Review

Prototype 2 Review

  • First Released Apr 24, 2012
    released
  • PC

Prototype 2 on the PC is almost identical to its console counterparts, which makes for a brutal and exciting adventure.

A solid port is nothing to scoff at. Prototype 2 finally makes its way to the PC after debuting on the Xbox 360 and PlayStation 3 back in April, and the transition has been kind to this brutal open-world adventure. The biggest difference between this version and its console brethren is the slightly improved visuals. Greater draw distance and a higher frame rate showcase your murderous rampage in a more impressive light. Because the technical aspects have been translated with nary a hitch, it's easy to lose yourself in the destructive glee of this unrepentant sequel. Prototype 2 isn't the least bit novel, but it's so utterly ridiculous that it's hard to wipe the smile from your face.

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One thing you should keep in mind is that Prototype 2 is at its best with a controller. The fast-paced fighting and empowering exploration come together seamlessly when you have a couple of analog sticks and responsive buttons. If you're using a keyboard, you can still blow through the papier-mache enemies, but the actions don't play out as smoothly. Holding down three keys to glide through the city takes a bit of finger gymnastics, and zeroing in on one attacker in a crowd is even tougher with a mouse. It's easy enough to get used to these quirks with a little practice, but Prototype 2 doesn't feel as as natural with a keyboard and mouse.

In contrast to the devil-may-care attitude showcased in the majority of the adventure, the story does take itself seriously. A military force has quarantined a major metropolis under the guise of protecting citizens from a viral outbreak, but their occupancy is far from altruistic. In reality, they are conducting bioweapon research, and the people are just unlucky cattle being led to slaughter. It's a morbid situation that makes it satisfying to kill your opposition--defense contractor Blackwatch--as you hunt down the higher-ups who ordered this atrocity.

The initial rush you feel when the central plot comes into focus dissipates as you learn more about the conspiracy. Evil stereotypes permeate the cast of characters, but even though there's proper motivation to murder them all, you rarely feel as if you understand whom you're tracking down. Scenes of redemption toward the end of the story breathe life into some of these individuals, but by that point you won't even care what happens to the villains. While character development is lacking, the storytelling is interesting. Most of the dirty details surface when you consume certain people, and the flashes of memory piece together a terrifying puzzle about the inner machinations of power-obsessed heretics who rarely question their horrific actions.

It was a dark and stormy night.
It was a dark and stormy night.

Dialogue-rich sequences explain your objectives before each mission. Plentiful swearing and unrestrained anger highlight most of these conversations, and the vulgar cutscenes force the carefree action to take a backseat far too often. Furthermore, protagonist James Heller holds his hand to his ear and slowly walks around when a contact talks to him, contrasting wildly with the crazed sprinting and leaping that make up his normal locomotion. Problems with the story aside, the artistic style used in the many cutscenes is certainly eye-catching. High-contrast black and white with flashes of color (blue eyes, red flames) add a dramatic pitch to the proceedings. This style is also used when your health gets low in combat and does a great job of communicating your struggles without obscuring your view.

Prototype 2 takes place in an open-world environment where you can run wherever you wish without artificial barriers reining you in. From the moment you're set loose, you don't need any urging to sprint through this city gone to ruin. Movement is free-flowing and empowering. Running up the sides of buildings, bounding down blocks in a single leap, and gliding like a manic flying squirrel make for quicker transport than a tired vehicle ever could, and the unabashed joy of careening through this virus-plagued town is hard to deny. Things do become a little tricky when precision is necessary, though thankfully you rarely have to move with exactitude. Instead, you sprint pell-mell until you crave the sweet satiation of your bloodthirst, and in a snap you're beating a poor sucker so badly his mother wouldn't be able to recognize him.

Like a flying squirrel wearing pants.
Like a flying squirrel wearing pants.

The convergence of movement and combat makes for instances of unrepentant brutality. While gliding over occupied streets, you might spy a fear-mongering soldier down below. Lock on to him from your safe vantage in the sky, and with a tap of a button, grab his squirming body before he has a chance to scream for help. With one more tap of a button, you can pound him into the unforgiving cement, hurl him into his fellow troops, or infect him with a viral bomb that causes him to explode in a fountain of blood, and then flee from the scene as if you were never there.

