Review

Plants vs. Zombies: Garden Warfare 2 Review

  • First Released Feb 23, 2016
    released
  • PS4
  • XONE

In bloom.

I would attack the flying shrimp robot with my shoulder-mounted freeze ray, but a pirate just set me on fire and now I need to find a sunflower so I don't die before my team destroys the giant boot battering our castle gate.

In other words, Plants vs. Zombies: Garden Warfare 2 allies itself with light-hearted shooters like Splatoon rather than going for the gritty realism endemic to the genre. It doubles down on the established PvZ formula by maintaining its cheesy humor and silly costumes while adding new characters, updated modes, and additional solo content, plus a host of smaller improvements throughout. Most of this new material--particularly the extra characters--enhance the already enjoyable core experience, though the glacially-paced progression and repetitive single-player component dampen the fun.

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Now Playing: Plants vs Zombies: Garden Warfare 2 Video Review

The game felt balanced despite its diverse characters and asymmetrical game modes.
The game felt balanced despite its diverse characters and asymmetrical game modes.

The most noticeable difference for returning players is structural. The entire game now revolves around a playable hub area, with plants on one side, zombies on the other, and a contested area in between. There's also a decent amount of space around the edges littered with items to collect and secrets to uncover, including a few mini-games that can easily devour more time than you intended. The hub area's not only loaded with plenty of pleasant diversions, it also provides some context that allows the rest of the experience to feel a bit more meaningful. Both sides have distinct personalities, and while their oddball rivalry may be thin, it's enough to make the action make sense. It's also an excuse to bombard players with puns and dad jokes, and how could you not love that?

Beyond its narrative function, the hub world contains portals to all the various modes, including the cooperative Garden/Graveyard Ops horde mode, the revamped online multiplayer component, and the brand new single-player campaign. Unfortunately, "campaign" might be too generous a description. Most missions send you on a fetch quest in the hub world or throw you into a Garden Ops match with a finite number of enemy waves, with minimal XP and currency rewards when you succeed. Don't expect any exciting set pieces or decicated environments. Still, if you manage to grind through to the end of either team's story, you unlock a Blood Dragon-esque surprise that's pretty worthwhile. And if you're really desperate to avoid other humans, you can actually play every single mode with AI opponents and allies, both of whom are now far more intelligent compared to the original Garden Warfare.

No Caption Provided

While the single-player content is a bit of a bust, the new characters are anything but. The plants and zombies receive three new characters apiece, bringing the game's total to 14--an impressive number when you consider just how diverse they are both visually and mechanically. Every character operates in a totally different way--with different movement speeds, primary weapons, levels of health, special abilities, and more--and crazier still, there are 110 variants total. That's 110 different character forms, from scuba zombies to icy oranges, that function in inventive, mechanically distinct ways.

Each base character also embodies a specific archetype like tank or sniper, so the newcomers help to better balance both teams. Every character seems to have a counter-character; if you're getting dominated by someone, there's generally a combatant you can swap to in order to gain the upperhand. Because matchups are so crucial, strategy becomes a surprisingly important part of the experience, and it only works because the roster is so rich. When it comes to character diversity, Garden Warfare 2 outclasses other shooters in every way.

But this is where progression pacing becomes a problem. Characters level individually, so gaining experience and earning unlocks with one variant doesn't impact the others. This would be fine except leveling takes forever to payoff. You can boost one character to level five by playing online for roughly an hour. You know what that gets you? One passive character upgrade out what seems to be 24 possible, judging by the menu. Now imagine how long it would take to grind to level 50 (the current cap) with all 110 character variants. It's totally unnecessary and means you may not be able to swap to a strategically advantageous character without abandoning your upgraded character.

When it comes to character diversity, Garden Warfare 2 outclasses other shooters in every way.

This problem also extends to unlocks. The only way to acquire consumables, costumes, and new variants is to buy random sticker packs, but currency accrues just as slowly as XP. This severely limits how frequently you can buy new stuff, and when you do, there's no guarantee you'll even get what you're hoping for. With such an incredible wealth of content, the game could have given you a new character variant every 15 minutes and it still would have taken nearly 30 hours to earn them all. At its current pace, it will take hundreds of hours.

