Review

Silent Hill: The Short Message Review - In My Restless Dreams, I Flee That Town

  • First Released Jan 31, 2024
    released
  • PS5
Mark Delaney on Google+

Silent Hill's return to consoles after 12 years away falls flat thanks to a script lacking even an ounce of subtlety.

Content warning: This review discusses Silent Hill: The Short Message's story, which includes references to self-harm.

As a lifelong horror fan and longtime horror critic, I didn't expect to review a free Silent Hill game that launched, PT-style, just a few minutes after it was revealed. And I certainly didn't expect it to be as forgettable as it is. After more than a decade away from consoles, Silent Hill: The Short Message revives the series as the first of several games over the next few years. I sincerely hope future installments in the franchise can rekindle the long-absent magic because The Short Message doesn’t do that. In more ways than one, it's not the playable teaser Silent Hill fans hoped for.

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Now Playing: Silent Hill: The Short Message Full Playthrough Gameplay

Silent Hill: The Short Message is a first-person horror game built on the idea of a time loop in which its tormented main character is trapped. If that sounds familiar, wait until you play it. The game is blatantly inspired by PT (or "Playable Teaser"), Hideo Kojima's guerrilla demo for the never-released Silent Hill title he was once working on. The Short Message is not Konami running back PT's story without its director. It's a brand-new entry into the series meant to be something of a jumping-on point for players uninitiated with the previously hibernating horror series. It's neither tied to any past entry, nor a teaser for a future installment.

Clocking in at about 90 minutes, its time commitment is brief, its financial commitment is non-existent, and yet I still can't recommend it because it winds up feeling like a caricature of itself and may only sour--or sour further--one's memories of what was, for a time, the genre's best series.

The Short Message doesn't take place in Silent Hill, but it explains why that is and tries to tell a story that checks all the usual boxes. Main character playing the role of an unreliable narrator? Check. Horrors that are heightened whenever that character descends into the supernatural Otherworld? Yup. A twist that recontextualizes everything you've seen before it? Of course. These could be seen as non-negotiable elements of any game sporting the Silent Hill name, but the formula felt fresh in Silent Hill 2, was still enjoyable in Silent Hill Homecoming, and was obvious--but not, I suppose, game-ruining--in Silent Hill Downpour. In The Short Message, however, it just feels played out, like it's writing a book report using only the Spark Notes, understanding Silent Hill to be a metaphysical prison for a tortured wrongdoer, and taking the shortest possible path to tell that story.

Referring to an in-universe worldwide occurrence coined "The Silent Hill Phenomenon," the game explains that places of despair have been known to be enveloped in fog before things get even worse. Basically, the game suggests, you can have a Silent Hill anywhere, even in the strange German town full of Japanese teens where the game is set. It feels like a silly addition to the lore when, previously, Silent Hill has never really been considered as being in the same physical place anyway. Silent Hill wasn't exactly a town so much as a vibe, but The Short Message confuses that approach, or perhaps deliberately reimagines it for the worse.

These superficial details of what Silent Hill has been and, as I infer it, "should be," are worsened by a script that lacks subtext or subtlety to a groan-inducing degree. Characters speak their mind with such precision that they leave nothing unsaid, ever. As the player, there's no room to misunderstand, to ponder a character's intentions, or to be misdirected in any way other than the one way it does try to, which is likely the obvious one you'll see coming after only a few minutes in the game.

The Short Message doesn't take long to hurt Silent Hill's already mixed reputation.
The Short Message doesn't take long to hurt Silent Hill's already mixed reputation.

The Short Message does seek meaningfulness in its narrative, telling a dark story about self-harm, bullying, and a condemned building suffering from habitual suicides among young girls. There's a kernel of something worth exploring there, but it has to be done deftly. Rather than paint in vibrant colors to create something poignant that both spooks its audience and carries its intended message to the finish line, the game feels like a firehose with two settings: platitudes and nonsense.

With frequent frame-rate drops that see the game endlessly floating between 40 and 60 frames per second, the game also feels suboptimal on a technical level. Given the strictly linear approach and the limited environments or effects, it strikes me as odd that the game can't maintain consistent performance.

But playing it isn't just a technical eyesore. It's an all-too-familiar haunted house story that takes the seeds of PT but bears only rotten fruit. In fact, The Short Message is indistinguishable from the decade of PT-likes that have crowded Steam and other platforms since Kojima's top-secret demo hit PS4. It's actually worse than some of the many others I've played given how it retreads so much familiar territory but to a less impressive degree.

