Review

The Banner Saga 2 Review

  • First Released Apr 19, 2016
    released
  • PC

On the road again.

The Banner Saga 2 begins at “Chapter 8” and ends just as its engrossing plot begins to reach a tipping point. It feels like the central portion of an epic novel, torn straight from the binding. It’s a game that looks and feels practically identical to its predecessor released two years prior, but the attractiveness of its presentation--inspired by 1960’s Disney-style animation--and the refined combat system still stand strong, giving it an air of timelessness. The Banner Saga 2 presents a grand mythological odyssey and effectively conveys the hardships of the characters enduring it.

However, this is not the ideal point to enter the series. The Banner Saga 2’s mechanics, its layers of consequential decision-making, strategic management, and tactical turn-based combat are enjoyable within the confined context of this sequel, but the narrative events of The Banner Saga are intertwined with its mechanical decisions. Many plot developments and branching commitments, one of which players may have to make before the game even begins, are made more potent and morally complex with knowledge of events from the first game in the series.

The Banner Saga 2 allows you to import a completed save file from The Banner Saga, bringing with it a cast of characters who you may or may not have helped survive the ordeals of the first game. These characters maintain their level growth, statistical upgrades, and all items you may have collected. But in some cases, the returning cast can be more than 15 playable characters, and I very quickly found a desire to revisit the original game to better orient myself.

The game paints a mythological Norse world of humans, horned giants called Varl, stone oppressors called Dredge, and the factions within them. But aside from a new centaur race, the Horseborn, the game doesn’t take time to introduce them as gradually as the previous did. These omissions help keep the sequel’s pace moving quickly, but although the game does have some tools to try and help initiate newcomers and refresh returning players on key narrative events (a recap video and brief summaries of characters as they re-enter the story), they are short, and feel insufficient.

Where the first Banner Saga focussed on preparing for war, the fatigue it has on society, and the pitfalls of leadership, the second deals with fleeing from devastation as refugees, and the dilemma of selfishly protecting your tribe versus working for the greater good during that journey. As the leader of a caravan, you slowly shepard hundreds of followers across the continent to what you hope will be safety.

Thankfully, the game’s mechanics, which can determine whether characters live or die permanently, are relatively straightforward in operation. Managing the followers in your caravan is simple, but requires thought and diligence: choosing to train enough fighters to defend your clan during conflict is important, but so is having enough regular clansmen to gather food in order to keep everyone alive and, if possible, in good spirits.

No Caption Provided

Keeping morale high within your clan is advantageous, as it adds fuel to the game’s Willpower resource, utilised in the tactical turn-based battles. Points of willpower are spent to move characters beyond their natural range on the isometric battlefield, add more points of damage to attacks, and to activate and buff unique character abilities, of which there are many.

Willpower, along with the rest of the core combat mechanics remain unchanged from the original Banner Saga. All units have distinct armor and health numbers, and the amount of health one has directly correlates to how much damage they may be able to inflict. The amount of armor one has, meanwhile, will directly block that amount of damage, and units may choose to strike blows at either attribute.

The system is clear and uncomplicated, but there are enough strategic variables present to make the deliberation process enjoyable. The low-value numbers along with a clear user interface allow you to make calculations and purposeful decisions quickly. Whittling down the health of an enemy is always a desired move, but attempting to attack a foe whose armor number is higher than your unit’s strength can risk negating all damage. Choosing to chip away at the armor of an enemy can open them up to more effective attacks later on, but leaving their health high means they’re a harder-hitting opponent. There is no way for units to heal and regain health, which results in combat scenarios that can fluctuate wildly between cautious brinkmanship and invigoratingly aggressive maneuvers.

The Banner Saga’s combat also places a vital emphasis on unit positioning. Large units, such as the enormous Varl characters in your clan, take up four isometric squares rather than one. They are less mobile, and their mass can cause blockages in the map, stopping other melee units from reaching the front lines if the player-assigned turn order is mismanaged. But this can also be used to your advantage, keeping enemies from reaching fragile ranged units.

No Caption Provided

Nearly all of the unique character abilities require considerations in positioning and turn order to be used effectively. A passive buff from the new Poet class may grant extra Willpower to allies who witness a kill, but only if the character is close enough to see it himself and sing about it. The new Horseborn race may be able to Mule Kick a unit back several squares and damage all units it passes through, but this effect can hurt nearby allies as easily as it hurts enemies. The Banner Saga 2 also introduces destructible barricades, which can allow for interesting strategies, but these only appear occasionally.

