Review

Quantum Break Review

  • First Released Apr 5, 2016
    released
  • XONE

Time is fleeting

Few games use live-action cutscenes as emphatically as Quantum Break. It's one of the game's defining elements. Between each of its five gameplay-based chapters, you have the opportunity to watch roughly 20-minute-long episodes, which are entirely optional but designed to offer insight into the antagonist's state of mind. The rest of the pitch is that--by making narrative decisions between chapters--you can influence the story, which involves time-travel, an evil corporation, and a bit of brotherly love.

There's no getting around it: blending a "TV show" and a game in one package is a risky move, and unfortunately, one that doesn't pay off here. Both aspects of Quantum Break offer things worth getting excited about: combat is often explosive and chaotic in just the right way, and the show does a decent job of establishing intrigue that fuels your investment in the story. But the disparate parts don't gel well together because your influence over some events creates expectations that fail to pan out in the bigger picture. Your choices can have an effect on facets of the show and game--characters interact in different ways, and some minor events play out differently--but by and large, this isn't your story to mold. Quantum Break isn't the sort of experience that warrants a second playthrough, even though it confidently insists that it is.

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Now Playing: Quantum Break - Review

Sorry, Jack. No one ever said having super powers was going to be easy.
Sorry, Jack. No one ever said having super powers was going to be easy.

Jack Joyce, the time-bending lead character played by Shawn Ashmore (Fringe, X-Men), is one of a few characters played by well-known actors, and for the most part, each member's professional acting chops are put to good use. Lance Reddick (The Wire, John Wick) delivers a great performance as Martin Hatch, whose motivations are open to interpretation right up until the very end. There are a number of other, lesser-known actors who deliver great performances as well, which goes a long way to distract you from the show's shortcomings. From the goofy henchmen costumes with massive insignias to the repeated use of the same prop cars during a chase--from shot to shot--there are obvious flaws to contend with.

Of course, Quantum Break is intended to be played rather than merely watched, but even if you skip its optional episodes, the best aspects of its gameplay are suppressed by frequent bouts of mundanity. Combat is the unequivocal star of the show here. At the start of the game, you're imbued with the ability to manipulate time, which allows you to slow down combat, speed up Jack's movement, create shields that freeze bullets upon impact, or cast Time Blast bombs near unsuspecting enemies. It doesn't take long to develop a flow, to understand how to link one ability to the next by managing each move's cooldown timer. You can thrust yourself into danger to establish line of sight on an enemy and protect yourself with a shield while you open fire. When your defense runs out, you can quickly zip into cover and cast a Time Blast or resort to your firearms while your abilities refresh.

There's no one right way to fight, and there's great enjoyment in experimenting with your abilities, not to mention witnessing the environment react to your powers as the scene shifts, cracks, and glitches out around you. Quantum Break is a great-looking game with some truly impressive character models that bring its actors to life, and the time-based special effects are a constant source of amazement. There's also an incredible amount of real-time destruction on display, which not only looks great but also keeps you moving during combat as enemies regularly destroy your hiding spots.

Quantum Break's basic shooting mechanics, however, are less impressive. You frequently rely on a dynamic-cover system; walk up to an object and Jack will automatically duck behind it. While it's possible to blind fire your Time Blast ability from cover, you can't use your guns with the same amount of freedom; you don't have the option to shoot while crouched. Instead, you're forced to stand up and expose yourself to enemies, and usually, take damage. While it's true that gunplay isn't the star of the show in Quantum Break, it deserves better treatment than it's received. There are times when enemies deploy devices that disrupt your powers, leaving you no choice but to defend yourself the old fashioned way. If you're flanked while in cover during these moments, prepare to get hit from multiple angles when you reach for your gun.

While it's true that gunplay isn't the star of the show in Quantum Break, it deserves better treatment than it's received.

When you aren't engaged in combat, you're usually exploring environments that offer narrative clues like documents and emails. These offer a wealth of supplementary information, sometimes pertaining to characters who only get screen time during the show. As a resource, they're valuable, but they are so dense that pausing to read every one in order to understand semi-interesting side stories is a tiresome effort to undertake.

