Review

Sonic X Shadow Generations Review - Reruns

  • First Released Oct 22, 2024
    released
  • PS5

Sonic X Shadows Generations is a celebration of a specific era of Sonic games, for better and worse.

Sonic X Shadow Generations is two games: a remaster of a game from 2011 and a brand-new game for 2024. And yet, both games feel oddly similar, building most of their levels on the backbone of Sonic games from the 2000s. In that respect, they carry forward some of the shortcomings of those Sonic games, like unnecessary extra mechanics and a bland story, but at the same time, they do well what those games excelled at: delivering fun platforming gauntlets accompanied by memorable music and an exhilarating sense of speed.

If you've already played Sonic Generations, you know what you're getting with the first half of this package. Sonic's adventure remains largely unchanged--most notably, the visuals are better, since this is a remaster--seeing the blue hedgehog team up with his past self to speed through a collection of levels inspired by his many previous adventures. Each level has two acts--the first sees past Sonic race through 2D levels while the second features modern-day Sonic running through the same space but now in 3D. Past Sonic handles much like he did in the original games back in the '90s, while modern Sonic utilizes the mechanics added to the series during the 2000s, like the homing attack and dash. The whole collection is a celebration of Sonic's career up to 2011.

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Now Playing: Sonic X Shadow Generations Video Review

In 2024, Sonic Generations feels outdated. While the old-school Sonic levels remain a timeless look back at the hedgehog's origins, the second half no longer feels like an accurate presentation of modern-day Sonic, as the gameplay of the franchise has continued to transform over the past decade. This doesn't outright ruin the original experience, though it does leave the conclusion of Sonic Generations feeling lacking, as if the trip through Sonic's greatest hits abruptly stops partway through. It leaves the three-hour experience feeling rushed in a way it didn't back in 2011.

The main draw of Sonic X Shadow Generations, however, is the Shadow Generations half of the game. This is the part of the game that's brand-new, acting as an accompanying story to Sonic Generations. Shadow Generations follows Shadow the Hedgehog, concluding the arc of his story that started in 2001's Sonic Adventure 2 and then continued in 2003's Sonic Heroes, 2005's Shadow the Hedgehog, and 2006's Sonic the Hedgehog. The thread was largely dropped from the Sonic franchise and hasn't been revisited in any significant way since.

Sonic Generations is a remaster so it's the same game but prettier.
Sonic Generations is a remaster so it's the same game but prettier.

Still suffering from amnesia and seeking answers as to his origins and purpose as the ultimate life form, Shadow is pulled into the same timeless space his friends were during the events of Sonic Generations, where threats from Shadow's past still exist. Notably, Black Doom, the satanic alien warlord responsible for Shadow's creation, returns after his death at the hands of Shadow during the events of Shadow the Hedgehog. A part of Black Doom lives on in Shadow and wants the hedgehog to relive significant moments of his life--in doing so, he'll remember who he is and unlock Doom powers. Once Shadow fully embraces these abilities, he'll truly be the ultimate life form and Black Doom will take over his body, allowing him to live again. Shadow plays along, unlocking new Doom powers in hopes of becoming strong enough to destroy Black Doom for good.

It's a fine enough conclusion for a storyline that many Sonic fans might have forgotten about (or perhaps weren't even alive for, given the last chapter of this tale occurred in a game from 2006) but Sonic games have rarely been remembered for their stories. If anything, much like Sonic Generations did for Sonic, Shadow Generations' story is a great opportunity to revisit some of Shadow's most memorable moments as well as past boss battles against other artificial beings that could be considered rivals to the title of "ultimate life form," like the Biolizard from Sonic Adventure 2. I was grinning like a kid again when Shadow faced off against Metal Overlord and Crush 40's "What I'm Made Of..." started playing, reminding me of the hours I lost to Sonic Heroes when I was 10 years old.

I honestly thought we'd never see a continuation of the Shadow's amnesia arc.
I honestly thought we'd never see a continuation of the Shadow's amnesia arc.

If you look beyond the layer of nostalgia, your mileage when it comes to Shadow Generations will vary. If Sonic games from the 2000s were some of your favorite games, you'll enjoy Shadow Generations. But if your taste in platformers skews towards more modern sensibilities, Shadow Generations doesn't offer anything new or noteworthy that you wouldn't have already seen done better in other games.

