Review

Snake Pass Review

  • First Released Mar 28, 2017
    released
  • PC
  • NS
  • PS4
  • XONE

Pass or fail?

Playing a 3D platformer without a jump button is a strange experience. When I first started Snake Pass, I felt lost without the warm blanket of a double jump. How do I get to that floating platform across the chasm? How am I supposed to change direction after I screw up my initial movement? And just how am I to obtain that arbitrary hard-to-reach shiny collectible?!

Answering these questions is easy once you realize that Snake Pass requires you to not only move like a snake, but think like a snake. Initially, I struggled to adapt to my lack of legs (I've grown quite attached to my limbs, you see): falling from the top of high peaks, slithering straight off rocky cliffs, and slamming into walls were sights seen far too often--making much of the mid-game more frustrating than enjoyable. But somehow, things clicked, and slinking up a pole to reach an objective became a natural and strangely beautiful movement, and one that distinguishes Snake Pass as a platformer like no other.

No Caption Provided

You play as Noodle, a vegetarian snake, joined by Doodle, your hummingbird companion. Like Yooka-Laylee, Snake Pass has clearly been inspired by late 90s platformers such as Banjo-Kazooie, but rather than simply retread what has come before, its central mechanic aims to innovate. Unfortunately, while Noodle and Doodle have cute names and appear full of character, their voices and personalities--or lack thereof--don't quite have the charm of the aforementioned Rare mascots or other popular mascot creatures.

The joy, then, must come from Snake Pass's mechanics. Make no mistake, this is a game about momentum, and about 'feel;' about how well developer Sumo Digital can translate being a serpent onto a gamepad. Initially, this is taught well, with easier obstacles and smaller enclosures allowing you to get to grips with your new boa constrictor body. You're afforded the time and a safe environment to learn how to wrap your body around poles, how to accelerate across flat ground (you actually have to move side-to-side), and how to successfully climb upwards. Unfortunately, the mid-game's difficulty curve is steep. There are no enemies in Snake Pass, but each of the game's four main worlds introduces new fatal, obstacles; ravines, spikes, lava, and more stand between you and three keystones, which you need to collect to open the exit portal in each level. At this stage, you're still acclimatizing to life on no feet, and yet Snake Pass expects you to run before you can wriggle.

There are other problems, too. Your airborne friend Doodle is supposed to be able to pick up your tail end to give you an upwards boost, but he'll frequently refuse to help when called upon. I now have a mild hatred towards hummingbirds as a result.

The camera's positioning is also an issue, as it often picks the wrong angle to show you as you're attempting to curl yourself around the next piece of connective bamboo. Far too often you'll need to manually move your viewpoint, and combined with the separate buttons for forward movement, lateral movement, vertical movement, and gripping, all of which are frequently being pushed at the same time, it can feel like you're tying yourself in a knot.

However, when your serpentine abilities catch up with the difficulty curve a little further in, Snake Pass transforms. You learn which movements to pull off to stay wrapped around a peg--when to tighten your muscles, when to lift your head up, and when to realize the game is up and it's best to skip to the next moving platform. As you improve, the momentum you build in gliding up and over obstacles can lead to some wonderful sights--there's something instinctively satisfying about seeing a snake's tail chase after its head, especially knowing you were the choreographer. And that's helped by the vibrant character and environment art, the latter of which accentuates each world's natural beauty, while the changing color palettes make each level appear distinct from the last. This is a game whose sense of motion is palpable, with platforms whizzing by and moving reptilian stripes attracting the eye--and yet I often found myself gazing at a distant treeline or glowing collectible orb. Maybe I wouldn't have died so much if I'd been paying attention...

Snake Pass's artistry extends into its soundtrack. Each track fits its world perfectly--ramping up tension when necessary--but mostly the panpipes and steel drums add to the exotic peace already hinted at by the game's appearance. It meant that even in that difficult middle period, even when I was frustrated at having died at the same obstacle for the fifth time, I rarely wanted to chuck my controller out the window.

At times, then, Snake Pass can be a wonderfully relaxing journey through some beautiful habitats. The late game switches into an engaging and challenging puzzler, requiring some deft flicks of the left stick, but one that can feel immensely gratifying when you elegantly slalom your way over a narrow assault course that's suspended over lava. It's the middle third, when the game expects too much of you far too soon, that causes the momentum to stutter. Nevertheless, Snake Pass is a quirky puzzler that innovates while simultaneously evoking memories of your favourite platformers of yesteryear--just don't expect to grow into your new skin overnight.

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The Good

  • Gorgeous art and catchy soundtrack
  • Innovative movement and great sense of momentum--when you're doing well
  • Can be both relaxing and engaging

The Bad

  • Too steep a difficulty curve in the middle
  • Some camera issues and occasional frame rate drops

About the Author

Oscar took around eight hours to finish Snake Pass, and while his love for serpents is stronger than ever, he now hates hummingbirds. A complimentary Xbox One copy of the game was provided by Sumo Digital for the purpose of this review.
35 Comments  RefreshSorted By 
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Arachnofunk

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7 because is hard? not a fair score imo

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Externalpower43

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So. A new snake game. I remember that game on my old Nokia.

2 • 
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Bread_or_Decide

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This game has been an absolute blast. It's the real 90's throwback with a twist that Yooka Laylee promised to be but didn't deliver on. The game mechanics are easy to learn but tough to master. There's really nothing else like it on the market and it's been my go-to game on the switch after finishing zelda and snipper clips.

