Review

Stellar Blade Review - Nier As It Can Get

  • First Released Apr 26, 2024
    released
  • PS5

A strong battle system and exciting moments make Stellar Blade more than just an imitator.

What we let inspire us and what we pay homage to says a lot about the creations we make. Stellar Blade's influences come from the last two generations of character action games and it wields them proudly, channeling not just ideas but themes, designs, and even stylistic flourishes from games like Bayonetta and Nier Automata. It is only through understanding where Stellar Blade comes from that one can begin to discern what it improves upon and where it falls short of the giants that developer Shift Up's title wishes to stand on the shoulders of.

Stellar Blade puts you in control of Eve, a human arriving at a far-flung future Earth riddled with monsters known as Naytibas. EVE possesses superhuman powers, having been raised on a space colony and trained specifically to free what few survivors remain on the planet from the oppression of this omnipresent and existential threat. Along the way, the story takes a few twists and turns but largely stays in the realm of pulp science-fiction that is sometimes undermined by its own need to one-up itself. Characters change motives in service of plot twists at the drop of a hat and then resume their previous mindset without acknowledgement or comment. There are times that I wished the writing showed a bit more self-restraint rather than feel like the first season of a TV show throwing a hail-mary for a second.

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Now Playing: Stellar Blade - Beta Skills Gameplay Trailer | PS5 Games

The weight of the inconsistent quality of the writing tilts heavier towards Stellar Blade's disadvantage, as occasional head-scratching side quests are followed up by decidedly compelling ones, though not as often as it should. Just when you feel fatigued with following waypoints, the game serves a side quest with unique content and boss fights or a narrative beyond looking for someone who it turned out already died. The main story grazes the surface of subject matter like transhumanism and moral relativity, but it does little with them. Stilted and stiff voice acting also does little to help you take the story seriously and often brings you out of it. Historically, the quality of a character action game's story has scarcely mattered to the overall package, but those expecting something above the genre average should readjust expectations.

Where Stellar Blade does shine is in its moment-to-moment gameplay. The act of doing things, be they running full speed down the slope of a desert dune or fighting a cockroach monster that leaps out at EVE from behind a box, is genuinely quite fun. EVE is generally given a mission that involves her, a fair amount of dynamic set pieces, and a large number of monsters, and that formula is successful more often than not. There are a handful of missteps among these moments--jumping sections, occasional puzzles that task EVE with playing an arcade-like pipe-connecting game, a keypad variation on Simon Says, or a long Sonic-like tunnel surfing segment--that either do not synchronize with the game's inherent floatiness or feel like diversions that never end, but it understands its own strengths most of the time.

Gameplay is bolstered by an interesting and exciting combat system that leans heavily on parries and dodges as its core foundation. Far from a combofest, Stellar Blade puts meat on the bones by feeding all your actions in battle into ultra-powerful special moves. Surviving through an enemy onslaught by deflecting attacks or dodging out of the way does more than keep your life bar intact, as it cranks up the dial of the moves you use to respond when you're finally given that frame of opportunity. Defeat at the hands of an enemy can rarely be attributed to a surprise attack or a pattern that defies reaction time, but rather a lesson in understanding how it moves and how to employ your myriad options in response. Most of EVE's deaths in combat suggests an invitation to come back armed with knowledge you did not possess the last time you crossed that threshold.

The larger issue, and what keeps Stellar Blade from surpassing its well-known muses, is that Shift Up's title does not demonstrate a particularly learned display of pacing. This is not to say that Stellar Blade is too short; for the genre, it sits on the higher end of hour-counts. The problem is that individual sections of the game are entirely too long. Nearly every door you need to go through is locked or unpowered, leading to a detour to find the key or press the switch that opens the door you hoped to go through ages ago, making it a rarified occasion when you do simply walk through the path you expected. Things that should feel like set pieces you are meant to tear through start to feel overlong in their execution when tasked with fighting 30 enemies before you can get to the anti-air turret you're meant to destroy while being fully aware that it is one of nine that need to be sought out before the level can end. Sections like this needed a hammer, not a scalpel.