Strutting between action sequences can be a welcome break, but not when you're funneled into woefully ill-conceived platforming challenges. In these sections, you have to awkwardly scale objects and leap around while fighting Jack's sloppy movement every step of the way. Your path in these moments is so tightly controlled that Jack doesn't even attempt to climb objects that he's not "supposed" to; he clumsily stumbles against them instead. During some of these moments, you need to use your time powers to arrange the scene in a way that allows you to get from point A to point B. The catch: your alterations only last for a short period of time, forcing you to wrestle with floaty movement under pressure.

Sadly, Quantum Break's gameplay is essentially divided equally between combat and hapless environment traversal. Given that the entire campaign can be completed in less than 10 hours--live-action episodes included--the distribution of activities feels that much more disappointing. Even if you go back and change your decisions--such as preventing a character from dying--your path essentially remains the same, albeit with a few minor elements remixed to hint at your agency over its plot.

By the end, you know the most important parts of the story. Replaying it to witness slightly altered events in the middle would require you to retread well-worn, sometimes boring territory for little payoff. Getting to the end of Quantum Break can be an interesting ride at times, but no matter how impressive the combat is, or how great the game looks, there's no getting around the fact that it's driven by a story with limited appeal and hindered by disappointing design decisions.

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The Good

  • Impressive visuals
  • Great environmental destructability
  • Effective performances from a great cast
  • Time powers enable great creativity during combat

The Bad

  • Sloppy movement and weapon controls
  • The element of choice isn't as powerful as it seems
  • Forced, unimaginative platforming sections

About the Author

Peter finished Quantum Break and went back to change his decisions in a few spots to measure the impact--and as an excuse to jump back into combat. Microsoft provided GameSpot with a copy of Quantum Break for the purpose of this review.
1821 Comments  RefreshSorted By 
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FMileski

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How to detect a biased website:

Quantum Break - 6

Ratchet & Clank - 8

5 • 
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deactivated-58068e533d0c3

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@fmileski: The Order 1886 - 5. I don't know of any other game site working so hard to FAIL/KILL a video game.

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JDW_games

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@fmileski: two completely different games. PlayStation trolling.

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trollhunter2

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@fmileski: ratchet and clank also has a higher metacritic and better acclaim than quantum break everywhere else. How is the site biased?

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iaruelas

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@trollhunter2: Okay R & C is not better than QB. Its a fun kids game no doubt but these scores are laughable. But then again I still buy games I like even if they were to give them a 2/10

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trollhunter2

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@iaruelas: quantum break isnt a good game, just average. I had more fun with Ratchet and clank, and so did almost all other critics.

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Mirimon78

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@fmileski: true, qb is more of a 4/10 title

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Lajt

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@fmileski: Take a look on their "top rated" list, WTF?

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Gelugon_baat

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@lajt: You don't realize that the list is determined by the amount of traffic that a game is getting from viewers, do you?

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Lajt

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@Gelugon_baat: no, it is determined by the GameSpot review score and that is why. It should be by user score than Quantum Break would probably be there as well.

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Gelugon_baat

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@lajt: I am going to need some context here. There are more than a few lists floating around GameSpot, with frilly words like "top" and "most" and shit. Can you point out which one it is?

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Lajt

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Edited By Lajt

@Gelugon_baat: choose any system, PS4 Xbox Wii etc in the top menu of GameSpot. If you use a computer check to the right, if you use smartphone scroll down until you see a list with tabs "Top rated" "Coming soon" "New release". It is that Top rated list I refer to which is a joke. If it would list the games after user rating it would make more sense.

Edit: Actually the top rated list is pretty okay now.

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Gelugon_baat

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Edited By Gelugon_baat

@lajt: Well, that was indeed the one which I was referring to. The entries are listed according to the amount of Internet traffic that they are getting from viewers and users. It will change all the time, depending on the amount of hype that is being generated for the games.

Also, in case you don't realize this, users who come over to slam a review for whatever reason will also contribute to the game's profile on that list.

