Review

Pokemon Legends: Arceus Review – What? Pokemon Is Evolving!

  • First Released Jan 28, 2022
    released
  • NS

Pokemon Legends: Arceus is a significant reimagining of what makes a Pokemon game, with an exciting level of flexibility that's only slightly hampered by a slow early-game grind.

In 1996, Pokemon was daring. The oddball RPG was both mechanically simpler and more ambitious than its contemporaries, consisting of an approachable battle system and a huge roster of 150 adorable mascot characters. Since then, the core Pokemon games have mostly stuck to the pattern established by those first games, developing a sense of familiarity with steady, light iteration. Pokemon Legends: Arceus breaks that iterative pattern, attempting to establish a new foundation while borrowing bits and pieces from the main Pokemon games to create something new. The result is sometimes messy and doesn't always work, but its distinct qualities set it apart from the core series and ultimately elevate it.

Though it's a spin-off, Pokemon Legends: Arceus isn't lending the Pokemon trappings to an entirely different set of mechanics like the Mystery Dungeon or Stadium series. Instead, this game reimagines Pokemon's core mechanics--finding and catching Pokemon and battling with them--within the new context of exploring vast 3D open spaces.

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Now Playing: Pokémon Legends: Arceus Video Review

Legends: Arceus takes place long before the modern games, at a time when Pokemon haven't become integrated into daily life as pets and pack animals. There is a sense that the wilderness here is dangerous and the villagers treat Pokemon like fearsome, wild beasts. The exception to this is the Survey Corps, a small band of burgeoning scientists working underneath the local security forces. When you drop into the world, the Survey Corps almost immediately recognizes your knack for its style of research and puts you to work.

An ever-present rift in the sky appears to be driving Pokemon berserk, including larger-than-life sacred Pokemon that are given special reverence and protection by the local Diamond and Pearl tribes. As a stranger in a strange land with no other options, you join up with the Survey Corps in hopes of solving the mystery of the rift.

The Survey Corps' day-to-day work is building the first Pokedex, a paperbound notebook that compiles all of the region's accumulated Pokemon knowledge. The Corps even has some basic knowledge of how to catch Pokemon, including how to build a rudimentary PokeBall out of found materials. Completing your Pokedex is always the goal of Pokemon games, but it's usually an incidental secondary goal to collecting new Pokemon in order to train them for battles. In Arceus, completing the Pokedex is front-and-center, reintroducing it as a pivotal goal that connects everything you do, including how you progress through the game.

Though the process of completing the Pokedex involves similar mechanics to what's found in the mainline Pokemon games, Legends: Arceus makes it a bit more involved. You can see the Pokemon wandering free around the open environments, as in Sword and Shield's Wild area. But you don't necessarily need to do battle to engage them. You can quietly sneak up on them, approaching slowly while their back is turned or hiding in some tall grass, and toss a PokeBall at them. That's often enough to catch them, so you go through PokeBalls quickly--dozens in a single trip--building out your collection. You can also bait them using their favorite foods to distract them as you're creeping up behind them. If they do notice you, they might attack you--if need be, you can dodge-roll out of the way or just run from the area, but the only real defensive tools you have are the Pokemon you've already caught. In a pinch, you can toss them into the fray to initiate a battle.

Altogether this central gameplay loop takes the ideas that were previously left to the imagination and obscured behind RPG mechanics in the mainline Pokemon games, and recontextualizes them to be more active and personal. It's possible that all those times you got into a random encounter in previous Pokemon games, the monster first targeted you, and you tossed out a PokeBall to protect yourself in battle, and the battle system approximated that idea by presenting it as a random encounter. But here, it's very literal. You're at risk of getting hurt by a wild creature and your little pocket monsters are the only reliable answer at your disposal. It's satisfying to finally actually feel the tension of a wild beast attacking you, and to unleash your own trained monster to protect you.

The controls behind this binary approach--stealth vs. an outright attack, capturing vs. initiating a Pokemon battle--can be disorienting. The trigger button is used to toss whatever you have at the ready, and you toggle between a menu of PokeBalls and other objects like bait and a separate menu of caught Pokemon using the X button. It's fairly intuitive most of the time, cycling through your arsenal and then aiming a shot, but in the heat of the moment it's easy to waste a PokeBall when you meant to start a battle--or worse, to start a battle when you were trying to be sneaky.