The good news is, anyone who played the original game can transfer all their characters over, and you can buy sticker packs and upgrade characters between rounds when playing online, which at least simplifies the process. It's also totally possible to enjoy Garden Warfare 2's robust online multiplayer with even basic, low-level characters. The borderline chaotic action emphasizes team play and rewards both offensive and defensive actions. I did find myself missing certain shooter mainstays like sprint, crouch, and basic melee options, but the shooting still feels tight and satisfying. Plus, the character's creative ability sets ended up driving most the moment-to-moment gameplay anyway, which led to plenty of glorious moments of chomping, bombing, and burning.

No Caption Provided

While you will of course find standard team deathmatch and Call of Duty-style Kill Confirmed modes, there's also a modified version of Battlefield's Rush mode that sees two teams attacking and defending hold points across a progressive series of areas, as well as a novel match type that forces two teams to fight for a single randomly-spawning bomb. And unlike the original game, zombies can now attack and defend in every mode (including Graveyard Ops) instead of being full-time aggressors. The maps also shine, with hazards, bottlenecks, verticality, and plenty of visual details. Overall, the strong mix of maps and modes should be able to keep the player base engaged at least long enough for everyone to earn a handful of character variants. So, a while.

With more generous pacing and worthwhile single-player content, Garden Warfare 2 would have been a truly outstanding game, but even without those things, it's a robust shooter with an astounding level of mechanical diversity that all but guarantees you'll encounter something new every round you play. And of course, its endearingly ridiculous presentation remains true to the series roots, further proving shooters don't have to be gray and gritty to offer a rewarding experience.

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The Good

  • Incredible mechanical diversity and creativity
  • New characters make both teams feel more balanced and complete
  • Hub world adds narrative context and fun hidden extras

The Bad

  • Single-player missions feel empty and repetitive
  • Earning upgrades and unlocking characters takes far too long

About the Author

Scott spent 18 hours gardening on Xbox One and PS4. Both copies were provided by publisher EA. He also participated in online multiplayer events organized by EA but hosted on the game's public servers.
177 Comments  RefreshSorted By 
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Gelugon_baat

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Microtransactions have been added - coins only though. Unlocking content is still a matter of luck and a crapload of patience that only a die-hard and very biased fan of this franchise would be okay with.

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TrolleyProblem

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@Gelugon_baat:

I am writing this comment after reading every comment written so far.

You have couple of issues that you are extremely biased about.

Micro Transaction : While this element is allowing players to buy variant packs (or any other type for that matter) earlier, it is not giving any advantage significant enough to be worth discussing. While players can spend their real life money to buy items, it only gives them a random chance at obtaining something they want. People like me who have spent a good long weekend playing know that we can unlock almost one variant per 2-3 hours. Over the weekend, I had 9 variants, which means I do not have to spend any money towards this game's coins.

Luck : While variants are obtained based on luck, the variant pool becomes more concentrated and your chances to obtain the variant you want increases. This is a much better system when compared to destiny's Light Level, where my characters are still 319.9/320 for over a month now. In fact, the chances of getting that piece are reduced as you get closer to the goal and end up with lower level duplicates more often than not.

Your Bias : You are placing alot of emphasis on the content offered in this game. You are unhappy with its Story mode, but chose to not have one if it is not "good enough". Frankly speaking, having a story mode as an afterthought is a pretty OK idea considering it is still able to provide entertainment for at least 10 hours. I know because I played PwZ 1's PVE mode, which had none to begin with. If this game is able to provide me with at least 100 hours, I will consider my money well spent. The "crapload" of patience that you speak of is no different than Destiny's Grind towards 320 light.

The humor in this game is refreshing. Honestly, we gamers have become very self entitled in last few years. We expect developers to hand us the best of the content for lowest cost possible.

This game should have at least scored an 8. A score of 7 doesn't justify it.

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Gelugon_baat

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Edited By Gelugon_baat

@trolleyproblem: Well, since you made more than a couple of comparisons to Destiny, I will say this: I consider Destiny to be a poorly designed game. This game, in my eyes, is not any better by much.

The only point which I will concede is that Garden Warfare 2 does reduce the chances of getting copies of items which the player already has, which makes it marginally better than Destiny where their grinding gameplay is concerned.

Yet, I will still say that it would have been better if everything was already unlocked and available in the first place. You really cannot argue against this.

Also, I strongly disagree with that argument of "self-entitlement" of yours, specifically how you pose it as some kind of snobbish behaviour. This is the kind of argument that is made by consumers who have become accustomed to believing that they must fork out money to peruse a product, instead of paying to be satisfied by a product. This kind of consumers are no better than proverbial livestock.

