Review

Resident Evil: Revelations 2 - Episode Three Review

  • First Released Mar 17, 2015
    released
  • XONE

Just in the nick of time.

Resident Evil: Revelations 2 has had some great moments over the course of two episodes, but not consistently so. In Episode One, Barry and Natalia stole the show with an eerie trip through the woods, but only after you suffered through fetch quests and awful dialogue as Claire and Moira. However, when those two were confronted by mobs of enemies and had to fight their way out of a logging village in Episode Two, their side of the story was suddenly the interesting half, as Barry and Natalia did little more than retrace their counterparts' steps.

Coming off of Episode Two's dull second half, Episode Three is pure delight, if you can apply that word to the trials and horrors that lie within. It kicks off when Claire and Moira wander through a derelict meat processing plant, a location that's rife with ghastly sights left over from the factory's final days. Blood is in steady supply, and you eventually find yourself waist deep in pools of the red stuff as pig carcasses dangle overhead, a cheerful sight if there ever was one. You get a strong sense of dread as you work your way through the plant, all the while contending with puzzles and mutants. This is par for the course in Resident Evil, but for the first time in Revelations 2, the puzzles are actually interesting, which is more than can be said for those in episodes One and Two.

Food safety practices just aren't what they used to be.
Food safety practices just aren't what they used to be.

At one point, an eye scanner prevents you from progressing, and if Hollywood is anything to go by, you know what you must do: steal someone's eye! That's technically the case here, but it's a little more complicated than that, with smaller puzzles to tackle along the way. When you enter a room with red security lasers crisscrossed about, you might expect that you need to contort your body and slip through the gaps, and while that would be an interesting feat, this scenario is actually a good chance for Moira to prove her worth, using her flashlight to highlight a path that will take her safely through. Of course, Claire's perfectly capable of using a flashlight, so it's still weird that only Moira can take advantage of her torch, but given that, using her in this way is far better than simply using her as a second set of hands to pull a lever. That's not to say this doesn't happen in Episode Three; it does. However, at least it's not the only thing she's good for.

As in so many Resident Evil games, you rely on conveniently but unexplainably placed objects or features to resolve puzzles in Episode Three--a clear reminder that you're playing a video game--but this habit has a certain charm to it when handled properly. I don't know why there's a room with spikes on the ceiling that slowly drop towards the floor, but here, it's an opportunity to use your intellect in a way that's different than simply managing ammo and working on your aim, so you embrace its existence rather than question it. It's not immediately apparent what you need to do, but you ultimately need to put yourself in harms way and take advantage of the spikes. It's only by the powers of deduction that you arrive at this conclusion, and the risk involved adds an appreciable layer of tension, which makes it easy to forgive and forget the unrealistic and contrived nature of these scenarios.

No Caption Provided
Episode Three is all about teamwork.
Episode Three is all about teamwork.

Moira has been a thorn in my side for most of Revelations 2, mostly due to her annoying dialogue, but also because you're forced to use her in uninteresting ways. However, a chaotic scene towards the end of her act in Episode Three gives credence to her presence and her partnership with Claire, at least from a game design perspective. A difficult situation sends the two characters on different paths within the same room, which is built to kill, and kill it will, unless you manage to persevere under pressure by executing commands with careful timing and accuracy. It's easier said than done, primarily because the environment is so volatile, and while one character is trying to diminish that particular threat, the other is going toe-to-toe with incoming enemies.

Switching between Claire and Moira is a high-stakes juggling act, and you finally get the sense that they're relying on one another to survive. Sure, Moira's always been able to assist Claire during battle by blinding enemies with her flashlight or whacking them with her crowbar, but it's not until now that you feel like Claire truly needs Moira, which is an important element of any sidekick. If the main character doesn't need their sidekick to swoop in and save them from time to time, her presence will ultimately feel like a burden. Finally, Revelations 2 bucks that trend when it comes to Moira.

Like Claire, Barry relies on his partner, Natalia, far more than he's had to before. Section by section, the duo works together to clear a path through a sewer, but also to safely and efficiently take out large groups of enemies. Primarily, Barry needs Natalia to run along a catwalk in order to open gates that stand in his way, but she can also make Barry's life easier by pushing explosive tanks into the water below.

This setup lets Barry lure enemies into a trap that can be triggered with a single bullet, efficiently clearing a path instead of exhausting your precious resources on individual enemies. There are deterrents, such as a dormant monster next to a tank that will wake up if Natalia gets too close, but this is a chance for Barry to give Natalia backup by picking off the threat from below. After an initial pause, you remember that teamwork's an option and send her into the path of danger for the greater good of the team. These kinds of moments are the best examples of how it can be interesting for an individual to control two characters, which Revelations 2 has struggled with thus far.

Before episode three wraps, you need to complete a mundane puzzle with Barry, who must repeatedly and slowly move a large object from one location to another. After a couple of great hours of solid tension and fulfilling teamwork, this filler comes as a bit of a letdown. A few enemy encounters along the way prevent it from being completely boring, but regardless, you get the feeling that Episode Three would have been served better if it went out with a bang instead of a whimper, even at the cost of its overall length.

