Review

The Division 2 Review - National Treasure

  • First Released Mar 12, 2019
    released
  • PC
  • XONE

Red, white, and blue. (Plus green, purple, and sometimes yellow if you're lucky.)

I don't know why I'm in Washington DC; some lady just told me to be here. But there are civilians in distress, armed gangs roaming the streets, and me, my pals, and the second amendment are apparently the only ones who can actually do anything about it. I have no idea what, if anything, is going on with the seemingly important people I meet. But so long as I'm helping folks, sending (presumably) bad people to bed, walking the pretty streets, and picking up a new pair of gloves every so often, I'm very happy to hang around.

In the world of Tom Clancy's The Division 2, the USA has been ravaged by a virus and society has crumbled. While those who remain try to survive by banding together in groups of various dispositions, the Strategic Homeland Division activates highly specialized sleeper agents to try and restore order. It's a setting ripe in potential, perhaps to tell a ripping techno-thriller story that scrutinizes the structures of our modern society and government, or perhaps to make a video game that leverages the chaos that occurs when multiple idealistic groups clash in a vie for power in a lawless city. The Division 2 only does one of these things.

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It's not the story. Throughout the entirety of The Division 2's main campaign, never did the game spend a satisfactory amount of time on any semblance of an overarching plot, or the predicaments of its supposedly important figures. There are no character arcs, only abrupt setups and consequences. Narrative devices, like audio logs found in the world, add little of consequence. Even the game's biggest macguffins--the President of the United States and his briefcase containing a cure for the virus--have a minimal amount of absolutely forgettable screen time. The opportunity to use The Division 2 to create meaningful fiction is wasted.

Instead, The Division 2 focuses its narrative chops into worldbuilding. The city, a ravaged Washington DC, initially feels a little homogenous in the way most Western cities do. But after some time, the personality of the different districts--the buildings, the landmarks, the natural spaces, and the ways they've been repurposed or affected by the cataclysm--begins to shine through. It's this strength of environment which lays a very strong foundation for The Division 2 as a video game, creating an engrossing, believable, and contiguous open world.

Moving from your safehouse to the open world and your next mission area is almost entirely seamless. It's something that was also true of the original Division, but that doesn't take away from the fact that the simple act of going from place to place in The Division 2 is one of the game's more rewarding aspects. One road may lead to a skirmish with a rival patrol or an optional activity, another might simply give you another stirring scene of urban decay in the morning sun. An obscured shortcut through an apartment block might turn up some useful items in an abandoned home, which you might decide to donate to the makeshift settlements where civilians have attempted to rebuild their lives.

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Visiting those settlements--initially as hovels, before they gradually grow and become more charming, vibrant places thanks to your efforts in the world--becomes a strong motivator early on in the absence of a plot to chase. Outside main missions, which are dedicated to the weakening of rival factions and achieving indiscriminate objectives, the game's "Projects" are one of the most lucrative means of earning experience to better your character. Projects ask you to donate resources you find out in the world and participate in side activities, encouraging you to spend more time in the world, see new areas, fight new battles, search for new equipment to use, and find enjoyment in that. The Division 2 is, after all, a game devoted to providing you with a continuous stream of gripping conflicts, valuable rewards, and a perpetual sense of progress and satisfaction from doing these things. It does those things very well.

You spend a lot of time hunkered behind cover, popping out to fire at any enemy dumb enough to expose themselves. With the large amount of weapon variety available, this familiar facet of combat is solid in itself. Add to that the ability to equip two special skills from a possible eight--which include tools such as riot shields, drones, and from what I can gather, robot bees of some sort--and combat gets pretty interesting. But the vector that really keeps The Division 2's combat lively for upwards of 60 hours is the behaviour and diversity of its enemy types.

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That time you spend in cover? The Division 2 doesn't want you to just stay there. You can go down very quickly if you're out in the open, but the game has a dozen ways to always keep you taking those risks and finding better firing positions--aggressive melee units, remote control cars equipped with sawblades, even the regular assault units frequently attempt to outflank you. Those special abilities? You absolutely need to use them to their full potential to survive some encounters, whether by throwing out the seeker mines or the automated turret to keep enemies at bay while you focus on a priority target, or perhaps utilizing the chemical launcher to start a fire and create a zone of denial.