However, in a system where positioning is so important, there can be some annoyances that hinder combat, stemming from the game’s lush 2D visual style. Foreground elements of the otherwise stunning battlefield art mean that a tree branch can occasionally obscure an important portion of the map, no matter how you pan the camera. The units themselves can also cover elements of the battlefield. Because the angle of perspective cannot be rotated, a group of units clumped together can block sight of enemy traps which may cause damage or spawn more enemies if overlooked.

Minor irritations aside, battles are still fair and challenging. Primary characters have a higher level cap than the original game, and are able to learn additional abilities. The difficulty of The Banner Saga 2 feels like a natural growth that bridges the two titles to accommodate these changes. The continued challenge makes each maneuver important to consider, and means that encounters can be lost as easily as they are won. This is especially key to the enjoyment of The Banner Saga 2, because losing a conflict doesn’t mean the game is over. Losing may mean morale and clansmen are lost, characters are injured and require several days of rest, but these consequences can inform events in the story, a story which will continue regardless of your actions.

No Caption Provided

Likewise, story events and decisions made in the strategic management layer can have a rippling effect to other portions of the game, so each must be carefully considered in context. Dumping food supplies may save lives or create extra barricades for an imminent tactical encounter. A poorly handled dispute may force you to fight and kill a party member you’ve invested a significant amount of resources upgrading. Do you sacrifice lives, food, morale or political relationships? When do you halt your journey to let your people rest, and when do you press an advantage with an iron fist? Situations are often fragile.

The way each layer of the game feeds into and informs the other creates a cerebrally and emotionally grueling loop that can take its toll on you as a player. But it also helps engross you in the fate of the dire, war-torn world of The Banner Saga, and empathize with the perils of a fleeing population and the characters that struggle to lead them. The majestic hand-drawn art and eloquent animations of units on the battlefield further amplify this feeling, as does Austin Wintory’s stirring orchestral soundtrack, with Gregorian chants haunting and illuminating the malaise of the world and events that occur.

The Banner Saga 2’s wonderful balance of systems and their effectiveness in heightening the ongoing narrative can still be appreciated if you aren’t familiar with what came before--but much more so if you are. Like the original game, The Banner Saga 2 leaves you holding your breath, completely invested in the world, its inhabitants, and their struggles, anxiously eager for more.

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The Good

  • Stunning presentation
  • Refined, challenging turn-based combat
  • Mechanical systems and narrative interact to great effect

The Bad

  • Experience with The Banner Saga feels necessary for full enjoyment
  • Visual elements and fixed perspective can obscure combat

About the Author

Edmond Tran imported his save game and took about 12 hours to finish The Banner Saga 2, after which he immediately went back through the original again, making different choices, eager to play it all again.
44 Comments  RefreshSorted By 
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Godlikan

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Finished first one, and quit on this one, combat balance is terrible in this game, albeit its probably intended. But not my cup of tea, sadly will never play third part, easy mode is too easy.

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deactivated-5f57cb72dd134

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Fantastic game(s), although I breezed through TBS1 on hard diff, but the second one has much tougher choices and I'm getting massacred in nearly every battle. Even if I manage to win with one or two characters left on the battlefield it certainly feels like losing, because I know that next battle is nearly impossible to win. Resting fallen Varls for 6 days is a long time in this game. Need to be really careful which makes it fun, but I still think that some of the human NPCs are way too OP.

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stevo302

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If the SRPG elements were actually good, like Fire Emblem, they'd have a game on their hands here.

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so_hai

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I don't like the "on rails" feel that the first game had and the battle system isn't as enjoyable as the writer here makes out.

2 • 
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megawalrus

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Edited By megawalrus

Really want to play this, but if I do, I know I'll want the 3rd one too... So shouldn't I wait until they are all out?

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xtne

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Mass Effect 2 sucked, i had to play the first game to understand it. stupid storylines.

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ALightningBoldt

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After reading the review, it sounded more like a 9. I'm a little confused by the 8 score. I loved the first game, thought it was beautiful and unique. Definitely picking this one up.

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GunEye

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Biggest issue with this kind of games is price vs length ratio. According to what I heared and read the 1st game was very short and repetitive, as well as lacking in gameplay depth.

Don't eat me if I am wrong, but iirc the 1st game was supposed to be episodic based..

Pricing 20$ for a short sequel is a little too much, I'm afraid.

Sure, you can buy it for far less on the amazing Steam worth-while Steam sales (or gog/humble sales I imagine). But that shouldn't be the basis of the game's marketing.