For example, environments can morph in the instant you turn away from them, meant to provide the game with a sense of disorientation a la Layers of Fear. But whereas that game enhanced this feature with phantasmagoric Dorian Gray-inspired displays, where up was down and its setting virtually came to life around the player, The Short Message tends to merely swap one hallway for another. Virtually the entire portion of the game that takes place outside of the Otherworld exists in decrepit hallways full of graffiti where every corridor looks the same. Occasional live-action scenes only re-color the monotony due to how every scene staged with real people unfolds in the same featureless white space.

The Short Message also uses disembodied voices to recall memories you'll unlock by picking up notes and other clues during the story. Though this is pretty standard video game fare, I still think it can be done well, such as with the Amnesia series. But the quality of both the writing and acting can sometimes make these moments in The Short Message inadvertently comical, such as when I interacted with a pizza and was scolded by the memory of a frustrated mother.

PT-likes seldom hide their influences, choosing instead to lean into them to try to catch fire the way PT did, but in the case of The Short Message, the story and gameplay both leave it in a decidedly worse place than other copycats. It offers the broad strokes of PT--a time loop, a haunting, some claustrophobic hallways, and even a baby in mortal danger--but none of the dizzying terror.

Just as it misunderstands what made PT special, and what made so many games trying to fill that void subsequently forgettable, The Short Message seems not to understand Silent Hill's own well-established successes. In the formerly iconic Otherworld, you'll flee an unkillable monster with no means to defend yourself other than your ability to sprint. This applies a modern horror game trope to a series that once proudly invented the foundation for many games to come, and in turn hurries players through what has often been the series' best aspect. Not only can you not explore much of the Otherworld, which in past games has helped create a dire mood befitting of the genre, but you can't even stop running. The monster is always chasing you in these scenes until you clear an invisible threshold, escape, and kick off the next cutscene.

It might've been cool to explore the Otherworld, but The Short Message never gives you a chance.
It might've been cool to explore the Otherworld, but The Short Message never gives you a chance.

Even if that's how it's going to be, I'm not tired of the horror genre's monster chases when they're done well, but The Short Message fails to do so. These sequences are common in the game and quickly grow tiring given how they tend to have one right path and several wrong paths, leading to many trial-and-error failures with checkpoints that send players back to start.

While at first I found these moments elicited a bit of tension in me the way an effective horror game should, I soon succumbed to frustration every time the hallways would turn into the burnt-orange Otherworld, because I knew it meant more guesswork with severe penalties laid ahead. The harsh industrial music arranged by series legend Akira Yamaoka and a sincerely creepy monster draped in cherry blossoms, designed by the similarly lauded Masahiro Ito, are the game's only bright spots and help make these otherwise frustrating sections a little more memorable.

Still, a new Silent Hill needs to be more than a soundtrack and a cool monster. The series' best efforts come with unforgettable stories that feel as though they operate on mystifying dream logic that lead players to question what they're seeing at every turn. The Short Message is desperate to be understood and devoid of novelty, leaving no room for interpretation, no sense of lingering mystery, and no strong impression for anyone who may be playing a Silent Hill game for the first time. Its unintended short message ends up feeling unfortunately obvious: Do not download.

Mark Delaney on Google+
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The Good

  • The music from Akira Yamaoka manages to recapture the series' iconic sound
  • The monster design is solid, albeit limited to one single creature

The Bad

  • A story that plays like a bad Silent Hill caricature
  • Chase sequences that feel frustratingly trial-and-error
  • Dialogue is so on-the-nose that it feels allergic to subtlety
  • Takes all the wrong lessons from PT
  • Retreads the past decade of horror games with lackluster results

About the Author

Mark completed Silent Hill: The Short Message in one 90-minute sitting on PS5. He still believes Silent Hill can be good in the future.
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Chrismmm

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Edited By Chrismmm

This demo was absolute garbage, 3/10 was generous. Completely forgettable, on-the-rails gameplay. Cringe-inducing dialogue. Absolutely butchered the live-action-splicing style most recently used in Remedy’s games. And to top it all off, sensitive topics are used as a cudgel to affect a sense of creepiness with absolutely no attempt at reaching any sort of profound conclusion. It is fine-great, even-to make games about topics like depression, self-harm, and suicide (Night in the Woods is one of my favorite games of all time), but when these things end up simply defining your characters, the writing just becomes lazy and offensive. As you said, the monster was well designed.