In a mainline Pokemon game, simply catching a Pokemon would fill out its Pokedex entry but that's not the case here. Since you're building the first Pokedex, and since the stealth-catch mechanic lends itself to quicker finds, completing a Pokedex entry involves completing a series of tasks. A Pokedex sheet will outline tasks--often with multiple tiers--like catching a certain number of a Pokemon, defeating a certain number, catching a number without being noticed, seeing it use a certain move, feeding them a number of times, and so on. Once you've completed a number of these tasks, you can turn in your findings and the Pokedex entry is considered complete.

It's a remarkably flexible system that lets you play Pokemon your own way. If you love to do Pokemon battles, you can make almost all of your progress just fighting wild monsters. (I'll be exploring battles in more detail shortly). If you'd rather focus on stealth and barely engage with battles at all, that option is available too. At first, I found myself obsessively checking my Pokedex tasks and steering myself toward min-maxing completion, flipping through Pokedex pages looking for the ones I needed. But after a while, I found it was much more enjoyable to just wander the world stealth-catching and battling as I felt like it, and then letting the chips fall where they may for Pokedex completion.

This also leads to a much different sense of party dynamics than a typical Pokemon game. Since you're catching Pokemon by the barrel-full and evolving Pokemon isn't necessarily needed to complete their Pokedex entries, there's less incentive to keep a core team of favorites on-hand and passively level them up throughout the game. I was hot-swapping my team in the field constantly by checking in at base camps, substituting any Pokemon that had been outclassed by a newer catch. But that means some of my old favorites, including my starter, have been sitting in cold storage for hours. I found myself missing that feeling of forming a special bond with my starter Rowlet and keeping him with me throughout the game.

Sating these beasts is the most exciting the series has been in years.

Unfortunately, campaign progress gating is also tied to completing Pokedex survey results. The Survey Corps awards star rankings that level up as you gain research points for completing tasks and filling out Pokedex entries. New environments open up as you progress through the story, but between each major story point, you need to rank up to the next star level. That meant that for the first few star ranks, I was stuck needing to go over areas I had already explored extensively, grinding to progress enough to proceed. Later in the game, once I gained access to a larger selection of environments--and had access to mounts that made new areas reachable--it was much easier to progress without feeling like I had to go back over a previous area with a fine-toothed comb.

The battle system is possibly the most recognizable aspect from previous Pokemon games, with each Pokemon in Legends: Arceus only being able to equip a total of four moves at a time and all the usual rock-paper-scissors elemental match-ups intact. But needing to know the finer nuances to type matchups is deemphasized in Arceus, to the point where moves are just listed as Effective, Super Effective, Not Very Effective, and No Effect from the start. More recent Pokemon games have included this feature, and I appreciate the help as someone who does not have the brain-space to keep track of every move match-up, but it has previously kept those hints gated behind having completed a Pokedex entry. In Pokemon Legends: Arceus that rough edge is sanded down to be even smoother, since you'll see them listed right away, even the first time you ever encounter a new Pokemon.

You can also get into an encounter against multiple Pokemon, sometimes just through sheer luck by starting a battle in the middle of a crowd of wild creatures. These moments can feel appropriately harrowing, since you can still only have one monster out at a time. And sometimes you'll simply run into Pokemon far above your level, including red-eyed "Alpha" Pokemon that are larger and more powerful than the average for their species. If you can catch them, they're essentially the apex predators of their type with the requisite stat bump.

Adding a small but sometimes-vital wrinkle to the battle system is the option to make any of your attacks "Agile" or "Strong" style. An Agile attack sacrifices some strength for speed, which sometimes lets you attack twice before your opponent can respond. Conversely, a Strong attack will pack some extra punch, but it might slow you down enough that your opponent can act twice. An optional battle timeline shows when turns will occur, so you can see how swapping between Agile and Strong moves will affect the turn order. This adds an extra layer of creativity and strategy, especially once you start supplementing less effective attacks with Strong style because you want to inflict a status effect, or using Agile style on a Super Effective attack to finish an opponent off quickly. Your opponents can make their attacks Agile or Strong too, so it cuts both ways, increasing the number of variables you have to consider in the midst of a fight and making it that much more fulfilling when your strategy pays off with a victory.