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cube-gage

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As for people complaining about the name of this title, well Sumo Digital are based in Sheffield, England. There is a famous picturesque winding mountain pass road that connects Sheffield to Manchester called the A57 "Snake Pass". That is the reason for the name, though yeah it probably isn't all that interesting for those that don't know about the road.

Nice to see more 3D platformers these days, it's surprising Snakes haven't been used more outside of the Nokia games. Hopefully they will successful enough to convince the studios to bring back Jersey Devil, Croc, Busby, Blinx, Gex, Billy Hatcher and make a proper sequel to Crash Bandicoot 3! :)

5 • 
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Dev-RAiD1

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@cube-gage: its not interesting even if you do know about the road.

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cetaepsilon

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Looks more fun than Mass Effect

4 • 
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Zombie8814

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I will definitely be buying this one. It looks like nothing I've ever played.

Why didn't this game get a video review???

3 • 
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agramonte

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Good god... This is the nonsense people play on an iPad. More garbage on the switch - just save the money and get WonderBoy.

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onionking108

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@agramonte: This is multi platform.

5 • 
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Ape_Escape_1Fan

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@agramonte: How so?

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agramonte

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@Ape_Escape_1Fan: just hard to get excited about this when WonderBoy and Yooka laylee are just around the corner. I guess i thought there was more to it - Look i would not play a game that were just series of shrines or Glyph puzzles either.

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equanox214

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@agramonte: This comment is twice as funny in hindsight with Yooka laylee flopping

2 • 
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agramonte

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Edited By agramonte

@equanox214: hahaha, yooka laylee not even out for the switch yet and snake pass didn't even chart on PSN or steam - how exactly was this a hit?. Oh and to top it off Wonder Boy is out and Reviews are better across the board. Even gamespot gave it an 80.

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equanox214

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@agramonte: Yooka laylee has been out on all consoles since the 11th and wonder boy looks even more basic that this. Its literally a nes game

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Avatar image for deactivated-5a26032528a9b
deactivated-5a26032528a9b

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Will you guys be reviewing the new Blaster Master?

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deactivated-5a26032528a9b

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A vegetarian... snake.

Sure. Why not? No stranger than a hedgehog that can run at the speed of sound.

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fibaglassmonkey

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It's worth playing if you want something different. The early levels are good, the later levels made me want to throw things. Pick it up when it's on sale.

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deactivated-59458992d2656

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@fibaglassmonkey: As mentioned in the review, the learning curve is too steep. For a moment I've thought the controls were broken but that was me being bad. I'm pretty sure this game is made to be played more than once, you can notice by the challenge to get the secrets in the first level.

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westsiderz28

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These days with so many top games with a 9 or higher score this is a hard buy

Mite pick it up on offer some time

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Avatar image for deactivated-59458992d2656
deactivated-59458992d2656

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@westsiderz28: Not sure if that's a wise decision. I myselft didn't enjoy the game controls at first but, after "mastering" it, I'm having a good time. I think the problem with games with the score you mentioned is that reviewers start giving high scores for bad games and then the only thing they can do for good games is give 10. The game is already cheap right now, give it a try.

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westsiderz28

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@n3r0: I probably will get it eventually it's just I'm too busy with Zelda, horizon and nioh to bother with it atm, hopefully it will be on offer by the time I'm ready for a new game

But with yookalaylee also coming in the next week and a few others it mite get lost in the sea of games

2 • 
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slam_shot_sam

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I've been really enjoying this on Switch - unique, fun mechanics and Noodle's a real character.

2 • 
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DaVillain

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DaVillain  Moderator

I've never heard of it until I read this review. But looking it up and reading GS review, it looks pretty awesome. I might get it.

2 • 
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Emberdawn

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I've been playing for a couple days now an I absolutely love it...Very innovative and challenging puzzles. And complete control over every movement...It's clear the designers had a strong knowledge of real snakes to pull this off!!!

2 • 
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jinzo9988

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They couldn't name it something more interesting? It sounds so pedestrian and uninteresting by name alone.

3 • 
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BlendThree

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@jinzo9988: harkens back to Snake Rattle and Roll in the ol NES days.

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DaVillain

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DaVillain  Moderator

@jinzo9988: We'll call this game: Trouser snake.

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Gelugon_baat

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@jinzo9988: There are, unfortunately, a lot of casual games with "Snake" in their titles (including the classic Snake). One wrong move, and it's another Candy Crush Saga lawsuit all over again.

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Brettsky128

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@jinzo9988: I agree. The game looks so creative, but I guess they ran out of creativity when they got to the name.

2 • 
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iandizion713

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Looks like a fun innovative game to take advantage of the Switch. Glad people are enjoying it.

4 • 
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JustPlainLucas

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Saw this on the Switch eShop. Had no idea what it was about. Sounds fun. I might have to add it.

2 • 
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deactivated-59458992d2656

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@JustPlainLucas: I've got it on pc, but I'm buying it again as soon I get my Switch.

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ALLIAMOS

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super boring maybe ?!

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xantufrog

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xantufrog  Moderator

This looks pretty cool - I might have to pick this up

4 • 
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BassMan

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@xantufrog: Yeah, this game surprised me when I first saw it a while back. I will add it to the backlog. hehe :)

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