writing is lovely: "How canst I, so lowly and worn, speak words of proper adulation?" cries the author of a prayer so aching in its beauty that you might be convinced it is a Biblical psalm. But it's easy to lose focus when you're drowning in embellishment, particularly when the occasional voiceover highlights the script's need for editing. In Pillars of Eternity, characters speak not like people speak, but how writers write: in lengthy sentences that require the merely adequate voice cast to pause for breath multiple times. Voiceover may also begin before you can take in the descriptive stage directions included in dialogue panels--and for that matter, may not accurately reflect the stage directions themselves. (The writing might refer to an emotional state that the voice acting does not convey, for instance.)

Ultimately, Pillars of Eternity does not benefit from its inconsistent acting, nor do its characters inspire the same kinds of emotional connections that Dragon Age: Origins does. Nevertheless, I was intrigued by many of their stories, and the Grieving Mother's most of all. This cipher's history was as mysterious to her as it was to me, and as I unveiled her past, I was more and more moved by her devotion to the well-being of infants and their mothers. The game's plot heavily involves the birth of children without souls, empty vessels known as hollowborn. Grieving Mother gives the primary quest a personal touch it desperately needs, just as a personable fighter called Eder provides down-home charm in the midst of rising social distrust.

No Caption Provided

The world you step into is comfortable, using narrative and artistic variations to remind you that this is not, in fact, a place you have visited before.

A number of complicated game systems weave their way in and out of this god-filled world. You align yourself with the game's various factions when navigating choice-filled quests, for instance, irritating bloodthirsty druids when you don't take kindly to their sacrificial ways, or supporting a type of soul magic called animancy in spite of the sanitarium's questionable research methods. Pillars of Eternity can't always keep up with its own systems: I ended the game with several quests showing active even when I'd reached failure states, and in two cases, when the quest line inexplicably failed to update when I'd completed assignments, as if the game could not account for the variables I introduced. Yet there's joy in watching the world pulse as a result of your gravity, as if you are directing the social tides. Pillars wraps with a narrated epilogue that nicely condenses the results of your journey. Your decisions, it turns out, have ramifications beyond the game (and, Pillars implies, on a potential sequel).

It is in battle that Pillars of Eternity most excels. When you lead your party into combat, the game pauses (in default settings, anyway), and you pause-and-unpause your way through various tactical decisions, attacking your foes and commanding magic in Baldur's Gate fashion. In time, the chants you hear when battle begins becomes an emotional call to arms, catalyzing your brain into action, and marshaling your fingers into gear. You click from one party member portrait to the next, assigning targets to your paladin, blessing your companions with your priest, and calling for your druid to shoot a bee swarm from her fingers. You've done this before, but Pillars' pleasant interface keeps your attention on the tactics and minimizes the clicks.

No Caption Provided

Pillars of Eternity is overstuffed with lore, but it still has some lovely tales to tell.
Pillars of Eternity is overstuffed with lore, but it still has some lovely tales to tell.

It's the endurance system that makes Pillars stand apart from its peers. While you must manage each combatant's health, that's a long-term affair; endurance is the more pressing concern once battle is underway. Taking damage reduces the character's endurance levels, and should he run out, he is out of commission until the battle is over. He is not dead, however, presuming he still has health remaining, though the game is over should your entire party run dry. Odd difficulty spikes could turn the old RPGs into laborious cycles of saving and reloading; Pillars of Eternity's endurance layer keeps you moving forward, sending you back to town only when someone needs sleep, or when you run out of camping supplies that allow you to rest along the way. That doesn't mean that Pillars can't be challenging, or that its tactically deficient. In fact, as the game progresses, you earn more ways of delivering raw damage instead of endurance damage, granting you more methods of weakening, disabling, and ultimately downing your most troublesome foes.

You find some of those foes in the ruins beneath Caed Nua, your personal stronghold, which you earn several hours into your adventure. When you're first granted access, the estate is is a ramshackle one, and your keep is notable mainly for its state of disarray. As time passes, however, you may construct more and more improvements, until the library's spiderwebs are dusted away and merchants stand at the ready to sell you their wares. Caed Nua is also a portal to various hands-off activities in which you assign an unused party member to a pending mission, and she returns with a bagful of copper and maybe a few gems or knicknacks. Once you build a barracks, you can even recruit hirelings who defend your keep from hostile wanderers, which is simple enough with the click of a button.