There's little reason to perform such an act other than the delicious enjoyment you get from tormenting those weaker than you. As your opposition becomes better equipped and more plentiful, the door opens for even more ridiculous sequences of gleeful violence. Like an anthropomorphic arrow of hatred, you propel yourself from tormenting tanks on the ground to hellfire helicopters in the air, mashing them into a flaming ball or ripping off their imposing guns to lay waste to those stupid enough to tag along beside them. Eventually, you gain the ability to pilot these craft, and though moving is slow going compared to the chaotic sprinting you're used to, it's a fair trade-off considering the impressive firepower you're given access to. Destruction exists everywhere in Prototype 2; you just have to decide in what way you want those who challenge you to perish.

Hand-to-hand combat is just as effective as the murderous weapons. Your arms transform into a bevy of handy killing contraptions such as tendrils, blades, and hammers, and you map two of these to two buttons. Depending on a number of factors, such as whether you tap or hold the button, you perform different moves, and these all finish your enemies in spectacularly bloody ways. The most sadistic of these is a black hole you create with tendrils. Enemies and environmental debris explode at a central point, causing a geyser of blood to shoot from anyone unlucky enough to be at the center. The controls have been streamlined from the original Prototype, so you no longer have to contend with the finger gymnastics the more powerful moves demanded. Instead, your kills are varied and gruesome, and it's so easy to initiate the moves that you happily test out different combinations while dead bodies pile up at your feet.

There's a sadistic joy to brutally murdering your enemies in Prototype 2. You're blessed with such a powerful repertoire that you can cause excruciating pain with ease. Although much of the excitement exists because of this savagery, your enemies are such pushovers that you rarely feel the satisfaction of a hard-fought victory. In many ways, Prototype 2 encompasses the design philosophy normally associated with quick-time events (even though that control method doesn't often surface). In other games, frequent QTEs make you feel like a badass without much work, and that sense of unlimited power is Prototype 2 in a nutshell. Your overpowered enemies keel over after barely even scratching your durable skin, so you tear them to shreds without any fear of dying. Even when you start a New Game+ on the unlockable Insane difficulty, you progress through missions without any serious opposition.

Your biggest challenge comes from overcoming twitchy controls and a camera that falters under certain circumstances. Killing dozens of enemies is no problem in Prototype 2, but when you want to hurt just one attacker, things become a bit more complicated. You move so quickly that homing in on just one man is a crapshoot, and this means you might pick up a box or stray rocket launcher when you desperately need to grab on to a specific person instead. In tight spaces, the camera doesn't know how to properly showcase the actions. Characters become obscured behind obstacles because your view zooms in too tight, making it tricky to get your bearings. Neither of these issues is detrimental because even with hiccups you rarely confront death, but they do get in the way of the freewheeling action during the most intense moments.

That flimsy mask won't help against this virus.
That flimsy mask won't help against this virus.

These are small problems in a game that's overflowing with simple pleasures. Maybe the best of these flashes of joy come from the way you escape from the military. When you cause too much damage, troops are alerted to your presence and hunt you with extreme aggression. If you escape their line of sight and shape-shift into someone you previously consumed, they immediately call off their manhunt. In theory, this is a fine solution, but in practice, it's so delightfully illogical that it only adds to the ridiculous fun of the rest of the game. The military quits the chase abruptly and is too stupid to understand reality. So, if you transform into a scientist while running up the side of a building, no one will think twice that a medical professional is defying gravity. This leads to a number of hilarious situations in which your pursuers happily ignore gliding hobos and artillery-toting doctors while you giggle at their buffoonery.

The freedom in how you traverse the city and kill your foes is the main draw in Prototype 2, and though the missions give you the flexibility to complete them in unique ways, they lack the inventiveness that could have added variety to your objectives. Just about every mission boils down to exterminating a person of questionable morals, so you rarely have to exert much effort in planning your attacks. At least stealth elements do give you a new way to approach things. Picking off enemies (either by consuming them or planting a viral bomb in their skull) is deviously satisfying and gives some challenge to completing missions even though stealth is usually optional. Plus, secondary objectives give you bonuses for completing missions in specific ways, ensuring you can't just rely on the same technique if you want to excel.

