Review

Resident Evil 7: Biohazard Review

  • First Released Jan 23, 2017
    released
  • XONE
  • PC
  • PS4

Terror reborn.

Update: Though I originally reviewed Resident Evil 7 on PS4 and PSVR, I've since had a chance to test the game on Xbox One and PC as well. Accordingly, additional information has been added to the bottom of this review. -- SB, 1/24/2016

We didn't know it at the time, but Resident Evil 4 was the beginning of the end. Though in many ways the series' best game, it also signaled the start of Resident Evil's transformation from survival-horror into something far scarier: forgettable, derivative action. By contrast, Resident Evil 7: Biohazard has been heralded as a return to form--a classic, uncompromising frightfest. And indeed, it is. In place of blockbuster pandering, the game delivers intimate horror with a tightly focused scope and all the trappings you'd expect from a survival game. No superfluous skill trees or meaningless fetch quests, just the stomach-churning tension of guiding a relatively helpless character out of a waking nightmare.

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You do gradually gather weapons as you progress, but you could never mistake this for an action game. Every time you start to feel powerful enough to kick some ass, the game finds a way to pull the rug out from under you. I'm going to do my best to avoid spoilers, so let's just say it respects series traditions and that there's a lot more to RE7 than what you've already seen. And while the setting and characters have no obvious connections to any previous Resident Evil game, the series' DNA can be felt in everything from the puzzles and keys to the subtle psychological tricks used to cultivate dread.

No Caption Provided

But RE7 clearly takes cues from modern horror games as well, most notably by opting for a first-person perspective. Fans of games like Outlast may recognize a lot of structural similarities in large portions of the campaign, which--outside of some optional backtracking to collect items--follows a linear and highly scripted series of events. Annoyingly, that sometimes means wasting ammo on enemies who aren't scheduled to die until later fights, but at least those moments reinforce the tense, oppressive atmosphere that persists from start to finish. The results aren't always explicitly terrifying, but I was pretty damn stressed out for the duration.

The experience starts to drag a bit by the end, though, as you end up performing similar tasks throughout the entire game. The campaign could have benefited from a slightly higher density of unique, memorable moments. But make no mistake: there are memorable moments, and when they hit, they hit hard. Despite its clarity of vision and prudent restraint in pursuit of that vision, RE7 still takes a few bold chances to refresh the campaign and renew the horror as you progress.

Some of these chances stem from its story, which follows series newcomer and all-around average guy Ethan Winters. After receiving a cryptic video from his wife Mia, who's been missing for three years, Ethan ends up in a dilapidated manor deep in the Louisiana bayou, where he discovers a demented family and a whole lot more questions. Thankfully, the narrative never devolves into trite "damsel in distress" cliches. In fact, the story's never really about Mia; it's about escaping a nightmare.

In true survival-horror fashion, you'll be totally defenseless for a surprisingly large portion of the early game.
In true survival-horror fashion, you'll be totally defenseless for a surprisingly large portion of the early game.

Overall, the narrative delivers. The twists are generally predictable, but it's still exciting to see them unfold--and the game never lingers on a reveal for too long. The writing remains thematically consistent and drives towards a clear goal, making your circumstances feel that much more dire. The same can said of the setting: every moldy floorboard, every oozing entrail, every flickering light feels unbearably real. The textures, details, and sounds are, without exception, utterly gross in the best way, and impressively, RE7 relies far more on this atmosphere than cheap jump scares.

RE7 also smartly uses each family member to different effect. The father Jack provides in-your-face terror and drives much of the game's early combat. The mother Marguerite demands a stealthier approach, which provides some of the tensest moments and arguably the game's best boss fight. And the son Lucas sets elaborate, Saw-like traps that'll keep you off balance and make you wary of things you once took for granted. These different approaches add welcome variety in a way that feels completely natural in the context of the world, enhancing your immersion while mixing up the gameplay.

Outside of the family, collectible VHS tapes add even more variety. Each one contains a playable flashback from a different character's perspective, which works beautifully as both a narrative device and a way to break up Ethan's exhausting mission. You'll also encounter puzzles, though unlike early Resident Evil games, these play only a minor role overall, and most are simple and easy to solve. It certainly would have been nice to see a few more intricate, challenging tests, but like the VHS tapes, the puzzles fit well within the world and don't impede the campaign's momentum.