The effort needed to take out an adversary is relatively reasonable for a shooter that prioritizes the RPG nature of its combat model, but some of the tougher enemies have additional, visible layers of protection which you need to focus on breaking if you want to land critical hits. On the flip side, some enemies have additional, obtuse weak points which can work to your advantage, but only if you can hit them. The fuel tank on the back of a flamethrower unit might be feasible, but when you start running into the terrifying robotic quadruped in post-campaign activities, whose tiny weak point only reveals itself seconds before it fires its devastating railgun, you have to assess whether you can afford to take on that challenge among all the other things pressuring you. The Division 2 throws a lot of hurdles at you, but also gives you the means to quickly counter and resolve them. Whether you can juggle that many balls at once is what keeps combat continually tense and exciting.

What's also exciting is the treasure at the end of these gauntlets. The Washington locations, refashioned into memorable combat arenas, are often rewarding in their own right (a fight in a planetarium is an early standout). But improving your equipment is the vital, tangible part that keeps you feeling like you're making progress. You receive new gear in generous amounts, some dropped by an enemy or looted from a container found in the world, others rewarded for completing a mission, and the next dose always feels in reach. The weapon variety forces you to consider something completely different to take advantage of a power boost, and the armor variety provides an impressive number of different cosmetic looks. The Division 2 incorporates a microtransaction and loot box system for its inconsequential clothing options, though these can be found in the world and earned of your own accord, too.

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Like combat, gear remains intriguing throughout The Division 2 not just because of the abstract desire to have bigger numbers attached to your person and progress further through the game's challenges, but also through a raft of "talents." These add unique perks that complement particular skills or styles of play, like providing bonuses within a certain range or when enemies are burning or your armor is depleted. The brands of armor also have a part to play, whereby equipping a number of pieces from a single manufacturer provide additional advantages. These bonuses become particularly attractive to obsess over in the endgame, when the world is retaken by a tougher, more merciless enemy faction called Black Tusk, and you need to ensure your ability to fight them is the best it can be.

For the hundreds of pieces you will inevitably want to discard, the ability to sell or dismantle them for parts to either purchase or craft pieces you want gives value to everything you pick up. Or you might retain them in order to move their talents to better gear of the same type, And, as a wonderful convenience, The Division 2 implements numerous features to inspect, mark, dismantle, or equip things you find so quickly and elegantly--sometimes without ever having to enter a menu--that it improves the whole experience of being in its world.

The same can be said of the game's multiplayer integration, which allows you to easily group up and progress with friends (the game will scale any underpowered players to match the most powerful). You can also start or join a clan, which opens up a variety of weekly challenges, granting valuable rewards, and features integrated game-wide group communication options. Even if you're only interested in playing alone (which is more challenging, but entirely feasible for everything but the most demanding of endgame activities), the ability to matchmake with other players at any time, whether that be in the open world, before you start a mission, or when you're at a final boss, is a very welcome and useful feature.

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And when you beat that final boss of the game's final mission (though, such is The Division 2's lack of plot framing, I honestly couldn't tell you his name to save my life) and you think you've finally run out of treasure to keep luring you through more fights, the metaphorical table gets flipped. Flipped hard. The Washington DC you spent so long liberating from rival factions becomes completely retaken by the aforementioned Black Tusk. You unlock three unique class specializations, each with their own skill trees to build out. Your focus on growing two-digit numbers on your character (your level) moves to three-digit numbers (the quality of your gear). The wealth of activities available to you once you complete the campaign is enormous, and it capitalizes on your momentum. It motivates you to continue seeing more, doing more, and growing more.

More challenging, remixed versions of campaign missions and lengthier stronghold missions featuring Black Tusk become available. These "Invaded" missions often leverage the new enemy types to create terrifying new combat scenarios that maintain the steady ramp-up of challenge, and they give you a fantastic reason to revisit the memorable combat arenas with purpose. Open-world events become more dynamic and riskier--factions clash more frequently for control of territory, and your involvement in certain activities can dramatically increase the danger and rewards in others. Limited-time challenges, which take the form of new Projects, higher difficulty missions, and additional bounty targets found in the world, offer avenues for more lucrative bonuses. There are even more activities beyond that, and the strength of The Division 2's endgame is not just in the wealth of content available, but how viable it all is in improving your standing in the world.

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The journey to bolstering your Gear Score to qualify for higher tiers of challenges and content is always clear. The game continues to make sure you're always meaningfully rewarded no matter what you do, and that feeling of bettering your character persists throughout.It's remarkable how straightforward the game makes it for you to see the full breadth of its content and maintains that feeling of continual advancement all the way to the bitter end, especially in spite of its unsubstantial plots, characters, and narrative themes. Once I finally hit the game's current soft cap for progression, I was impressed by how much there still was to pursue.