A series of boss battles called Frenzy battles are also a significant change from the Pokemon norm. These large-scale conflicts tie into the story, as you work with each Pokemon's caretaker "Warden" to learn what kinds of foods they like so you can make special Balms. You then go into a distinct arena where you have to dodge the rampaging Pokemon's attacks and hit it with Balms, only occasionally sending out your own Pokemon to stun it long enough that you can rapid-fire Balms at it. Sating these beasts by juggling the priorities of active dodging, looking for open opportunities to throw, and then mixing in traditional Pokemon battles is the most exciting the series has been in years.

The Wardens and the leaders of their clans are standout personalities in Legends: Arceus, introducing a totally new cast of characters but keeping the focus relatively small. Pokemon games often have a fairly sprawling cast of friends, professors, gym leaders, Elite Four members, and the Champion, and we rarely get to know any of them particularly well. In Legends: Arceus, there are less than a dozen main characters, and we spend much more time with them, getting to know their personalities and how they clash with each other. There's not a massive amount of depth to the story and characters, but I still got attached to these cute anime kids.

No Caption Provided

The world is presented similar to Breath of the Wild, but Legends: Arceus' distinctly separate zones don't quite match the sprawling openness of that Zelda game. They're still rather large, and it captures that same sense of wonder, but it's not the same level of an impressive technical feat. Pokemon Legends Arceus also seems to be straining against the technical limitations of the Nintendo Switch at times (I played on a Nintendo Switch OLED), even among these smaller environments. Pieces of world geometry pop in and out somewhat regularly, and bodies of water and the sky show telltale texture repetition that's hard not to notice. It's a testament to the quality of the game that those issues only slightly detracted from my enjoyment.

Some of the new ideas in Arceus have rough edges, and it's slow to start before you get access to many environments and mounts. This is an awkward first step, and it was a big adjustment for me, a longtime fan of the series, to make. Once Pokemon Legends: Arceus finds its stride, though, it's the most daring and inventive the series has been in years, breaking apart the staid core and creating something new and exciting from its pieces.

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The Good

  • Flexible progression system lets you engage with the world of Pokemon in your own way
  • Large-scale Frenzy battles are the most thrilling Pokemon has been in years
  • Unique setting makes for interesting story hooks and character interactions

The Bad

  • Progress gating feels grindy, especially in early game before many environments are open
  • Textures popping in and out or repeating environmental patterns break the immersion

About the Author

Steve Watts completed the main story in Pokemon Legends: Arceus and some post-game content. Review code was provided by the publisher.
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Oemenia

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Oh look, Pokemans decides to evolve after 25 years and all of a sudden its greatest JRPG ever made.

Nintendo bump doing its thing as usual.

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Werisegoc7

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https://werisegoc.com/

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GulliversTravel

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If it wasn't a Nintendo game, it would've got a 5/10.

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Shadow1477

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Brilliant log line.

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VampireLord123

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The game looks fine for a NS game, i mean everyone is knows the hardware is not strong so what is the point on pointing out the obvious.

Beside that, I think this is the definately pokemon experience as far pokemon games goes, you have open world, side quest even if they are simple, catching tons of pokemon, fighting them, making the moves stronger, evolving them and so on.

For someone that has not play Pokemon before, this would be a good place to start, since is not that stale or linear as previous titles.

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Midna

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Thinking of getting this once I finish Skyward Sword!

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externalpower

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@midna: Thinking of getting this once I finish Dragon Quest V.

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SebB

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This game got so much hate for its bad graphics and now they are saying it's good?! Shocking how prejudices can be wrong.

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TreeChopper88

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@sebb: It honestly might be the worst game Ive personally ever played.

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SebB

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@treechopper88: okay. Well, I'm confused. Is it a good game of a bad one? They are saying it's good. They gave it an 8/10 (Great).

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Foxtratocaster

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@sebb: That's journalists. They share their impressions on a game that they didn't have to buy with their own money, and they admit it's addictive (which I won't deny, the science of making addicting games is well developed). Paying users have much more realistic opinions, saying the game is a simple as pencil and just as technically impressive. If you want a chill game and you think farmville has good graphics go for it, if you are an actual gamer you'll find issues everywhere in it's (mostly empty) world.

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Rolento25

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I thought maybe Nintendo would make an actually interesting world.... but nope. Another boring/ empty world like BoTW.

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Jim_bo_bo

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@rolento25: Sweetie Nintendo doesn't make Pokemon games.

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Rolento25

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@Jim_bo_bo: Oh sweetie, no one cares. Bad game is bad.

