Review

The Disney Afternoon Collection Review

  • First Released Apr 18, 2017
    released
  • PS4
Jason D'Aprile on Google+

A fun Disney Afternoon.

Capcom is big on cashing in on its extensive gaming history, so yet another blast-from-the-past package of 8-bit games from the company is no surprise. In this case, the theme is Disney--and a good reminder that, when Disney put its name on a game back in the day, it was a pretty sure bet you'd be in for a good time. Disney and Capcom had a great track record of solid NES titles based on beloved late-'80s/early-'90s cartoons, and now those 8-bit classics are available in one affordable package.

If you're the kind of person who even just sees the word DuckTales and instantly hears "woo-ooo!" in your mind, Capcom's gifting you a retro treat here. Six games are included in the Disney Afternoon Collection, and they are the kind of side-scrolling platformers so prevalent in the NES' heyday.

You'll find DuckTales and DuckTales 2, both Chip 'n Dale Rescue Rangers titles, Darkwing Duck, and the aerial shooter TaleSpin in the collection. These are largely straightforward ports of the original games made to fit your HDTV, but they're otherwise untouched replications of the original NES versions. You can turn filtering on and off on the fly to smooth out the pixelated graphics and stretch the game to fit your screen (or leave the bordered version true to the original aspect ratio), but none of the graphics have been explicitly retouched.

No Caption Provided

Given the nature of this collection, the entire pack feels like an historical artifact. In their day, Capcom's Disney-themed games had impressively high production values, solid level design, and otherwise stood out thanks to their recognizable cartoon cast. They also shared another defining feature--they were almost universally, uncompromisingly difficult (a trend that would continue well into the Super Nintendo years).

The Chip 'n Dale games were cooperative platformers, which was distinctive for the time. DuckTales offered players the ability to take the large worlds in whatever order they wanted and offered replay value with the ability to revisit previously explored worlds, since the levels were full of secret gems. Darkwing Duck focused on side-scrolling shooting and a humorously noirish atmosphere that was countered by a controller-throwing level of potential frustration due to game mechanics and difficulty level. The odd duck out (so to speak), TaleSpin, starts off almost like a side-scrolling arcade shooter, where you can only shoot one slow bullet at a time, which can be upgraded over time. The pacing is such that every shot must be timed perfectly, or you're doomed.

The games themselves are only part of the appeal here, though. Capcom has included a plethora of additional content as well. The Disney Museum lets you stroll down memory lane and provides some interesting perspective on each game and their characters. The goodies offered in the Museum include ads, concept art, and soundtracks. Given the historical nature of the games, this is a particularly nice touch that adds more weight to the idea that once, long ago, these were premium-priced, triple-A titles.

Each game also comes with two new modes: Boss Rush and Time Attack. Boss Rush distills the game down into a gauntlet run made up entirely of bosses, as the name suggests. Time Attack adds an interesting layer of social gaming to the mix--this mode lets you race through the levels against the clock but also links to online leaderboards to let you compete against the world for the fastest times.

The final addition to the Disney Afternoon Collection is the rewind button, which boosts the enjoyment of these challenging diversions. Pressing the left shoulder button instantly backs the action up so you can try again. It works throughout every game, and you can even use the feature to go back to the very beginning of a level. To say it's a sanity saver for those not used to punishment of this magnitude is an understatement.

The Disney Afternoon Collection is a refined time capsule that covers a very specific chapter in gaming history. While these games might not be anything to get overly excited about individually, in a package that includes plenty of history and extras, this collection is a nostalgic curiosity with heart.

Jason D'Aprile on Google+
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The Good

  • Six classic games
  • Comprehensive museum feature for each game
  • Rewind mode helps mitigate the games' sometimes brutal difficulty

The Bad

  • Even with the rewind, these games can be frustratingly hard
  • Relatively simple gameplay by modern standards

About the Author

Jason D'Aprile spent around seven hours blissfully dying in a fit of nostalgic wonder while playing The Disney Afternoon Collection. GameSpot was provided with a complimentary copy of the game for the purpose of this review.
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BloodMist

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No online co-op is fucking lazy as it gets. Nah, I'll get this at 75 percent off.

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fourty-seven

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So for a Dark Souls game a punishing difficulty is a positive, but here it's a negative?

I just don't get it

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BloodMist

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@fourty-seven: The Souls games are appallingly overrated sacred cows I think about sums it up.

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JustPlainLucas

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This NEEDS to be on the Switch!