There are, of course, a few things that go bump in the night as well, and for those occasions, Ethan has access to a small but diverse collection of weapons. The game contains more guns than I expected, but I never felt super-powered. Not even close. Even the final chapter mainly relies on horror and tension (with one big action sequence exception). By and large, RE7 keeps it simple, prioritizing tone over action. Only one weapon feels truly outlandish, and you'll struggle to find more than a few rounds for it anyway--though in true survival game fashion, everything is in short supply. You'll need to manage your limited inventory and carefully scour areas for essential items, though if you're patient and vigilant, you'll likely find what you need. RE7 makes item collection tense without teetering into "unduly punishing."

Unfortunately, I found most generic enemies to be a little less capable than I would have liked. If they catch you off guard or confront you in a bottleneck, they can be tough to put down. But I could frequently see them coming, and they're neither fast nor smart enough to catch you when you simply run the other direction. Knowing when to run away is arguably part of any horror game, but I still would have preferred something more threatening, especially since I was playing on the highest difficulty available out of the box (you do unlock a higher difficulty after completing the game).

Boss fights were also a bit of a mix. One thrilling battle recaptures classic Resident Evil boss design by throwing you into a creepy, intricate arena that allows your opponent to surprise you over and over. But another more action-oriented fight was a real struggle...right up until the game showed me a prompt explaining how to perform a power attack with the weapon I'd received specifically for that fight. As soon as I knew that, I immediately won after many failed attempts. Thankfully, the game's pretty generous when you die, respawning you nearby with all your ammo and healing items intact. You're left terrified and upset, but at least you don't lose much time.

You will occasionally find safe rooms where you can save your progress. These spaces are relatively rare, however, so you may want to backtrack from time to time.
You will occasionally find safe rooms where you can save your progress. These spaces are relatively rare, however, so you may want to backtrack from time to time.

While RE7 does not contain multiplayer, you can play the entire campaign on PSVR. Fundamentally, the content remains the same, but the way you experience that content certainly differs. Overall, VR works well: the graphics hold up, aiming feels intuitive (especially since you can partially aim simply by turning your head), and horror just generally feels more real and immediate when it occupies your entire field of view. And importantly, RE7 does everything it can to deliver a top-tier experience, including a robust suite of options designed to minimize discomfort. While I can't imagine playing the entire 12-hour campaign with a headset on, RE7 is undoubtedly an amazing option for VR fans.

By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special.

Update: Overall, RE7 runs smoothly regardless of platform. I never experienced any major technical problems--such as frame rate drops or game freezes--on any system. However, there are some noticeable visual differences among the various platforms.

No Caption Provided

As you might expect, PC offers the highest quality visual experience, with exceptionally believable lighting effects and extra detailed textures. The game runs smoothly even at 1440p with all the most demanding visual options selected. The graphics don't look quite so splendid on PS4, but they're also not a drastic step down, especially if you're playing on a PS4 Pro with a 4K and HDR capable television. (For the record, RE7 supports HDR on PC, PS4, PS4 Pro, and Xbox One S.)

Unfortunately, the Xbox One version of the game can't quite live up to the looks of the others. In contrast to the PC and PS4 versions, colors look washed out and muddy, while textures seem almost blurry. Certain details like hair look significantly less natural compared to other platforms, and one early moment involving a chainsaw and a window looks more like an object accidentally clipping through the geometry than a weapon intentionally slicing through solid material.

While these visual discrepancies shouldn't be enough to completely ruin the immersion for Xbox players, the differences are noticeable. We're currently working on a full graphics comparison video, but for now, I would recommend picking the game up on PS4 or PC, if you have a choice.

Back To Top

The Good

  • Tight focus limits the amount of filler
  • Strong narrative and tense atmosphere
  • Upsetting amount of visual detail
  • Excellent variety thanks to the different family members and playable flashbacks
  • Refined survival-horror mechanics that balance old with new
  • Top-notch VR support

The Bad

  • Certain sections drag
  • Some boss battles prove more annoying than intense
  • Enemies could be smarter and more capable
  • Puzzles go largely forgotten

About the Author

Scott survived RE7's full campaign in roughly 12 hours before enduring a further few hours in VR. He only screamed out loud twice. Publisher Capcom provided a copy of the game for this review.
772 Comments  RefreshSorted By 
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Roy023

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I really loved this game. It was a while ago I was so sad to see a game end. Played it from beginning to end in VR, afterwards immediately started a second playthrough. The madhouse difficulty switches things up just enough, and after that I still have the banned footage DLc to look forward to. In my personal opinion, I don't see any reason not to give this game a 10. It's awesome.

