Review

State Of Decay 2 Review: The Limping Dead

  • First Released May 18, 2018
    released
  • XONE
  • PC

Zombie pest control.

State of Decay 2 sometimes feels like a far-too-real representation of the mundane reality that comes with surviving a zombie apocalypse. Consistently being on the hunt for food, resources to craft ammunition, and survivors to bolster your ranks doesn’t always translate into a captivating gameplay loop--especially when you’re faced with horrors other than the countless undead that roam around you.

Like the first game from Undead Labs, State of Decay 2 infrequently checks in with an overarching narrative. You’re given the choice of three pairs of survivors to start off with, each with their own bare-bones background stories. Those stories don’t really matter, but your decision does define your starting area and the preliminary survivors you’ll team up with to combat a growing sickness called the Blood Plague. The plague is the singular goal for you to work against, as your community strives to eradicate it from your town and build towards a brighter future.

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That mission boils down to finding zombie-invested settlements that you’ll need to first scout out and ultimately destroy, with grotesque, beating Plague Hearts at the center. These fights are the only real way to measure progression through State of Decay 2’s otherwise open-ended campaign. Each settlement you conquer strengthens the rest, forcing you to step back and regroup before attempting to blow up the next. They're the toughest challenges the game has to offer, too, serving up waves of foes for you to fight as you valiantly lob another Molotov at the heart, hoping it vaporizes and takes all the nearby undead with it. Unfortunately, they are basic action set-pieces at their core, without much variety to help shake up the otherwise monotonous scavenging that surrounds them.

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State of Decay 2 is primarily about survival, and it bears all the baggage the genre is known for. Although you’re spared the stress of dealing with individual meters for hunger and thirst, you’ll instead be engaging with ones that affect your community. Food, medical supplies, and crafting materials all factor into the stability of your community, with the overall mood of your survivors governing how well you’re doing. Supplies are littered around the dilapidated and abandoned settlements surrounding you, which are easily scouted with a little high ground. Your objectives hardly stray from going out, clearing an area of enemies, and scrounging around for consumables, gear, and large rucksacks of the more pertinent supplies you’ll need to keep settlers happy.

The act of gathering these supplies is rarely gratifying, though. Although your settlement initially requires some quick work to get on its feet, State of Decay 2 hardly feels like it will fail you for slacking on your routine duties. Certain base structures, for example, have daily resources costs that might trick you into thinking you’ll need a steady supply coming through. But because days tick by so slowly (I finished my core objectives within the first 10 days) this never becomes a real concern. Resources only become troublesome when you need them to craft something specific, such as ammo or plague cures. They’re short-lived problems though, which hardly force you to pause and think about how you’re setting up your settlement. It’s rare for State of Decay 2 to make you feel pressure over the choices you make, which just make all of its interesting sub-systems feel shallow.

It’s a pity, too, because so many of them could’ve added a much-needed layer of strategy. As an example, your base features a threat level which governs how likely you are to attract a zombie attack. Creating new structures or powering them with generators creates noise and in turn increases the likelihood of an attack for a certain period. But even at the highest level, a community of just six members strong is often enough to fend off these attacks without needing explicit intervention on your part. Of the handful of moments that my character was radioed to return, the fight was over by the time I arrived. All structures intact, all survivors unharmed.

State of Decay 2 squanders systems like this by not giving you a reason to engage with them seriously. If your aim is to continually bring new survivors to a settlement but also worry about their well-being, your encounters with each new face should feature more scrutiny as to what they bring to the table. Their distinct abilities set them apart from each other, but not in a way that forces you to make tough decisions about who to invite into your settlement.

The friendlier survivors you encounter are injected with a sense of individuality thanks to numerous perks that come pre-assigned to them. One specialising in swordplay will be more effective with a bladed weapon, while another with computer skills can help expand your base of operations. The sheer breadth of options on offer might trick you into thinking that scrutinizing each potential new addition to your settlement is key, but that’s not the case. Frequently, State of Decay 2 informs you that clashing personalities are leading to fights at home base, but these never escalate to a point where you’re required to take action. You’ll never feel the need to exile an existing character or deny entry to one based on their lack of specific skills.