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Gelugon_baat

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Edited By Gelugon_baat

@Dualmask: "Good games are good games no matter the era" just goes against the fact of changing standards. Also, these Disney-sanctioned games were not good, when compared to other NES heavyweights at the time.

For one, the sophistication of these games of yore were held back by the lack of experience and skill on the part of their designers. Besides, video games were a nascent industry back then. This should not be used as an excuse either, because there were some exceptional games, made by far more talented people.

For example, none of these Capcom-designed and Disney-sanctioned side-scrolling platformers could even come close to the sophistication of games like the first two Fire Emblem titles on the NES, or even Metroid for that matter. Capcom's designers just sucked, as were to be expected of people who work on licensed video game adaptations of cartoons.

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@Gelugon_baat: Apples and oranges, these were simple and fun (still are) platformers for a quick fix of platforming. Fire Emblem isn't even in the same genre as these so that comparison doesn't make any sense and Metroid (one of the greatest games on NES) aimed to achieve completely different goals than what these did.

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Gelugon_baat

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Edited By Gelugon_baat

@repulsive44552: Okay, I will swallow that argument about Fire Emblem. Praises to you for being smart enough to point that out.

But I have included Metroid specifically for a more direct comparison. You may have mentioned "completely different goals", which you did not specify, but Metroid was still a platformer, and it is one that is far better designed than "quick-fix" platformers.

Also, as far as "quick-fix" games go, I do understand that these Disney-licensed games were exactly that for their time. Yet, there are really much better and more sophisticated "quick-fix" platformers now, like Super Time Force, which are far better strains of apples than these apples, if you are going to use fruit analogies.

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@Gelugon_baat: These are linear platformers aimed at providing just that, a fun, simplistic platforming experience which you can sit down and beat a couple levels and get on with other shit while Metroid was a much deeper and lengthier game which involved exploration, navigating through large maps at your own pace, completely different games which scratch completely different itches. While Metroid and Castlevania games are some of my favourite titles on NES and SNES and have played them all countless times, I'm not always in the mood for that kind of experience. Meh, played that and not really a fan of the art direction.

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Gelugon_baat

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@repulsive44552: That's a more sophisticated way of saying that these games were made for foolish people who do not want to think too much. Also, "art direction", really?

No wonder that game-makers like Capcom could make money by cranking out licensed lazily designed shit.

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@Gelugon_baat: No, that's someone that enjoys different games for different reasons, did I like Metroidvania games? Hell yeah, they have some of the coolest level design in gaming, giving the player freedom to explore and navigate large levels in a non-linear fashion was badass, do I want every platformer to be like that? No, I enjoy simplistic, more direct and to the point platformers too. Not every platformer needed to have that to be fun. Different itches.

Yes, art direction, was bland and forgettable and levels had the character of a bar of soap, and even if I did enjoy it, still apples and oranges, it's more of a combat focused, run and gun. Not nearly the same in terms of gameplay design as any of these titles here.

Yeah, how greedy of Capcom to re-release games they own the rights to, can't think of anyone else that would do such a thing. While I'm waiting for a deep sale before I pick this up, the current price really isn't that bad considering Nintendo sells these games with no modifications done for 8 - 10$ each while this is a bundle of 6 games which are playable in HD with improved visuals, new game modes in some of the games as well as an in-game museum for each game for $19.99.

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Gelugon_baat

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@repulsive44552: Bad itch, in the case of people who actually liked to play these Disney-licensed games.

Also, really, you are considering the factor of price? These games had been on third-party emulators for a long, long time.

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@Gelugon_baat: Well Duck Tales remastered has 237,854 owners on Steam alone, so obviously there is a market for these Disney-licensed games.

Considering downloading roms is illegal, yes I am, the only time I use roms is when obtaining the physical for hundreds of dollars on ebay is the only other option.

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Dualmask

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@Gelugon_baat: While you're not wrong, the great thing about standards is that they're not universal. Players can have different standards, and by the nature of being based on the individual experience or opinion, one's individual standards can't really be 'wrong' or 'factual'. Were Capcom's platformers the best on NES? Hardly. But they weren't terrible either, far from it, and I personally can still have a good time playing these games even after a session of, say, NieR Automata. But there are plenty of NES games I wouldn't touch with a ten foot pole...and I wouldn't have back then either.

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Gelugon_baat

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@Dualmask: Well, you can make that argument, but why bother with the rest when one can have the best instead?

Unless of course, that person has craploads of time and money to burn nonchalantly - but not everyone is like that.