That's where I left it!
That's where I left it!

As the final chapter in Revelations 2 nears, it's a relief to see the story progress in leaps and bounds during Episode Three. Such moments are long overdue. You learn a great deal about hidden motives, and witness the consequences of certain characters' actions, which stirs up complex emotions among other cast members. Given that there's only one more episode to go, it feels a bit like it's too little too late, but that will ultimately depend on where the story goes in the final episode. Thankfully, there are still some unanswered questions to explore in next week's episode, but as far as Episode Three is concerned, the events at hand are an excellent compliment to the overall great gameplay.

Even though Barry's final stint is a letdown, with payoff after payoff, Episode Three is easily the best episode of Revelations 2 yet. It no longer feels like it was designed in such a way that forcefully attempts to justify having a partner. Instead, your appreciation for your sidekicks comes organically as you work together to solve interesting puzzles and protect each other from danger. Controlling Moira and Natalia no longer feels like a chore; now, it's a privilege, and Episode Three's greatest feat overall.

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The Good

  • Your sidekicks feel like an asset rather than a burden
  • Improved puzzles hearken back to the series' roots and mix up the gameplay to great effect
  • Character development and plot receive some much-needed attention

The Bad

  • Some padding unnecessarily prolongs the episode past its prime

About the Author

Peter played through Episode Three in just under three hours.
51 Comments  RefreshSorted By 
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Gelugon_baat

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The biggest problem with this episode is that chunks of story between it and the events in episode 4 have been shaved off to be packaged as "bonus/extra episodes", each with their own contrived gameplay.

Not cool, Capcom, not cool. This is bad DLC packaging, the kind that Electronics Arts did with Dragon Age: Origins and the Mass Effect games.

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Gelugon_baat

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Edited By Gelugon_baat

So Moira goes from being a tart-mouth to a lamp-shader. :\

Also, Natalia's lines are increasingly more odd-ball. For example, there was this line: "Duh. I'm a sluice-master." I suppose that there can be the argument that Barry's infamously weird sense of humour is rubbing off on her, but I don't think that having another character that spits off Barry-Burton-ese is a good idea.

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ftskamins

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MASSIVE SPOILERS in the review!
You are telling how to solve the lasers puzzle?!?!?!?!?!

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Sirryn_Kanar

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They did pretty good with the first game. This episodic content wasnt a good idea. Might buy the game when its cheap and out as a whole package.

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kariyanine

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@GSyysirryn_kanaryyGS: Totally disagree. I think the episodic approach here was a great idea. For a month I've been eagerly awaiting the next episode of the game, if they had done this as one simple package, I would have plowed through it and been done with it a three weeks ago.

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NTM23

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"[You rely on conveniently but unexplainably placed objects or features to resolve puzzles in Episode Three--a clear reminder that you're playing a video game--but this habit has a certain charm to it when handled properly. I don't know why there's a room with spikes on the ceiling that slowly drop towards the floor.]"


It's actually explained in the game, so it's not really unexplainable.

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Gelugon_baat

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Edited By Gelugon_baat

@NTM23: I have watched someone else play the episode recently, and I don't find the "explanation" to be convincing. The scenarios that Brown referred to are indeed just there for the sake of having dangerous and/or disgusting puzzles and obstacles. Even Moira points this out through her lamp-shading remarks, especially about the "Scaffold of the Gods".

Of course, you might have said what you said from the viewpoint that this kind of shit has always been in the Resident Evil series. If that is so, then I will say that this argument won't convince people who don't believe that tradition is a good excuse for contrived gameplay designs.

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NTM23

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Edited By NTM23

@Gelugon_baat: This is old, so I can't really argue on it. In the end, by the last episode, I turned out not really liking it, so honestly... I don't really want to defend any complaints toward the game, especially right now. If I remember correctly though, in this very instance, it was explained in the game. I think this may be the part where you're searching for a key to open a statue in a cell-like area or something? I think I was saying that it was either explained through dialogue from the characters; it was shown through the environment, or you can pick up something like a log and read it to see why it's happening.

I honestly don't remember, but I know it had something in it to explain why it was happening. I wouldn't have said that otherwise. Coincidentally, I was thinking about downloading this again since I never went through it all the way through when they were all out at once (as opposed to what I did, by waiting weekly). I also got a new TV since then so I'd like to see how it looks. As for the argument, I can't really say much about it; I just don't remember. I think I was talking about the issue of not knowing why the spikes drop, and that, that is explainable. I could be wrong, but that's where I took issue with the comment.

It had to do with the bad guy (forgot her name) playing games with them. That could also be wrong. See, I don't even remember. I'd have to play it again. I'm pretty sure I wasn't defending it with the viewpoint of it being Resident Evil, but an obvious one that's just there.

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deactivated-63f241e0be72d

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I thought Claire and Moira's part of this episode were great. That is the direction I'd like to see the RE series go in.

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Pawfalcon

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Part 3 already? They really aren't wasting time.

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Lomns

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It's a weekly thing dude. The last regular episode is being released next Tuesday for PC and PSN, Wednesday for 360/One

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SyndicateEmpire

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Finally it's up on the Xbox Marketplace


Just have to launch the game, and a little screen will be on the main menu showing Episode 3 available.