He's lifting a bench over his head! Can you imagine such a thing?
He's lifting a bench over his head! Can you imagine such a thing?

Outside of missions, there are oodles of collectibles to nab. The map sends out a radar pulse in the approximate location of hidden black boxes and secret lairs, so you don't have to explore much to uncover them. But it's fun to traverse the city locating every spare part, and the upgrades you receive for doing so are worth your while. The pacing is handled well in Prototype 2. You learn new abilities every few hours, so you always have something new to play around with, and bumping your stats makes you stronger and faster as you get deeper into the journey. It's a shame the challenge doesn't scale with your newfound powers, but that doesn't detract from the excitement of learning new ways to tear your enemies to pieces.

Prototype 2 is a safe sequel. It doesn't add anything particularly new or inventive to the genre, but small tweaks make it more accessible than the original game. Most importantly, it's an unabashedly fun adventure that doesn't have any doubt about what it wants to be. This is a game about killing enemies in an open-world environment, and little stands in the way to hinder your enjoyment. Mindless violence is all the rage in Prototype 2, which makes for a stupid yet entertaining experience.

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The Good

  • Empowering movement mechanics
  • A huge variety of deadly attacks
  • Incentives for experimenting
  • Collectibles are fun to hunt down
  • Solid port

The Bad

  • Almost no challenge
  • Contains little that hasn't been seen before
  • Keyboard and mouse controls are clunky

About the Author

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Konviktion

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This is the sequel that should've never been made. It's a good game, sure, solid gameplay, neat story, but not a good sequel. In fact, I dare to say that it's a horrible sequel. And the thing that bothers me the most is the ending. I would rather pick between Blue, Red and Green (ME3) than seeing again how Prototype 2 ends.

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outlawst

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this part of the review "Almost no challenge" is what you really feel through the game,in fights all you need is block and attack and if you do it randomly ,still you might be able to kill those mega bosses !

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Mulisch

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I loved the first game and had hih hopes for the sequel.

But to my regret there are inexcusable flaws in Prototype 2. Flaws that should not have been there after Radical experienced making the first game.

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First I have to say the game world looks much, much better than in the first game. The lighting is good, the world is well constructed etc. Nothing wrong there.

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The PC port is quite clumsy as far as typical pc controls are concerned. I can not even use the extra buttons on my gaming mouse. That never happened to me. Even the worst of ports allowed me to use my peripherals anyway I would like.

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The biggest flaw is the games AI.

The AI is very, very, very disappointing. I had high hopes because to feel like a godlike being you need an audience that reacts appropriately. The first game failed in that respect and the second game feels even more, because it is a second game and they should and could have repaired this. They knew about the problem because it was already mentioned in reviews about the first game.

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Just like the review states no one reacts like a real human would. You can fly through the sky, walk the sides of buildings, drop from the sky etc. and the population does not even acknowledge it. Enemy soldiers are incredible morons and easily mislead. Even if you jump of a building in their midst they show no reaction.

Never is there a moment you feel any excitement when you are chased. The result is that your bubble of feeling like a godlike mutant is popped immediately, because the game world and its inhabitants constantly tell you this is just a game you can't lose.

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I understand now why Activision decided to kill Radical off. This game could have been sooo much better with a decent AI. This is just not good enough, not after that promising first game with exactly the same flaws.

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It is a pity, because I still believe this is a very promising IP with endless possibilities. They just need a good developer to use these possibilities.

I think 7.5 is a good rating for this game. It is fun to play, but it is not good enough for an 8. If the AI would have been like it should have been I would have rated this at least an 8.5, perhaps even a 9. Because I consider the AI as it is almost game breaking and immersion breaking.

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aaad2

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First of all, what you mean by Al? (never heard of that phrase before).

Anyway, I personally prefer using mouse and keyboard; I, do not have a special mouse and I still find it very easy to play this game on PC compare to using controller. I think this comes down how good you are with mouse and keyboard. Some people are naturally good with controllers and some people are just born to use mouse and keyboard. I have a game console as well but I prefer to play all my games on my PC. Play Counter strike source; that will seriously improve your skills for using mouse and keyboard, trust me.

I often play this game while having my food, and I have still managed :)

It is like playing Piano, 'the more you practice, the better you get'.

