Review

Shenmue 3 Review - From A Forgotten Time

  • First Released Nov 19, 2019
    released
  • PS4
Heidi Kemps on Google+

Be careful what you wish for.

Shenmue III is an anomaly, a game that feels like it doesn't really exist. It's as though it was beamed here from a parallel universe where the Dreamcast was an ongoing success and early-aughts game design remained the norm decades later. The truth is much more banal, of course: It's the result of a (sometimes rocky) crowdfunding campaign and the hopes and dreams of a fervent fanbase. Unfortunately, while it's fascinating as a weird curiosity from a long-gone era of gaming, it's simply not that fun to actually play.

Shenmue III picks up right where the last game left off--as though 18 years haven't passed since players wrapped up Ryo Hazuki's last adventure--resolving Shenmue II's cliffhanger in a way that's surprisingly unexciting after such a long stretch. Once that's over with, Shenmue III's story revolves around a small martial-arts village in the middle of China (and later, a larger harbor town), as he investigates various happenings, interacts with the populace, and engages in time-wasting activities like mini-games, gambling, scrounging for herbs, and levelling up his fighting skills. In other words, it's Shenmue.

In terms of setting, Shenmue III succeeds quite admirably in making the world pleasant to be in. There are some gorgeous vistas both in and outside of Bailu village, making the day-to-day strolls warm and inviting. The village itself is a charming setting, too; it's filled with interesting landmarks that give it character, like a massive sunflower garden and a small collection of gambling facilities on the riverbed. Niaowu, the port city where the game's latter half takes place, also feels like a real and engaging place, with the massive variety of shops you'd expect from a trading city on the water. The characters who live in these places also give them a nice flavor; NPCs all look distinct, have individual quirks and personalities, and are easy to recognize--which is nice when you have to find and talk to specific people in the absence of quest markers.

Shenmue III retains a lot of old favorite activities from previous titles--collecting capsule toys, gambling with games like Lucky Hit and turtle races, simple arcade mini-games like whack-a-mole, and the all-important Shenmue staple of forklifting--while also introducing a handful of new activities. You can wander around the countryside looking for herbs, selling and trading sets for money and valuable scrolls that teach Ryo new attacks, or you can kill a few hours fishing and hope your day's catch will net you some money and a cool prize. If you need some fast cash, you can do manual labor and chop wood in a brief minigame. And if self-improvement is your goal, there's always spots to train and raise your martial arts proficiency.

Exploring all of the side activities and enjoying the atmosphere of the locations in Shenmue III is fun, but it highlights one of the game's biggest problems: How utterly boring and unengaging the main story is. Ryo is still a dull-as-dishwater character who we're told is motivated by a sense of vengeance and justice, but his wooden dialogue and complete lack of a personality totally undermine any sense of urgency or intrigue this ongoing martial-arts drama might have. It doesn't help that the main plot moves like molasses, often requiring repeated, tedious wandering and interaction to find the character or place you need to get a tiny sliver of information that moves the plot along ever-so-slightly and unnaturally gating you off from places.

For example, It takes hours to find a pair of thugs at the game's beginning that you probably could have chased down in minutes if you were allowed to enter the area they're in from the get-go. Usually games gate off areas in order to better pace out the narrative they're trying to tell, but nothing interesting happens in the hours between the game's beginning and the confrontation with the thugs. I found myself frequently opting to do everything except what I needed to do to advance the story, not because the mini-games were particularly amazing (though they are quite satisfying), but simply because the story itself was so unengaging that I preferred to spend my time doing practically anything else instead of moving it along.

No Caption Provided

It's not just the pacing of Shenmue III that's a holdover from the Dreamcast era, either. There's all sorts of mechanics that, seen through a modern lens, are downright nonsensical and only serve to make the game less fun. For example, there's the stamina system: Ryo has a stamina bar that continuously drains even if he does so much as stands around, falling significantly faster if you choose to do activities like training, working, or even just running to get to a place more quickly (since fast travel is limited). Ryo needs to eat constantly in order to refill it throughout the day, and woe be to you if you stumble into a fight with less-than-ideal stamina, since it doubles as your life bar. In a game where exploration is a focus, it's a baffling mechanic that only frustrates.

Then there's the dialogue, which is every bit as unnatural and awkward as it was in previous games. If for some reason you find yourself in a conversation you didn't want to be in, you can't just cancel or even button-mash out of it--you're going to have to listen to someone babble on until Ryo clumsily apologizes for bothering them and escapes. Since you're often in situations where you have to bother everyone you see to find a person with the info you need, you're going to hear a lot of pointless blather. While there are some fun characters with cute personality quirks that are entertaining to engage with, a lot of the dialogue seems like banal filler meant to make conversation seem substantial when it really isn't.

