Review

Splatoon 2 Review

  • First Released Jul 21, 2017
    released
  • NS

Not squidding around.

Splatoon 2 is easy to love. It's colorful and quirky and unafraid to be different, and it's consistently a blast to play. As far as shooters go, its unique movement mechanics stand out and make each match exciting. And while the logistics of its multiplayer aren't perfect, Splatoon 2 is a vibrant and exuberant sequel with enough fresh additions and changes to set it apart from the original.

Like the first game, Splatoon 2 stars human-squid hybrids called Inklings. Their world is bright and filled with nautical puns both spoken and implied, and even just walking around and picking out new clothes is delightful. The shoe store is called Shella Fresh, for example, and cute fish-themed decor peppers the hub area. That extends to the gameplay, of course; your weapons shoot (or sometimes fling) ink, and you can instantly change into your squid form and swim through ink puddles to reload. Swimming also has a stealth element to it, since you're harder to see and faster, and therefore better equipped for surprise attacks. You can also ink walls and swim up them in squid form, which adds to your verticality in matches. In the standard multiplayer mode Turf War, you're tasked with inking more of the map than your opponents while also "splatting" them to limit their progress.

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Multiplayer is undoubtedly the main draw of Splatoon 2, but both new and returning players should absolutely try the new-and-improved single player mode before jumping into any matches. Unlike in the first game, where you could only use the standard Splattershot gun in the campaign, Splatoon 2's serves as a fantastic introduction to all the basic weapon types you'll have access to--and it's much more robust, with collectibles that require a sharp eye to find and creative platforming challenges that really showcase how unique Splatoon 2's movement is for the shooter genre. And while it starts out a bit basic, each level builds on the last and requires clever application of your knowledge to complete. Grinding on rails while shooting targets, then switching to your squid form and successfully landing a tricky jump is satisfying not just because it's fun and cool but because it really feels like you've mastered Splatoon 2's new mechanics.

Unfortunately, not all of the single player campaign's lessons make it into the multiplayer. Most notably, rail grinding, which is the standout from single player, isn't possible on Moray Towers' rails. That in particular feels like a missed opportunity, especially since that map is returning from the first game. However, getting to use a wide variety of weapons in single player makes the transition to multiplayer easier, and subtle tweaks to weapons and gear, like faster movement with the roller, add a layer of new strategy for veteran players. On top of that, the majority of the maps are new, and favorites include Inkblot Art Academy and The Reef, both of which have several vertical levels that result in intense struggles for control of the higher ground.

The only multiplayer mode for non-ranked matches is Turf War, which is consistently so much fun that only having one casual mode isn't really a problem. Covering the most ground with your ink is a simple enough concept, but skillful movement, well-timed inking, and the right strategy for your weapon all work together to give each match more depth. There are some wrinkles with the logistics of these regular battles: there's no way to change your weapon once you're in a lobby, so you're stuck with whatever team composition you get, and you can't guarantee you'll be on the same team as any friends who join your lobby. But, as the most laid-back of the multiplayer options, Turf Wars' quick games and random team assignments make it easy to jump in and out and have fun without too much pressure. It might be frustrating when your team of randoms doesn't seem to know what they're doing, but the fast-paced struggle to cover turf with your team's ink is as exhilarating as ever.

Ranked battles return with Tower Control, Rainmaker, and Splat Zones. Each mode is similar to game types you might be familiar with in other team shooters; Tower Control consists of escorting a tower to a goal, Rainmaker is like reverse capture the flag, and Splat Zones requires you to "control" specific areas for a certain amount of time by covering them with your team's ink. Unfortunately, the lobbies for ranked matches haven't been populated enough for us to play them ahead of launch, but based on our experience with the first game, we can expect these modes to work essentially the same way. Splatoon's ink mechanics make these modes feel different from other games, and the focus on specific objectives is great for competitive players who want something more than the informal structure of Turf War.

No Caption Provided

There's also a new co-op mode called Salmon Run that lets you play alongside one to three friends in a horde environment. It's surprisingly challenging and requires more strategy and finesse than Turf War by far. Even on lower difficulties, my groups struggled against minibosses that require specific strategies to take out--they're less threatening than the single-player bosses but hard to deal with in high volumes. Successfully clearing the waves was satisfying knowing that we had to have worked well as a team in order to survive. In addition to the updated single-player campaign, this is another mode that shows off what's so great about Splatoon 2's unique gameplay in ways that PvP multiplayer doesn't.