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Skinon

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@Roy023: This game is a masterpiece. Playing it at night with decent headphones is an experience in itself, genuinely freaky as hell. Amazing story, and way they've compiled the audio effects just brings the whole game together into something special. 10/10

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romiohell

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ignorant kids these days !!

you have to know that deciding and choosing a new perspective of play after like 15 years of one sided story ( zombies and t virus and umbrella corp and shit ) takes a really big balls to do it .. and this choice my frds , hooked me up again to once was my favorite horror/action games . by far best game in the IP since RE2 AND RE4 .

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CraigTL

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@romiohell: I agree.... This was the first time since the First RE that I was nervous and fearful of what was around corners and in rooms. The setting, the sounds and the over all feel and look of this game is just creepy. Even when you have played through it its just a scary feeling game. When I first got to the main house and had my first encounter with Jack I felt like I was really trapped in a madhouse with a psycho family. I had to tell myself just go out there if he catches you so be it, you die and start over lol. really had me nervous.

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DoomglooM

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Maybe would've been alright if it was like a new series or something and the named it like Retarded Evil 1 lol

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9cyph

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One thing I find funny is how people are always talking about people making the same games and being unoriginal. This new Resident Evil pushes the bar far beyond any other VR game. While others just made what was basically tech demos that were mainly gimics, this was everything but. The ability to play the entire game, a full AAA experience from beginning to end in VR is a gaming achievement. I bought the PSVR for RE7 and I say, it is a VR system seller. If you have 3D headphones the way the sounds come from all around you placing you right into the experience with the full VR world is just unbelievable. Little details like being able to peak around the corner when being followed to look for the enemy and aim with your head just added so much to the immersive experience. I put this up there with the experience of games like Super Mario 64 and other gaming highlights that I will forever remember. I can't beleive so many reviewers recommended playing the game standard first then in VR. IMO, that takes away from so much of the initial experience. While good without VR, there is nothing like experiencing it the first time in VR. If you can play through it in VR with smooth scrolling without getting sick or nauseous (I didn't have this issue) then IMO, RE7 is a must have gaming experience.

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9cyph

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Its funny to me seeing the comments saying this isn't Resident Evil. Outside of the comments about it being 1st person they practically have nothing. Let me explain some actual articulared points why its Resident Evil.

1. Takes place mainly in a house. Many of the later games got away from this but this was a staple of the original games. Heck, its in the name, Resident, meaning at a residence.

2. Atmosphere. The feeling of being alone and stuck in this place you can not get out of. Later Resident Evil games had Co-op and gave you partners, taking away from that feeling.

3. Survival horror. Having limited resources and having to do inventory management and make hard choices.

4. The metroidvania style house that is gated off by unique keys that slowly reveal more then having to backtrack to areas with new enemies.

5. The puzzles.

6. The familiar staples like safe rooms, old saving devices like the cassette player (typewriter replacement), combining items, herbs, having to look at items to reveal more things, the life being done by your heart rate monitor being green, yellow, red, the familiar weapons like the knife, pistol, magnum, shotgun, grenade launcher, etc.

7. Stalking Tyrant style enemies.

8. Despite being low on resources always having a chance. Unlike games like Outlast and Alien isolation where you are helpless and die if caught, in RE7 if caught you can still get away or fight your way out, however difficult.

Resident Evil changes perspectives in 4 so that alone doesn't make it not a RE game. As someone who is a fan since the original, I funny support this game. And I think they desearve more credit for what they did with the VR and the atmosphere and immersion it adds to the game. The only thing I didn't like is that I feel the game websites gave away WAY TOO MUCH in the Previews and Reviews of this game before release. I think if someone came into the game blind and played it in VR it is like. 9.5.

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DoomglooM

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Edited By DoomglooM

@9cyph: Tyrant puts all these homo hillbillies dix in the dirt ;)

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DoomglooM

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Texas chainsaw/F.E.A.R./Condemned/Amnesia/SILENT HILLS PT- RIPoff ;)

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CraigTL

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Edited By CraigTL

@DoomglooM: I can totally see why you compare this game to fear because of it being FPS but FEAR was more like an action game with creepy visuals than it was survival horror. Condemned is a closer comparison but I was not reminded at all of Condemned while playing this game. I was indeed reminded of Texas chainsaw massacre the movie but I think that is a good thing....... This is the first True Resident Evil we have had since the First one. The game is intense and bring natural stress and fear of not knowing WTF you will run into around the corner or through the doors.