No Caption Provided

The worst element of Shenmue, however, continues to be the combat, which is every bit as clunky and unsatisfying as it was back in the Dreamcast days. You're forced into an awkward angle where it's hard to see everything around you (which is awful when you have more than one opponent), the button combinations needed to perform various skills don't flow together well, and it simply feels laggy and unresponsive as a whole. You can "cheat" somewhat and simply do training exercises to level up your strength and stamina if you want to struggle a bit less with fighting, but it still doesn't serve to make the combat itself any more fun.

Shenmue III has its moments. It delivers on the promise of creating interesting and engaging new environments for Ryo and friends to explore and play around in. Yet, I can't help but think that the game's dogged determination to retain the same "feel" of its Dreamcast ancestors at any cost hurts it immensely. The creative team seems determined to not move anything forward substantially when it comes to Shenmue--including the story, which ends on yet another unfinished cliffhanger. Shenmue III is certainly an interesting game thrown out of time, but that doesn't mean that it's always enjoyable to play.

Heidi Kemps on Google+
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The Good

  • Lots of entertaining activities to partake in outside of the central story
  • Individual NPC personality quirks and charming environmental elements make the settings feel alive

The Bad

  • Personality-free main character and incredibly slow-paced story
  • Anachronistic gameplay that's frequently more annoying than charming
  • Archaic-feeling 3D combat is simply not good

About the Author

Some people say that the best part of the original Shenmue was the arcade, but Heidi knows that it was all about that good kitten. And the Virtua Fighter toys. She spent about 40 hours playing through Shenmue III on the game's recommended difficulty setting. Review code was provided by the publisher.
158 Comments  RefreshSorted By 
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videogameninja

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Edited By videogameninja

Fiiiiiinnnnnaaallllyyy!!!!

I don’t think many of us thought we would actually see the day, but it happened. It finally happened!

Y’know what? This game could score insanely low everywhere and I still wouldn’t care. What Shenmue 3 represents is a promise. A promise that was given a long time ago and that many felt would never be fulfilled.

It may not have all the bells and whistles of newer AAA titles but for Shenmue fans those things are secondary. What Shenmue 3 means to fans’ hearts and minds is something more than most AAA titles could ever dream of achieving.

The fact that we are finally getting closure to what is an integral part in manys gaming lives is worth the price of admission alone.

-FINALLY FOUND THOSE SAILORS NINJA APPROVED-

5 • 
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skippert

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Edited By skippert

@videogameninja: God, all the frustration you will have to face to get to that ending you have been waiting for all those years. I can't imagine what the fans will have to go through to get what they want... I said before that this game is nothing but fan-service, but honestly the torture that they are putting their fans through by releasing the game like this it might actually not be fan-service at all.

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JSusie

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@videogameninja:

Are there any articles here you dont post a comment in?

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gotrekfabian

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@JSusie: He's passionate about his gaming and this website. Isn't it a little mean to deride him for it? This is supposed to be one of the sites where gaming geeks can discuss their hobby and not be ridiculed for it after all.

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rawkstar007

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@JSusie: I’d imagine he doesn’t need to approve where Xur is located each week.

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videogameninja

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@rawkstar007: Where is Xur currently so that I may approve?

-NEED EXACT DETAILS NINJA APPROVED-

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USDevilDog

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@videogameninja: I'm with you Ninja. I want to finish this fight.

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SkyHighGam3r

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An objective review from a modern gameplay perspective is kind of a joke to do on this particular title. I don't blame them for doing so, but this wasn't ever designed to be a huge hit with modern gamers. It's entire purpose is to move the story forward.

I guarantee nearly everyone who backed this game would have been satisfied with nothing more than a game built on top of Shenmue 2's engine. The draw here isn't the mechanics from 2001, the draw here is the renewed hope to get some ****ING CLOSURE after 20 years of this story ending on a 2nd cliffhanger.

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Real1Gaming

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Edited By Real1Gaming

This is one of the lowest scores the game has. To fans, it delivered exactly what we wanted, and for fans this is an easy 8-10/10 game.

Here are some other reviews the game's got. Readers, please don't form your opinion ONLY on Gamespot's review.

100

  • DIGITALLY DOWNLOADED

9+

  • 90 - IGN Japan
  • 95 - Niche Gamer
  • 90 - Slant Magazine

8+

  • 85 - DualShockers
  • 85 - Gaming Trend
  • 85 - PSX-Sense.nl
  • 83 - 4players.de
  • 80 - DarkStation
  • 80 - The Guardian
  • 80 - Gamesradar
  • 80 - Videogamer
  • 80 - Game Revolution
  • 80 - LaPS4
  • 80 - Hobby Consolas
  • 80 - Twinfinite
  • 80 - VGC
  • 80 - PlayStation Universe
  • 80 - Wfftech

11 • 
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Foxhound1982

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@real1gaming:I think im right in saying that after Shenmue 2, developers picked up the baton in the form of the excellent "Yakuza" games. Which are, in my opinion, vastly superior.