The biggest problems with the original Splatoon's multiplayer were limited matchmaking and a lack of voice chat, which made team strategy extremely cumbersome and difficult. While regular battles still lack shooter matchmaking mainstays like parties, there's a new mode called League Battle that lets you group up with either one or three other friends and play together in a more competitive environment. League battles include the same modes as ranked but don't affect your solo rank, which is a great option if your skills aren't quite in line with your friends'. That said, voice chat is still a problem--you have to use a phone app to communicate, which is inelegant at best and ridiculous for a modern team-based game. There's no good reason it couldn't have been included in-game.

At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in.

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The Good

  • Single-player campaign provides a skill challenge that showcases Splatoon's unique mechanics
  • PvP multiplayer is still a blast and is made fresh by new maps and tweaks to weapon strategies
  • League Battle introduces a mode with more matchmaking structure to PvP multiplayer
  • The vibrant, nautical-themed world is delightful even if you're just shopping for new gear

The Bad

  • Interesting new mechanics from single player don't really show up in multiplayer
  • You're still unable to change your weapon and gear while in a lobby, which can lead to frustrating team composition
  • No in-game support for voice chat makes multiplayer more complicated than it has to be

About the Author

Kallie spent just over a week playing Splatoon 2, finding all the collectibles in the single-player campaign and reaching level 13 in multiplayer. A complimentary code was provided for the purposes of this review.
136 Comments  RefreshSorted By 
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deactivated-5a726f07c989c

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This is so innovative, thats why i like Nintendo.

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Nintendo4Life

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Edited By Nintendo4Life

Awesome game!

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p1p3dream

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It doesn't look like anyone has mentioned it yet, but the reason that voice chat isn't included built into the software is due to Nintendo's very conservative family oriented approach to games. They would like to guarantee a safe, respectful gaming environment for people to play in, and since they can't control people talking about other peoples moms, they did not include voice chat at the base level. The phone thing is definitely a 'last min' work around.

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Gelugon_baat

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Edited By Gelugon_baat

@p1p3dream: I would believe that excuse more if there had been alternatives to voice chat in place; examples of such alternatives include those built-in voice commands in Team Fortress 2.

But there are not a lot of alternatives in Splatoon 2; the most there is are cosmetic gestures, some of which are not tactically useful, like having a character go "Boo-yah!". In fact, the same design gap occurred for the first Splatoon.

Maybe there are plenty of reasons of why Splatoon's developers had not learned much about implementing team communication - but the main impression is that they are out-of-touch with team-play trends in video games.

P.S. Team Fortress 2's built-in voice commands also have the player characters gesturing, among other animations.

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EndoPlayzYT

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Edited By EndoPlayzYT

@Gelugon_baat: why not [spoiler] the ability to bein the same room is considered "voice chat" [spoiler/]

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Gelugon_baat

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@endoplayzyt: Not everyone always has the opportunity for couch co-op.

That's the kind of game design that limits the marketability of a game. It's short-sightedness.

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Gelugon_baat

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Edited By Gelugon_baat

@trip1eX: You could make the argument that until someone actually uses the app and a phone, his/her regard for the work-around is incomplete.

But there is the saying: "if it looks like a duck, quacks like a duck and walks like a duck, then it's a duck." Even Nintendo Life's writer can see that, and that's from a Nintendo-centric site.

Your only counter-argument is that there may be somehow, something good with it, despite its already-terrible first impression. Okay, there may be that possibility.

Yet. here's an article from Nintendo Life, who had documented its use. There is no further praise other than the unsubstantiated (two-cents promo-speak) subtitle "Better, connected". (And that's coming from the author, who had mentioned in a previous article that the game doesn't need any voice-chat, on the basis that the gameplay is "simple".) (Of course, the author could be merely lifting quotes from Nintendo's marketing spiel in an attempt at sarcasm.)

Even the Things to Note section has little but practically negative things about the voice chat set-up - not even the author would bother to dress them up as praises.

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RSM-HQ

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@hyf: Looks cool to me :)

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Bread_or_Decide

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@hyf: ur so kewl

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Bread_or_Decide

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A sequel that refines the original while mostly playing it safe. It'll be interesting to see if Destiny 2 can manage an 8 or better, while doing mostly the same two things.

