Review

Prey Review

  • First Released May 4, 2017
    released
  • PS4

Prey for mojo.

Update: The review text has been amended to reflect our experience with the Xbox One and PC versions of Prey. Please scroll to the bottom to find the updated content.

For a game so concerned with the perils of futurism, it's ironic that Prey feels like it's trapped in the past. With the Dishonored series, developer Arkane Studios has become torchbearer of the Looking Glass legacy, crafting so-called "immersive sims" from the building blocks of System Shock and its various progenitors. The frameworks of these games are just as formative to the design of Prey, but while the Dishonored titles take ideas underpinning the genre and push them forward, Prey's humdrum execution of these fundamentals leaves it feeling stuck in time.

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Now Playing: Prey Video Review

Set in the year 2032, Prey casts the player as Morgan Yu, a scientist that finds herself--or himself--trapped on Talos I, a space station overrun by a race of highly intelligent aliens called the Typhon. Morgan was involved in the creation of Neuromods, a technology derived from the Typhon that allows humans to augment their abilities. She was also the primary test subject for them, hot-swapping Neuromods in and out of her brain with reckless abandon. During the removal process, the memory of a user is rolled back to its pre-installation state, and since the game begins shortly after some mods are ripped out of her brain, Morgan--and by proxy, the player--starts as an amnesiac.

Prey's opening is its most memorable part, largely due to its own "Would you kindly" moment, and the promise of what it could mean. In the ending of Irrational's BioShock, the revelation surrounding this phrase re-contextualises the events of the entire game to deliver a commentary on player agency. Prey subverts this with an early game twist that lays the groundwork for players to scrutinise their agency in the moment, to question the motivations of characters as they appear, and re-evaluate the impact they're having throughout. It's an opportunity to tell a twisting, paranoia-fuelled story that forces you to second-guess your own character. But sadly, that opportunity is largely wasted. Prey quickly loosens its grip on this narrative thread, allowing it to drift into the background in favour of environmental storytelling that shifts the focus to Talos I itself.

With its fusion of art-deco stylings and utilitarian design, Talos I is initially very striking. It has the deep red furnishings and gleaming gold frame of a baroque hotel but this is abstracted against the blackness of space, visible through giant glass windows. Together with the luminescent blue computer screens and neon stylings of other futuristic technology, Talos I has a distinct visual identity, but it's one that grows tiresome.

Video game worlds are often designed on the same principles as amusement parks, with zones supporting unique themes for variety. Talos I, however, maintains a consistent aesthetic throughout its various areas, breaking the uniformity of its visual design only for the Arboretum, where lush vegetation, towering trees, and snaking vines are entangled with cold space station architecture. Otherwise, the place is comprised of typical living quarters, office areas, and an abundance of science labs in various states of disarray. Logically, the lack of variety makes sense--it's an installation designed to house people that do science, not a funfair. Nevertheless, the lack of variety provides little incentive to stop and admire your surroundings beyond the initial few hours.

Good immersive sims--like BioShock and Dishonored 2--weave stories into their environments. In Prey, however, those stories are limited to either "people were here, Typhon appeared, killed everyone, knocked over furniture, and blew holes in things" or "Typhon were being experimented on here, they got out, knocked over furniture, and destroyed all the expensive science stuff." A space station ruined by a catastrophic event and the hubris of its leaders is evocative in itself, but this is just the outline of events, and without more color Prey's world reveals itself to be vapid and lacking in depth.

Smaller tales involving the people stationed on Talos I can be found by reading emails at computer terminals, and although they provide a little more to latch onto, by and large it's all similarly forgettable. Emails are mostly the kind of thing you'd expect a bunch of coworkers to be contacting each other about: complaining about colleagues, reminding each other about best practices in the workplace, or explaining why that door you really need to get through is locked.

Hidden amongst all the emails and loose papers strewn around environments is the occasional meaningful exchange--like a group arranging a Dungeons & Dragons game complete with character build sheets, a multi-part treasure hunt, details of shifts in Morgan's personality during the Neuromod testing, or theories on the strange abilities the Typhon exhibit. Again, these are effective in creating a sense that Talos I was a real, functioning place where people worked and lived together, but the abundance of mundane notes makes reading them a chore, and overall they feel like filler for an overarching narrative that's stretched thin.

