Review

Sacred 3 Review

  • First Released Jul 31, 2014
    released
  • PC

Bawdy boredom.

What's in a name? If you take the example of Sacred 3, very little. Publisher Deep Silver may have pasted the name of this action role-playing franchise on its new entry in the hack-and-slash genre, but the game itself is little more than a meticulously mediocre button-masher that strips out the elements that make click-heavy RPGs so absorbing.

The clicking lacks inspiration; the script, inspired by equal measures of The Lord of the Rings and Leisure Suit Larry, lacks taste. Developer Keen Games never seems sure of whether to play the setting straight or to send up the tropes of heroic fantasy; as a result, the setting and narrative are all over the place. At first, it seems like you're stepping into the brawny boots of the usual hero in the usual elves-and-orcs saga. The fate of the realm of Arcania (the D&D-inspired land that also hosted the first two Sacred games) is at stake here. Lord Zane and his Ashen Empire are pillaging towns. Innocents are being slaughtered. Undead are rising.

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Bizarrely, these themes are played for laughs. Comments by friends and foes alike consist of out-of-place observations and pathetic sex jokes that wouldn't raise a chuckle out of Beavis and Butthead. You can never escape this chatter, either, as you're constantly accompanied by a veritable broadcast booth of idiots. Psychic Aria is in your head all the time, ostensibly there to give you advice on what to do and where to go, but her true purpose is to blab away to herself. Villains get in on this party line, as do spirits residing in your weapons, including a perverted ghost who tells you about the things that he'd like to "get on top of" whenever you pull off a leaping attack. Oh, and the heroes are also morons. The barbarian, for example, sounds more like Zoolander than Conan.

Perhaps this childish verbiage might have been forgivable if Sacred 3 had balanced it with solid gameplay--but it doesn't. On the contrary, the game is stripped down to the raw basics. There are just four different characters to choose from at the start of the game, all fantasy archetypes. You get the bulked-up Safiri barbarian tank, the jack-of-all-trades Ancarian lancer, the range-combat specialist Khukuri archer, and the magical blade-wielding Seraphim angel. None can be customized before delving into the hacking and slashing; you just make your pick from this limited pool of talent and then head into the campaign.

Boss monsters at the end of the story levels are the highlights of the game, due to their challenging difficulty and the tactics that you need to employ to beat them.
Boss monsters at the end of the story levels are the highlights of the game, due to their challenging difficulty and the tactics that you need to employ to beat them.

You can send your hero into the fray either on your own or cooperatively with up to three others online. It's easy to find a match to drop into, which you can do with just a couple of clicks from the main campaign screen. You can also readily move in and out of online and offline play, so the option for something different is always there. Still, I didn't notice any hidden dimensions of the game materializing when playing on a team. Scores are tracked so you can tell which member of your goon squad is the best killing machine, and there are a few added co-op features, like being able to revive fallen allies. Other than those minor tweaks, Sacred 3 feels much the same whether you're playing with yourself or with somebody else.

Character progression is weak, whether you're playing online or off. (A single character can be played and leveled-up in both modes of play.) There are no loot drops during combat, and there is no inventory to manage. Kill a bad guy, and you're showered with gold and shining orbs that boost health and power, but you never pillage artifacts like magical swords or ancient helms. Instead, the game doles gear out to you like rations as rewards for finishing missions and leveling up. Such delayed rewards killed much of my motivation to keep playing, because without the instant gratification provided by cool new gear and enchanted artifacts, the clicking feels too much like a pointless grind.

Combat in Sacred 3 is chaotic, relentless, and really, really tedious.
Combat in Sacred 3 is chaotic, relentless, and really, really tedious.

As a result, the entire game is played with just three or four weapons. There are limited slots for amenities like health potions and defense-boosting shield amulets. Each hero comes with default attacks plus shared special abilities, like a bash that can take down enemy shields, and an execution move that finishes stunned opponents. Only a handful of combat arts provides heroes with added class-specific abilities, like the Seraphim's thunderbolt, and the Safiri's fireblade. Most of the above can be upgraded by purchasing branches on skill trees that offer up added damage, wider attack range, and so forth, but such enhancements are not easy to come by. There are tough level requirements on most upgrades. Six or more levels separate upgrades on weapons, for example, and some upgrades take so long to acquire that they seem almost unattainable, especially in the early stages of the game. As a result, I frequently would finish a mission, load up my character screen to see what new goodies I could unlock, and then walk away frustrated because I didn't qualify for anything new.

