Review

StarCraft II: Heart of the Swarm Review

  • First Released Mar 12, 2013
    released
  • PC

StarCraft II: Heart of the Swarm's fantastically diverse campaign and entertaining online play make up for its lackluster writing.

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It has been almost two years since Starcraft II: Wings of Liberty was released. Since then, fans of the Zerg have been waiting for the Heart of the Swarm expansion to tell that race's side of the story. The time has finally come for the Zerg to get their moment to shine--and shine they do. It's unfortunate that poor writing intrudes on the campaign, because the missions themselves are highly entertaining and varied, and online play provides plenty of cutthroat thrills.

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Now Playing: Video Review - Starcraft II: Heart of the Swarm

Heart of the Swarm's single-player campaign serves as a great point of entry, boasting 20 missions with diverse objectives. Though they may not be as memorable as some of Wings of Liberty's finest missions (like the train robbery mission or the final stand of the Protoss), that doesn't change the fact that they are wonderful in their own right. One has you infiltrating a Protoss ship with a parasitic larva. After consuming its doomed host, the creature must slink around the ship, hiding from enemy units and collecting biomass until it evolves into a broodmother capable of spawning various Zerg creatures and destroying the vessel's engines and escape pods.

Another great level involves spreading creep (the living purple goo that oozes from Zerg structures) to wake up dormant scourge nests that can shoot down otherwise invincible Dominion ships. Elsewhere, you alternate between controlling Kerrigan's forces and commanding primal Zerg who must destroy the generators that power a psi destroyer device that makes Kerrigan's units explode. Other highlights include commanding Jim Raynor's battlecruiser, The Hyperion, during a space battle; having Kerrigan face off against a series of rivals in boss battles reminiscent of Diablo or World of WarCraft; and triumphing over a battle arena-style mission where AI-controlled infested Terrans act as cannon fodder while Kerrigan marches on a Dominion base. All this diversity keeps the campaign feeling constantly fresh.

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One major difference between HOTS and WOL is the new campaign's focus on Kerrigan. Kerrigan gains levels by accomplishing mission objectives, making her hero unit even more powerful, and unlocking a tier of three abilities every 10 levels. You can switch out abilities between levels, and they range from special abilities that make Kerrigan more powerful (like shooting chain lightning with every attack or damaging multiple enemies) to powers that improve the swarm as a whole (like spawning two drones for the price of one). Generally, these are useful enough that all are tempting. However, there is one passive power that resurrects all dead Zerglings for free at your main hive at the rate of 10 or so every 30 seconds. That is pretty hard to pass up. Most Zerg units also gain three unique mutations that you can switch out between levels. For instance, you can fine-tune the acidic suicide bomber banelings to dish out more damage, increase the radius of their explosions, or make their explosions heal friendly units. The ability to switch Kerrigan's abilities and unit mutations between levels allows you to build an army that caters to your play style.

The other major change from WOL relates to research. In WOL, you often had to choose between two upgrades, but you never had the opportunity to test them in advance. In HOTS, you get to develop new strains of various Zerg units, but special evolution missions let you test both possible strains before you make your decision. Possibly the most overpowered example is the ultralisk, which is already the most formidable Zerg ground unit. You can create a strain of ultralisks that are resurrected almost immediately at the exact spot where they died. Couple that with a mutation that increases their health every time they hit a unit, tack on some hive queens following them for healing purposes, and finally add Kerrigan or a pack of antiair units, and you become practically unstoppable. This sort of thing can make HOTS' campaign much easier than WOL, but sometimes it's fun to see what unbalanced, ludicrous action plays out on screen.

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Unfortunately, while the campaign is a blast, much of Heart of the Swarm's writing ranges from cliched, to mediocre, to comically bad. The single biggest disappointment is the depiction of Kerrigan. In the original games, when she was the self-described "queen bitch of the universe," Sarah Kerrigan was a great villain. She played the victim card to manipulate others into paving her way to complete dominion over the Zerg swarm. Once that was done, she mercilessly obliterated those useful idiots and mocked their grieving comrades. The old Kerrigan was manipulative, power-hungry, ruthless, and totally unapologetic about it. She had character.