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666Rich666

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Edited By 666Rich666

as someone with very bad PTSD and depression from The Army, I really liked this game. I disagree with the review, but to each their own.

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Simulator_Shock

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Edited By Simulator_Shock

If this pathetic excuse for a "game" and that awful looking SH2 remake is what the future of Silent Hill entails then count me out. This franchise really should have stayed dead.

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angelbless

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When you are dealing with themes of this magnitude, and you want to raise awareness, you can't be subtlety. Suicide rates and bullying weren't this high 20 years ago, so things have to be taken from a different perspective.

I understand some of the critics to the game and the common comparison to P.T., but I too remember people saying that P.T. didn't feel like SH. Kind of feels like we all have different interpretations of what a SH game should be. However, despite the bad voice acting, the frustrating final chase sequence, and the not so 'subtle' dialogue, I thought it was able to convey an entertaining story without overstaying its welcome, with both great music and scenario design. There is a lot of love put into this game, specially coming from a Japanese developer who wanted to do de SH2 remake, and while not perfect, it had a way to depict many issues in nowadays society.

Lastly, despite the mixed opinions, putting a score of 3 and making it comparable to Kong or Gollum, makes no sense at all.

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sladakrobot

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Not much an apetizer for a potentially upcoming SH game i guess

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jsprunk

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Edited By jsprunk

I have to question what the expectations are from the Silent Hill franchise when a no-cost 90-minute experience in that universe warrants a review of 3. Giving a game a score of 3 should warrant that it's nigh unplayable from both story and gameplay perspectives. Not as bad as a 1 score, but not far off either. None of the negative aspects listed above warrant this low of a review, and the positive aspects definitely elevate it above this score.

I think the reviewer's politics surrounding the subject of games containing references to suicide have more to do with this score than anything else. If you're playing a game firmly ensconced within the horror/shock/weird genres, expect to get one or all of those before reviewing it. Leave the virtue signaling at the door.

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markdelaney

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Edited By markdelaney  Staff

@jsprunk: I'm well on board for games that touch on serious subject matter. I would even say they're my preference. I just expect them to be done well. This one isn't. I don't know what you mean regarding politics since I don't read the game as having any political POV, nor did I touch on anything like that in the review.

For us, a 3/10 is defined as "bad." I've given multiple games 4/10 ("poor") scores in my time here, and this one felt worse to me.

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angelbless

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@markdelaney: That is your opinion, which is sadly taken as the site's opinion, and while I respect it, I believe you are overlooking the bigger picture here as well as the main objetive of the game. It is called short "message" because of something, so "subtlety", imho, was definitely not the intention.

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internisus

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This review is pretty much spot-on for me. Despite its good intentions and sincere effort, I found the game to be a scattered, confused, reductive, and utterly graceless approach to delicate subject matter packaged in a tedious and frustrating gameplay experience.

I let out a guffaw at the line about the pizza box. That was one of the most nonsensical and groan-inducing moments, and I just told my friends about it last night. Guess it says something that this is the kind of beat we remember.

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Ember_to_Flame

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Edited By Ember_to_Flame

It is free, can't complain. But as soon as I realised that the theme is flowers, I'm dreading that this might be silent hill F? Cause that trailer made me so hopeful for the future of silent hill and this if true would make me sad.

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off3nc3

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Easiest skip of the year.

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BDRTFM

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Well I guess we know why it's free.

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DoubleM-K

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Seems low, i think it should be closer to 6.

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Kyizen

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Edited By Kyizen

Almost done with the game. Graphics are great, the chase hit and .iss are annoying but also nervewracking when being chased. The story so far has been good but cant judge cause I haven't seem the end but for me 6/10 but for a tech demo 8/10

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PeteBonion

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Edited By PeteBonion

Well, I guess some ppl didn't receive their free PS5 or are unhappy with Sony and want to let them know.

Let's recap, this game is supposedly one of the worst games of all time not because, it could be unplayable, would crash all the time, unethical ideas like loot boxes and pay to win, but because it's not as good as PT, there's a frame drop (around 40 FPS), and it's not related to Silent Hill aside from the name or the concept of psychological Horror.

You have to wonder how they could score FF16 9/10 then since the game has more to do with a hack and slash like God of War versus a JRPG and the framerate can easily drop in performance mode below 30 FPS.

Is this game a masterpiece? probably not

but I have seen lots of broken games score a lot more than this average game.

Final Fantasy 16 Review - On Its Own Terms - GameSpot

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mogan

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mogan  Moderator

@petebonion: I don't think the scores for this tiny free horror game and a giant JRPG are terribly comparable.