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RS13

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Edited By RS13

@GunEye: How bout you play it before judging it? I put 100 hours into dragon age inquisition and fallout 4, but there's no way I'll recall those games as fondly as the banner saga. A well done 10-20 hours trumps a padded 100.

But if you really only care about quantity, it's still going to take as long as many full-priced games. It just won't take as long as open world games or AAA RPGs.

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Pierce_Sparrow

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The first game is most definitely worth picking up, so people should play it anyway. I am looking forward to this sequel once I am able to get it. Kind of disappointed this has a middle chapter feel to it, the first game was a complete story, but I guess that means we have a third game at least to look forward to.

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Tangsta03

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Edited By Tangsta03

I knew The Banner Saga, as great as it was, was a really short experience, so it was worth the risk holding off playing the game until the sequel came out. Now with BS2, combined with BS1, we actually have a decent length strategy RPG.

Bring on BS3 and more in-depth combat systems!

3 • 
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CleeverGreen

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Edited By CleeverGreen

Banner Saga 1 is on sale for $5 in the US Steam store.

I happen to love the first game, flaws and all. The second game is a slightly more improved continuation. I think it's great.

2 • 
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System4Ever

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"Experience with The Banner Saga feels necessary for full enjoyment" Has to be the DUMBEST con I have ever read in my entire life. The game is called Banner Saga 2! 2!! Of course you should play the previous game in order to understand it!

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GunEye

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@System4Ever:

This should be a *note. Also it can be a con but should not subtract from the game's overall score! Makes sense, right?

In my opinion a sequel that truly continues from, builds upon and is consistent with - it's prequel - is a big Plus.

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RobDev

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@System4Ever: yes, because you need to have played GTA 4 in order to understand and enjoy GTA 5. Right? Very few sequels actually reference the game before them.

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alien33

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@System4Ever: I see where you are coming from, but I've seen worse negatives. This particular is stupid, but valid still.

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casswc

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Saying that you have to play the first one for maximum enjoyment is a con.... is like saying Empire Strikes Back was alright but not great because you need to see A New Hope. What a terrible thing to pick at for a review

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doorselfin

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@casswc: Unfortunately, we didn't have a score number that directly correlated to "Alright", so I decided to settle for the one that said "Great". You're welcome.

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casswc

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@doorselfin: you got me there. I know he isn't saying the game is terrible. I'm just saying that using having to play the first one as a negative seems so trivial. Everyone with a half a brain knows Banner saga 2 needs the first one played....The second negative point he made is fine....Maybe it's gamespot code of conduct to have at least 2 negatives and he had to stretch for one

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doorselfin

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@casswc: Nope, definitely not part of the code of conduct, and definitely didn't need to stretch for it. In the first 30 minutes, my strongest thoughts were: "Damn, if you hadn't finished the first game you would be missing out on a ton of important stuff here".

This isn't typical with video game sequels. People might be used to episodic games, but this isn't "The Banner Saga: Chapter 2". This is "The Banner Saga 2", released two years after the first game.

I felt a lot of readers might not expect this (obviously not you), so decided it was important enough to spend some time making that point in the review.

6 • 
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RobDev

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@doorselfin: this is exactly right. It's more of a continuation than a sequel.

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CleeverGreen

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Edited By CleeverGreen

@doorselfin: I think your assessment of the game is perfectly fair. Banner Saga 1 and 2 are really two parts of the same whole. In fact it has always been planned as a trilogy. This may be obvious to some, but there are LOADS of people on Steam asking if it's ok to jump into this game without playing the last.

5 • 
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katerinafm

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I loved the first game. I'm really sad there is not GOG release though :/. Can't decide if I should wait.

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alien33

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@katerinafm: Just create a Steam account. No need to be snob ;)

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katerinafm

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@alien33: I'm not a snob, it's just a personal preference and I'd like to support GOG whenever possible since they provide DRM free games. And the first game in the series WAS on GOG, so this sudden change is peculiar and forces a lot of players to change their preferred platform.

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Acillatem1993

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@katerinafm: Hah, hipsters these days.

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Pyrosa

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All over this!

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Gamer_4_Fun

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Hows is the first con even bad or unexpected?

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RobDev

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@Gamer_4_Fun: because you don't need to have played GTA 4 to understand or enjoy GTA 5. Unlike movies game sequels rarely reference the original game. If there are a lot of references to the first game or gaps that can only be found by playing the first game that's something gamers need to understand.