But lets be realistic, reviews are just one persons opinion. and its ok to disagree. My kid loves Minecraft, me personally, id rather stick pins in my eyes than play that!

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gotrekfabian

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@real1gaming: Its a Click-bait review, imo.

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skippert

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Edited By skippert

@real1gaming: Most reviews on this game is overwhelmingly mixed ranging from 4 to 7. Its a game for fans and not the masses. Does not make it a good game. If you dont have any nostalgic feeling for this game then you will likely score it 4 or 5 out of 10. You would probably put it down after the first 30 minutes of gameplay and never touch it again.

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Real1Gaming

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@skippert: Objectively wrong. of the 52 reviews, 34 have a score of 70 or higher (on Metacritic). Of those, 19 have a score of 8 or higher.

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skippert

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Edited By skippert

@real1gaming: Sorry but when critics go overwhelmingly mixed (out of 52 - 27 gave it a 7 or lower, thats more than half giving it below where the standard should be) and user reviews are overwhelmingly positive (out of 432 a huge amount of fanboys at 378 gave it 8 or higher because they can finally finish the thing they wanted to finish 20 years ago) like what you see on Metacritic now then my comment still holds its own. Its fan-service and its a shit game. It is a mixed result where nostalgia plays more of a role for those that were positive than how good the game itself actually is. If you get around to it try and read some of the positive critics reviews. They all more or less start with the same line: "The game fans were waiting for".

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Real1Gaming

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@skippert: Your comment makes little sense. The critics are mixed, sure, but the amount of critics giving it 7+ is way higher than those giving it scores below 7. Obviously this game appeals to certain people. I think the game is great. Super charming. Playing it super slow as intended. I have gripes, of course. It ain't as good as Shenmue II. But I think it's a great game nonetheless. Is my, and all the critics who like it, opinions somehow invalid because you say so? Give me a break.

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skippert

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Edited By skippert

@real1gaming: A 7 is a bad score. its just as good as the previous Shenmue titles, thats the problem, Shenmue is 20 years old. Not invalidating anything here, going of the scores this is what it is. Im not saying you are not allowed to like it, thats your personal opinion. Ofc, if you think getting mixed reviews is something positive thats up to you as well.

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gotrekfabian

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@skippert: 7 is bad? Err, no. 5 is distinctly average, possibly bordering on poor whereas 7 is above average but with flaws, inconsistencies or discrepancies.

Sure, in the world of gaming when you're looking to purchase a game you want it to be a 9-10/10 but that doesn't mean that a 7/10 is a bad game by any stretch of the imagination.

You may want to review your review views. :D

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skippert

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@gotrekfabian: its fine to lower your standards if you are a fan of a particular IP, your loss not mine in this particular case.

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gotrekfabian

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@skippert: Youre a friendly little guy aren't you? Lighten up for pity's sake.

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Real1Gaming

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@skippert: 7 isn't "bad" according to most outlets. It's usually considered "Good". 7 might be considered bad among the general public... But then the general public can get mad at a game for not getting a 10 so I don't really care what they think.

Read any review giving it a 7, they quite blatantly say it's good, but that non-fans should be vary before trying it out.

It wouldn't get so many positive reviews if it was a clearly bad game. Look at Mighty no9, even Mega Man fans hated it. For Shenmue, most fans and a chunk of critics at least like it.

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skippert

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Edited By skippert

@real1gaming: 7/10 is what you get when the game has faults that shouldn't be in the game. Faults that could have been avoided and these days are patched out of those games they still manage to sell well if its even patchable. Please do not tell me you collect 7/10 games because no gamer does. You make exceptions for the games that you are a fan of, like what is happening here, and part of my point. But like you said, if you are not fan of that particular IP you're probably better saving the money. Im not sure what point you are trying to make here. The game is clearly fan-service its undeniable, and to no extend is 7/10 ever good. Its a red flag and a warning when a game is close to that score. I was a fan of HL and have been waiting for years for that story to finally be finished but if ever a HL3 came out and it got a 7 out of 10 I would buy it too but be very wary of disappointment.

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dani3po

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@real1gaming: There are 33 reviews on Metacritic with scores lower than 80. The Metascore is 70. Don't try to fool people with your biased numbers. Shenmue 3 is a mediocre game.

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gotrekfabian

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@dani3po: That's just hypocrisy. You've done exactly the same thing but in a negative manner!