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Hordriss

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The big shame here is no inclusion of the Mega Drive Castle of Illusion game, which was an amazing platformer and is still very playable even 25 odd years later.

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KimCheeWarriorX

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Edited By KimCheeWarriorX

This better be dirt-cheap, even if it does include tons of artsy extras. I wouldn't pay more than $10 for something like this. Even though all of the games in this collection are crazy fun, it'd be criminal to charge more than that.

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Edited By Dualmask

There were a lot of frustratingly hard games on NES (and a lot of games poorly designed disguised as hard--looking at you, BattleToads). But these Disney games were not among that number. Once you understood the mechanics and learned to deal with instantly respawning enemies, most of these could be conquered in the span of an hour or so. I can't speak on TaleSpin because I never played it (wasn't really a big fan of the cartoon) but the rest of the games were very easy.

That being said, this sounds like a great thing for those who never played these games in their heyday. Good games are good games no matter the era.

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deactivated-6793e8ba0e8bf

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@Dualmask: Man, that goes for the original Teenage Mutant Ninja Turtles too. I used to play the heck out of that game just b/c it was TMNT and never made it past the dam stage. Now that I'm older I realize much of that difficulty was just really poor design.

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Dualmask

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@lionheartssj1: Yup, a lot of NES games are timeless. Nintendo's first party games showed how to do difficulty right, they were generally tough but fair. But so few third parties got the memo. At least things improved with the TMNT sequels.

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Gelugon_baat

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If you buy this, you are a sucker for nostalgia and a fool.

Many of these games can be played with third-party emulators, many of which give the player far better control over the games than Capcom's own emulator ever could.

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SythisTaru

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@Gelugon_baat: That illegals!

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Gelugon_baat

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@SythisTaru: I would say that Capcom renewing its copyright on old stuff with re-releases is more of a problem than third-party emulators are.

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Gelugon_baat

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Edited By Gelugon_baat

That said, these games were not hard - but they have to be beaten with a lot of rote memorization.

That was "Nintendo-hard" - games that can be beaten not just with skill and cunning (that makes things go faster), but brutish determination too.

I, for one, am glad that this era is over.

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@Gelugon_baat: These were fun and simple platformers, if they weren't hard they'd all be finished within in a matter of minutes, mastering games was part of the magic of them back then. 2D Platformers are still a thing, albeit done very poorly these days. Very few modern platformers are worth playing.

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Gelugon_baat

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@repulsive44552: Oh, no, no, "mastering" them is not "magic" to me. It's just sheer bull-headedness. Determination was the main factor of performance, not skill or cunning.

Besides, they were completed within minutes anyway, after the so-called "good" players learned - or rather, memorized - the games inside out.

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@Gelugon_baat: Lawl, you can have the determination of a cat on heat, if your reflexes, timing, platforming finesse, ability to learn from your mistakes, ability to handle pressure isn't up to scratch it's very doubtful you'll finish these games, they were purely skill based.

Also none of these games here were completed in minutes unless you were a speedrunner and did an absolutely flawless run, these ones were all solid in length and also endlessly replayable, I still play Chip N Dale and Darkwing Duck on occasion.

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Gelugon_baat

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@repulsive44552: I doubt that they are purely skill-based, and I am not alone in this. Some of them have already mentioned the same thing that I have about them, and they played them too, as did I.

"Purely skill based". *Pffftt*. Sounds like prideful chest-thumping to me.

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@Gelugon_baat: You sound like someone that wasn't very good at these games, like our dear reviewer here :P. There was far more to these games than just memorizing levels. Reflexes being the key skill along with a few others I mentioned in the comment above. Had this been Contra, where memorizing enemies spawn locations and the kinds of projectiles enemies shoot and their movement patterns was key, then he may have had a case here, that game was brutal as ****. These were some of the easier platforming games besides Darkwing Duck.

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Gelugon_baat

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@repulsive44552: Hah yeah, sure - what a lazy argument, this "you sound like you play like shit". I have heard that so many times, it's not funny anymore. It's as stale as it is lazy.

I make it a point to ace games if I care enough to put time into them - and by acing them, I meant be as efficient as possible. That can only be achieved with good performance.

Also, about those "reflexes"? That can only happen if the player knows what's ahead in the first place. Again, rote memorization - that's where those "reflexes" come from.