The deep dungeon beneath it notwithstanding, the stronghold doesn't add much in the way of meaningful gameplay; it's presence is primarily cosmetic and atmospheric, and its purpose is to reflect your increasing influence. It is a digital snowglobe, meant to be noticed and appreciated, rather than a vital system. As far as audiovisual details go, however, it's a fine one, and Pillars of Eternity occasionally impresses in that regard. One of my favorite touches is such a small one, but it reveals a certain level of care that I greatly appreciate. You earn various cosmetic pets over time, and at one point, I switched out the miniature wurm I preferred to a happy yellow lab. Eder called out to it as we ventured across Brackenbury, and my heart was warmed, knowing that attention was given to this small but elegant touch.

No Caption Provided
No matter where you look, you find evil.
No matter where you look, you find evil.

Appreciation can turn to distraction when the details don't align, however. This may mean the dialogue misgendering you in a specific conversation, or a missing description when you click on a particular environmental identification icon, even when your party is standing right next to it. Other idiosyncrasies are annoying but easily overlooked, such as the lack of a buyback tab at merchants, which means you have to scroll through all the junk you've unloaded with the seller when browsing his goods. Larger bugs still can crop up, too, however. The biggest one to detract from my playthrough, which caused double-clicking inventory items to remove passive effects, has since been fixed. Labeling problems that cause one-use scrolls to look unavailable even when your lore attribute is well beyond the requirement, however, have not.

It's easy to lose sight of those issues when you're lost in a fantasy and captured by a game's rhythms, however, and Pillars of Eternity effortlessly ensnares you, both by reminding you of the places you've been, and by showing you things you didn't expect. It is not changing the future, but it is repackaging the past in a way that deserves praise while falling into a few old traps--and creating a few of its own--along the way. You can easily dodge these traps, however, and emerge victorious in a world where the gods show you both scorn and favor, and it's up to you to hew your own path.

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The Good

  • Endurance mechanic gives a traditional combat system new life
  • Lovely art and setting strike a nice balance between old and new
  • Ornate writing gives heft to the shorter, standalone stories
  • Stronghold and reputation systems impart a tangible sense of progression

The Bad

  • Bugs and annoying details can interfere with the fun
  • Long-winded dialogue and lore overwhelm the more interesting tales

About the Author

Kevin has played every Infinity Engine game several times over, though he thinks Planescape: Torment remains at the apex. He does have a fondness for Icewind Dale, however, due to its fantastic soundtrack. He finished Pillars of Eternity in about 55 hours, with good reputations with Gilded Vale, Defiance Bay, Dyrford Village, Twin Elms, Knights of the Crucible, Ovates of the Golden Grove, and The Fangs. The Dozens, House Doemenel, and Ethik Nol hate him, though.
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henrythefifth

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Edited By henrythefifth

This game is very mediocre in every way, and also very generic. The kind of isometric wrpg you can get for free from steam when you buy a real game.

Now I love traditional wrpgs like this, and have piles of them. But this, this is just very dull, feels unfinished and poor and lacks depth and atmosphere. Poor effort all round. Do not buy.

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LitePrince

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One of the best RPGs ever made :)

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MasterTae

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Boring game.

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IvanGrozny

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And the promised video never came.

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Antarte

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I can't understand why 8 while Inquisition has an incredible 9. Wasn't the Dragon Age saga originally mented as a successor of Baldur's Gate? Isn't Pillars of Eternity a better successor?

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mogan

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mogan  Moderator

@Antarte: Dragon Age: Origins was described as the spiritual successor to Baldur's Gate 2. Dragon Age 2 and Inquisition were not. Pillars of Eternity is more similar to Dragon Age than Origins was, but that doesn't necessarily mean a person is going to like it more.

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BoboTheMighty

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@Mogan: Dragon Age Inquisition is a far better successor. Who needs a long winded dialogue when a game can offer you something like this

<< LINK REMOVED >>



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fabs1

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So where is that video review?