The new Kerrigan is boring, and her actions are often incomprehensible. After a series of happenstances end her (entirely unconvincing) romantic subplot with Jim Raynor, she devotes all her energy toward killing the Dominion's dastardly Emperor Arcturus Mengsk. Of course, to accomplish this, she inevitably has to re-infest herself with Zerg essence and reclaim control of the swarm. This could have been the start of an interesting story about how she reconciles her recently reclaimed humanity with her role in the Zerg army. Unfortunately, Kerrigan's lack of consistency or even a coherent character arc ruins that opportunity. For example, at the end of one mission, she spares the lives of wounded Dominion soldiers, but upon returning to her ship, she orders a broodmother to wipe an entire planet without batting an eye. It feels like she just flips a coin to determine whether she's going to act like Genghis Khan or a bleeding heart.

Besides the campaign, there is, of course, the multiplayer, which remains thrilling whether you are competitive or just in the mood for a comp stomp. All three factions allow for a huge range of strategies. You will destroy and be destroyed in quick rushes and tense, protracted matches. Cloaked units will sneak past your defenses and slip into your base through an unnoticed blind spot. Both sides might simultaneously attack each others' strongholds with enormous air armadas, which is a terrifying circumstance to behold. A giant online community ensures that day or night, you will never hurt for either a ranked or unranked game. It's disappointing, though, that only seven units are new to the expansion.

Two of the new units are improved versions of existing ones. The Terran hellbat is an enhanced take on WOL's hellion, a flame-spewing vehicle that's perfect for burning Zerglings and that can transform into a humanoid mecha unit. The Protoss get the mothership core, which can eventually be upgraded into WOL's mothership, an incredible support ship that, among its other abilities, cloaks all nearby friendly units. The core doesn't have that power, but it can teleport itself and nearby units to a Protoss base of your choosing. Additionally, it detects cloaked units and is useful for blowing up ground units.

On the Zerg side, the fungus-like swarm host can burrow in the ground and release locusts, which are short-lived units that attack ground targets from range. While they are great base defenders in the campaign, they seem more useful for their ability to release locusts and then scurry off. Unfortunately, they are fairly slow and easily killed. The other new Zerg unit is the viper, a flying unit that can obscure the vision of enemy units or grab them with its prehensile tongue. Unfortunately, vipers can regenerate energy only by leeching health off of Zerg structures. Furthermore, air superiority units blow them out of the sky with stunning efficiency. Both of the new Zerg units could be deadly in the hands of a skilled micromanager, but mere mortals may have problems maximizing their potential.

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Another new unit is the Terran widow mine, a cloaked contraption that burrows in the ground and fires missiles at any units that get too close. The Protoss, however, get two new air units that help cement their role as the undisputed masters of the skies. Their oracles are support ships that fiddle with the space-time continuum, slowing down enemy units considerably. Tempests are capital ships that have a respectable range and can target both ground and air units. Putting some of those and a few carriers next to a mothership is just nasty. You can't help but feel sorry for the Zerg, who, at least on a nonprofessional level, seem to have a hard time countering a massive aerial offensive.

Unsurprisingly, Heart of the Swarm glows with technical and artistic mastery. The cinematics are beautiful, even when the story veers into absurdity. One fantastically ridiculous sequence involves a masterfully animated fight between Kerrigan and Protoss hero Zeratul. Kerrigan zooms around, leaping 30 feet in the air to dive-bomb Zeratul, whaling on him with both physical and psychic attacks, and finally hurling the poor fellow through a pillar. At this point, she finally stops and asks him why he has come by for a visit. Naturally, he just wanted to help; no fight needed. Levels are attractive and feature diverse locales, including an inhospitable ice planet, heavily urbanized Terran cities, and a primordial world full of dinosaur-like primal Zerg. There are plenty of small details that breathe life into these worlds, like distinct flora and fauna or wreckage from previous battles. The units look great (especially when they are being slaughtered by Zerglings), and the sound design is properly alien.