A key part of Prey's story involves presenting conflicting evidence about Morgan's personality before the memory loss, specifically her intent for Talos I and her contingency for a Typhon outbreak. The game wants you to define your Morgan by completing select side-quests that require moral decisions. However, it only serves up a handful of these moments and they come in the form of uninspired missions for characters who seem like distractions from the main narrative instead of pivotal figures in the outcome of the story. Prey makes an honest effort of raising the profile of these people, but it happens late in the game, and when all's said and done, the characters still felt disposable. There's a restraint to Prey that creates a disquieting quality in Talos I, but when this philosophy is extended to its characters, it just makes them fade away.

Prey does occasionally deliver an engaging mission ... but they're few and far between

Who can be blamed for wanting to ignore that guy that asks you to go out of your way to fetch a personal artefact? Or that lady who needs you to expend precious resources battling Typhon to grab her medicine? It turns out, however, these menial tasks are critical to the ending. And when the game laid out the unexpected way it all tied together, the revelation didn't feel earned. Prey does occasionally deliver an engaging mission, such as a hunt for an escaped convict, but they're few and far between, and often end very anticlimactically.

Prey's gameplay experience fares better, but it's uneven and, at times, its systems feel at odds with itself. With limited access to weapons and special abilities, much of the early game feels like a slog. The Typhon are abundant and soak up damage, so you're dumping ammunition into them while they chip away at your health, and then struggling to stay alive since resources are scarce. It feels like the worst parts of survival horror: a punishing war of attrition, but without the cycle of tension and release that makes it enjoyable. This becomes pronounced when you consider that Mimics, the most prevalent type of Typhon enemy in the early stages, have a tendency of appearing in blind spots and catching you off guard.

This aspect of the game is simultaneously exhilarating and infuriating. The Mimics are small, highly mobile creatures that have the ability to shapeshift into innocuous objects around them. This means that you can walk into a room and be completely unaware that a Mimic waits just a few feet away, disguised as a cup or a trash can. While this was effective in creating tension, it also detracted from exploration; I wasn't soaking in the atmosphere as much as I was painstakingly scouring it to get that Mimic before it chipped away at my health, forcing me to use precious healing items. And when I took on a Mimic, the lethargic controls of gunplay coupled with a small, black Mimic darting around the floor of a dimly lit room and leaping off walls made me feel like Mr. Bean.

There are methods to uncover a Mimic before it strikes, most notably by scanning environments using the Psychoscope, but having to put it on every time you enter a room becomes tiresome. The scanner is better suited for rooting out a Mimic once it has revealed itself and skittered away to hide again.

Mimics are eventually joined by Phantoms, which are the result of Typhon reanimating dead human bodies. These wraith-like creatures patrol Talos I and, given their ample health pool, are difficult to bring down early on. They're not particularly interesting to fight since they just close the gap and physically attack you, and they eat up a whole load of resources to successfully vanquish. This enemy type becomes more interesting as elemental variants are introduced, as they can limit the weapons you use, split into multiple attackers, or set the environment on fire. However, for a significant amount of the game, Prey never afforded me the freedom to approach combat how I wanted--it forced me to play conservatively. The scarcity of health packs and ammunition meant that it was in my best interest to sneak by enemies, which was fine most of the time, but became frustrating in situations where they were swarming around an objective.

click image to view in full screen
click image to view in full screen

As the game progresses, Neuromods become more abundant, which in turn means you can unlock abilities that level the playing field somewhat. This is when Prey's combat opens up, and while it doesn't provide as much room for creativity as Dishonored 2, weapon and ability combinations develop a satisfying synergy. The GLOO Cannon, for example, can be used to fire a foam that hardens and immobilizes enemies, at which point a Kinetic Blast can shatter them into pieces. Other powers can compel enemies to fight alongside you for a short period of time, or teleport short distances to get the jump on targets. As newer foes are introduced, it becomes imperative to use the Psychoscope--a helmet with a scanner attached--to research the Typhon and reveal their individual weaknesses, while also unearthing more abilities to unlock.

The downside of using alien powers is that the the turrets littered around Talos I identify you as being part Typhon and open fire. Again, early on this feels like punishment for exploring the more interesting wrinkles of combat, but over time, turrets become less of an issue as they can be hacked or easily destroyed. In its latter stages, Prey's combat feels varied and strategic.