Graphical hitches are frequent, including enemies clipping through the environment and sometimes having entire hordes stuck on single piece of the environment.

Combat isn’t as dynamic as some character-specific abilities might suggest, but it is satisfying nonetheless. A single button is used for attacks, which depending on your weapon of choice could inflict blunt knockback damage and force an enemy to the floor or slowly slice away at them limb by limb. Each approach comes with its advantages and drawbacks. Bladed weapons deal with larger groups of enemies more efficiently but tend to be far less durable than a sledgehammer or tire iron. These bulkier weapons require you to take an additional action to finish off enemies on the ground, which might leave you open to getting surrounded. Either way, the gory finishers and gruesome sound effects really bring a weight to the melee action, even if you’re just mindlessly mashing the same button until your stamina expires. Firearms feature too, and ammunition for them is far more abundant than you might expect. Gunshots attract more zombies (even with silencers), but it’s the sluggish aiming that's ultimately more frustrating in practice.

State of Decay 2 does a fair job of mixing things up with the introduction of some new enemy types. While some less interesting additions suchs as exploding Bloaters feature more than they deserve to, two others shake up combat in delightful ways. Ferals will jolt around at high speeds, avoiding your melee swings and making firearms a nightmare to connect with. Similarly, Juggernauts make up the largest foes you’ll face on the frontier. They’ll soak up hits from vehicles and rounds of ammunition before giving you a chance to take them down with a satisfying execution. Combined with regular, lumbering enemies that will quickly surround you, Juggernauts make fights more about clever crowd control.

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Often though, it’s the game itself that will do its best to deter you from playing rather than its lack of depth. State of Decay 2 runs extremely poorly, even on Xbox One X. Despite not standing out graphically in any regard, the framerate will frequently dip well below its 30 frames per second target, sometimes locking up momentarily when the action is thick on screen. As a result, inputs can often feel incredibly sluggish and unresponsive, which just becomes annoying when you’re trying to swing your way out of a supply run gone sideways. Lighting can sometimes be striking, especially in dawn and dusk situations, but State of Decay 2 lacks a visual theme to tie itself up with and just ends up looking drab and boring. This is all stacked on top of a motion blur that is so aggressive that even the slightest movement turns your surroundings into an unattractive smudge.

Bugs are prominent too and can range from slightly annoying to near game-breaking. Graphical hitches are frequent, including enemies clipping through the environment and sometimes having entire hordes stuck on single piece of the environment. Enemies also routinely drop from the sky if you’re racing across the map quickly, which you’ll do often when you’re travelling in any one of the vehicles present on the map. Physics will miscalculate, launching your vehicle in the air from a slight touch at low speeds. Companions are also particularly prickly. Some following you on missions will disappear for no reason, while I personally had a single instance of a community member disappearing entirely and being eliminated from my pool of characters upon starting the game. One other instance saw one of my characters locked out from use in perpetuity for no apparent reason, while other times some would be stuck in an endless loop of the same boring dialogue for an entire mission. State of Decay 2 is in rough shape as it stands.

Perhaps if State of Decay 2 had the kind of depth that drew you in, these technical faults would be easier to overlook. But it’s because of the lack of meaningful motivations that they stick out so predominantly. State of Decay 2 settles into a rhythm that might be easy for you to pass some hours with, but it’s never a ride with genuine surprises, excitement or purpose. There’s promise in so many systems that it introduces, but they’re woefully underutilized to make space for repetitive activities that are nowhere near as exciting to engage with. State of Decay 2 feels like the lumbering enemies that populate its country mountains. Aimless, wandering, and just out of place.