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@Gelugon_baat: Sounds like the case here m8. Well thankfully for you almost 100% of games these days are games that grannies who have never played a game in their life could efficiently complete without breaking a sweat. Some people enjoy games that are unpredictable and throw curve balls at the player, those 'reflexes' I mentioned come in handy too to avoid said curveballs in future runs. Of course memorizing levels was important and dying and failing were integral in these games, but that's what made them fun, overcoming parts that kicked your arse and getting that sense of accomplishment after beating them. You hardly even get that anymore.

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Edited By Gelugon_baat

@repulsive44552: I, for one, am glad that we hardly get that anymore because it isn't fun now. It's just stupid, and if there is anything it rewards, it rewards brute determination.

You may want to realize too that just because someone is good at a game, it doesn't mean that this person likes the game, and vice versa. I used to be good at games that I don't like, many years ago, and I still do, but now I am wise enough to recognize games that are not worth my time.

These Capcom re-releases are some of them.

Also, not all games can be played by grannies. You are exaggerating. While I agree that there are plenty of games that are rather easy these days, the old days of yore had their own kind of easy games too - namely games that can be won with rote memorization.

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@Gelugon_baat: I don't like it so it sucks!

Many people don't like many things, big surprise there.

These releases don't fall into that category really, there were some insanely hard and cheap platformers around that time but all of these games here were completely fair and on the MUCH easier side of that spectrum. Yeah, memorizing the game will make it play itself, no other skills were required at all to progress through the levels :)

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Gelugon_baat

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Edited By Gelugon_baat

Hah, I expected the "Nintendo-hard" nostalgics to be here to make "git-gud" remarks. It's like they have something to prove.

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@Gelugon_baat: No-one said 'git-gud' just said that he sucks, these games were not even that hard compared to others back then, Darkwing Duck was pretty tough at times but if he struggled even with the rewind function, that's pretty telling of his skill level in these kinds of games.

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Gelugon_baat

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@repulsive44552: Yeah, I get it - Jason D'Aprille sucks hard at rote memorization, and he isn't the only one.

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@Gelugon_baat: Yeah even though he rewinds to the exact same part he died at a few seconds ago.

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Gelugon_baat

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@repulsive44552: Smarter people would have rewinded much further back.

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ballaShotCaller

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I agree with the first negative, some old games are frustratingly difficult and trust me its mostly not on purpose

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Blackened_Halo

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"Even with the rewind, these games can be frustratingly hard" .....no, you just suck, those games had been played by kids back in those times and nobody cried

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I beat all these games when I was around 5 years old and this dudes complaining they're too hard.

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Edited By NaturallyEvil

@repulsive44552: That's what I thought the whole time I was reading! I remember 1 or 2 stages of Ducktales being hard, but that the main challenge was that you had to find the secrets in all the levels to get to the real ending. I remember blasting through all the levels in Rescue Rangers the same day I rented it and thinking it was too easy!

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Ok i'm sorry but this reviewer has no idea what he is talking about. First off, There are 6 games in this collection and you only put 7 hours into it? At the most that's what like 2-3 levels a game if that. Secondly, No duh the game play is simple. This is a collection of games released originally on the NES. So comparing it to modern standards makes no sense at all and shouldn't count as a negative. Now if you wanna say the nostalgia factor wears off quick, That would be a fitting negative because I can totally see that happening.

And I'm guessing this guy has never played an NES game because there are plenty of them among the hardest games of all time (Battletoads, Ninja Gaiden for example). So there's no surprise these games are be difficult at times.

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Sepewrath

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@69ingChimpmunks: Most NES games can be beat in an hour or less.

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@Sepewrath:
I just can't accept that he beat them all in under 7 hours when he cries about the difficulty.

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Edited By Yams1980

wow you can rewind!!!! ah wait, you can do that on emulators, on every single nes and snes game ever made.

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DaVillain  Moderator  Online

They already have a completely re-mastered HD version of this DuckTales, which looked really good...but they don't include it in this bundle? Cheap.

Oh well, I'll pick this up on PS4 down the road.

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amiabilita

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@davillain-: the remastered version feels totally different from the original. the original nes duck tales was very good and classic.

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Edited By Manticored

Where do you find these reviewers lol GameSpot?

Even with the rewind, these games can be frustratingly hard

That's a positive, it reinforces the idea of making mistakea and learning from them, trial and error, overcoming obstacles... Do you want a participation trophy snowflake?

Relatively simple gameplay by modern standards

By modern standards? Why are you reviewing it based upon modern standards, it's a collection of old games... Have you completely lost the plot?

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SuperKlyph

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I would 100% buy this on Switch.

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