As you venture deeper into Talos I, you'll find Recyclers and Fabricators. You can use these to break down and reassemble junk into useful items ranging from weaponry and Neuromod upgrades to turrets and med packs. Having these went a long way in alleviating the pressures of resource scarcity and empowered me to really approach combat and exploration how I wanted. I could go into any scenario feeling like I had a decent shot of defeating the Typhon and achieving my objective.

Neuromods can also be used to solve some of Prey's puzzles, though these are often based around simply figuring out how to gain entry into inaccessible locations. In most cases these areas are designed to allow a degree of freedom of approach. Typically, the options are obvious: if you don't have a keycard, you can hack the lock, look for a vent to crawl through, or use brawn to move an obstruction. One of the more creative ways to overcome an obstacle is to grab a small object like a cup, use Mimic Matter to turn into it, and slip through small openings. Of course, your approach is dictated by the upgrades you've unlocked, so if you've developed Morgan using a specific ability path instead of diversifying ability upgrades, you may find you're regularly approaching these puzzles in the same way.

While not challenging, these puzzles shine a spotlight on the layout of Talos I. On a small scale, the looping vents, multi-layered rooms, and gravity lifts (which act as arteries throughout the station) show consideration has been given to the physical construction of Talos I. The GLOO Cannon is particularly effective in showing how Prey's environments can fold in on themselves. Its foam hardens when fired at walls, allowing Morgan to use it as a makeshift platform. This makes it possible to circumvent the obvious path in favour of a more diverse approach, highlighting the thoughtful level design.

Where Talos I really shines, however, is when you leave the station entirely, entering space to marvel at it from the outside--which you can do by unlocking specific doors in each area. It's truly fascinating to see how all the pieces fit together and find the alternative entry points into the different parts of the station. Floating through the guts of Talos I really hammered home the scale of the space station. And sandwiched between the hulking construct and the deep, dark infiniteness of space, I felt overcome with a feeling of insignificance. The mixture of cosmic noise and the distant warbles of Typhon floating around, meanwhile, created a strange calm in me; Prey's space exploration was unexpectedly affecting.

Unfortunately, I encountered a number of technical issues with Prey in my playthrough, the most severe of which prevented quest progression entirely. These had to be resolved by loading an earlier save, which meant losing some progress. I also had enemies clip through walls multiple times, the worst occasion being an electricity-imbued Phantom right next to a gravity lift. Its elemental power disrupted the lift and prevented me from using it. Prey also suffers from lengthy loading times when moving between areas, which becomes particularly noticeable when completing side-quests, as they often ask you to dart back and forth between multiple locations.

Another major bugbear is the audio mixing. Prey has the most aggressive and abrasive sound design that I have heard in quite some time. The appearance of a Mimic, for example, is accompanied by an ear-piercing shrill, and since you're often not looking at the Mimic when it appears, the sound feels awkwardly timed and annoying. The soundtrack, meanwhile, is buried under what sounds like a warehouse full of fax machines and dial-up modems all powering up at the same time. Couple that with multiple characters delivering their dialogue in unison and it's pure, maddening, auditory chaos.

Prey's technical issues are also present on the Xbox One. This version features lengthy load times when moving between areas and small hitches when entering new rooms in the current area. Combat feels similarly sluggish and imprecise, though this is remedied in the PC version thanks to the mouse control option. The PC also has the shortest load times, lasting roughly 10-15 seconds when transitioning between many of the early areas, compared to over a minute on both console versions. If you have the option, the PC version is the one to play.

Prey is a game of uneven pacing and uninteresting characters. It opens with a poignant, thought-provoking premise, but fails to follow through until the end, when it claims a revelation it doesn't quite earn. Its gameplay falters out of the gate, eventually maturing into something worthwhile, if a bit familiar. As an homage to System Shock it's competent and at times even enjoyable. However, Prey fails to distinguish itself, and next to immersive sim contemporaries such as Dishonored, it feels stagnant.