The world of The Division 2 also features three separate Dark Zone areas, systematically accessible throughout the campaign, which promise the possibility of high-quality equipment but pose more risks beyond the regular open-world. The power dynamic between you and enemies are normalized, and there's the uncertain element of having other players to interact with. In the Dark Zone, players can choose to cooperate with others in the world to clear out enemy outposts and explore the regions for equipment, but the option to go 'Rogue' and undermine the work of other players provides the opportunity for greater rewards at the risk of greater losses if you fail to get away with it. Exploring the Dark Zone is a fascinating aspect of The Division 2 that adds additional facets of tension, distrust, and dishonesty to a game that already features high-stakes combat. Moreover, it is a completely optional pathway to reaching the game's highest tiers of achievement. The game's similarly optional Conflict activities offer gear incentives for participating in traditional team-based multiplayer modes, which felt serviceable in the few matches I played, but were comparatively underpopulated compared to other avenues of matchmaking at the time of writing.

The setting of The Division 2 is ripe for potential, and it's a shame the game doesn't use it to say anything. I have absolutely no clue why I'm here, what anyone's motivations are, and I wish I had a strong narrative driver to fuel a purpose behind my endless hunger for progression. This letdown is hard to ignore for the game's initial hours, but the strength of the systems and design that fuel The Division 2 as a game are compelling enough to keep you captivated for dozens more. The range of enemy types continues to keep combat encounters challenging, the equipment I earn and pick up continues to feel different, valuable, and asks me to consider new ways of play. The ravaged environments continue to intrigue, and sometimes they're so stunning I find myself needing to take screenshots before I move on. It might not have much to say, but The Division 2 is a perpetual cycle of tension, relief, and reward that's difficult to stay away from.

The Division 2 is featured on our list of the best Xbox co-op games.

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The Good

  • Fantastic world, environment, and combat arena design
  • Varied enemies and abilities make combat consistently exciting
  • Regular, interesting rewards perpetuate a strong sense of progression
  • Well-integrated multiplayer functionality
  • A number of elegant quality-of-life features
  • A wealth of endgame content that is engaging and accessible

The Bad

  • Lack of a strong plot is a disappointing omission.

About the Author

At the time of writing, Edmond has logged over 60 hours playing The Division 2 on PC, with a gear score of 455 and a Dark Zone level of 50. His character wears cowboy boots and a nice beret. Codes were provided by Ubisoft.
254 Comments  RefreshSorted By 
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Loki_Ragnarok

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Oh man, I wanna buy this so bad, but after what happened a week ago, it feels like it might be in bad taste. Too soon?

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saltymemesoup

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In reference to bugs/glitches that I see a lot of people commenting about - what are you all talking about? I never understand this complaint unless its an absolutely abysmal mess...which I never see. What is wrong with your gaming consoles that you are seeing all of these bugs? I've put 40-50 hours into the game and may have glitched out once?

I see these complaints about every new game nowadays. I don't get it.

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Thebadjesus

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What is Tom Clancy’s Connection to the game? I looked but I don’t see that he’s ever written any Division based books.

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D0minat0r

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Do yourself a favor, before you spend the money on this game, go and read the forums Division 2. The community is up in arms right now with the RNG of this game. Its not only that, the game is riddled with bugs (which they said they have fixed in the patch notes, but remains bugged in the game). They have not learned anything from Division 1. If you like Division 1, you will most likely NOT like Division 2. The gear sets are useless, everyone is DPS, no diversity or balance at all. Skill builds are NON existence cause they just do NOT work in the game. Very sad, I wanted to love this game. I am now struggling to even find a reason to log in. I am not playing hardcore, but within 3 weeks of playing, there is little to NOTHING to do that will benefit your character at all. There are plenty of activities to do, but the pay off is NOTHING, literally....zero. You lucky if you get 1 piece of gear in 2 weeks time (after being maxed). No end game at all, forcing pvp when pvp is completely unbalanced. I could go on, trust me, go to the Ubisoft forums and read.

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Akuvar

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Edited By Akuvar

Not impressed with this review. I played the heck out of Division 1 and there were some things that really bothered me and became unbearable. The first is that your adversaries ramp up unrealistically throughout the game. Having to dump 4 mags into a punk in a hoodie with a pistol that can take half your health in one shot is just not believable. I hesitate to say realistic, because, yes, it is a video game. The second thing I hated was the AI. It just knew things that a human wouldn't know, like when you are scoped in on where their head will be if they pop up, so they don't ever pop up unless you un-scope. When I played the beta of D2, this stuff was worse, they didn't improve it, there was no innovation here, no effort to find new ways to make the game challenging other than the age-old, "that dude with the zip gun and a t-shirt has 1.2 million hit points, and his zip gun, which you absolutely may not pick up after he dies, does more damage than your assault rifle."