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The Good

  • Some systems successfully convey the demands of a zombie apocalypse
  • Combat is simple but gratifying, with suitably gory finishers

The Bad

  • So many systems are underutilized, leading to a distinct lack of depth
  • A lack of visual themes that makes everything look dull
  • Numerous bugs that range from annoying to game breaking
  • Aggressive motion blur that can’t be adjusted
  • Fails to entice you into starting a new community to experience other characters and environments

About the Author

Alessandro pummeled over 1000 zombies and eradicated all those pesky Plague Hearts in his pursuit to see a hopeful future. He also spent some time with new communities and alternative starting areas. Code was provided by Microsoft for the purposes of this review.
503 Comments  RefreshSorted By 
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urbanman2004

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Had high hopes for this game. Well there's always "Days Gone" and "Last of US 2" to look forward to now

3 • 
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kiloman_74

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@urbanman2004: perfect answer. Have you a switch too? See. One Xbox game is disappointing. But he has other systems and more games to play. I’d buy an Xbox one x if panza dragoon were exclusive to that machine......

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Thelostscribe

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Edited By Thelostscribe

Man the negativity in these comments on Xbox articles can be overwhelming. Gamespot is the second lowest score this game received from reviewers. Most acknowledged the the games issues, but still rated it well for being fun and unique.

Everyone talking about how the games graphics and how it should look great because it is backed by Microsoft don't seem to understand or are simply trolling. Many developers have said that Microsoft will help fund their games, but interferes very little in the development. This game has always been considered a smaller indie title, it was never touted for it's graphics. I don't personally think Microsoft being hands off with developers and letting them create the game they want is bad.

Both Sea of Thieves and this game have been in development for years, Microsoft can't magically transform the games into something they aren't. Sea of Thieves is going to grow as time goes on Rare has already released a road map. What Rare did release was a very strong foundation to grow on, as they have always said they planned to do.

For a console that has so many great games, PS fans spend a lot of time and energy attacking Xbox instead of just being happy with their own system.

16 • 
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kiloman_74

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@thelostscribe: the last bit of your post. Not necessarily. I’m very happy. A lot of people are. It’s just that, it seems to be a fashion to pick on Xbox now because of what’s going on in their camp. I want Microsoft to really turn things around for themselves and it’s fans and the gaming community alike.....

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kiloman_74

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@kiloman_74: so yeah. At work but in a cafe having breakfast but will concentrate on gaming when I get indoors innit! You are just talking about the “fanboys” haters and those that are joining in for the fun of it......bastards THEY are!

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ballaShotCaller

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Edited By ballaShotCaller

@thelostscribe: Yeah i have no idea how people are holding this up to the level of God of War and are trying to destroy it because it doesn't complete on the same level. It's a $30 title by an indie dev published by a larger corp. For that it's a great open world zombie survival game. This reviewer didn't want to like it in the first place and is poking at it for not having a big important story when State of Decay has always been about the story you create along the way. Despite Xbox's current drought of big exclusives, gamers should rejoice in the fact that MS markets unique indie games in such a big way.

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Thelostscribe

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Edited By Thelostscribe

@ballashotcaller: There have been several studios that have come out and said they chose to work with Xbox and Microsoft(Rise of the Tomb Raider and Dead Rising 4 to name some) first because they are very open to letting the studio do what they want to do without a ton of hands on pressure from Microsoft.

We all know that Xbox has recently had a lack of exclusives, there is no arguing that at all, but out of the two exclusives they have had this year, one was a brand new IP and the other is in support of an indie developer.

Besides the Sony fans, I feel like a lot of these comments by people still holding a grudge over Scalebounds cancellation. While it did suck, we barely saw any real game play at all.

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reaperinthyname

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ouch and lol

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PlaystationZone

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Well they should took there time and guess it’s dev fault . It sound me that phil don’t care high quality games anymore. What worst to come is crackdown 3 review when come out and crackdown 3 going be done by sumo digital who bugs and broken games. That right sumo digital company who broken and a buggy game called lbp3 and sumo digital don’t have great track record who make games. If Xbox keep getting low scores and if games don’t do well time for new mangerment for Xbox.

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Fubar7403

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Another Microsoft exclusive that is complete and total garbage...well, at least Sony knows how to make epic exclusives (Bloodborne, TLOU, All 4 Uncharted games). It's sad to me because I played xbox360 for years. I loved it more than PS3, until the PS4 came out. I'm glad I switched.