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Jim_bo_bo

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@rolento25: what an incredible display of cowardice. you do care, you just lack the confidence and emotional maturity to admit it. GameFreak made a bad game, and if you weren’t so insecure you would say that now. Be a good little boy and use your big, enormous brain to salvage what little dignity you have left and apologize to me immediately before you get hurt.

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Rolento25

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Edited By Rolento25

@Jim_bo_bo: Kisses*

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TreeChopper88

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@Jim_bo_bo: 2 dudes calling each other sweetie...

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Rolento25

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@treechopper88: Did you just assume my gender?

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TreeChopper88

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Edited By TreeChopper88

@rolento25: Yes...

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Jim_bo_bo

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@treechopper88: We all have our own ways of getting off don’t judge. Rolento doesn’t know any better but he’s doing great things for me.

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keetus

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@Jim_bo_bo: wait, how does somebody get hurt in a comments section?

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hardwenzen

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If this game doesn't win an award to be the ugliest video game released in 2022, i don't know what's wrong with the gaming industry. This game deserves it. Literally late GC visuals in 2022. Imagine that.

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blaznwiipspman1

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Edited By blaznwiipspman1

@hardwenzen said:

If this game doesn't win an award to be the ugliest video game released in 2022, i don't know what's wrong with the gaming industry. This game deserves it. Literally late GC visuals in 2022. Imagine that.

yet it will sell 25 million copies, unlike some turd games, for example elden ring.

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hardwenzen

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@blaznwiipspman1 said:
@hardwenzen said:

If this game doesn't win an award to be the ugliest video game released in 2022, i don't know what's wrong with the gaming industry. This game deserves it. Literally late GC visuals in 2022. Imagine that.

yet it will sell 25 million copies, unlike some turd games, for example elden ring.

Sales=quality? Come on NFT enjoyer, you know better than that.

People buying this trash don't even know what's a video game.

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blaznwiipspman1

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@hardwenzen said:
@blaznwiipspman1 said:
@hardwenzen said:

If this game doesn't win an award to be the ugliest video game released in 2022, i don't know what's wrong with the gaming industry. This game deserves it. Literally late GC visuals in 2022. Imagine that.

yet it will sell 25 million copies, unlike some turd games, for example elden ring.

Sales=quality? Come on NFT enjoyer, you know better than that.

People buying this trash don't even know what's a video game.

well this game scored an 8/10, and 86 on MC soo....

sales = quality to some extent yes. Tens of millions will buy this game, don't be salty elden ring doesn't even reach pokemon ankles in popularity. If elden ring even sells 1 million it will be a success. HAHA

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storjohan_

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@blaznwiipspman1: Damn. Pokemon fans will buy anything this company shits out. Wtf is up with those graphics anyway?

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chuckratm1

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Pokemon Sword was my first Pokemon game and it was fine. I recently bought Pokemon Brilliant Diamond and I liked it much less than Sword, so going into this game I had reserved expectations. I can say after day 1 and 7 1/2 hrs of playing, that this is definitely the Pokemon game for me. I agree with some of the complaints of the open world being less populated, but Breath of the Wild was exactly the same. I am not a big Nintendo person and haven't been for 15-20 yrs, but if this is the future of Pokemon, then just like Zelda, I am all in.

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silv3rst0rm

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I could be wrong but to me, Pokemon line of games seem to be progressing at a baby step pace.

Maybe they do that on purpose to allow them to release yearly titles and sell well!

I mean, had a pokemon game been complete and amazing, people would play it for years and wouldn't buy another one every year.

Like, "Cough cough" Breath of The Wild, I still play 4 years down the line.

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deactivated-621c246d6d438

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Looks like it has a more interesting and innovative open world and game mechanics than Halo Infinite. Will probably try it out eventually. I haven't played a pokemon game since pearl/diamond.

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bobbo888

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@revengeance: It's not open world. Neither is Halo.

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TreeChopper88

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@revengeance: Dont ever enter any job involving detective work.

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deactivated-621c246d6d438

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@treechopper88: I don't understand. What do you disagree with exactly? The halo series isn't very innovative. Every game has had the same basic gameplay since Combat Evolved. Why do people have higher expectations of a game like pokemon than they do Halo? Every game series follows a formula. Every sequel is more of the same, but people have this very confused notion that pokemon is somehow the exception. Arceus is something actually novel while halo infinite is just halo 3 mashed up with farcry.