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Lajt

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@Gelugon_baat: Why do you think the list is called "Top rated"? It has nothing to do with Internet traffic.... Read below the list and it even states "Top Rated ranks by GameSpot review score, and includes games that were released up to six months ago." Sorry for the late reply but been on vacation.

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Gelugon_baat

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@lajt: I don't think it's just gamespot's scores alone that are the factors for the listing

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killafolston

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Don't pay any mind to his review, QB isn't perfect but it's definitely a good game..... I went by gamespot's review on the order 1886 to, I just bought it back in December.......when I finish beating QB, The order 1886 will be next

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p1p3dream

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Edited By p1p3dream

@killafolston: Admittedly, The Order 1886 review is a bit more spot on. While the game arguably has some of the best visuals so far of the console games, its stunning, the game play and game mechanics are really quite stiff and rudimentary. The gameplay / flow / mechanic cycle is so wooden and formulaic that it really takes away from the idea of interactivity of the game (for me.)

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deactivated-58068e533d0c3

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@p1p3dream: Yeah!!!??? I could see where your coming from gamer. The Gamespot review rating for the Order 1886 was "a bit more spot on" . And the review rating for this game is so wrong and biased. "Remedy is so so so good at world building easy to get immersed into this world that Quantum Break lives in". "It's just really good sci fi fun", and the dummies at Ready At Dawn and SIE Santa Monica don't know a thing about how to make a video game.

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p1p3dream

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@rebfaction: Remedy is indeed one of my favorite companies- Alan Wake is definitely one of my favorite games. I agree that the world building in QB is outstanding, between the TV show and the game- I really feel like I know the Quantum Break universe, and I enjoyed my time in there. I do think you would need to really have rose tinted glasses to say that there is no problems with the gameplay... For me, I really found QB more fun to watch and read, than it was to play. I'm actually stuck on the last boss battle right now... The controls are so frustrating and imprecise that I think I might actually have given up trying to finish it- I may just have to YouTube the ending, because I REALLY am into the story... And I have to take issue with your closing comment- Ready at Dawn and Sony Santa Monica have produced some outstanding Games... And though I'm biased because I have a friend who is the art director at Santa Monica, its not without merit... God of War, Oakami, Journey, Flow, Flower, Twisted Metal, The Unfinished Swan.... The list goes on and on... Sony Santa Monica is one of the most progressive and thoughtful companies out there.

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deactivated-58068e533d0c3

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@p1p3dream: I would say that The Order 1886 was Ready at Dawn and Santa Monica's most ambitious game and you failed to even mention it. Just like Remedy, Ready at Dawn and Santa Monica is not made up of dummies that don't know how to make a video game. I loved The Order 1886. Ready at Dawn and Santa Monica brought to The Order 1886 gameplay, solid shooting, QTE's, cutscenes story telling, and excellent voice acting for a unique gaming experience. The problem with The Order 1886 that some gamers and reviews had was not the game it-self but game length, and rival console owners plus this gamesite working so hard to kill a great game like the Order 1886. You are highly recommending this game and at the same time saying that the 5/10 review rating for The Order 1886 from this gamesite was a "bit More spot on"

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p1p3dream

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Despite gamespots low score, I decided to give this game a try because- well, because I love video games I guess. I have to say that I'm actually really enjoying the whole thing. It's a little weird and quirky, but thats what I love about remedy- I also loved Alan Wake. Remedy is so so so good at world building, and its so easy to get immeresed into this world that Quantum Break lives in. It's just really good sci fi fun. The actors do a great job- and I can't believe I'm saying this, but I actually have been enjoying the little mini TV shows that come on between each game act. I've actually been looking forward to them, and it's so cool how they just give you another angle to look at all the lore that is in the game. I expected this game to be much worse I guess, so I kept my expectations low. The gunplay sucks, but the time travel powers are pretty fun to use.

3 • 
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Terrorantula

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I agree that the gameplay isn't very good.