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The Good

  • Talos I's structure and design is thoughtfully crafted
  • Combat becomes satisfying and rewarding
  • Space sections are a nice change of pace

The Bad

  • Story feels thin
  • Lack of memorable characters
  • Early game is a grind
  • Obnoxious audio design
  • Quests are mostly uninspired

About the Author

Tamoor played Prey for 40 hours. At least 10 of those were spent rolling around Talos I as a coffee cup.
622 Comments  RefreshSorted By 
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ivory_soul

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Unfair review as well as IGN which gave it a 4 just for a bug. Prey is one of the best shooters to come out in years and requires patience which gamers don't have anymore.

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s9743469

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@ivory_soul: "just for a bug"? It was a game breaking bug. Did you even read/watch the review?

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deactivated-59754ebf0327e

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Played about 6 hours and lost interest, not scary which im not sure if it was intended to be. Combat and controls were clunky, the combat is what ruined it for me. Didnt feel very into it. Just my opinion like this review, an opinion. I can see why people like it but its not for me.

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finshur

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Edited By finshur

Hehe, I knew not to buy due to Bethesda new review policy. 75$ saved in pocket for Farpoint :) Happy Happy..

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CRAPCOM1926

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THE GOOD
Talos I's structure and design is thoughtfully crafted
Combat becomes satisfying and rewarding
Space sections are a nice change of pace
THE BAD
Story feels thin
Lack of memorable characters
Early game is a grind
Obnoxious audio design
Quests are mostly uninspired
The BAD sounds more like fucking NITPICKINGS, i mean they even say that the combat is good and the design is crafted. So they complain about the story? So what. Lack of memorable characters? And? Early game is a grind? So you sucks? Unispired quest? Oh you mean like on breath of the wild and yet is a Almost perfect game? this is game is a SOLID 7 or almost an 8 JUST BY looking at the good and bad.
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aigis

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@CRAPCOM1926: just having experience from the demo, the sound design is atrocious in this game. I can see why its a negative

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Eldeorn

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@aigis: The release version is a bit better, thankfully!

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thereal25

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I think patience is a factor. If you just want to blast through a game to make a review then you'll be less inclined to explore.

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mogan

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@thereal25: He spent 40 hours on it.

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PeterBoksic

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just horrible review. been playing for about 15 hours. got to the arboream. just gets better and better. I hate the art style but the game and story are just awesome. Its nice to have a legit scifi story. not just bug hunting.

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hampton2003

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I disliked the prey demo on ps4, the controls were terrible no matter how much i adjusted the sensitivity; being quick and efficient with the gloo cannon against mimics was just facepalm bad, which then led to me constantly using meds/food to recover hp. this review says ps4 above the good/bad at the end, but i saw both pc and ps4 clips in the video review. so if this review was from a ps4 copy then i understand why it was a poor experience. Im having a night and day better experience on pc, controls are tight and therefore the early game mimic fights are less frustrating. but like in the demo i still had to turn down the each volume slider to 40-50%, the mimic jump scare music is way to high and lingers too long after the encounter is over. i have at least 2 broken side quests that i have no interest in reloading an old save for, but despite its flaws this game is really fun.

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loner614

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All this does is make me yearn for the original Prey 2 all that much more ;('''''

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edhc44

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Funny how GS hypes the crap out of a game only to give it a "6" in their review. Just watching it makes me feel the game is more than that. It ain't gonna be GOTY but it certainly mustn't be as bad as the reviewer colored it. Seriously, the review is mostly complaints of how the game is not what he expected it to be.

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snogglethorpe

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Edited By snogglethorpe

@edhc44: It certainly could be GOTY it's absolutely up to that level... Obviously such judgements depend greatly on what sort of game a person likes but I'd say Prey's better than pretty much everything else I've played this year (I don't have a Switch though, so maybe BOTW is better)....

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deactivated-5bd1e31726b43

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Happy with this review. It is an opinion. Form your own if you dont like what this guy is saying.

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NoobertoSolano

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It's a disappointment, but what do you expect from the studio that made the 2 Dishonored titles? Both highly overrated and dull games with horrendous AI, and gimmicky graphics that are actually very bad beyond the surface.

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CRAPCOM1926

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@noobertosolano: Dishonored bad? go home you are drunk

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Gamer_4_Fun

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Mike should have reviewed it D:

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mogan

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@Gamer_4_Fun: Score would probably be higher.