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GregoryBastards

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This game rips too much off from The Evil Within....why is no one noticing this..

I know The Evil Within itself is a rip off of resident evil....but all this blood and gore wasn't there in so much extend in previous resi games...


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NTM23

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@GregoryBastards: Stage design, sure.

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GamerOuTLaWzz

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@GregoryBastards: Without mentioning the barbwire zombies and revenants look like they came straight out of TEW.

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Albelnox0

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@gameroutlawzz@GregoryBastards: So if Claire gets a crossbow is it going to be a evil within rip off for. Cause last time i heard RE was first.

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fluffy_kins

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@GregoryBastards: Evil Within? I don't think so. I get TLoU vibes, if anything

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Gelugon_baat

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@fluffy_kins: I don't think that The Last of Us had abattoirs with ridiculous amounts of blood.

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fluffy_kins

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Edited By fluffy_kins

I wasn't referring to this episode specifically. Nice italics and big grown up word though. Kudos!

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VegasDog

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Off topic: How come nobody is talking about Zombie army trilogy? It looks cool as helll.

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kariyanine

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@vegasdog: because its a $50 release for a trio of spin-off games to a mid-tier FPS franchise. Don't get me wrong, I enjoyed the first two for what they were but $50 is asking a bit much for these games.

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StonerDemon

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A little help here, guys: I just read that RE revelations 2 was just released. Are they being released on digital form, on episodes, a la Telltale Games?

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GamerOuTLaWzz

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@StonerDemon: Yes, 2 episodes have been released so far (with the 3rd coming out today) 4th is tuesday next week and then there is supposed to be 2 extra episodes for those who bought the season pass.

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StonerDemon

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@gameroutlawzz@StonerDemon: Thanks for the info! So I guess the retail, physical version is episode 1, and all the others are just digital.... which means that Capcom will release an inevitable Complete Edition sometime this year, mmm...

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GamerOuTLaWzz

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@StonerDemon@gameroutlawzz: No the retail version will have all 4 episodes + the cosmetics/raid mode characters DLCs included but its like $40 instead of $25 digital.

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StonerDemon

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@gameroutlawzz@StonerDemon: My bad, I thought the retail version had already been released. Now I have it clear, thanks again :D

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GamerOuTLaWzz

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@StonerDemon@gameroutlawzz: Hehe,nah,Its coming on March 20 I think.

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GamerOuTLaWzz

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CANT WAIT! Hope PSN upgrades its store earlier than last week...

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Polaris1992

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Game has been awesome so far .

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franzito

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Well, even if it had a slow start, it seems that is getting better. I'm looking forward to this once the whole bundle becomes available

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sickbunny1

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This is Resident Sequel, not Resident Evil.

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phloyd74

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Really enjoying this RE so far, I actually enjoyed episode 2 - the invisible enemies in Barry's section brought a real sense of tension to the game that i haven't felt in an RE in a long time (I disagree with the reviewer that it was frustrating, I took my time and didn't die once in that section). Also enjoying the Raid mode as well. Just goes to show that you don't need mind blowing graphics to make a good game. I think this is definitely the way forward for RE games.

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Jareion

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@phloyd74: Agree. I didnt find the invisible enemies frustrating at all. It was fun listening to Natalia telling me which direction to shoot. This is a solid game so far. And its long overdue for a RE game.

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VegasDog

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@phloyd74: Spoiler alert would do well a hole. I just started playing episode 2 thanks for the not heads up.

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phloyd74

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@vegasdog@phloyd74: technically its only a spoiler if I've given away plot details prior to the release of the content. I think you will find the GameSpot reviewer mentions the invisible enemies in his review as well but go ahead and call him an a hole too.

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Warlord_Irochi

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Good to know. Although keeps me back if I need to play the not-so-good first two chapters before jumping into this.

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Jareion

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@Warlord_Irochi: The first two chapters were very good. Also, the Raid Mode is addicting.

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Warlord_Irochi

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@jareion@Warlord_Irochi: Well. since I actually wanted to like this game... seems you two just sold it to me. :D

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Unreal849

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They're really not that bad IMO

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Bond_Villain

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nice. I want this.

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AquaXnoctis

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These episodes are coming out faster than tales of the borderlands

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deactivated-5c0b07b32bf03

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Wow. The reviews for the individual episodes are all over the place. It doesn't matter what the reviews say for me personally, however. I loved Revelations and will play this sequel no matter what.

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ksbwings

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The author of this review has not played ep 1&2 seriously that why he finished the game so fast (36min in barry chapter as the review 2 stated) as well as he gave unfair score for the pervious reviews for both "True RE Fan" & "Capcom".

All the RER2 game features he mentioned in his review 3 was included in the game during ep 1&2, but not extensively.

of cousre in Ep3 , the feature mentioned will used in deep since it is the central of the game thrilling

Anyway, I think the author of this review finally got the meaning of game and how it played.

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Gelugon_baat

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@ksbwings:

Maybe the different episodes are vastly different from one another. :\

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