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While Starcraft II is a great real-time strategy game, it hasn't evolved much in light of other strategy games, though that familiarity is part of its appeal. Many fine touches--the "select whole army" button, the clever dialogue when you click on a unit too many times, the hotkeys for unique power--are appreciated, but not new. HOTS also lacks the contextual dialogue you hear in The Battle for Middle-earth or Relic's more recent games. It would be more interesting to hear Kerrigan shout something like "Zerglings, destroy that bunker" or "Retreat to the hive!" rather than incessantly repeat lines like "Mengsk must suffer" and "I am the swarm."

And so Heart of the Swarm is a safe expansion, but it's also an excellent one. If you've spent the last two years hankering to run amok with the delightfully diverse Zerg swarm, you're in luck, because you'll have no trouble scratching that itch with the gameplay you know and love. The lackluster story is disappointing, but taking control of the Zerg--those nutty world-devouring insectoid-dinosaur hybrids--makes Heart of the Swarm well worth the investment.

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The Good

  • Fun and diverse campaign with plenty of places to visit and cover in creep
  • Kerrigan and her army can be upgraded in powerful, satisfying ways
  • Great, varied online play with strategic depth
  • Slick production values in all respects

The Bad

  • Absurd story makes the original Starcraft seem like Shakespeare
  • Some multiplayer balancing issues

About the Author

Daniel Shannon still remembers the day when his family got a 486 with a CD-ROM drive. He used that PC to play an immense
603 Comments  RefreshSorted By 
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Entropy730

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Just gonna wait for Company of Heroes 2 and Rome 2: Total War. Blizzard is one of the 3 companies never getting my money again. It's sad, because Warcraft 3: TFT was my favorite game of all time. The game itself was amazing in all aspects but the online custom games made it my favorite of all time.

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DespVand

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Edited By DespVand

@Entropy730 oh they didn't get mine!! I played on a friend's account!! :D

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zipfel

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Can't believe buddy gave an 8.0 because he was too stupid to understand the story.

Reviewers one and only point for this score - Kerrigan spared a few soldiers than wiped a planet later. Obviously this clearly is suppose to illustrate her struggles with her humanity/zerg identity.

Oh well.

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method115

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I haven't played this yet buy I enjoyed the story in the first SC2. I've almost never understood story complaints when it comes to a game. I never see what they're talking about and almost always disagree. I don't know if I'm just easier to please or what.

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PseudoElite

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Edited By PseudoElite

I think nostalgia is clouding peoples' minds, Starcraft 1 had a better storyline but not by much.

I'm not arguing Heart of the Swarms' storyline is good, it's not, but it does enough to keep you interested in the game.

Sadly Blizzard's writing has never been Pullitzer prize material, especially recently considering how often characters have been killed/resurrected in the Warcraft universe.


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Thaymez

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@PseudoElite have to dissagree- i feel that all their stories to date are epic, emotional, and riveting to say the least. Diablo III's story and the WoL story for SC2 were both Awsome, as well as 90% of their Warcraft stories. (my opinion).. Still playing HotS but So far I like the gameplay a lot and the story has been enjoyable.

However I do miss the bar scene in WoL a bit haha.

GL HF & GG

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L0mak

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@PseudoElite It's not nostalgia, it's a simple fact that the story was well written in original + brood war. It set the standard for the series. A standard that has yet to be met by the current writing team that is working on sc2's narrative.

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Entropy730

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Edited By Entropy730

@L0mak @PseudoElite Agreed L0mak. Especially characters like Raynor... the departure from the writing and even his physique - since Starcraft 1 just screamed "we're only catering to the South Korean stereotypical image of an American because our game is their official sport, so they matter more." Which is fine if they're a bigger customer to please, but don't make the sequel worse rather than an improvement because of it.

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CoreMaths

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Love this game

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hornspiller

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It might be decent or good even. But paying a full games price for an expansion. No thx blizz.

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PseudoElite

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@hornspiller 40$ isn't full price.

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jt208481

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@AncientDozer @PseudoElite @hornspiller Yes we can all bitch about the good 'ole days but it doesn't matter. To me it's simple. Starcraft is a game that allows for hundreds of hours of gameplay, much like an MMO. MMO expansions have similar cost so I treat it as such

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Sampawende

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Damn !