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USsoccer_MALTZ

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Such a poor review warranted that I sign up and make my first comment. Shame on the writer. This review STINKS of corruption. This is one of the best games of 2017, oozing detail and totally addictive. Again, this review absolutely 100% STINKS of an agenda i don't even want to consider

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mogan

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Edited By mogan  Moderator  Online

@ussoccer_maltz: This comment stinks of butthurt.

I love Prey, it's my game of the year so far, but I don't need other people to validate that opinion. So to me, this is just a review from somebody who doesn't share my tastes in games. And that's fine.

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kuninushi

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@ussoccer_maltz: Yeah bro, must be competitors trying to bring it down LMAO

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loafofgame

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@ussoccer_maltz: Ok, I'll bite. What kind of agenda?

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hushed_kasket

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Tamoor wasn't happy with Prey. Then again, I don't know that Tamoor's ever been happy with anything.

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robbiejones

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Edited By robbiejones

@hushed_kasket: lol

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DETfaninATL

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For anyone concerned or paying any attention to the actual review score, I'm saying pay it no mind at all and putting my 2 cents in.......... I've played 15 or so hours of this so far on the PS4, had no technical issues, am nowhere close to completing the game due to the sheer amount of area to explore and quests to do and I'm loving every minute of it. If you enjoy a mixture of BioShock / ALIEN: Isolation / Dead Space / Dishonored, you will definitely like this game. Chances are, A LOT. IMHO, this is, so far, no less than an 8 / 10 and maybe more depending on what your tastes are.

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deactivated-5bd1e31726b43

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@DETfaninATL: I am tired of games that are identical to other games I have played. To me when someone says "the game is like Bioshock and Deadspace rolled into one" I am like ok so the game does not make any innovation and is just standing on the shoulders of other great games. I am worried that I would get this and it would be exactly like dishonored and Deadspace with a different skin. It just feels like I have already played this game. I am glad you are liking it though. I am just worried I would get and be bored with it really really quickly.... Playing Nier Automata right now and that is one of the most original and beautiful games I have played in awhile. I would give it game of the year above zelda and horizon zero dawn which were both excellent.

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CRAPCOM1926

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@Legend_of_Link: you realise that most of games in GAMING arent Original or groundbreaking right? You are full of shit.

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loafofgame

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@Legend_of_Link: I'm sure someone will manage to point out that Nier Automata is derivative in many ways. I haven't played it, so I have no right to start a discussion about it, but from what I've seen in streams, I can't say I'm seeing things I haven't seen before. Originality is in the eye of the beholder.

I mean, zelda and horizon are prime examples of games that build on existing tropes and mechanics. They might arguably lift those elements to a higher level, but I would hardly call it original or innovative.

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ZwaanME

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Edited By ZwaanME

To paraphrase William Congreve: "Hell hath no fury like a reviewer scorned". I guess Gamespot gave Tamoor the task to make sure Bethesda would never dare to repeat the block on pre-sale reviews. Most other reviewer (except IGN, who apparently had the same goal in mind as Gamespot) give Prey a much higher review, as do most gamers (both average at 79% with generally positive reviews), as do the gamers rating the game right here on Gamespot (currently at 7.7). So you should probably take this review with a grain of salt. I'm still going to wait for the price to drop, but it's a definitive buy, despite this review. Funny how most of the criticism in this review matches my own issues with the original Prey even though the two are in no way connected.

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hushed_kasket

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@ZwaanME: What's a "definitive buy?"

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ZwaanME

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@hushed_kasket: It means that I'm sure that I'll buy it, just not right now.

In my experience if you wait for six to twelve months you can get most games at discounts going anywhere from 25-75%, sometimes even more. So I've put it on my wishlist. Steam will notify me if and when it's on sale. If I'm happy with the discount and the most recent reviews are still positive I'll buy it then or I might wait a few months more for a larger discount. I'm sure the people at Bethesda and many other publishers will hate me for that. But that's the way the market works and I prefer playing my games at a discount...

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hushed_kasket

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Edited By hushed_kasket

@ZwaanME: Hey, I'm with you on that. Gonna wait on this one myself. Was a big fan of both the BioShock series and Dishonored.

With mixed reviews like these, even AAA games usually go on sale quicker to counter disappointing launch sales. Plus, waiting the extra few weeks/months gives the developer time to patch any of the lingering technical issues— so the folks who wait get a smoother overall experience.