In that sense, it is often like Stellar Blade wants to have its pacing both ways. On one hand, the game is constantly pushing you in a direction that feels like progression from a top-down perspective. On the other hand, a fair proportion of the game's enemies feel like genuine threats that can destroy EVE in one strong combo and, by contrast, they take a fair number of special moves and attacks to finally rout. But by putting so many of them between you and the objective, those little moment-to-moment instances of fun begin to feel unwieldy and slightly tedious when stacked on top of each other. When the only real punishment for death is retreading the same combat-filled path once again, at some point that feels punitive enough.

The game's structure sometimes allows for you to make your own pacing by completing missions largely centered in the game's open fields. While large, these areas mostly funnel you down existing paths regardless of whether or not you can imagine a more creative trail. Most frustratingly, there are only two of these zones and both are themed after deserts--one subtropical, one semi-arid--meaning a prime opportunity for variety is wasted. A minimap desperately needed to be included for these more open areas rather than a separate and ill-used map screen. Moreover, the cutoff for side quests is surprisingly early into the game and explicitly warned to you, meaning you have to pack a lot of these missions in when they would feel better spread out over a longer period of time.

A mitigating factor for that occasional tiresomeness is the game's soundtrack, which consists of banger after banger. Cruising through the desert doing sub-missions for hours feels almost zen-like when accompanied by the soft interjections of a vocalist's crooning. Boss fights run the gamut from heavy metal to pop, all making appropriate aural partners to the sound of steel clashing against steel.

Similarly, Stellar Blade can often impress graphically, between giant set pieces that dazzle to rather stunning character models. The NPCs were clearly prioritized in different categories, with some looking like living plastic dolls and others reusing bits and pieces of other less-prominent characters, but the main cast generally impresses in both fidelity and animation.

While Stellar Blade's non-linear areas offer little in the way of environmental variety, the main story stretches itself a little bit further. The game as a whole, barring a last-minute jaunt into a visually exciting new frontier, tends to take place in the ruined buildings and the tunnels beneath them. The post-apocalyptic setting allowed Shift Up to create any combination of elements and ambiance they wanted, so it is disappointing to delve into samey tunnels so often. A globetrotting adventure in the middle of a sci-fi world should inspire awe, but Stellar Blade only manages this with its environments in rare instances.

While exploring, you will also find mountains of loot from both treasure chests and enemy drops, but it never gets overwhelming. The vast majority of collectable items are resources given to various shopkeeps, with the occasional equipment drop hoping to fit your playstyle. Each equippable spine or gear can slightly alter the way EVE plays, but nothing makes such a dramatic difference that stats are completely unignorable. If you wish not to bother with them and only care about bigger numbers, Stellar Blade is happy to oblige.

No Caption Provided

As for the game's controversial sexiness, I found it to largely be nothing notable as either a pro or a con. The only time it became anything more than window dressing for me was a twinge of annoyance when quests or exploration yielded naught but another dress that gives no stat benefits. I would have preferred something that makes me stronger rather than yet another skintight suit, as if I did not already possess an inventory full of them. That EVE has breasts was immaterial to the rest of the game beyond her character model and only really novel in its opening hours.

Stellar Blade has a dreamlike quality in a way, which shouldn't be misinterpreted as saying everything about it is fantastic. Rather, it is like one of those half-remembered dreams that sticks in the back of your mind the entire day. You recall vague details--a collapsing train yard, a ruined opera house, an Asian garden--and forget the blips in between. I came away from Stellar Blade having enjoyed the game quite a bit despite its foibles on the back of its incredibly strong systems. That its biggest weakness is that its tribulations can go on too long is perhaps praise from another perspective not my own.

There is a nagging question, though, that sticks in the back of my mind: Does this game rise to the heights its inspirers achieved? The conclusion I came to is no, but that it attempts so without falling on its face is remarkable enough. That it manages to be a great game in that pursuit is a true testament to the power of being galvanized by those that came before.

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The Good

  • A fun battle system that doesn't wear out its welcome
  • Plenty of content to dig through
  • Some really cool set pieces that compare hand-in-hand to genre leaders

The Bad

  • Every individual section just goes on a little too long
  • Environment variety in the free roam areas is sorely needed, especially for a global adventure
  • Often changes mechanics for small sections, but not always successfully

About the Author

Imran Khan played Stellar Blade for 31 hours, finishing most of the side quests along the way. Review code was provided by the publisher.
163 Comments  RefreshSorted By 
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quinnd6

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Edited By quinnd6

The game unfortunately got censored.