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DoomglooM

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@craigtl: No, sorry, you totally don't see why I compared it to FEAR. That little girl on the dumb freighter Screamed FEAR to me, and those wannabe deliberately seeming-ridiculously cheesy "hallucinations". lol Condemned IS a closer comparison, along with AMNESIA, and SILENT HILLS P.T. You failed to mention those... I love RE1 and I've played RE2 and the Remake more. This game is a ruin of it's former self wasting away as nothing that stands out, just a background game now.

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DoomglooM

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@DoomglooM: "to me"

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DoomglooM

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@DoomglooM: the Texas chainsaw massacre from the 70's or whatever was alright, the remake was stupid as hell

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DoomglooM

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@DoomglooM: 5/10 thanku!

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DoomglooM

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@DoomglooM: This game is so corny, stupid, and predictable by today. I don't find this entertaining or original, it's​ derivative-redundant sh!t and disappointing/disgusting of capcom.

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CraigTL

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@DoomglooM: Did you actually play the game? I am really curious because so much crazy stuff happens from the beginning that I fail to see how it could be predictable, or corny. care to elaborate a little?

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DoomglooM

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@craigtl: I didn't buy it....I'm not interested in playing it, rather play Call of Duty Zombies on black ops 1 with a friend

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DoomglooM

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@DoomglooM: can we still be friends though? :)

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Edited By CraigTL

@DoomglooM: if you play fps you should at least give it a try when it drops in price. You may be surprised my friend.... but only when it's a bargain for you.

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DoomglooM

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@craigtl: N I agree it's a bargain bin game

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Edited By Prismet

Extreme linear exploration (2-3 rooms at a time), no zombies, no umbrella corp, way too easy. Lots of gore porn. Not RE...

Being better than RE 6 is a very low bar, don't use that to bring this game up.

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deactivated-5c56012aaa167

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@Prismet: every RE game was too Easy.

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@Prismet: Agreed

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Edited By yeknomdab

Hmm. The Biohazard series needs a shot in the arm, and VII nearly provides that. The dark and gritty environments, first-person perspective, and generally excellent sound design contribute to an atmospheric adventure that is weighed down by clunky mechanics and lethargic movement that have no place in a modern game. Simply put, RE VII received the Dark Souls treatment (especially on the Madhouse difficulty setting) with some P.T. and Blair Witch seasoning.

Not bad, but definitely not great--unless you're one of the many dedicated fans of the series.

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DoomglooM

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@yeknomdab: I am a dedicated RE fan, but like YOU said....this ain't RE

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DoomglooM

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@DoomglooM: wait, actually it wasn't you that said that lol

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DoomglooM

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@DoomglooM: I guess I meant that I am a fan, and it isn't great either

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yeknomdab

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@DoomglooM: I suppose that I was referring to the zealots who praise and worship anything labelled with the Biohazard/RE name.

I tried to like it--but it just wasn't any fun for me...and the whole thing feels like it sacrifices natural movement and playability to cater to the VR crowd.

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DoomglooM

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@yeknomdab: that may be, I was turned off since the first trailer....Silent Hills looked kinda neat and tricky, but this seemed like an afterthought

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DoomglooM

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@DoomglooM: maybe they planned everything from the beginning lol

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DoomglooM

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@DoomglooM: who knows!9

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deactivated-5c56012aaa167

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RE 7 is a much better RE game than 4&5&6(which were great action games but terrible RE games). don't listen to haters.(whom are the Fanbase of sh*tty RE movies)

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@dorog1995: The game is good but not better than RE4.:

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Edited By DoomglooM

@dorog1995: so you're a hater of the movies then? You just said don't listen to the haters lol

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DoomglooM

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@DoomglooM: surprise surpise though, the movies do suck yo!

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Finally RE has returned to its roots. This is a true survival horror game and true RE fans will appreciate this game.

Of course some aspects of the story/dialog is silly, but that is a RE hallmark. In my opinion it doesn't detract from the game.

Thanks again to Capcom for listening to your fans and returning the series to its survival horror roots. I don't think I could have handled another dull action packed shooter like RE 5&6.

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DoomglooM

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I love how you can save 30 bazillion times in this like ink ribbons never existed in the RE universe, goin back ta der roots hyuck

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analgrin

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@DoomglooM: If you play on madhouse difficulty you can only save in safe rooms on the cassette player.

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DoomglooM

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@analgrin: oh that just changes everything.. not :p

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