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dynamotnt

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Edited By dynamotnt

the latest patch has had some negative effects on the game, but if your just gunna jump into this now it wouldn't affect you really. it's alright but so annoying sometimes. I sank 200 hrs in or near.

i'd say 8/10 is about right imo

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Litchie

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Division 2. 9/10

Remind me to never read anything from Edmond Tran ever again.

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saltymemesoup

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@Litchie: Have you played the game? It's really really fun.

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gunnyninja

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@Litchie: never read anything from Edmond Tran ever again. SO you're leaving now, right?

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deactivated-5ed5ff7933d88

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Well...I've been playing it for a few weeks and I have to say...I'm already bored. Honestly though...it's my fault because I KNEW it wasn't a tactical shooter. I though I would give it a go though and...yep. Boring.

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christhunder34

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what are peoples views now after its been out for a little while, still haven't picked this one up yet as Im on the fence

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saltymemesoup

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@christhunder34: I've enjoyed it throughout my entire playthrough so far - at about 40/50 hours I believe. All of my friends are on the battle royale train so this is a nice game to take a break with. Challenging enough to enjoy but you also get to kick back and zone out a bit.

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salty101

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@christhunder34: I regret getting it. The praise for the game seems to be coming from the fact it's not broken like others. That doesn't make it fun though.

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swimbearuk

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My character is 460 after only a few days, and I like running missions, but as a loot shooter, there's little reason to keep going. Sure, the world has lots of side missions left to do, and activities, but there's no longer any rewards at the end of them. I'm probably going to enjoy running the missions for a while yet, and I look forward to new content, but wandering the streets doesn't appeal to me at all.

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5tu88sy

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9!? Disgusting! 8.9 imo

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storjohan_

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Having a real hard time believing this game is a 9 out of 10. It's basically The Division 1 with a different map and with some extra bells and whistles, and that game was a 6 out of 10 at most. These modern copy and paste games are soooo damn soulless and uncreative.

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gunnyninja

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@storjohan_: Isn't that what most sequels are? Otherwise you would be playing a different game and it wouldn't be a sequel. Some games don't even need more bells and whistles, they just need more to do. Of course, if you don't like the first one, it's unlikely they will make you happy the second time. But someone who gave it more than a 6, will likely feel an improvement. I'm one of those people. The first game was good enough for me to complete it three times. I just needed more to do. Now I have it. You surely can't expect that every person values a game the same way. Your 6 may be my 8. There are Ford guys that hate Chevys, and vice versa. Does that make any of them wrong? Me, I own both...

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Forester057

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Don't just accept everything you are shown without thinking of the underlying truths/morals. Think about this for a minute.

How about this game's underlying premise/message. You are using government authority to shoot unknown people that are using their 2nd amendment rights to protect themselves (and family perhaps) during a very dangerous time (like wild west times except you're expected to not have a gun), but you are assumed (i.e. presumed guilty) to have broken some law by just having a gun and are given the death penalty for it (doesn't sound like America does it). In the game, as soon as they have a gun they turn red as the bad guy (but why). Just trust us the Govt says. We can protect you in these world gone to shit times. We just want order. But you, government lapdog, are the bad guys if you are shooting people just trying to survive, protect and feed their family. Which side of the governments gun do you think you will be on when something like this occurs? Just a devil's advocate thought about this sleeper agent fantasy. Yeah yeah I'm the silly one haha. Or you can think about the messages you are given through your entertainment and accept or reject them. All great civilizations end. Sucks but its true.

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LethalBurst

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@forester057: Seriously dude? Are you high?

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Forester057

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@LethalBurst: When I fly or climb mountains. So sometimes.

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Ps4X

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@forester057: lol not high just immature it seems. Either way they have guns we have guns should we just not shoot them because your poor lil heart can't take it.

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IrishInstigator

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Edited By IrishInstigator

@forester057: Calm down dude. It's a game. Plenty of games have presented rather fucked up ideas in a simplistic form. In Batman games you just beat up criminals without ever addressing the underlying socioeconomic factors that likely forced them into a life of crime. It doesn't mean there is some insidious message to get you to just ignore what realities there are when it comes to crime. It's just a game, based on a comic, that's meant to be fun. Players can separate the game from reality, and acknowledge that the game is not meant to reflect the world. And you can play the game but still acknowledge that in real life, crime is not so simple as "CRIMINALS EVIL, MUST BE STOPPED!"

Your argument is exactly the same as what SJWs would say about games teaching us to objectify women or something. You need to calm down.

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Forester057

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@irishinstigator: Ok bub. I'm def no SJW. Just saying think about what the underlying message is in all media you consume. Nothing harmful there. Think for yourself instead of letting these messages persuade you without even realizing it. I'm very calm bud. So calm I'm going to get a cup of coffee before I fall asleep.