There's a petition to sign.

I signed it.

I'd prefer the developers original vision not to be ruined by censorship.

https://www.change.org/p/free stellar-blade

3 • 
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StickEmUp

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@quinnd6: Lol. Change.org petitions don’t do anything.

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quinnd6

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@stickemup: Well I don't know about that. If enough people had signed it maybe. I think it was worth a try for me anyway. Better than nothing. I'm not from the US so I can't go protest outside Sonys US headquarters. I feel if enough people had dropped their PS Plus subs it could have made a difference. The problem is if no one does anything nothing will happen and Sony get away with the censorship. Nearly 100000 people signed it anyway so that is Nearly 100000 people who have shown they don't want censorship from Sony. That's about 100000 potential lost customers there. Is that enough to make a difference? That is the question.

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Plurmp

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@quinnd6: Shift Up claimed that the changes to the outfits represented their final vision. If that is the case then:

1. It's very weird that the uncensored outfits are still present in the unpatched disc-version of the game. Seems unlikely that they would ship fully functional skins to a retail version of the game and then patch them up at the last minute. It's not like the outfits had any clipping issues or other glitches.

2. Shift Up announced the Day 1 patch, but they only said that it adds NG+. They didn't say anything about changing certain outfits, which shows that they hoped nobody would notice.

3. If Sony really has no problem with the content that got changed, then Shift Up has no excuse not to re-implement them into the game as alternate versions of those outfits. This can be done easily via a content update or free DLC. The alternate costumes already exist and function properly on the unpatched version, so there would be zero extra work for Shift Up. They would be saving their reputation and the fans suspecting them of cow-towing to Sony would be appeased.

Given all those facts, it's almost certain that Sony was behind the censorship and that Shift Up's statement was just PR damage control. Remember not only to sign the petition, but also cancel your PS Plus subscription.

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quinnd6

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Edited By quinnd6

@plurmp: I cancelled my PS Plus last year, it's way too expensive.

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James_xeno

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Edited By James_xeno

Pretty good review.

The game looks and sounds great.. The only aspects that were truly in doubt have pretty much been confirmed to be pluses.. This is a must buy.

I'm happy to see the reaction it's getting most places.

Normally it's fun watching certain publications and people twist themselves in knots trying to not love the game. I mean personal taste is always in play but when you know EXACTLY who is going to come in with the lowest/worst reviews before hand and they do.. they stop being reviews and start looking much more like ideological wankery and butthurt egos. But this game seems to be good enough that it can't be ignored by all but the most cynical reviewer.

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Purplerain1

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I pre ordered it but I started fallout 4(first time playing) played Stella blade for couple hours it’s not bad but I’m back to fallout 4 I’m to addicted to it. lol

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NilsDoen

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man this looks like fun. But i dont enjoy feeling like a frustrated teen with hormonal problems. I wish there was hard mode from start and adult mode without perv aesthetics

2 • 
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noodles227

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Edited By noodles227

@nilsdoen: I think you'll be alright playing it. It's no "worse" than something like Bayonetta or Devil May Cry where the women in it are jokingly shown off at times in outrageous poses and stuff. Which I think is still fun lol but if it isn't your taste Stellar Blade doesn't really do much of it.

Eve is mostly portrayed as a cool character in combat rather than sexy. Similar again to Devil May Cry in the sense that there is all kinds of flips, dodges and stuff. She just happens to look good if you like changing up the outfits.

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NilsDoen

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Edited By NilsDoen

@noodles227: art style of dmc really put me off as well tbh. Tbf I’ve had my share of soulslikes anyway. And I think art direction actually has moved more towards my tastes in the last couple of years so I shouldn’t complain too much. Hope you enjoy it buddy

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Spartan8

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@nilsdoen: I mean, it’s there but not in your face. I played the demo and I stopped noticing after the initial moments. Gf watched me play it too and she complimented her butt and said it looked fun.

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Plurmp

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@nilsdoen: That sounds like a you-problem. I played the game for three hours last night and didn't notice anything perverse about it. At times I even forgot I was playing as a hot woman, because the gameplay is so immersive. Stellar Blade treats its characters with seriousness and respect. It's not like Senran Kagura where titillation and fanservice are the point.