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Pyrosa

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@7tizz: Yes. You can go download it on pretty much any platform right now -- and it's EXCELLENT.

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deactivated-60c3d23d2738e

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PC Master race getting another top rated game.

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RogerioFM

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@sleepnsurf: Yes, along with everybody else. The first one was even released to Android.

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Pyrosa

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@sleepnsurf: Banner Saga 1 was ported to MANY platforms -- which is good for the GAME & DEVELOPER, as it should be. I'm a life-long PC Strategy & RPG gamer, and there's no room for that "PC Master race" bullshit. More exposure on more platforms = more support for good games (like this series).

9 • 
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julianboxe

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@Pyrosa: I agree an disagree. Sometimes more platforms means less complex RPG and Strategy elements due to the limitation of the controller on consoles.

And I will not even mention the downgrade for graphics.

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NTM23

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Edited By NTM23

I really like the art, and the sound design was fine in the first, but the game actually kind of bored me. I didn't love the characters and what they were going through. I got right near the end I believe, and I didn't end up finishing it. I just moved on. I wish it was similar to Jotun in how you can move around, and not just a scrolling map for you to select stuff; dialogue choices, then onto battles. Also, more voice work would have been nice.

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RogerioFM

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Edited By RogerioFM

"Experience with The Banner Saga feels necessary for full enjoyment"

So that's... bad? Have you ever tried to get into a season 2 of a tv series, of read the second book in a series of books?

Why people still expects games to be different?

16 • 
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doorselfin

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@RogerioFM: Some series are really easy to get into through the second or third instalments. I personally didn't enjoy Mass Effect 1 very much, but Mass Effect 2 is where the series completely hooked me (and a lot of other people). It did a comprehensive good job on catching you up, and I didn't feel like I needed to give the first another try. The fact that it was also kind of a new story helped.

System Shock 2 is one of my favourite games, but I haven't played the original. I think it works on its own. I was going to use Super Mario Bros. 3 as an example but decided against it.

I love the Banner Saga 2, it's one of the best games I've played this year. But in this case, it doesn't work as well on its own, and I really recommend everyone seriously consider playing the first before thinking about this one, because of reasons stated in the review text.

Thanks for reading!

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Saxifrage-

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@doorselfin: I for one am glad you have mentioned it. I haven't played the 1st one so it does matter whether I can just hop right in or I should have a look at the first one.

And it isn't so common in games. Like most people have done, you can play Witcher 2 and 3 without having played Witcher 1 and never feel at a disadvantage. True with so many games actually. How about Grand Theft Auto? Fallout? Assassin's Creed? Bioshock? You can totally enjoy the last one of the series without having played any of the others previously. So yeah, it's a real "con", imo.

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RogerioFM

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Edited By RogerioFM

@doorselfin: True, but we could also say that series like Lord or the Rings, Song of Ice and Fire or any season of Breaking Bad after the first one, the sequels of Gunslinger of the Dark Tower series, also don't feel the need to make sure you catch up, because they are a part of a whole, they're not supposed to be self contained.

The same happens with this series apparently, it's part two of three and you must have played the first part to really enjoy it, I suppose that pros and cons are really subjective, but given the nature of this game, specially the fact that it starts so shortly after the first, it is a bit odd to me that needing to play the first would be considered a con.

Anyway, apart from that con part, it's a good review of a good game.

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doorselfin

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@RogerioFM: For sure, totally get where you're coming from.

My reasoning is that this isn't typical with video games. Readers might be used to episodic games that specify "Chapter 2", but this is "The Banner Saga 2" released a couple of years after the first, and it could be very easy to assume you can just hop right in like the examples I mentioned.

(Which I guess you can, but I really wanted to drive home the point that it's a much better game if you've finished the first, unlike the examples).

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Gamer_4_Fun

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@RogerioFM: I have no idea why that is even bad. It is true everything out there.

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csward

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Hmm good review. I recently tried the 1st Banner Saga and I didn't care for it, even though I usually love S-RPGs. I didn't like how much impact the vague dialog choices had in letting your characters live or die.

The combat is a bit too "play this way or your characters die", which is OK, kinda of makes it more of a puzzle game, but wasn't as fun as other S-RPGs, like X-Com, for example. It's hard to prevent characters from dying in certain missions unless you use the exact skills the game intends. I like more freedom in approaching my S-RPGs.

To each their own, Banner Saga wasn't for me though :(.

3 • 
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RogerioFM

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@csward: But they don't die at missions.

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