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Utnayan

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Edited By Utnayan

Dude. It's free.

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StickEmUp

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@Utnayan: That’s always the weirdest argument.

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OldDadGamer

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Edited By OldDadGamer  Moderator

@Utnayan: Free stuff can still be bad.

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esqueejy

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Edited By esqueejy

@olddadgamer: Indeed. Nobody is going to charge you a fee if you want to go to the park and pick up some doggy poop for the pantry.

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Plurmp

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The game has a good message about the negative effects of social media on teenagers, but I agree with the reviewer that the way the story is told is way too on-the-nose. To me, it was essentially a tech-demo walking simulator with a couple of chase scenes and one puzzle. For a free game it's hard to say that I was disappointed, although I will never play it again, since it has no Trophies.

Personally, I believe the reason why this game exists is to show off the new engine and build hype for Silent Hill 2 and Silent Hill f.

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olrox97

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Edited By olrox97

lol

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Zanarkand102

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I understand opinions vary but damn this is one of the worst takes I've ever read. The atmosphere this game creates especially with headphones on is amazing. The story is a modern take on the concept of Silent Hill and works really well. The length of the FREE game is appropriate for the scope of the story line. Graphics are on point as well. I enjoyed the 90m to 2h time I spent with it and hope Konami will have small little story driven SH games in the future like this in between big releases.

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ratchet200

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@zanarkand102: "If I like it, everyone else has to!"

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Simulator_Shock

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@zanarkand102: One man's trash and all that.

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markdelaney

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Edited By markdelaney  Staff

@zanarkand102: I don't factor price into my reviews (as most don't, I'd estimate), since games get price changes over time and can even be acquired for free in many instances. Plus money means so many different things to different people. I can't tell you if a game is worth your $0/15/70, I can only tell you about my experience, which you then can filter through your considerations, financial or otherwise. I don't mind a short game either, this one is just bad in my opinion. I'm still hopeful for SH2 remake though.

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Rawrz720

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This Silent Hill revival doesn't seem to be going well lol. Silent Hill 2 remake even looks bad.

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666Rich666

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Holy shit. I undersrand reviews are an opinion, but this is a key example of why Gamespot is becoming a less and less reliable as a source for anything video game related... It's like when they gave Dark Souls 2 a 5...

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VatususReturns

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@666Rich666: When did GS gave DS2 a 5?! It was a 9/10.

Dark Souls II - GameSpot

Dont spread false information out of nowhere

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Simulator_Shock

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@vatususreturns: They gave the console versions a 5 but the PC port got a 9, take from that however you will.

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666Rich666

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Edited By 666Rich666

@vatususreturns: https://www.gamespot.com/reviews/dark-souls-2-review-a-newcomer-in-drangleic/1900-6415748/

false? read and weep...

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VatususReturns

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@666Rich666: Right there in your link "Our Other Takes present alternative opinions on s from unique perspectives. Click here to read our Featured Review!"

Its a "other take", NOT the main review

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markdelaney

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markdelaney  Staff

@666Rich666: This is from a second review. So two people reviewed it during its original launch--something we don't do anymore. One gave it a 9, the other a 5.

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Bakula

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Edited By Bakula

@666Rich666: One need only look at their IGN-esque opening sentences 🙄

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V1ndictive

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@666Rich666: Dark Souls 2 was definitely worthy of a 5.

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Boodger

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@v1ndictive: It's pretty commonly cited as FromSoft's worst title, even by FromSoft fans

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mogan

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@boodger: Oooh, I think a couple of those late PS2 to 360 era Armored Core games are easily worse than Dark Souls 2.

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DecadentDescent

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Edited By DecadentDescent

@v1ndictive: No, DS2 is a 9 out of 10 game. It just failed at replicating the essence of its predecessor in very specific ways, which had people bemoaning it. It's definitely a great game on its own, though.

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esqueejy

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Edited By esqueejy

@decadentdescent: Soooo, many people agreed it was a 5, but many people also thought it was a 9, and because you've declared your side the correct opinion, that means all of Gamespot and its writers and editors are deserving of conspiracy-like ad hominem attacks?

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Presidential

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Well, now I have to give it a go as I find the 3 almost unbelievably harsh. Clearly didn't meet the reviewers expectations and they've gone in pretty hard to that end, fair enough I suppose when you've waited this long to see a beloved series revived.

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phili878

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At least it didn’t score a 2.

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