With that said, I, for one, believe that consumers should demand more value for their money - and if shit is free, all the better.

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brn-dn

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Now that I have played many hours of the game, I can definitely say this game is a 10.

Maybe I should write my own review of it.

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galinskyy

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Edited By galinskyy

@brn-dn: Agreed.... but hey if this was an indie title they would give it 15... The game is tons of fun and the fact the you can split screen almost anything with a friend is a huge PLUS... Silly reviewers.

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aiat_gamer

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@brn-dn: Be sure to mention the microtransactions.

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brn-dn

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@aiat_gamer: They don't change the game in any way. They are completely optional and in my opinion quite pointless since coins are earned so fast.

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aiat_gamer

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@brn-dn: Well, the whole reason classes drop at random is to incite people to pay for coins. They game was made with that in mind, make unlocking classes take long and random so they can make a quick buck. There is simply no reason for all the randomness other then this. Also, they do change the game, why do you think it takes so long to open each class? Do you really think it is more fun this way to have to play for more than 10 matches to open one class?

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brn-dn

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@aiat_gamer: You obviously have never played this game. You get all 14 classes unlocked at the beginning and then earn rare/super rare variants of each class through opening packs. It doesn't take long at all to open each class, if you're going off of what this stupid review says then you have been misinformed. It definitely does not take 10 matches it takes 3 or 4 Turf Takeover matches to earn enough coins for a new character which costs 75k coins.

Buying coins was useless in the first game and buying coins is even more pointless in this game since they increase the amount of coins you get in each game mode.

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aiat_gamer

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@brn-dn: I can give you my PSN ID and see how much I have on PVZ 1. Also, "stupid review"? Now I know I am talking with a 12 year old. Have a good day.

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punksterdaddy

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@aiat_gamer:

I thought this game was being praised for NOT having microtransactions, have they now implemented them post launch, like they did with the first game?

If so then that is a really scummy move! EA, who would've guessed it?

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brn-dn

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@aiat_gamer: As I said, the game has changed. It's stupid because the reviewer acts like the pace of unlocking is a problem which it isn't at all. It's quite fast actually. Faster than the first game.

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ThomasN7

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It is alright. Nothing special.

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Solaryellow

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Everyone is entitled to their own opinion whether good or bad but it seems as if the reviewer enjoys the game although he does mention a few concerns.

PC took the original and made it better. Leveling up your player or character(s) rank is perversely simple yet rewarding. Taking advantage of the multiplier makes it even quicker. The maps seem bigger although that may or may not be true. New zombies, bosses, etc.., are hilarious. The added single player mode as well as the "battle ground" thing taking place are nice additions as well.

My only issues thus far would be an unstable frame rate at times (not even when a lot of action is happening) and losing connection to the servers every now and again although my Xbox Live connection is stable and fast. I'm sure these issues will be rectified soon enough.

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Wrawness

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@Solaryellow: sorry you have those troubles, I on the otherhand didn't have any problems, even on a X1

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GR3YTHUNDER

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Edited By GR3YTHUNDER

Excellent title, good work EA! Graphics and design are amazing. Fun. Love the Plants vs. Zombies theme and characters.

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rogmiick25

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Just so everyone knows you can import your characters in from PVZ1 and it works across systems. I had the original on XBONE and got PVZ2 on PS4. At the mailbox at the hub in the game, it gives you the option to import. I clicked and it brought in all of my stuff. You also get bonus sticker packs based on what level you were. The only thing I'm not sure of is if you can upgrade the PVZ1 characters with the sticker packs in PVZ2. I know you can improve them in PVZ1 and then re-import them though.

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toophat2014

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Edited By toophat2014

Another monetized and overpriced multiplayer mode from EA at full price what a surprise not really. As long as EA continues to put RNG microtransactions into all their games I will pass on any of their multiplayer only and multiplayer in any of their games period. It's not only straight greed but immoral too as by offering only RNG microtransactions as a choice they are forcing people to have to gamble with real money to get what they want. I'm not against microtransactions in fact gaming is a business after all so have no issue with them as long as they are not RNG. So basically I'm only against any that are RNG and force the consumer and gamer to gamble with real money versus normal microtransactions where you pay 5 or 10 dollars and get exactly what you want and paid for.