The game builds on established Sonic mechanics by giving Shadow a Chaos Emerald from the jump, allowing him to use Chaos Control and freeze time for a few brief seconds, slowing approaching enemies before they surround Shadow or stopping moving platforms long enough for him to jump between them. He can also use Chaos Spear to stun otherwise invincible enemies or hit far-off switches. In both cases, these abilities add to the experience of playing a Sonic game, creating room for more types of rudimentary puzzles that don't affect the flow of racing through a stage. They both help maintain a sense of speed from start to finish while also adding a bit of tension to the largely linear levels by testing you on your timing.

Shadow's new Doom powers allow him to interact with the environment in different ways.
Shadow's new Doom powers allow him to interact with the environment in different ways.

Alongside Chaos Control and Chaos Spear, Shadow will unlock new Doom powers over time that aid how he can get around. Perhaps the most interesting of the lot is a skill that lets Shadow knock a specific enemy type far into the distance and then teleport to the hapless victim to hit them again, acting more as a means of traversal than combat. In a few cases, Shadow has options as to where he can knock an enemy, allowing you to have some agency in where you go next to complete a level. This very rarely occurs, but whenever it pops up, it makes me want to replay the mission again if only to see if one of the other choices would have allowed me to complete the stage faster.

Most of Shadow's new abilities aren't as much fun to play with, however. Shadow eventually unlocks a skill that lets him transform into a gooey slug-like creature to swim through muck and Spider-Man swing from globules of slime--it's weird and awkward and ruins the sense of speed every time, and it frequently pops up as a mandatory part of progressing in a stage. Worse is an endgame Doom ability that's especially clunky and difficult to use, forcing you to control Shadow at speeds that are a tad too fast and can see you regularly careen over a stage's guard rails and into the abyss, forcing a restart at the last checkpoint. I had many frustrating deaths near the end of the game because of this particular Doom ability, and ultimately only got past the final levels by forcing myself not to use it and awkwardly jump through obstacles in a way the game clearly did not intend me to. In a game built around platforming that revolves around going fast, it's understandable that an ability designed for you to go even faster could be appealing, but when it comes at the cost of going so fast that you then have to course correct and slow things down even more than usual, it feels like said mechanic would have been better off avoided altogether.

Both Chaos Control and Chaos Spear are cool powers that add to the gameplay experience.
Both Chaos Control and Chaos Spear are cool powers that add to the gameplay experience.

These Doom abilities also feel strangely juxtaposed against the vibe that Shadow Generations is a trip down memory lane for Shadow, as they're skills that Shadow has never had before. In comparison, Sonic Generations features mechanics inspired by Sonic's adventures, like the colorful aliens that gift Sonic's unique abilities from Sonic Colors. Admittedly, if Shadow Generations did the same thing, it would be yet another Sonic video game with the protagonist sundering fools with pistols and assault rifles since one of Shadow's most noteworthy traits is that he's not afraid to shoot people, and I could see the Sonic Team not wanting to go down that path again. But it still feels so out of place to see Shadow utilize abilities we haven't seen him use before when the game is a celebration of Shadow's journey that reminisces on his previous adventures.

These new abilities have uses within the hub that Shadow returns to between each stage. Here, the abilities feel better, transforming the 3D space into a playground where Shadow's accumulation of Doom traits allows him to explore more and more of the space. With each new ability, you can traverse further, finding collectibles and--more importantly--small challenge levels that you need to complete to earn the keys that unlock the doors to the boss rooms.

You'll have to color in Shadow's past to unlock more parts of the hub area.
You'll have to color in Shadow's past to unlock more parts of the hub area.

The challenge levels feature an assortment of tasks that require you to make your way through a part of the main stages with a specific restriction or task. A challenge level might require you to beat a level with only one ring, meaning you can only afford one mistake, for example, while another might see you have to reach the goal within a time limit while also defeating a certain number of a specific enemy. They help alleviate what I otherwise would imagine to be a repetitive game, adding interesting skill challenges that shake up the established formula between the main levels.

Aesthetically, Shadow Generations doesn't have any bad levels, pulling from Shadow's adventures through fantastical locales and sci-fi factories. They're all a visual delight, especially at full speed where their bright colors and careful signposting intuitively guide you forward toward the goal, all in pursuit of getting the fastest time possible. The music is also excellent. Most of Shadow's past adventures featured rock music perfectly suited for the most angsty of teens and, graciously, you can change the music for any one stage to some of these past songs, like "All Hail Shadow" or "I Am...All Of Me."

Sonic X Shadow Generations is a weird package. On one hand, Sonic Generations is a remaster of a great game from 2011 that now feels like it's a little outdated. And on the other, Shadow Generations is the conclusion to a storyline that the franchise hasn't really cared about since 2006. As someone who specifically got into Sonic games during that early 2000 period, this collection feels like it speaks directly to me. But it also feels much like its protagonists--lost in a place out of time and desperate to return to fonder times. It's a nice enough trip down memory lane, but the trip features all the speed bumps you'd expect from games from that era.