Where the first two Sacred games were laid out like standard hack-slash RPGs, Sacred 3's 10-hour campaign consists of disconnected levels in wholly separate locales and dungeons. There are no quests to perform; you're not so much a part of an RPG fantasy world as you are a pugilist picking individual fights. The rigidly linear levels lack creativity. You follow a narrow path from one point to the next, killing everything you encounter along the way, only pausing occasionally to turn a wheel, pull a lever, or engage in some other generic interaction. The only break comes in the form of mini-levels where you either have to survive five waves of enemies, or wander around a small area killing everything that you encounter.

Panoramic views regularly break the monotony during story missions, giving you a landcsape that isn't clouded with blood and explosions.
Panoramic views regularly break the monotony during story missions, giving you a landcsape that isn't clouded with blood and explosions.

Enemies are repeated over and over again in both the story and arena levels. There are varied types of foes, but when you're killing thousands and thousands of them over the course of the game, there is still plenty of repetition. Much of the enemy horde consists of goblin-like monsters, giant spiders, trolls, and the like, although occasionally you get thrown a curveball like gross puking zombies or ice creatures. Nevertheless, even when the rogues gallery gets changed up, most of the differences are only skin-deep, as all enemies rely on just a few types of attacks. The tougher elite beasts, for example, have varied appearances, but almost all of them attack with identical charges and earth-shaking swings of their weapons. Levels also feature arcade-styled challenges like giant rocks or volcanic lava falling from the skies as you race forward trying to dodge this makeshift artillery, but this gimmick is repeated in practically every level. Ideas are repeated so often I occasionally thought I'd made a mistake and had accidently chosen to replay a level that I'd already finished.

Sacred 3 brings with it a number of positive elements that help ease the pervasive monotony. Boss battles at the end of each story level can be very challenging, often requiring you to take advantage of the scenery to survive, or to use some unusual strategy to turn the enemy against itself. Simply clicking as fast as I could and adding in liberal sprinklings of special attacks got me killed a fair bit of the time in these encounters. I had to actually think things through and get the lay of the land, not just charge forward. That came as a bit of a surprise in a game that was otherwise so simple-minded, but it was a welcome one.

Battles crowd the screen with so many whirling blades and magical pyrotechnics that you can lose track of your hero.
Battles crowd the screen with so many whirling blades and magical pyrotechnics that you can lose track of your hero.

All battles are frantic whirls of color, showing off some attractive visuals that fill the screen up with flying blood, explosions, and magic effects. Levels are wonderful to look at, with varied backdrops that range from jungles, to crypts, to quasi-factory settings. Environments have a lovely sense of depth, and the camera regularly pulls back from the standard perspective to provide an exciting panoramic view of important events happening in the distance. The primary drawback with the camera is that you can't adjust it during regular gameplay, which locks you into a perspective that's a little too close to the action to see where you need to go at times, but is also high enough up that you lose some detail in the hero and monster models below.

Sacred 3's primary primary flaw is that it's so easy to forget. It contains too little of what you look for in an action-first RPG, and distances itself it so far from its two predecessors that there is no meaningful connection left between the games besides the name and the setting. And that, as you can see from this example, doesn't mean much.

Back To Top

The Good

  • Fast-moving levels loaded with non-stop combat
  • Inventive, challenging boss fights
  • Attractive and colorful visuals

The Bad

  • Bland and repetitive level design
  • Linear exploration lacks the punctuation of quest assignments or item drops
  • Few meaningful choices when it comes to skills and equipped items
  • Obnoxious script and voice-acting

About the Author

Brett Todd spent about 14 hours mindlessly mashing his mouse in Sacred 3 for this review.
53 Comments  RefreshSorted By 
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budah78

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Edited By budah78

gwg brought me here, such a shame this game was a dud.pass

3 • 
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aj87

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@budah78: LOL, im here cause of the games with gold too, i never played this series before and it looked so cool, and now im disappointed... Still gonna play though, RPG is my favorite category and, you know, its free.