Everyone knows by now that they not only make sure to monetize these multiplayer modes and games to where people are more likely to want and have to spend real money which hey whatever I have gotten use to it but what I haven't and won't encourage nor support is the RNG style microtransactions on top of it that force you to gamble that they go a step further with that may cost a consumer anywhere from a few dollars to hundreds or more just to get one item your trying to get and they know a lot of people will spend real money because one they monetize the multiplayer mode so that gamers are more likely to and two some consumers don't have will power to resist the gamble that RNG microtransactions are and it's a sad shame really with gaming nowadays thanks to big fish like EA and now others making RNG microtransactions more common and prevalent throughout gaming industry. Which to me does not belong in anything B2P I can understand it being in F2P games even if I still don't like it but in B2P games it's just greedy, wrong, and evil.

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butterworth

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@toophat2014: Garden Warfare 2 does not have microtransactions.

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aiat_gamer

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@butterworth: Now that they already have added them in the game, and not long after the reviews went up, don`t you think the review needs to get updated? To me it just seems like they refrained from adding microtransactions to the game long enough for almost all the reviews to go up to make sure they don`t get mentioned in the reviews. Another highly suspect move from EA...

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LongFlopper

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@butterworth: It definitely will later on. Didn't PVZ 1 bring in micro-transactions a couple months after launch?

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iluspook

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@longflopper: It was a long time after the launch that microtransactions were seen, and they were justified to help fund the free DLC. By that time I had every character in the game, even with a family and not much time to play. Honestly, if all microtransactions came alongside free DLC and updates, I'd be all for it! :)

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hotdiddykong

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Edited By hotdiddykong

It's better than the original and adds a ton of more things like the hub world, characters fixes the balancing issues of the first and tons of charm and yet you still give it the same score as the original of 7.

Why, especially since very few shooters actually do better than the first game, especially when it comes to EA, Garden Warfare 2 is a better sequel than Battlefield has been for this entire generation with 4 and Hardline being dissapointments filled with bugs.

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Ditronus

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I'm surprised I read a reviewer complaining about the amount of unlockable content there is in the game.

Call of duty puts out a couple generic custom skins for their "operators" and people love the customizable options; pvz puts out over a hundred variants with literally thousands of aesthetic unlockables and the response is that it takes too long to level up and acrue currency.

As one who put over a hundred hours in the first game (and my kids similarly), I saw a vast increase in the amount and variety of ways to earn coins and exp in pvz:2, comparatively.

I always felt this franchise never got the attention or fair treatment it deserved, and I suppose it will continue to do so with such small gripes that are inconsistent with reviews of other games. I understand opinions, but what gets me are opinions that seem to be indicative of inexperience with the content in question.

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butterworth

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Edited By butterworth

@ditronus: Actually, I had a problem with the rate at which new content unlocks, not the amount of content that exists in the game. In fact, as I mention in the review text, my attitude is basically, "Why make all this awesome stuff and then parcel it out randomly at a frustratingly slow pace?" The quality and quantity of the content are part of what makes the progression pacing so baffling.

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Gelugon_baat

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@ditronus: Your citation of Call of Duty would have been more appropriate if the reviewer actually regards Call of Duty in a better light, or that the reviewer has made any opinion about aesthetic options whether in this article or elsewhere. I, for one, could find little on what Butterworth has said on such matters.

It seems to me like you are just putting words that someone else didn't say into his mouth. You are not the first to resort to this tactic.

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Exiled_Elite

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@Gelugon_baat: All you have done on this site for the past few days has been bash this title, we get it, your "HIP", you hate what others like, just cause you're sooo awesome....can you move along now.

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Gelugon_baat

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@Exiled_Elite: Well, if you are going to resort to that kind of attack, then I will tell you what you had been doing for these past few days then: you had been downplaying the problems of this game and sugarcoating on top of them.

In case you had not noticed already, the game has a lot of detractors. You are not going to turn the tide of disdain for this game.

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Exiled_Elite

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@Gelugon_baat: You're in the minority.

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eternaldragoonx

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Edited By eternaldragoonx

You jackasses wouldn't know a good game if slapped you in the face.

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Gelugon_baat

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Edited By Gelugon_baat

@eternaldragoonx: That's an incredibly subjective statement, one that can be turned against you. For one, Minecraft die-hards can say that same remark to you.

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Gelugon_baat

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Edited By Gelugon_baat

@GreySeven: I really want to agree with you on what you have said, but then you said that you have been a member here for 10 years. Now I want to ask you this: do you remember Brink? Or Fuel?