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ruffles4

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@fabs1: not enough commission

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mariocerame

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Thank you for this genuinely helpful review.

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amcbri01

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I'm usually a big fan of KVO's reviews, but this one has little objectivity in it. As mentioned by others, objectivity and consistency are hugely important to keep wise gamers coming here. It's times like these I'm convinced of the need for better journalism in gaming; Work like Danny is doing on "The Point". Games need more journalism, and less editorialized subjective writings we could have gotten from forums.

<< LINK REMOVED >>

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mariocerame

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@amcbri01:

I didn't feel the same way. At the end of the review, I had a sense of (1) how the game played and (2) whether I would like it or not. That's what I ask for in a review. This is a very well done review in my view--much more so than most I come across these days, which often leave me without a sense of the two things i really want to know.

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atnnta

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@mariocerame@amcbri01: Yet, if you play the game, you find that this reviewer is off the mark on many bases and makes gross exagerrations like "game breaking bug" for a bug which simply forgets to add some item bonuses. Moreover, this minor annoyance and other bugs were adressed in week 1 of release.


I wouldn`t mind it if KVo did this for all his reviews, but the sad part is that he does not, i.e. he`s inconsistent. Which makes his reviews pretty useless from a "should I buy this game" point of view.

I played the game for 60 hours, didn't encounter a single bug. Moreover, stating there`s too much to read is like doing a TV review for a book.


I find it funny that Dragon Age: Inquisiton, which I liked, still got no flack from this reviewer for having truly game breaking bugs like unfinishable quests and other majoy immersion annoyances like dialogue tree errors where a choice the user did NOT make affected the dialogue tree and the rest of the game. This compared to "gender errors`in the text of PoE (which I have not encountered in 60 hours, i.e. they seem to be rare) is pretty funny.


I really think this reviewer clearly had a bias against this game, wanted the review done quickly (he was late because of health issues) and was simply cranky because he was recovering from said health issues.

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amcbri01

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@mariocerame@amcbri01: I'm not questioning KVO's ability to explain how a game is played. I'm calling him out for being inconsistent with how he evaluates two different role-playing games. DA: I and PoE feel like they were measured with two different metrics entirely. For a game review site that kind of missed the point entirely.

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deactivated-620621414fd02

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@amcbri01@mariocerame: DAI and PoE are completely different games, one is an isometric text heavy RPG while the other is an action RPG, gameplay - totally different and going for different things - how is he supposed to review them through the same parameters?? Of course the reviewer has to look at how well the games execute what they are aiming to do, DAI and PoE are NOT aiming for the same things.

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BoboTheMighty

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@janlappalainen@amcbri01@mariocerame: If that were true, DAI is nothing short of complete failure. Whether you like this game or not, PoE is developed with a very specific goal...it's art style, lore and storytelling is meant to invoke the same feeling as reading a book, while it's gameplay is focused entirely on strategy. Complaining about excessively descriptive storytelling and "long winded" dialogue is moronic, considering the design and goal of the game. It may not appeal to everyone's taste, but it knows what it wants and does it well.

DAI is a complete opposite...it tries to be everything, to be "Epic", but ultimately succeeds at nothing.

It tells of templar/mage conflict that fails for the same reason as DA 2 final chapter, as it is resolved through the 'evil influence of the magic idol'/ Corypheus and his magic crystals, instead of further deepening the main issue of the conflict... price of freedom.

It tells of rise of a faction called Inquisition but achieves it through idiotic fetch/collection quests that grant you power about as convincing as the Inquisitor simply stumbling on a massive stronghold, instead of forging alliances/rivalry with different political factions and building one over the course of the entire game.

And the main story suffers from horrible pacing and feels completely uninspired, carried by a villain without any kind of depth, charisma or ideology behind his actions.

It tries to be an action game but it's controls are very clunky, combat lacks finesse and suffers from poor animations and transition between them.

It tries to be a strategy game, but it's tactical camera is almost broken, enemy/companion AI is completely retarded and there is little strategy involved beyond cooldown restriction of spamming the same few abilities.