I think the confusion was the word "definitive," which to me implies it being a "defining title" for the system (i.e., Ocarina of Time was a definitive buy for the N64), as opposed to a "definite buy," meaning I'm definitely going to buy it.

Personal preference, I guess?

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ZwaanME

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@hushed_kasket: Nah, it's because English isn't my native language so sometimes I get things like that wrong. Wasn't until you explained it, that I realised why.

And I agree, waiting also means you get the benefit of patches that fix all first day bugs. Which shouldn't be a reason for waiting, but unfortunately nowadays it is. Some publishers seem to be treating early buyers like beta testers and in return asking them for a higher price for the game instead of the other way around.

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mogan

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mogan  Moderator  Online

@ZwaanME: I think it's more likely Tamoor just didn't really like Prey. Other folks at Gamespot have been pretty positive about Prey, so I don't think this score is supposed to be some kind of "revenge" against Bethesda. And Dan over at IGN gave the game a 4 because bugs literally prevented him from finishing it. Personally, I don't think you can give a single player, story driven game ANY score if you can't finish it, but either way, that doesn't look like a hit job on Bethesda either. Dan actually said he was really liking Prey before it corrupted his saves and started crashing left and right.

I wouldn't just take Tamoor's word for it and write Prey off because some dude on the internet said 6/10, but then I don't know that written reviews are really all that terribly useful anymore either.

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ZwaanME

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@Mogan: "I wouldn't just take Tamoor's word for it and write Prey off because some dude on the internet said 6/10, but then I don't know that written reviews are really all that terribly useful anymore either."

I totally agree, it just struck me as odd. Usually Gamespot reviews are pretty much on the nose or somewhere in the middle. I just don't recall any other games where Gamespot was the only one to give a low score.

But I think you've indicated yourself that Prey needs to be played in a certain way and if you try to play it 'wrong' you might not enjoy it. I've had the same thing with games like Resident Evil 4, Far Cry 2 and Alien Isolation. If you play them Rambo style, guns blazing, you'll die quickly and often. Play them more stealthily and approach situations in a systematic way and they're great games.

But like I said, I'll definitely be buying and playing this game, just not at full price. I'm saving up for the Steam sale which is coming up in a few weeks.

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mogan

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Edited By mogan  Moderator  Online

@ZwaanME: I don't think Prey needs to be played in a certain way so much as I think it needs to NOT be played like its a straight shooter. That leaves plenty of other options, and later in the game you actually CAN play Prey more like a shooter because you'll have the powers and upgrades needed to mitigate the power difference between you and the enemies.

Now, I will say that stealth seems like a strong option in almost all situations. At the very least so you can get a look at the area and the enemies before having to fight them. Plus, it's not that difficult to hide and sneak around the enemies in Prey. Still, a lot of good options for taking enemies out require getting up close, so stealth will only work for so long.

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ZwaanME

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@Mogan: Thanks for the insight, that sounds a lot like the way you need to approach situations in games like Far Cry 2, Evil Within and Alien Isolation, which I happen to like. ;)

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mogan

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mogan  Moderator  Online

I see a lot of people complaining that the combat doesn't actually let them "play their way" and they're forced to use stealth, or psi powers, or avoid some enemies entirely because trying to roll up on them with a gun requires more ammo and health than they've got.

When Prey says, "Play Your Way" (which is a marketing line I'm really tired of hearing about video games) I don't think it actually means pick any weapon you want and just go nuts knowing it'll all work out. What I think it actually means is figure out a strategy that works and then execute it.

Fairly early on in Prey, you get the ability to scan enemies and see a list of their strengths and weaknesses. "Your way" in Prey is basically picking one of those weaknesses and figuring out how to apply that kind of damage/effect to the enemy without putting yourself in a position to have the enemies strengths applied to you.

So when it says a Phantom's weakness is nullwave and gloo, you know you can either use your anti-psi grenades, your psychoshock power, or your gloo gun to incapacitate the Phantom before switching to more traditional means of dispatching it. And its up to you to figure out which of those options you want to use and how you want to use it. Because just grabbing your shotgun and running at his face is probably going to cost you a lot more health and ammo than you can afford to spend on a single Phantom.

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Fernin-Ker

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@Mogan: While I get your point, I still say playing full guns blazing commando works just fine. You have to tailor your skills around it, but I pistolled and shotgunned my way through the game once so far on hard, so it's not impossible. Or even particularly difficult provided you flank and abuse your mobility.