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Real1Gaming

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@dani3po: What the hell? I haven't tried to fool a single soul. All I did was list some positive scores. Like you said, the average is 70. Last time I checked 7/10 is far from mediocre which is 5/10.

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dani3po

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@real1gaming: Not on video games scores. 5 is bad. 7 is mediocre.

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mogan

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mogan  Moderator

@real1gaming: 7 is 'Good' here. It's 'Mixed' on Metacritic.

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mogan

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@real1gaming: For fans who wanted another Shenmue game, sure, Shenmue 3 is very much more Shenmue. For anybody else a 5/10 sounds about right.

Shenmue is hard to play these days if you don't have nostalgia for it, and GameSpot really can't review games based on nostalgia.

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aiat_gamer

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@real1gaming: dude, the average score for this game is around 60, it does not help your case when you hand pick only 8+, and from mostly obscure websites.

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Real1Gaming

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@aiat_gamer: No. The Metacritic average is 70. I left out many high scores from sites not listed on Metacritic. Gamespot's is one of the lowest scores.

An average of 70 on Metacritic for a super niche game like this is good.

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gotrekfabian

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@real1gaming: Leave it. The problem is that these commenters aren't even willing to play it but are still sure of themselves in their negative outlook of this game.

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Judeuduarte

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"The worst element of Shenmue, however, continues to be the combat, which is every bit as clunky and unsatisfying as it was back in the Dreamcast days."
What??
Am I the only one that disagrees with this? I confess I barely played Shenmue II but in the original one the combat was just as good as you were and as much training Ryu had.

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xantufrog

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@Judeuduarte: yeah I just finished replaying it (on my Dreamcast) last weekend, and combat is really pretty good. It's built on the VF engine (which Yu created) and it shows. Something like 30 moves? And the ability to practice them and level up their efficacy as you also get better? It's pretty impressive

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Judeuduarte

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Edited By Judeuduarte

@xantufrog: I know right?!
And remember when you trained it wasn't just the move stats that got better the animation itself changed to better show your proficiency with that move.
So I can't talk about Shemue III but I have to call bulshit on that part at least.
Someone postd the scores from a bunch of other sites so this seem to be, at least a little, a personal problem of the reviewer

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BigJerm1

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@Judeuduarte: They were not allowed to use the Virtua Fighter engine for combat on Shenmue III. It was built from the ground up, and is not very good.

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Judeuduarte

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@BigJerm1: I don't dispute that. I didn't play Shenmue III how could i disagree? I disagree with the reviewer saying that "the combat, which is every bit as clunky and unsatisfying as it was back in the Dreamcast days."
Which is, imho, a lie

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gamingdevil800

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Them isolating backers with the Epic store and other bs certainly won't help Shenmue 4 getting the same amount of funding.

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USDevilDog

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@gamingdevil800 said:

Them isolating backers with the Epic store and other bs certainly won't help Shenmue 4 getting the same amount of funding.

I agree. That was a poor decision on their part. Some backers received refunds, but that bait-and-switch killed some goodwill and momentum for a potential series of sequels.

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deactivated-5e7f8a21de9dd

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but it was a kickstarter game

kickstarter games are never, ever, ever bad

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deactivated-611611d19b9ca

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I only want to play it because I was a huge fan of the first two games. This was never going to do well though... sales-wise or critically. The fact that they want to make more Shenmue games is ridiculous, to me. They had a hard enough time getting this one made.

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odolwa99

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*Looks at review score* I see.

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xantufrog

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xantufrog  Moderator

@odolwa99: nice :-)

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Gr4h4m833zy

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I know its a pretty low score but thanks for the review heidi. Much appreciated.

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Bread_or_Decide

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This dev has some major balls. Thinking they'll get to make another Shenmue.

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mogan

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@Bread_or_Decide: I think they had some major balls even making this one.

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s0ldier69

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bu..bu..but the conference of dreams promised us everything! How can this be?!!

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Bread_or_Decide

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Edited By Bread_or_Decide

@s0ldier69 said:

bu..bu..but the conference of dreams promised us everything! How can this be?!!

Ya know, those kickstarters don't impress me. If you look at the number of backers vs the amount funded. Sure the funded amount is high but the amount of backers is always a measly number. Basically the kind of numbers the publishers knew about when they declined to make anymore megaman, castlevania, 3d platformer, and shenmue games.

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gagula94

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Edited By gagula94

@Bread_or_Decide:I wouldn't be so sure. Shenmue is a flop but 3d platformers and metroidvanias(which are basically castlevania) are popular still. Just look how many successful indie metroidvanias there are. Also if any company is still making their money on 3d platformers it's Nintendo and if you want a kickstarter then check A Hat in Time.

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