This game has improved massively, the visual effect and depth of the colours are just fantastic. I would give this game a rating of 9 because it has improved so much better than the first one(the first one was amazing as well).

The storyline is just brilliant! with those monsters chasing you etc...

This game is somewhat realistic, it is partially like GTA 4(seriously realistic) but a bit better I think, afterall, this is a game and if it gets too real, it gets boring...

As you have mentioned that the soldiers are "are incredible morons and easily mislead. Even if you jump of a building in their midst they show no reaction." The military soldiers have to somewhat act stupid in a way due to the fact that if they are set to hign alert, whenever you fly pass a helicopter or run past a tank, you would get shot all the time and sometimes it gets annoying! For example, you have just completed a mission at one of the military bases, and as you come out, there are 3 super soldiers, 4 tanks, 3 helicopters and lets not forget about the soldiers with rocket lauchers! If you try run up a building or something, they shoot you down and if they play like we 'humans' do then we would die easily. Video games can not be too realistic.

San andreas(you might have played it) was really cool back in the days, if they made it for example, last year! with better visual technology etc, it would be amazing! I'm not saying GTA 4 is bad(it is brilliant), am just using it as an example.

In conculsion, it depends on how you play and not how the games works, am not trying to say you're a terrible player or anything! Different games have their pros and cons, I NEVER look at a games negative side because what is the point? You will just not enjoy the game as much; different games are all unnique on their own ways.

Nearly all the people I know love this game but some don't, they say that 'It is difficult to operate' but that just depends on one's skills on using the mouse and keyboard or the controller.

I read that they are planning onto making a 3rd one, but that will be in the future!

P.S. Am not trying to say anything negative about you.

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Rudysmudy

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@aaad2 You say some are just born to play with controllers and some with mouse and keyboard. Thats the stupidest thing i heard. Everyone can use mouse, its just moving ur hand and the arrow goes exactly where you move your arm. Control takes much practice, moving a joystick with only your tumb and you gotta choose to have low sencetivety to be precice or high sensetivity and be able to turn around fast in game, but then its impossible to aim distance. You can compare it to taking a broomstick on ur mouse and try to control it with your feet. Only advantage you have using a controller is that you can lay back in the coach with a soda and relaaxxxx. Also are you bragging about eating and playing at the same time,,,,, I see,,,,,, ur a virgin =/

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Mulisch

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@aaad2

'AI' = Artificial Intelligence.

It is what makes the world react to what you as a player are doing. The problem in Prototype 2 is exactly the same as it was in the first game. The AI is very limited in how it reacts to your actions. If you for example fly in to a military base and drop from the sky in front of a dozen soldiers they do not react at all. The only thing you have to do is wear a military disguise. As long as you do that nobody thinks it is weird you fly around, jump off buildings etc. etc.

Another problem is the way switching between disguises lowers alert levels, even if you switch back immediately, or even if you switch to your Heller form, who is supposed to be the A-List wanted mutant in this game.

Another example is that when you fall from the sky in the streets or on a roof were common people are they do not react scared, they do not panic, but they tell you not to bother them, or something like that. It is absurd. I think all this is immersion breaking. The AI for a game like this has to be of a much better quality.

As far as mouse and keyboard are concerned, I also do prefer to use them. I never said I was unable to control the game with them. I am also very proficient with these peripherals. I should be as I have been gaming with them for at least 4 decades (yes, I am ancient :)).

What I did say was that the game is very limited in mouse and keyboard support. Certain function are for example not re-mappable at all, and the game does not support the extra buttons of my G700 gaming mouse, which is a first for me. Even 10 year old games support this Logitech mouse. But Prototype 2 does not.

So this means this simply is a bad port. A modern game should enable a gamer to remap EVERY single function to every key or button he chooses. And a modern game should certainly support gaming mice with extra buttons in general.

To my dismay bad ports are very common these days. The weird thing is that Prototype 1 did not have these problems. So, my conclusion is that the sequel got worse in this respect.

Do not take me wrong. I still enjoy playing the game, but its unnecessary flaws do diminish the fun. This is a sequel and the first game had much of the same problems. To me it is incomprehensible that they did not learn from the mistakes in Prototype 1.