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Gelugon_baat

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The game recycles enemies. The boss monsters which have been fought and defeated earlier will come back later as mini-bosses. Their models look different, but they have very similar attacks.

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Gelugon_baat

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The characters' lines only become less obnoxious more than halfway into the campaign - but by then the damage has already been done.

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Gelugon_baat

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The thematically mismatching 'tude of the characters is amusing at first - but it got tiresome just 3 minutes into the intro. :\

The characters talk too much. There are so many puns. There's even a character who is prone to malapropism.

There are so many clumsily executed popular culture references (e.g. "You sank my landing ship!").

To summarize, the game is incredibly disrespectful to its roots.
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Gelugon_baat

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I can't help but feel that the game was slated to have been developed into something more than the whimsical killing spree which this game's experience is. There is a lot of artwork, but it has been used on silly things such as slide-in images and such other petty shenanigans.

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seriousturtle

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Great review kevin. will not be buying this game.

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Roastt

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"It's easy to find a match to drop into, which you can do with just a couple of clicks from the campaign main screen".


100% of the video's gameplay was played with a Playstation controller.

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wrednajasobaka

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What an abomination. But reading an article link above explains it all: "marketing department" determined game's change in direction.

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dmisino

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Thank you Brent for sacrificing 14 hours of your life to save me from wasting any of mine.

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Silverline62

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Yes the game is atrocious and a disservice to the fans (like me), I mean they could have released it as another series but to use the Sacred name is insulting.

2 • 
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robertfeol

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Go ahead and fade this. Disgraceful.

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Gopstop22

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Edited By Gopstop22

worst game ever...no wonder becuz the part 3 made new developers removed many skill system removed loot/items removed inventory removed open world removed everything what made sacred 2 awesome what a fking great idea to make rpg without items thats the same as ""Hey lets make first person shooter without weapons!"" what a fking great idea

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tjnewco

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http://www.unbended.zone/en/


Some of the old Ascaron devs are making a true Sacred sequel. For all the Sacred fans, this is a game to watch.

3 • 
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muppet531

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Edited By muppet531

Another redundant, console port, that is utter shit!

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DinoBuster

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I honestly don't even know how this game got off the initial drawing board stages without at least some kind of random loot system set in stone. It boggles my freaking mind. They did however manage to write a script and hire voice actors for what is easily one of the most annoying collection of characters I've experienced in a game in a good while. Also, in one of the later levels there is actually a gravestone dedicated to "The Fallen Warriors of Ascaron". Super classy.

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TUnified

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Edited By TUnified

This game is a cash grab by Keen Games, Ascaron developed the first 2 Sacreds. Keen Games' website also has ZERO information on Sacred 3 which is their biggest release for their studio, that alone tells you all you need to know. http://www.keengames.com/

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nomailx

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I played the game. It was not so bad. Then I watched this Review. Uninstalled Immediately. Kevin is Law Bitches! Deal With it!

2 • 
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kalarro

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Edited By kalarro

4 is too much.

Ok, maybe a 4 for the actual game, but then a -3 for beeing called Sacred.

Total: 1 / 10

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darkprince2

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Edited By darkprince2

@kalarro and you get a -1 for putting two e's in being :p

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kalarro

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@darkprince2 @kalarro When you speak 4 languages, come back at me and we can start discussing orthography of our non-mother tongues ^^

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jaifrecap

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Edited By jaifrecap

The game deserves a 1 for what it did to the Sacred franchise. It might be a 3 or 4 score game but just don't use the Sacred name.

10 • 
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Forgetfulhearer

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Guess Ive got another reason to save my money lol.

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leikeylosh

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Trust Brett, people. This game is unbearable in so many levels. What were they thinking??

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Gomtor

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I actually enjoyed this.

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charlieboomboom

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Edited By charlieboomboom

sooo glad that i re-bought sacred 2 plus the imp instead

2 • 
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Travian1

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There were a lot of things people were looking forward to being included and improved upon from the previous two Sacred games. I have no idea why the new development team decided to make a light action brawler instead of an rpg.