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deactivated-5abc14ca5e8cc

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@Gelugon_baat: By Brink do you mean the free-running shooter game? By Fuel do you mean... no I don't remember that one.

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Gelugon_baat

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@GreySeven: Yes, that was Brink.

Now that this is established, do you remember the butt-tons of ads on GameSpot for Brink?

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deactivated-5abc14ca5e8cc

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@Gelugon_baat: Are you leading me to conclude that Gamespot has always has overt game sponsorship tired directly to their reviews and surveys?

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Gelugon_baat

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Edited By Gelugon_baat

@GreySeven: Well, if they were tied, Brink wouldn't have had a "meh" response from GameSpot's staff. Fuel also had extensive advertisement, including even its own separate sub-channel on GameSpot, but that game was panned.

By the way, Brink's developers had promised review copies, but couldn't provide them until after the release of the game; GameSpot and the other sites reviewed the consumer retail version of the game instead, which was problematic.

I recall the amusing fiasco that was the pre-video ads for Brink, right before the video review for the game which highlighted its problems.

What I want to say is that you might find that an ad might precede a review of a game, especially for the video versions of reviews - but don't expect the review to sing sweet things about the game just like the ads do.

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deactivated-5abc14ca5e8cc

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@Gelugon_baat: It's difficult to tell where all the lines fall, and recent examples stand out the most to me. Maybe because I'm older.

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Gelugon_baat

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Edited By Gelugon_baat

@GreySeven: I had been here as long as you had, if not slightly more, so I don't think age is an issue.

Rather, I think that you are not that familiar with this site as you think are.

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athimons

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Edited By athimons

I wonder if the reviewer actually verified that you need to get character variants all the way to level 50 in order to unlock final upgrades. For example, in GW1 you could level a character really high, but by level 10 you had the character maxed out, everything after that was just cosmetic. Maybe it's a similar story here.

Also, I'd note that the ability to 'focus' on a character to improve it is a great feature when compared with the original, where upgrades were opened randomly in packs, with no regard for whether you actually liked or played with the character receiving the upgrade.

Finally, while it's obvious that the reviewer enjoyed the game, I do think that giving praise for its huge, diverse character set while at the same time complaining that it takes a long time to unlock everything is a tough sell. You only get to have it one way or the other; I for one am happy that after 50 hours in this game I'll have a ton of unlocked options to choose from, and still even more on the way.

EDIT: Someone on reddit answered my question from the first paragraph. Apparently you do in fact need to get to level 50 with each character to get all upgrades. Also there are abilities to unlock, which can be found only in the 35k coin packs. So basically @butterworth's concerns about the grind seem to be quite justified.

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Edited By Ditronus

@athimons: Good post. A bit more understanding was provided to the editor than I gave. However, I still find the dilemma between praising more content, yet complaining that it will take longer to get an issue.

For me, and I would think for others, too, having more content would usually imply a longer time of acquiring said content. What would make the experience, non-grindy? I love the PvZ fps games mainly because there's always more interesting rewards for me around the corner; if I unlocked them all within the first couple months of getting the game, my interest in the game would shrink.

Call of Duty has fun gameplay, for instance, but it certainly can't be accused of being grindy at all: once you level up, there's really nothing else. They added in artificial longevity, a type of hamster wheel, with the progression system, and now they have even followed the model pvz and mass effect 3 mp put forth into consoles by adding currency to purchase randomized aesthetic items, but rewards are still scarce, and require a big time investment.

More games are following this structure (with Halo being a big one) as players like rewards and options, and publishers love the additional revenue streams digital currency can bring. Yet, I am still confused why mix standards are in place for these games.

Why is Halo or Black Ops 3 not grindy?

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Gelugon_baat

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@ditronus: Who's saying that they are not?

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Exiled_Elite

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@athimons: You can easily make 20k in coins a match...so if you don't have time to enjoy some games and then buy some packs...pick up another game. I hear the Wii U has pretty accessible software that doesn't require much playing to have everything at your disposal.

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athimons

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@Exiled_Elite: Thanks for showing us what happens when you respond to a comment without actually reading it. Maybe try harder next time? Just an idea.

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Exiled_Elite

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@athimons:

A direct quote from you reads "Also there are abilities to unlock, which can be found only in the 35k coin packs. So basically @butterworth's concerns about the grind seem to be quite justified."

Sooo...

exactly.

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