You said "I NEVER look at a games negative side because what is the point?". Well the point is that one can learn from flaws. And when you notice the flaws you learn what is important for you in a game. You learn what you like and dislike. For me it is not something I can switch off. I always analyze the games I play, the books I read, the movies I watch etc. To me this is second nature.

If it is true what you are saying, and there will be a third game then I will probably buy that one too. I won't pay 50 bucks for it though, well... that is... unless they correct the most important flaws of the game.

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Mulisch

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I wish I could edit my comment. I spotted some horrible typo's.

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fang_proxy

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dissapointing..not improved like it has to be...

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glack123

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Thank you Tom Mc Shea for saying right from the get go whether or not it was better with a controller or mouse and keyboard. I agree and prefer the controller.

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sx360

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Just Daniyal zamani

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DiabloDT

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What people need to realize is that when you have a system you want to game with you need to make sure your hardware meets the requirements. You must also think of what will be running on your system. My speps are Intel i7 960 3.2 GHz, EVGA X58 4-way SLI Classified Motherboard, (2) EVGA GTX 460 Super Clocked Extternal Exhaust, 24 GB DDR3 G.Skill Sniper 1600MHz, Silverstone Strider 1500 Watt Power Supply. Games to date even with my hardware being out of date don't give me issues. Just make sure you build it with a little more bang so you don't have to spend more cash!

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VampySS

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I would politely disagree with this review. They fixed a few things from the XBOX version and it's not as bad as this McShea guy says. You don't even have to be a Prototype franchise fan to rate this 8 or 8.5. It isn't a 9, but it definitely is an 8.

To many semi-biased looking, inconclusive review the last few months. I guess everyone has to make money to sustain their way of living, but no, not on your reader`s expense.

Over and out.

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LuuSa

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which is the key to action “consume”? on my keyboard there is no corresponding action for this

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aaad2

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@LuuSa

you should be able to know these keys... it explains them to you as you progress throughout the game :)

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ArcherRO

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@LuuSa Right click after you grab it.

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foojam

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@ fjawodfc

Because keyboard and mouse is the only way a game should be played.

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coxy1

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very satisfied with this, better visuals also, this game does exactly what it says on the tin, story, gore, and super powers against a horde of enemies, i have a midrange gaming PC and it runs flawlessly 8/10

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VeloRakic

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The hell are you people talking about a bad port this game runs perfectly, it just might be your dual cores or core2duos aren't enough.

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fjawodfc

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"Keyboard and mouse controls are clunky."

That's not a con. Why the hell would you try to play this with the keyboard and mouse?

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Kaine852

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Edited By Kaine852

@fjawodfc Because not everyone has a controller?

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ArcherRO

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Edited By ArcherRO

@fjawodfc Because this is the PC version?

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MarcusVOG

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Mc Shea writes the best reviews.

Also, I stopped caring about Prototype's storyline when I realized that everything the 1 was building up to was just throwed away.

Pariah? Greene's son and probably the perfect being? Nah, forget it! Let's just write about an angry guy with a cliche backstory and let's turn Mercer into something with the personality and emotional depth of a door. An evil door. Yeah, that works.

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vito2v2

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cheap

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Kalu97

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When the game to come out for PC in Europe!!!!!!!!!!!!!!!!!!!!!!!!

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deactivated-62a2e05c0ed2d

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@Kalu97 its already out, you can buy it on Steam

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edinko

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What does he mean with the solid port? Its a terrible port. Just wacth totalbiscuits WTF about this game. BRoken controls abyssmal textures terrible FPS. Nearly as bad as it gets. WHen a PC game has broken M/K controls- thats a solid port?

Its a classic console garbage port

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addicted2050

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@edinko I've heard some say it runs great and is a good port, while some people such as yourself are pointing out the complete opposite. Guess it's acting differently across different hardware, or something like that.

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Homeless-_-

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@addicted2050 Runs fine on my comp, but mouse lag is a serious issue.

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ArcherRO

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@Homeless-_- Same here.

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walidrma

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i have a quistion for you i live on north africa but we still wait the game to come out!!!!

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andrewwittmaier

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To Mr. McShea, I love the quote from the review summary, "almost no challenge." Hilarious! Also, it shows that you're a true old school gamer. Love it.

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EpycWyn

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Am I the only one surprised that this review took so long to make.

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