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ali-sam

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Edited By ali-sam

very very good

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Tekarukite

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Peter Brown,

Hats off to you. You took the criticisms and edited your review. I agree with the most of the content of your review - but disagree on the severity and weight. Yes, you do spend lots of time in the game looking for notes and reading emails. Yes, the combat is the star of the game (beyond the visuals and TV episodes) and there's not enough of it. No, the platform segments are jaw dropping and impressive - but yes, bouncing off parts you're "not supposed to" jump on is really weird. and so on.

The point is, and this is a fundamental issue with any "review" system, to ME these things are not deal breakers. They are not worth knocking 40% off the game's score. I'd say 20% for me. But this is what happens when your strongly worded, heavily weighted OPINION reduces the review to a low score.

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deactivated-5a807722de4ed

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@Tekarukite: THANK YOU! someone who understands the importance of weighting factors!!! No matter how subjective opinions are, a real reviewer should understand what this means and how to apply it fairly!!! So now that there is someone who finally understands what I'm been complaining about (take a look at my long threads on The Lobby about QB), what really pisses me off and screams BS about his review is, he has the same issues with many other games but he doesn't knock off 40% of the game's score. So, even though this isn't some giant conspiracy to devalue MS and X1, it does imply a bias.

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Tekarukite

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Edited By Tekarukite

@caseyrybek:

I'm glad I'm not the only one! This gets so frustrating!

I actually got criticized for 1: expecting more objectivity in reviews and 2: assuming that scores start at 10 and are reduced according to flaws and imperfections. I was literally told that they don't do reviews like that - but what are they doing instead? Why even attribute a number if it's not representing something on a scale??

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deactivated-5a807722de4ed

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@Tekarukite: reps from GS told you that? That pretty much comes full circle to me. How are we supposed to trust anything from this site? Perhaps missing out on the basics of statistics is something that's lacking in gaming journalism. It's really irritating to hear the argument that all opinions are "subjective" because some of this subjectivity can be reduced by maintaining a criterion for what makes a great game and apply a weight to the factors within that criterion. If that weight changes for each game, it makes no f'ing sense to continue reviewing games and leads to bias. If they're not starting at 10, what's their methodology for reviewing games? This is why so many people are calling BS on this particular review.

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Tekarukite

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@caseyrybek:

from a comment thread regarding Lucky's Tale:

doc-brown mentioned you in a comment.

@Tekarukite:

"I also believe that a professional reviewer should take their opinion out of the equation."

Reviews are opinions. Scores do not begin at 10. GameSpot never has and never will write objective reviews.

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Gelugon_baat

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Edited By Gelugon_baat

Five days after the release of this game, thanks to the Internet (e.g. over-eager YouTubers and bloggers), I have finished watching an entire playthrough, as well as the effects of the different "junctions", and also did some research on the game's flow of gameplay and story.

The options which the player pick have no greater consequence than even those in Telltale's games. For example, someone who appears due to one option is replaced with another person if the other person is picked instead; the role of either person in the story is identical. I am referring to the Nick/Amy character here, who is no more significant than a hanger-on.

The later options may seem to have greater weight, but they still lead to the same damn finale anyway; the levels that Joyce will go through are the same too. Despite these later options, certain characters will die, regardless of what the player picks for Serene, and most of the differences lie in the dialogue lines.

The only significant gameplay difference is in the penultimate chapters, where the player might fight one of the protagonists of the TV-show portion of the game, though he behaves little differently from the 'elite' Monarch troops. (That character probably dies either way.)

You can read about an article about the significance of the choices here. (https://www.pixeldynamo.com/guides/2016/04/08/101652/choices-quantum-break-outcomes/)

With all that said, for any of you who are still on the fence, take any praise about the story-telling from other people with a pinch of salt. Chances are, they are too easily impressed, or have not played games with far more sophisticated story-telling.

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gunnmetal

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@Gelugon_baat: you have been commenting for like 5 days straight, i cannot imagine you can handle a normal social situation.

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Gelugon_baat

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Edited By Gelugon_baat

@gunnmetal: You are gauging a person's ability to 'handle a normal social situation' by how much a person is making comments on the Internet with an anonymous user account.