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The Good

  • Sonic Generations continues to be a fun romp down memory lane that features some of Sonic's most memorable levels
  • Shadow Generations' introduction of Chaos Control and Chaos Spear create opportunities for interesting timing challenges in a familiar formula

The Bad

  • Sonic Generations feels rushed and outdated now, cutting out more than a decade of Sonic's history
  • Not all of Shadow's Doom abilities feel good to use and they can mess with the exciting flow of speed and lead to frustrating deaths, especially in the endgame
  • Neither Sonic Generations or Shadow Generations' stories are especially memorable or exciting, despite the latter finally satisfying a cliffhanger from 2006

About the Author

Jordan beat the two main stories in Sonic X Shadow Generations in about eight hours, finishing Sonic's story in three and Shadow's in five. He spent a bit more time on optional content and sitting back to reminisce about his gaming experiences from the 2000s.
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SodaPop6548

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I don't often disagree so strongly with reviews, but I do with this one. I finished Shadow Generations last night and wanted to point out a few things:

1. "Shadow Generations doesn't offer anything new or noteworthy that you haven't already seen done better in other games." This statement is very untrue. It's like they looked at what didn't work in Sonic Frontiers and refined it into a focused experience and made it so much more fun. Shadow took it all and made it better.

2. "....creating rudimentary puzzles that don't effect the flow of racing through a stage." What? Yes they do! I got all S ranks and I can tell you 100% that if you want to get an S rank you have to speed through and find the fastest routes. You do this by using the abilities and retrying and learning the stages!

3. "...Shadow's speeds are a touch too fast..." What? A thousand times, what? It's a game that is about speed. I wouldn't call that frustrating, just the way the game is designed. Just like every Sonic game since their inception! What even is this line? At the risk of sounding rude, this is a skill and effort issue. Makes me think the reviewer didn't want to play the game.

I liked Sonic Generations, but Shadow Generations is so amazing by comparison. I very strongly disagree with this review.

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Beaniedude16

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Wow this review is really awful. This is probably one of the worst I've seen in a while.

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BradBurns

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This review is a lame rerun.

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adkcrazox

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Edited By adkcrazox

I’m happy with the game. I bought it got the ps5 and Switch.

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RaiyouHayabuse

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Sonic Generations did not need a remaster. It was a bland grindy game back in 2011 forcing you to replay levels, and replaying it with the meme character that effectively ruined the franchise is not a good reason to go back.

Also... censoring a 13 year old game? Seriously?

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BradBurns

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@raiyouhayabuse: it's a great game.

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CyrusDrake20

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Interesting.... i've seen nothing but rave reviews for this game everywhere else. Sounds like you've missed the mark on this one.

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mogan

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mogan  Moderator

@CyrusDrake20: The mark of a review is sharing the reviewer's experience with the game and their opinions on it, not everybody is going to think the same thing. If they were supposed to just come to the same conclusion as everybody else, reviews would just be math.

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Shalomanoray

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@mogan: I mean it kinda is math. God of war, FFVII, shin Megami tensei, Elden ring, etc. are obviously great games, and every site said they were great. But somehow for all those games, you pick the right journalist to agree with the masses instead of the hipster reviewer who doesn’t agree. Hmm

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Shalomanoray

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@mogan: but their job is to inform us if it’s worth it. If most say it is, fans and other critics, and this one doesn’t, then they failed their job. We the consumers don’t care about someone else’s experience, our own is all that matters, we want to know if this is a good product. Which is why a sonic fan would have more weight to it.

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mogan

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Edited By mogan  Moderator

@shalomanoray: Deciding if a game is worth it is our job. Reading about the reviewer’s experience can help you make your own decision, but reviewers aren’t responsible for telling you what to buy, or all agreeing with each other.

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JamesHetfield89

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@shalomanoray: Only you’ve decided to frame their job that way. Their employer thinks otherwise.

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Shalomanoray

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@JamesHetfield89: nope, you’re wrong. It is their job as a game journalist fundamentally. And they are failing, all mainstream journalism is failing. Don’t believe me, google trend them all. Their relevance has dropped immensely and they only survive off having more ads on their site than pron sites.

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Muddrox

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Edited By Muddrox

@shalomanoray: Your basically asking all reviewers to be nothing more than a validation machine for consumers who want nothing more than to feel good about a game they are committed to buying.