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LTJohnnyRico

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No in Game voice chat seems a bit of a glaring omission !

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Stelios

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Why break what works? Although I have to note here that other games get severely bashed for being more of the same and not "innovative" more often than not, which make me question a few choice things.

In any case, I'm a firm believer that sometimes you don't need to innovate but merely polish, to deliver something good. As long as the game is solid fun, I see it as a win. Nintendo surely knows that magic formula of game making, even if they get spared a lot in reviews, when others would not.

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Muddrox

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@stelios: I think it depends. In Splatoon's case, it's a pretty recent IP so I don't think it is really necessary to reinvent the wheel too much. However, with games like Zelda before Breath of the Wild, it was evident that the time had come to innovate with Skyward Sword feeling too much like a padded retread of older games that date back over a decade.

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Bread_or_Decide

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@stelios: Innovation is overrated. Sad but true.

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SodApOpPIMPski

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Just scooped up a switch yesterday, looking forward to this game

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Bread_or_Decide

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@sodapoppimpski: ARMS is the business. The overwatch of fighting games. I recommend it to all switch owners.

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SodApOpPIMPski

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@Bread_or_Decide: I was watching a video on that in the switch store. Thanks for the info, I'll put that on the list.

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chipbrooks2313

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@sodapoppimpski: Play it first through Gamefly. I played the demo when they were testing for two weekends and it was pretty lame. Just the same thing over and over with no real thought process.

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PCPS4XB

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@sodapoppimpski: just got mine 2 weeks ago. Give fast RMX a try. Its $20 digital. Definitely worth it.

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SodApOpPIMPski

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@pcps4xb: will do. I didn't buy any games because I'm about to borrow Zelda from my friend, but I wanted to play something last night and didn't know what was worth digitally buying. I'll check it out now

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PCPS4XB

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@sodapoppimpski: its the only game I have now. I played Zelda on wiiu.

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deactivated-5d4c0b80dcd76

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But how is the matchmaking now and is it improved? How much time does it take to get into the real game?

The first splatoon was great but you spent more time in menus or in the plaza stores than the game itself.

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Muddrox

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@mbrogz3000: It's generally very quick. Sometimes I get stalled in the lobby but I find those times to be pretty rare cases.

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Bread_or_Decide

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@mbrogz3000: Hmm I never had that experience with Splatoon. Quick matches, excellent net code.

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deactivated-5d4c0b80dcd76

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But how is the matchmaking now and is it improved? How much time does it take to get into the real game?

Why aren't questions like this ever answered or addressed by gamespot?

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deactivated-5afeea4d8be41

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I really like the look of the splatoon, wanted to try the first one but alas I do not have a switch, nor do I particularly want to buy one at this juncture. Maybe sometime down the line though.

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itchyflop

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This is so innovative, thats why i like Nintendo.

Different and diverse.

I like the other platforms too !!!! :)

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Bread_or_Decide

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@itchyflop: Funny people complain when they don't get starfox and metroid but then they complain when nintendo releases arms and splatoon. They're damned if they create new IP and damned if they don't.

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itchyflop

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@Bread_or_Decide: hi

yeah everyone's a critic!!

:)

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BonzaiBillie_99

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Splatoon never piqued my interest.
It still very much doesnt.

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Muddrox

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@bonzaibillie_99: I was the same way until I picked up Splatoon 2. I didn't bother with the first one because it seemed pretty ugly overall. However, Splatoon 2 is far more vibrant and aesthetically pleasing so that was enough to push me into buying it and I have to say, I wasn't disappointed. It has a lot of content to keep me coming back and it's overall just a ton of fun to play especially on the go. If you like shooters but are growing tired of the genre, give Splatoon 2 a try. :)

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EXxile

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@bonzaibillie_99: The first game never once piqued my interest; however, this one does. Maybe it's because I'm lacking games for my Switch, but I've been watching videos of this game and it looks like a hell of a lot of fun.

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Sgt_Crow

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@bonzaibillie_99: We're all glad you took the time to write this incredibly useless comment though!

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@Sgt_Crow: Just sharing my opinion. No offense meant.

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HYF

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@Sgt_Crow

hurt

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