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Ahiru-San

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so they completely changed the gameplay from Sacred 2?? and no Blind Guardian to save the soundtrack this time either??? bleh..

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The_Conjuration

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@Ahiru-San At least the godliness of Blind Guardian isn't attached to this turd.

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Dordledum

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Sacred 2 is one of my all-time favorite games, have clocked more hours in that than any other game and I still play it regularly. I don't see a need to buy 3.

2 • 
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kozzy1234

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Game is terrible with or without the Sacred name. With Divinity and Risen 3 out atm and Wasteland 2 coming at the start of Sept, you would be better off to try one of those if you are looking for a new rpg.

4 • 
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deactivated-61d91d42c39df

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I don't think a 4 is very objectionable, if this didn't have the sacred name to it then it would be getting about 6's which is the metacritic avg. at the moment for it

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raikiry

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@Deano But it HAS the Sacred name... so it is measured by the Sacred standard...

7 • 
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deactivated-59fa0a9978db8

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Me and my wife were really looking forward for Sacred 3 since we loved Sacred 2 so much... This should put the game devs to shame and I can feel the dishonor done to the Sacred 2 devs.

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Apofis_SG-1

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Edited By Apofis_SG-1

They should have named this Sacred Citadel 2. Atleast then it wouldn seem so bad. But without even a basic loot, even Sacred Citadel is better than this.

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Radnen

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I will say, the CGI trailers were quite good and promised much more than this. Vivid exploration, loot, trophies, skills. I wanted to explore a non-linear open ended world of Sacred 3. This was definitely not a step forward for the series. In fact I would not mind calling this a Sacred sequel, because it is not. It is a spinoff in terms of the progression, story and gameplay of the events I witnessed in earlier games.

A 4 is generous, but in truth I'd give it a 1 for ruining a franchise, and a 7 for the effort put into doing so. I mean they could have just made a point n' click adventure with even less loot. Too bad, because now they make me want to hope they had put the extra effort into utterly dissolving their singular, most well-regarded IP.


I mean I can't even begin to imagine how they can build a Sacred 4. People would wonder what happened to Sacred 3 and why the game had pivoted so suddenly... and terribly.

2 • 
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ringringabel

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Why in the world would any Dev think that it's a good idea to remove character progression and loot from an action rpg?! Even darksiders 2 had loot!! Jeezus Christ!!

2 • 
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masakijoe

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This seems like a rushed job here. How the hell do create a action rpg and not have loot? Getting loot is one of the main stables of any rpg game. It seems this was made made by some noobs.

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davehammer69

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Edited By davehammer69

This is NOT the Sacred we know and love, might have been easier to swallow if they didn't call this Sacred 3 but instead Sacred: %$#%#$, then at least we can hope there will still be a real Sacred squeal coming

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Tiwill44

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just end this year already...

2 • 
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Gelugon_baat

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I suppose that some game designers haven't learned from the Gothic series and the Divinity series.

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joenie

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4 is way too generous

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MJ12-Conspiracy

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This game needs to be killed with fire......

whoever thought these design choices were a good idea needs to be fired.....

even as a wannabe Gauntlet game this game fails, no constant loot drops? stupid progression? bad voice acting....the game is facepalm worthy....

I haven;t even played it and I can tell this game would piss me off.....

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yoda101280

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Edited By yoda101280

I still can't believe they're selling this for $50, I watched 5 minutes of game play and determined this was not worth that to me. Even on sale I probably won't get this game now, if they had priced it at like $19.99 they might have at least got an impulse buy out of me as I was watching this game. Now that I know it's crap like I was kind of suspecting however, I won't be buying it at all.

11 • 
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---Cipher---

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That pretty well confirms what I suspected. It looks like the developers took all the aspects of ARPG games like Diablo, separated the good parts from the bad parts and decided to keep only the bad parts. Then, it tried to have the charm of Borderlands without including any charm.


Even if it isn't called "Sacred", even if it's trying to be something new and different, it just looks like they made a bad game.

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hystavito

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@---Cipher--- I guess when deciding what parts to remove, they felt nothing was sacred :P, even the good stuff :).

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