C'mon, you really want them to abandon all journalistic integrity and just echo whatever everyone else is saying? You want them to lie your face and tell you they liked something when they clearly didn't? Doesn't matter if they are in the minority, they didn't like it so should they lie?

The answer should be a absolutely not. You shouldn't want reviewers to pander to gamers like their babbling idiots who want nothing more than reviewers to be pathetic reassuring robots.

If you want a reviewer who only acts as your own personal echo chamber, open chat gpt will kiss your butt and then some. Your welcome

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Shalomanoray

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@muddrox: buddy wake up, they e lost integrity and have copied other journalist years ago. Look at the dragon age crap. All the big journalists including gamespot, are praising it when it’s clearly crap and saying the same sentiment, dragon age is a return to form.” And I didn’t say they should lie to us, I said get a real fan of said game universe or game type and it’ll mean more as a review, don’t get it twisted.

Next you’ll tell me CNN and Fox News are unbiased and have integrity

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Muddrox

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@shalomanoray: lol we really going to compare reviewers to CNN and Fox like they are even remotely similar? Please, that is the dumbest thing I've heard all day.

Also, the new Dragon Age is selling aplenty. Clearly people are interested in it and it's not beyond the imagination that people like it just like people enjoy Call of Duty or Assassin's Creed which are garbage games imo.

Maybe, just maybe, people are subjective beings with different opinions? Say it ain't so! But you, you're different right? You are a man of objective taste who poseseses the knowledge that all reviewers are part of some wider conspiracy.

If waking up is akin to acting like a total dumbass, then no thanks, I'll sleep peacefully knowing I don't need to invent a conspiracy to explain why people see things differently than you do.

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Shalomanoray

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@muddrox: its not seeking plenty. They already said no dlc and the numbers I steam didn’t even hit close to 100k. For such a big name, that’s embarrassing. Btw, you’re rent was quite the log way of saying yiur ignorant and dumb but thanks I guess

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Muddrox

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@shalomanoray: Lol, uh, you must make it a hobby to cry online because I'm pretty sure what you said has nothing to do with me. If you did intend this as a response to me, than literally, what on earth are you even saying lol.

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Shalomanoray

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@muddrox: hey look, Dragon Age is known as a failure as The company admitted it was bad. Laid off many employees m, and talked about BioWare doing a complete restructure so the next Mass Effect doesn’t follow suit.

But I’m guessing you’re still gonna say it’s succeeded despite reality right? I don’t have special taste, I can just see the writing on the wall.

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Muddrox

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@shalomanoray: it certainly failed by EA's metrics. I think the game looks like shit. I think you missed the entire point of what I was saying. My point was never to dispute whether or not dragon Age was actually good. We were discussing reviewer integrity and on what basis a review should be considered legitimate. If you ever thought that this was about sales then I'm at a loss here.

I know people who really like the game. Doesn't mean I think it's good but I don't doubt that they like it regardless of what I think. My problem is with people acting like there's some kind of dumb conspiracy going on whenever a reviewer likes or dislikes a game that they don't.

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Jediuser

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@shalomanoray: This man's opinion is worth as much as anyone else's. Having an opinion that's different from others does not mean he's failed his job, it just means he has a different angle on it than all those other critics.

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rohanrocks88

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Is there another company out there who faithfully puts out mid game after mid game every single year? Like for every 5 alright sonic games one comes along to rehash the originals and then its back to making mid game after mid game... Whether its in okay graphics, okay controls, okay level design, bugs and okay story sonic games faithfully are meh every single year... But luckily people buy these for their children and the diehard sonic fans from the 90s keeps em coming

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onuzurike424

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@rohanrocks88: You may not like them, but the series have provided players a style of game you can't really find anywhere else. This franchise has fostered a strong community, and Sega has really invested in recent times to build out and improve the works offered across a variety of mediums, growing its popularity to a level not seen in years. I for one and glad for the continued output of Sonic, and I can't wait to see what comes next!

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Whoisdatt

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Edited By Whoisdatt

Bad reasonings and very vague explanations to why the game gets a 6, do better.

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zeemansingapore

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Would have been a hell of a lot better if it had multiplayer!

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Gr4h4m833zy

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Yup. At this point, sonic should just take the Bayonetta route and be sold to Nintendo. Sega has proven time and time again that they just can't develop a great sonic game unless it's a rehash or remaster of the Genesis titles. And I'm STILL waiting on virtua fighter 6. NOT another Yakuza game.

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BradBurns

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This review sucks.

Gamespot Review gets a 2/10.

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