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ivory_soul

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Edited By ivory_soul

@revengeance: Apples and oranges there bud. You can't compare Halo and Pokemon. They're two completely different games. Also, Halo is perfectly balanced. It's the only reason why the open-world idea worked. It was out of pure luck rather than by design. Halo already has balanced enemies, weapons, and overall gameplay. Just throw that into an open world and it was a no-brainer and kind of cheating. Halo already had large open areas in previous games, so why not just make it bigger? At least Infinite was better than any Far Cry game in the last decade. I also have to mention that Halo was revolutionary during the first two games. I pushed console shooters into PC territory and Halo 2 revolutionized console multiplayer as we know it today.

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deactivated-621c246d6d438

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@ivory_soul: We can certainly compare them or at least I can ask why is pokemon formulaic, but halo is not? Yeah, Halo was doom, but with a analog stick. Big whoop. Console multiplayer? Who gives a damn. Just play on a PC. Pokemon basically invented a new genre. It was more innovative from the start and the latest games are still more innovative. Who cares how "balanced" halo is? It has barely changed in 20 years. It's still the same basic game.

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sladakrobot

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@treechopper88: lol 🤣

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HAWK9600

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Looks kinda cool. Seems like a lot of time will need to be set aside to really get the most out of it, not sure I'm able to do that at the moment. Glad to see them doing something really creative, though!

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bookfan8780

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Now if only they'll take these mechanics to the mainline games. I grew bored with Sword/Shield mostly because it was the same old thing, just in a more "open" world. Having mechanics like in this game in the mainline (set in present day) games would be good.

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Danny99899988

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Day 1 purchase. Can’t wait! Don’t understand why so many people complain about graphics. If you want 4K, 8K etc then you’re using the wrong console. I’ve only ever owned an N64 and then Switch (from Nintendo) and I can’t say Nintendo have ever done graphics. But frankly, it doesn’t bother me. I play these games because they’re fun. I’d never played D or P until I got BD and I’ve loved it! SwSh was really good too, so much so, I played through twice (and bought the DLC which I never do as I’m typically bored by the time I reach the end!). Can’t think of any recent game on my PS4 I’ve played twice. I got AC Valhalla massively reduced and I’m barely progressed. I’ve much rather played Pokémon.

I bought a switch because I travel abroad lots for work and was frustrated with trying to maintain a capable gaming laptop. The switch was accessible and portable. If I had any gripe, there is not enough game selection, but that’s a cost of portability. I’ve played more Pokémon than any other game on my switch so I’m excited to get my hands on this tomorrow particularly now as it’s received a solid review score!

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Thebadjesus

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@danny99899988: I wish I could relive discovering Pokémon for the first time. I was in my 30’s when I got my first Pokémon game. Strangely enough it was Diamond. I’d been reading all of the great reviews since the original but I’d always assumed it was kids only. Plus I didn’t really get into handhelds until the DS. I thought I would most likely be returning the game for something else.

I was pretty instantly hooked. So simple and yet so deep. I bout one of each generation’s games up until the Sun/Moon sequel. Then got back in with Sword.

I’m really excited about Arcaeus. As much as I love the main series, I don’t spend half the time playing them as I used to. After so many hours across so many games that use basically the same mechanics, it’s just not as fun to me anymore. Hopefully this can do what BotW did for Zelda. I loved that game after not really being able to get into a Zelda game since they went 3D.

One other thing, I never had a N64, one of the few console since Pong I never owned, but during the N64 days Nintendo was very much in the graphics business and known for great graphics. In fact, for a while there, they were the only company with a 64 bit console, Sega and Sony only had 32 bit consoles at the time, and often games had the best graphics on the Nintendo version.

Anyway, keep enjoying Pokémon. I highly recommend Soul Silver or Heart Gold, although by now I’m sure they might feel a bit dated. SS was my second and probably my favorite in terms of the side games and end game content.

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PsychoMantisIII

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@danny99899988: What? Are you serious? Nobody is asking for 4k or 8k. Just for the graphics to at least look like effort was put in. Look at BotW. There's no excuse

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lonewolf1044

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Edited By lonewolf1044

Definitely getting this as I love Pokemon.

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Rios_0th

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Edited By Rios_0th

Indeed Pokemon Spinoffs are usually very enthusing.I like the series mostly for the bangers

Now this one looks like it would be a complex logistic puzzle to solve, finding a route thats minimizes the travelled space while maximzing the objective completion rate will be non trivial, but once its get solved it gonna be a blast to race though

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