It tries to be an rpg, but there is no attribute allocation, there are no skills, it offers very little C&C in it's quest design, loot is unrewarding..etc,,etc.

It tries to be open world exploration game, but the world design is unimmersive( desert and polar regions in the same country?), completely unpopulated, there is no day/night cycle, you cannot swim, there are few weather effects, everything appears like it's covered in polyester, economy system is poor and there are few merchants for that matter, there is little interaction with the environment... as well as plenty of " immersion killers" such as party members/enemies respawning in front of you, companions disappearing into smoke when riding, unrealistic gravity and lore introduction...etc..etc.

I'm sure DAI is a "Great" game, as soon as i figure out what the hell it actually is.

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amcbri01

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<< LINK REMOVED >> Thank you for getting my point! I felt like I was taking crazy pills!
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simsumre

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So how long until Bioware is allowed to make a true CRPG again? How many more of these hit games need to be produced for EA to move away from the button-mashing casual garbage? If it's one thing EA understands it's money. And these games are proving to be capable of making money.

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Alexrmf

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@simsumre: focus on the new Bioware: CD Projekt Red - you won't be disappointed. the guys at Obsidian are great too - POE is the perfect example

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mariocerame

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@simsumre:

Bioware is dead. The energy of the founders is gone, sucked away by EA, and in a few years, it will be a discarded husk of a company, like Maxis.

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deactivated-601cef9eca9e5

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@simsumre: They moved on to games like Knights of the Old Republic and Dragon Age which are essentially spiritual successors to the old CRPG Baldur's Gate games.

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deactivated-59c9f869491d9

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Baldur's gate was bigger. This is more like the second without the epicness, I'm looking forward for a sequel, twice the size, triple the epicness.

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RogerioFM

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@Godendag: Maybe I'm getting too old and not having enough time, but 70 hours of gameplay is epic enough for me :)

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deactivated-59c9f869491d9

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@RogerioFM@Godendag: Have you ever playe baldur's gate 1 and 2?

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SuppaPHly42

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@Godendag: well support the kickstarter then, if you did for the first one good. if not you have only yourself to blame :P

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deactivated-59c9f869491d9

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@suppaphly42@Godendag: Have you ever playe baldur's gate 1 and 2?

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SuppaPHly42

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@Godendag@suppaphly42: yes and i love them XD

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rogue7259

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Apparently Gamespot doesn't do video reviews for lowly games like Pillars of Eternity or Wasteland 2... I guess IGN must have a bigger budget?

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deactivated-601cef9eca9e5

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@rogue7259: Well, IGN is the number 1 gaming site in the world so...

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Kurosu

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@mighty-lu-bu: IGN also makes bribed reviews,so "number 1 gaming site" my **.

you are talking about the site that calls call of duty innovating.

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unikat

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@rogue7259: Yeah I've been waiting for video review (since I liked to see a bit of gameplay too), but it's not coming it seems. Tho PoE's was planned, from what I've read.


And in the end I too went to IGN, which was 2nd video review I ever watched on IGN >_>

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supershaft777

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I played this game until I got some exceptional weapons... eventually wasn't able to stick with it.

Maybe I'm too old for this. Some aspects of the game are too retro. It feels like I'm trying to ride a horse wagon down the freeway. Or use a phone hooked to the wall in a world where everyone has smartphones.

Every encounter has an 'Attack' solution so I found myself playing an evil dark paladin bleak walker and just looking for the quick violent way out in every interaction. Just to get it over with. Bouncing around from location to location, to complete side quests for xp.

And herein lies the moment when I give up on an RPG: when I'm not having fun with the content itself, but feel a mixture of boredom and anxiety to get through the grind for the only really enjoyable parts of the game: acquiring gear and leveling up.

The writing disappoints me the most. Maybe I don't have the patience to read that much text. But its not exactly mature, captivating prose. Way too redundant. Witcher 2 is an example of game writing done right.

In fact, Witcher 3 looks like the only decent game coming up now. Everything else is literally junk! Even these Kickstarter endeavors: disappoint massively.


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velcroboy

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@supershaft777: Shadowrun Dragonfall:DC was not a disappointing Kickstarter. If you haven't played that yet, you should check it out.