The realisation looks outstanding !

And thos cinematics ! breathtaking !

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Darkreaper_1

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After Wings of Liberty i was hoping that the story would improve and gain some credibility. If anything the opposite has happened. The story is far worse and it's an incredible shame to see the great story/lore established in the original Star craft and Brood Wars expansion completely wasted.


Whoever is writing the stories for Blizzard at the moment need a kick up the arse. Diablo 3 was terrible, WoL and now HotS. Unless they get in some serious writers i can see the story for Legacy of the Void continuing the abysmal story arc of Starcraft 2.

It's a real shame as it is a fun game to play and the cinematics are amazing but those looking for a great story, something that was a given under the old Blizzard, will be very disappointed.

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Entropy730

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@Darkreaper_1 I won't even buy a product from Blizzard since WoL and Diablo 3. They're not the same company any more.

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deactivated-5ef23bf87a5e1

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@Entropy730 @Darkreaper_1 I will buy! just waiting for the void expansion...

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SipahSalar

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Edited By SipahSalar

What the hell do you mean "diverse campaign"? It's crap.

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Sardinar

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@SipahSalar A shitton more diverse than campaigns of most other games. Not as diverse as WoL I will give you that.

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L0mak

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Edited By L0mak

@SipahSalar You have to keep in mind this expansion was a clear appeal to the warcraft / league of legends crowds who enjoy having 1 hero that kills everything.

The campaign was not to appeal to a starcraft player, who likes to build bases, manage income / macro / micro and large scale battles. Controlling one character is WAY too boring and easy to keep my attention as a strategy game enthusiast. So campaign gets a thumbs down from me.

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SiriusSteve

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I really enjoyed HotS, i felt their biggest problem was not so much in the writing as it was in the fact it came out 2 friggin years after the first. Everyone's played the crap out of it already.

Though the writing was a little out there to keep things fresh. Aren't all expansions?

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Firefly3347

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I feel like the reviewers are looking at the original Starcraft through several shades of nostalgia. Brood War was great but isn't the pinnacle of gaming story-telling prowess. Kerrigan was great this game, and the story flourishes in comparison to Wings of Liberty. This was not about Kerrigan being an ultra-dominating badass. It was about Kerrigan trying to learn how to integrate her humanity with the swarm. She cares about innocents now (somewhat), but still has her overriding need for revenge. I think the character development is done very-well, even if the plot is largely predictable.

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Death_Emu5

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Gamespot commenting about balance? Please.

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ShadowOfKratos

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Edited By ShadowOfKratos

@ELMuurrrrrr

Oh god this image is just sooo wrong... I don't even dare pressing the "play" button.

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Jmaster211

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While I respect the reviewers opinions and understand them, I don't dislike the story or feel serious multiplayer imbalance. The new story twists are welcome in my opinion, although the writing may feel lack-luster. The multiplayer is fine, I'm toss which has been considered the weakest in this expansion and I'm doing fine in my 1v1's. My main problem with this game is the mission design. Hero missions are painfully easy on any difficulty and other missions feel like remade versions of WoL missions.

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Tangsta03

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Edited By Tangsta03

@AncientDozer and you're just pulling crap out of your arse simply because you don't like the direction the story is heading

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rethgryn

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With the inconsistency in her characterization, it sounds like Kerrigan is at peak Janeway.

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Kantast

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"...the zerg swarm host... is handy for hit & run attacks"

lol wut?

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m072802

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Edited By m072802

Zergling reconstitution and the Tarrasque are actually some of the WEAKEST upgrades you can choose.

Reconstitution is OK early on - but you only get the zerglings if they died, so the only thing you're doing is replenishing losses. It doesn't really give you an advantage on the offensive - which is where most of the campaign is. It basically boils down to saving you 250 minerals every 30 seconds, IF you are taking losses.

The Tarrasque is a VERY weak upgrade. It only helps you if you're winning - because if it dies out front (where it SHOULD be), the AI guns down the egg incredibly quickly. By contrast, the Infected Ultralisk deals constant AOE damage (amazing against Marines), and can spawn clouds that deal decent damage to enemy groups.