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Solaryellow

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"However, for a significant amount of the game, Prey never afforded me the freedom to approach combat how I wanted--it forced me to play conservatively. The scarcity of health packs and ammunition meant that it was in my best interest to sneak by enemies, which was fine most of the time, but became frustrating in situations where they were swarming around an objective."

During my time playing I found the opposite to be true.....................provided you explore and act quite liberally when it comes to picking up junk, food, etc.., so you can recycle then fabricate.

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naomha1

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I think this is the worst review I've seen yet. Seriously, Gamespot? A 6? Are you playing the same game I am? Man, everything from how the weapons are presented and found to the mission layout to the "secrets" to the mini-games, everything is so solid. Story makes you think, hard, about what's happening.

I'll say this, I do believe Tamoor, the reviewer, is completely skewed. His bad "list". "Story feels thin,Lack of memorable characters,Early game is a grind,Obnoxious audio design,Quests are mostly uninspired"

Story starts off strong and remains intriguing throughout. Lack of memorable characters? You're playing a strong character who must make some serious moral choices in your playthrough. Early game is a grind? In what way? In that you must search and do the quests to actually accomplish anything? ie, every game out today? Obnoxious audio design? A shrill had you cap the WHOLE of the AUDIO? Dude, seriously? The audio, on a 5.1, is AHMAZING. From the skitter of the mimics to the mumbling of the phantoms down your path somewhere, it's awesome. That "shrill" isn't so much a shrill as a major warning to you. It's nowhere near as obnoxious as he makes it sound. Quests are uninspired? Again, in what way? You get so many clues and so many items that makes you ponder returning to an area to discover their stories. The "blackbox" quest. Awesome. The "Looking Glass" quest, awesome if you pay attention. G.U.T.S-big fun.

I just don't think Tamoor likes playing video games. In all honesty, Prey is a breath of fresh air. It's wicked fun to play, the weapons you're given all have power and a solid feel to them. The story, characters and setting are all very well done. The Tech Trees are just awesome fun to discover what you may be capable of. The exploring doesn't hold your hand. Twice I went were I probably shouldn't have. Came out victorious once. The other time, well, I'll be returning there later. I KNOW there's something I should seek out at that spot. Recycling, creating, neuromods, tech trees, weapons, stealthy gameplay and bonuses, man, it just all adds up to a solid 8.5-9 in my book. The game is WONDERFUL to play. Too bad Tamoor didn't enjoy it. Maybe Let's Dance is more his speed.

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ivory_soul

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@naomha1: Way to go dude. You saved me 20 minutes of typing. I wholeheartedly agree 100% and saw IGN and GS review taking Prey down from an 85% on GameRankings to a 78%. These are the only bad review for the game while it's getting 8-9.5 range from everyone else.

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Edited By ahappyfunrock

@naomha1: I fully suspect this actually has to do with the lack of a early-access copy for reviewers due to the new rule Bethesda enacted last year and less about the game itself.

Out of spite? Maybe.

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batmanspizza14

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@naomha1: If I was gamestop I would hire you to be the reviewer ASAP. Im loving it two, in the early stages(GUTS) but I am absolutely loving it

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batmanspizza14

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@batmanspizza14: gamespot

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altairdarius

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Bethesda is doing a mess with those FPS games. Fallout 4 wasn't much, Dishonored 2 just dishonored the previews one and now we have Prey which comes as new IP but still lacks a lot of creativity in gameplay and story telling.

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getting lots of mixed opinions bout this one. can anyone tell me the specific traits and artistic concepts i have to look for to enjoy this game? if i love dishonored 2, will i love this one? or will it be a hard drag to try and stop comparing each other as one and the same?

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mogan

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mogan  Moderator  Online

@chillboulevard: I don't know about loving Prey because you love Dishonored 2 (though there are some similarities in the stealth systems), but I can say that, if you love System Shock 2 or BioShock, the odds are real good you'll love Prey.

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Spectralfire0

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Edited By Spectralfire0

@chillboulevard: Yes, you will love this game and wonder why it's criminally underrated. You don't want to miss it, you'd be doing yourself a disservice. You don't have to look for much, the overall design is very similar to Dishonored 2.

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