I'm not here to troll. I'm a PC player also, so I wanted to see if the game was any good because I love survival horror games. Unfortunately it doesn't look like it will be worth the time or the money. Microsoft really needs to get their shit together because Sony is making them look bad at this point.

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Warui

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Edited By Warui

@fubar7403:

"Another Microsoft exclusive that is complete and total garbage...well, at least Sony knows how to make epic exclusives (Bloodborne, TLOU, All 4 Uncharted games). It's sad to me because I played xbox360 for years. I loved it more than PS3, until the PS4 came out. I'm glad I switched.

I'm not here to troll."

LMFAO!!!

3 • 
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Sweetvee

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@fubar7403:

Yes .. the East will be the leader of the world - I love to see the West falling in status

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flatovercrest

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@fubar7403: same. Im a pc player who loves survival games. This is a disappointing review to read. Maybe they will clean it up with patches and DLC over the next year and the "definitive edition" will be worth picking up!?

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John_Matrix_007

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More like "State of Meh-cay" right guys?

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xantufrog

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xantufrog  Moderator

Alrighty, so I've played the game all day now. There clearly isn't much more to it, and I feel like I can offer a personal opinion on it.

If it was a SP only game I'd probably give it a 6/10 (a real "fair", not a 6=trash like many would say). The graphics are ok; not great. The base building is too restrictive. The "narrative" is sufficient to keep sending you out on looting missions, nothing more. Overall, the gameplay loop is functional, but wears thin really fast.

However, I would give it a 7/10, because it isn't an SP-only game. Playing the same game in MP helps a lot. Although I was initially very disappointed by the limitations in their MP implementation, it's not so bad in practice. And the fact is, the thin and uninspiring gameplay loop makes for a very good sandbox to get some friends on voice chat and just dick around. I have had a lot of fun today with my buds, and got my money's worth out of that already.

As far as bugs and performance issues go, I did not encounter many on PC, and I found performance to be quite smooth on an i5 6500 and GTX970 (so, not mindblowing hardware)

6 • 
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ballaShotCaller

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@xantufrog: i think the base building is meant to be a little restrictive. besides that I agree. Also I faced bugs first 2 times I played it but the third time I don't think I encountered a single bug for 3-4 hours. The gameplay is a blend of The Sims + GTA 3 + zombie survival.

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xantufrog

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xantufrog  Moderator

@ballashotcaller: yeah it's a really interesting blend of elements. My "review" was kind of blunt, but I look forward to playing it again with my friends soon.

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off3nc3

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Wasn't expecting anything more then a 5.

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trollhunter2

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The biased posts make no sense. Sony and Nintendo doesn't have that problem and we clearly see why. They try with their games. Sometimes MS does too, with Ori, and Forza Horizon. I guess the coping is too strong

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Oldgun

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'State of Decay' the name says it all. The only difference is, its all decayed :)

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sam628

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I thought this game would at least get a 7/10.Looks like I won't be getting this game then.

3 • 
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bmanva

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What's gamespot smoking? This game is a real gamer's game. I guess gs hates emergent narratives in their games and would rather get everything spoon fed to them.

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skippert

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Edited By skippert

@bmanva: Another zombie apocalypse survival horror game. Truly a real gamers game - and because of this it deserves all of our praise *sarcasm off* Dont ignore the flaws please, even if you dont agree with some of the reviewers out there. There is a tonne of content out there of far higher quality than this waste of space and not all of it involves spoons and large amounts of food in order to get through.

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KessCrisicif

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Edited By KessCrisicif

@bmanva: I don't think this game is a real gamer's game but I also think this game deserve better score. Agree with you about GS hates emergent narratives in their games. So many many reviews before on GS said some games were so bad just because the reviewers couldn't be able to finish the games or understand it.

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mogan

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mogan  Moderator

@bmanva: Why is it gamers just make **** up about people they don't agree with?

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hamedmuhammady

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This is a very intelligent review. Well-done!

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