You would have been much better suited to talking about the Vile Roach - 1 hit and any enemy unit (including bunkers!) takes a 75% attack speed penalty. A group of Vile Roaches is almost unstoppable early game - and they're still AMAZING late game, if you are half-decent at micro targeting.

Or you could have talked about the Raptor. It's leaping ability aside - +2 damage to zerglings? Pile that on top of the mutation that gives you +50% attack speed and you are looking at a stunning 110% increase in damage.

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hampton2003

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Edited By hampton2003

@m072802 yeah reconstitution is missleading in its effectiveness, it revives 10 zerglings from your "main" hatchery every 30 secs. that may seem great in the first few levels, but it becomes increasing obvious later in the campaign that this is a slow process. ive had over 300 lings waiting to be respawned. so if your planning to do any heavy ling bling style, its easier to make more if you have the resources. there was one level where i mined out all available resources and had to wait like 10 minutes for a revived ling assualt to finish the level on brutal. so it can come in handy, but its not essential.

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Sardinar

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Edited By Sardinar

@m072802 He simply got his point across - to describe the variety of choice, the effectiveness of said upgrades is irrelevant.

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RedLegZeff

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@Sardinar Actually I thought the zergling reconstitution was pretty obvious too. I mean the alternatives and self mining extractors and overlords iirc. The overlords are nice, but not really all that great, and the extractors would save you 3 drones per extractor. Situtationally good I think, but otherwise the zerglings are the way to go. And I send out a batch of zerglings to scout and just wear down bases. Just keep sending out all the zerglings that respawn every 30 seconds. It's free and it has some effect. I really did prefer the poison ultralisks. The double drones was the most op one for when you have a base. The slowing roaches and the jumping zergling and banelings are just crazy though.

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Sardinar

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@RedLegZeff @Sardinar nice troll. :) +1

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Edited By cirugo

OK. box says internet connection required to play. Game Stop clerk said internet connection required to play. However, I have been told that you don't need to be online to play the single-player campaign or against the AI. So which is it? I'm not giving my money to a company which requires me to be online for no reason but I will buy this if it's not required.

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pythonex

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@cirugo You can play the campaign and against AI, but "as a guest" without logging in with your battlenet account. This will make the achievements within the game unavailable. Whether you care about achievements or not, that's your decision. You can also play against AI but also no achievements. Hope I didnt miss pointing out anything.

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cirugo

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@pythonex @cirugo

and you've bought it and know this to be true? that was the way it was with Wings of Liberty and if this is the same I can live with that.


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Derpalon

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Edited By Derpalon

@cirugo @Sardinar @pythonex It's "required to play" because you have to activate your product key online through the Battle.net website as well as log in to your account at least once before you can have access to offline play. Essentially, it's equivalent to Steam's online authentication before you can access offline mode for your games. Ultimately still shady in my opinion, but not nearly as bad as Diablo 3's atrocious always-online DRM.

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pythonex

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@cirugo @Sardinar @pythonex Isn't it better than not mentioning it and deceiving gamers? or worse, "claim" that internet is required like EA did with simcity , and it's a total mess, with and without internet !

I believe they just wanted to be on the safe side and say "if u wanna enjoy ALL features, internet is required". btw, I was reading somewhere that there's a way to play against AI, but didnt dig much into that.

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cirugo

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@Sardinar @cirugo @pythonex

this would be acceptable to me but I just can't get past the wording on the box "internet connection required to play."

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pythonex

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Edited By pythonex

@cirugo @pythonex I tried the offline thing, campaign is available but it doesn't seem to offer matchmaking or custom games against AI. I tried to go to custom games, maps loaded, but when I tried "create match" I got an empty box titled "error " !!

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Sardinar

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@cirugo @pythonex There is no longer the 'guest' feature. But, if you're not connected to the internet and type in your account name - it will offer you to play offline. There you can play challenge missions, against AI, campaign, review replays, and play downloaded custom maps.

Make sure to log-in at least once to enable this feature.

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