You are the one with the social skill deficiency here if you can't realize how absurd that kind of judgement is. Of course, you could have meant that as a 'joke', but if that's so, you have a lousy sense of humour.

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gunnmetal

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@Gelugon_baat: everyone knows a game is just a game, except you.

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Gelugon_baat

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@gunnmetal: Oh, you are one to talk about others taking gaming too seriously. You might want to be reminded that you have been participating in the console wars recently.

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gunnmetal

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@Gelugon_baat: you're obsessed

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Gelugon_baat

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Edited By Gelugon_baat

@gunnmetal: If you believe that, then so do you have your obsession. Pot calling the kettle black.

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gunnmetal

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@Gelugon_baat: it is clear that you are obsessed you posted like 100 times saying the same thing over and over get over it already

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Gelugon_baat

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@gunnmetal: "Over and over" you say? Do point out which of my posts are recycled from my earlier ones, if "it is clear".

Also, you have repeated the statement that I am obsessed once already. Let's see if you are going to repeat it again, you who called me out for "saying the same thing over and over".

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gunnmetal

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@Gelugon_baat: yeah all you do is whine about how remedy ruined your life, we get it, you didn't like the game get over it. you failed as an artist and your failing at life and now it's some games fault. boohoo

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Gelugon_baat

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@gunnmetal: now you are just making stuff. I noticed that you have a tendency to do that when you run out of arguments.

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gunnmetal

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@Gelugon_baat: i didn't make anything up your deviant art page has nothing to call art.

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Gelugon_baat

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Edited By Gelugon_baat

@gunnmetal: I haven't even used my deviant art account in years, and if you had actually bothered to read the description of the account, you would know that I had merely used it as a hosting site.

Somehow you extrapolated that as a career choice that I had. You have terrible analytical skills.

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Gelugon_baat

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Edited By Gelugon_baat

For anyone thinking about getting the game on PC, you might want to look at the customer feedback on the Windows Store page for the game. There are a lot of complaints about technical issues.

https://www.microsoft.com/en-us/store/apps/quantum-break/9nblggh6h0rv

By the way, the computer version of the game is Windows Store-exclusive, in case you are looking to buy a license.

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Deaho

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I haven't played this game because I am not an Xbox one user.I am a Ps4 user but let me tell you that the first uncharted Gamespot gave it 8!!! and the game was awesome while uncharted 3 got 9 while the game was awful.

Gamespot is a nonsense.

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adkcrazox

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@Deaho: uncharted 3 is the best one in the series for me.

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killafolston

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@adkcrazox: I must disagree, uncharted 3 is the worst one of the series..... uncharted 2 was just topnotch and uncharted one was definitely better than uncharted 3

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Deaho

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@whizz_pt@silv3rst0rm

The third uncharted was bad because the story felt more like a love story between sully and drake.I also didn't know what happened to Chloe and Charlie they just disappeared all of the sudden which was very wired.The gameplay and the graphics for the game were awesome but the story was the worst between them all.

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whizz_pt

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@Deaho:

Come again? You can say that the weak one was the first game even by then 8 was a right score. How come the third was worse than the first game?

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silv3rst0rm

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Edited By silv3rst0rm

@Deaho: How was Uncharted 3 Awful?

All Uncharted games were masterpieces of their own!!

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killafolston

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@silv3rst0rm: I'll give uncharted 1 & 2 their props but uncharted 3 was definitely forgettable

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Gelugon_baat

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Edited By Gelugon_baat

Good grief, Quantum Break has in-game product placement, especially for Nissan vehicles - and being a Microsoft Games-published title, craploads of Microsoft products too.

(You can see an example here: https://www.youtube.com/watch?v=1jsaabQryXk&t=29m55s)

It's like Remedy has never learned anything since Alan Wake and its Energizer batteries.

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Shibua

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Edited By Shibua

You know what review this reminds me of, the Alien Isolation review, it got 6 here and panned by lots of other critics, I played the game and thought it was awesome

Quantum Break is also one of those games

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DhracoX

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@shibua: i thought exactly the same

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