4 • 
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James_xeno

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@plurmp:

Seriously.. It always is with these types of "concerns". When people can't approach something logically or maturely, they often default to feelings of 'discomfort'. Sadly today we teach people that these feelings are right and everything is wrong. (for certain issues at least)

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NilsDoen

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@James_xeno: i dont get it? all im saying that i think the sexual aeshtetics of the game prevents me from enjoying it. Im not saying anything is wrong from a moral stance. Im just annoyed by how such a cool game is ruined by infantile art direction

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NilsDoen

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@plurmp: yeah? Lmfao

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Lord_Sesshy

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Now I know how PS fans felt when Starfield was made exclusive. (not the fanboys, just the normal fans).

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Sonicplys

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Edited By Sonicplys

Its hilarious seeing all the gooners mad about the score and reception of this "game". Just enjoy your pervy game and leave the rest of us who like actual good games alone please.

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James_xeno

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Edited By James_xeno

@Sonicplys:

Imagine pretending to be so immature that a few beautiful girls are enough to make you run screeching. Let alone actually basing the quality on it. Come back when you graduate out of grade school and stop believing girls have cooties.

6 • 
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Rolento25

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@Sonicplys: Yet you put yourself here in the frontline. You need to stop digging so far back when you pick your nose, Its affecting your judgment and decision making.

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Cherub1000

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Edited By Cherub1000

@rolento25: let's not forget the constant nose bleeds!

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mogan

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mogan  Moderator

@Sonicplys: Is Stellar Blade not an actual good game? Seems like it’s getting good reviews.

8 • 
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BloodborneLove

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@Sonicplys:
It's hilarious being the one making the 1st comment, asking to be left alone. No one forced you to come to this game comments section in the first place. No one forced you to read reviews and articles about this game. The fact that you are in this section bashing this game is prove that you want attention.
Could you tell us some games, that in your opinion are actual good ?

11 • 
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James_xeno

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@bloodbornelove:

The best part is what happens the moment you bring up this mentality in any discussion or attempt to start one on it. Out of the woodwork they come to screech and deny that it is a thing.

"It's not happening but it's a good thing that it is!"

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santinegrete

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@Sonicplys: where and who are those gooners? I mean, aside from IGN France.

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ironhorse89

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@Sonicplys: By all means regale us with your definition of actual good games there champ.

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Bumblebee1138

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@Sonicplys: What is it buddy, are the "gooners" bothering you? Harassing you when you're outside? Bullying you at school? :`(

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pattyboy106

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@Bumblebee1138: gooners don't have any free time to harass or bully or even attend school. They are too busy gooning.

5 • 
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Plurmp

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@pattyboy106: You seem to know a lot about this subject. First-hand experience?

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Jarrkha

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Edited By Jarrkha

I don't understand all of the hoopla behind this game. It's neither an all-time outstanding system-selling killer app exclusive, nor an abject failure coming off as a rip-off at best. It's just another decent game in-between all of that extreme... But you'd never be able to tell that from the gaming community's dramatic flair.

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Bumblebee1138

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@Jarrkha: The hoopla mainly stemmed from Western media because the game (specifically the design of the protagonist) doesn't adhere to their social standards. Naturally, the arguments back and forth stirred up a controversy. It really has nothing to do with the quality of the game itself.

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noodles227

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@Jarrkha: I was excited about the game from the first time it was shown off. I would t say it's just decent though. It interests me far more than most of Sony's offerings.

I do think it's been put on more peoples radar due to the few articles that were made complaining about it though.

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santinegrete

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@Jarrkha: some youtube channels treated this as Christ second coming because it defies the current trend of making female characters plain, ugly and fat.

I was so worried that the game wouldn't be good because it tries to sell us sexy. Good thing that hunch was wrong.

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Jarrkha

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Edited By Jarrkha

@santinegrete: it's quite telling that the good demo would not have even pulled in any attention were it not for Eve's butt and outfit accentuating said butt (I mean I guess her topside is exaggeratedly attractive too, but the camera spends very little time on her front).

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mogan

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mogan  Moderator

@Jarrkha: I think this kind of internet hoopla is often more about having some hoopla and less about the game.

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HiroArka

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@mogan: 120% Correct right there.

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Dushness

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who knew that R sh*p and hard together was a racial slur...

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