I haven't played POE yet. I think I'm going to wait until after I've played Witcher 3 and Shadowrun Hong Kong. It seems like it could be a great winter hibernation game.

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deactivated-601cef9eca9e5

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@supershaft777: I agree with a lot of what you are saying. I can appreciate a game like Pillars of Eternity, but thats not saying it is better than a fully modded Skyrim or Bloodborne for that matter. I put over 40 hours into this game and I felt like it was a huge disappointment.

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Evil_Saluki

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@supershaft777: "Not to alarm you, but i'm slowly dying of poison", "Not to alarm you, but i'm slowly dying of poison", "Not to alarm you, but i'm slowly dying of poison",.


That's what the game is for me.


You make some good points and I must admit I been doing the same thing. I violently smash my way through it and after my 10th hour I gave up on reading most parts. Give me the next baddie to slay! Kind of enjoying it but maybe for the wrong reasons. I killed a child in that starting village just to see if i could... I could...I'm kind of rebelling against the games world now.

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longestsprout

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People are so upset over this that it's embarrassing. Just proves once again that scoring reviews isn't necessarily for the best. Sure, it brings in more traffic, but the flipside manifests in all its gory detail right below in the comments section.

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atnnta

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@longestsprout: People get upset not because of the score, but because of the reviewer`s inconsistent review, gross embelishment of other game`s flaws and gross exaggeration of minor issues for PoE (oooO, miscalculated bonuses fixed week 1 of release are "game breaking bugs" now ?).

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Arcturuss

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Come one people, This game was reviewed by a person. People have different things that are important to them in a game, different ideas about what is fun.

I totally agree that this game should get a score that is at least higher than the single player MMO dragon age: Inquisition but then again, there are plenty of reviewers that gave it a higher score. You don't need to lose your shit because one or two people disagreed with you SLIGHTLY.

Technically 8/10 would mean that its better than the majority of the games out there.

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andreev-dex

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Deserve 10

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deactivated-620621414fd02

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They really could have done a better job with combat animations and specifically spell animations - it's like watching the benny hill show. Baldur's Gate 2 has better spell effects and animations, and it's 15 years old. C'mon at least make the wizards look like they are casting spells, not darts in a pub.

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deactivated-601cef9eca9e5

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@janlappalainen: I bought Baldur's Gate I and II just to see what the fuss was about and I am having a way better time in those games than I ever did in Pillars of Eternity. I think most people are blinded by the mishaps of nostalgia and because of that they are a lot more forgiving than I am. Pillars is a solid 8 I'll give it that, but to say its a masterpiece is a little far fetched to say the least. The story is overly generic, the combat was clunky and the animations are stiff and jagged. It isn't a pretty game by any means, but graphics definitely aren't everything. The big killer for me in Pillars was that there was no combat AI which makes this game 10X harder than it needs to be. I will repeat, its a solid 8 which is great, but it isn't amazing.

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deactivated-620621414fd02

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@Mighty-Lu-Bu@janlappalainen: agreed, in my opinion combat in BG 2 is miles better than Pillars.

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The_Gump

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@janlappalainen: Umm no sorry, you're wrong there. Yes they could have spent a bit more time (though I think everything looks fine), but in NO WAY do the effects from Baldur's Gate 2 look better than the ones in this game. That's just contrarian hyperbole.

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miser_cz

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@The_Gump@janlappalainen: I agree, but firewall looks really lame.

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xavroche

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Ater having sunk a significant amount of time into this game, my opinion is that the score should be closer to a 9.


I really haven't experienced that many bugs. Much less than in Wasteland 2 for example.


Current metacritic score is 90 if that's any indication.


Review and score that KVO gave are ok though, the slight difference in score comes down to personal opinion.


I would say this game is a must buy if you are a fan of the genre.

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DrShevek

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@xavroche: I think whats interesting is this hack CLAIMS to be a fan of the genre. His review kinda shows that he isn't.

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Jake518

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@drshevek@xavroche: Oh dear lord!!!!! Kevin did not give this game the score I wanted him to give! Light the torches, grab the pitchforks, and march towards his residence!

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