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IrishInstigator

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Edited By IrishInstigator

@forester057: "Just saying think about what the underlying message is in all media you consume."

That's exactly what Anita Sarkeseesian used to say. That's my point. Perhaps you should consider how your arguments and outrage over inane aspects of this game, are SO SIMILAR to what SJWs used to say about female representation and so forth. You're acting just like them. Just like a (presumably) more conservative version of them.

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RicanV

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@forester057: There's no real underlying message. The only message I am getting is that you did not play the game.

The game is peppered with multiple audio logs from the factions that you are fighting where they openly admit to malicious activities. One is putting explosives in a medicine case for the next person to open. This goes far beyond "the bad guys if you are shooting people just trying to survive, protect and feed their family." At no point are any of the enemy factions stealing bread to feed their bretheren nor is the guy with the giant sledgehammer who attacks you if you are too close for his liking.

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stealthy1

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I like the game but what I dont like is how it almost forces u to play with a team by cranking up mission difficulty on main missions n all the elites in them. I shouldnt be using a mix of Rockets, LMGS, turrets n grenades to beat 1 human boss soldier.

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gunnyninja

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@stealthy1: Well I've made it to Tier 1 solo. It would have been nice to have help, but I never felt "forced" to have it. Just had to alter my tactics. It was the same with the first game. At least it's playable alone. Some parts of that game simply were not.

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EricDWright

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So are there not going to be incursions? I applaud the raid but that's only 8 man right? Or are they going to do 4 and 8 man raids thus replacing incursions with 4 man raids. Anyone have more info?

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Yams1980

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Was this review bought by Ubisoft? The score doesn't match the actual game at all.

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Warlord_Irochi

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@Yams1980: You may want to develop that a bit.

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RicanV

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@Warlord_Irochi: Asking for a bit much in today's current climate.

Game stands at an 81 metacritic score and surprisingly 7.2 user score with all the troll reviews. I'm sure Ubisoft paid all critics that issued a 90+ and hired people to write good reviews. This is way more conceivable than Ubisoft releasing a well developed game that people are enjoying.

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Warlord_Irochi

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Edited By Warlord_Irochi

@RicanV: (Edited the comment, since I did not get your sacarm the first time, sorry)

By his logic, they also paid all the independent reviewers in blogs and youtube, all the people writing in reddit and every single one positive comenter here.

Maybe they'll have to accept that Ubisoft FINALLY released a complete game on day 1 (took them 10 years, though) and not only that, but they also add one year of free DLC to the mix. I think that is far more plausible that believing that Ubi is some kind of Illuminaty corporation that has bought absolutely everybody out there.

But jsut like you said: We are asking for a bit much in today's current climate. People are so eager to hate that they forgot to be glad that a publisher is starting to do things right.

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smokeless_0225

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Edited By smokeless_0225

I've got to say that I, somewhat, disagree with this score. Granted a score is objective from the get go and the reviewer has clearly spent more time on it than I have. However I have had extreme difficulty with the multiplayer up-scaling. Playing solo has been a cinch so far...but when my friends enter my game everything goes crazy: enemies become so much MORE of a bullet sponge, there are several additional enemies for each mission (this by itself wouldn't be so bad), and the enemies love to spawn just behind me right after I've relocated due to the enemies in front of me attempting to flank.

There was a point in the first mission area that I considered ejecting the disc and taking it back but then I logged on and played solo and am only now starting to enjoy the game. If I could have as much fun playing with my friends as I do on solo mode...the 9/10 would feel so much more deserved in my opinion.

Another small issue I had was audio bugs...but I imagine that will get patched soon.

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dynamotnt

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Edited By dynamotnt

the game is an 8 at best imo.

it's good. but it's one of those games as a service. as it stands this is my final take:

levelling up is too quick, the exp reuirements for each level after 15 should DOUBLE what it is. I had half the map untouched and half of all side missions untouched, and was lvl 30 by the end of day 2.

it was so quick, the only level of difficulty in the game comes from outlevelling your gear, not finding replacements, and being forced to do missions with enemies your lvl when your gear is 2-4 lvls lower.

allot of emphasis was put into a deep but completely unnessercary levelling experience, the dark zone was basically not needed.. but since it's a signature of the division 1 single area would have surficed for now.. that way you could actually focus on the endgame. heroic difficulty, more strongholds, raids etc..

right now it has the same amount of content as anthem, only all the dlc is free so if you like trophies/achievements it's a good game to play.

if you wanna compare this to previous looter shooters. it's better then all except the original destiny.

comparing this to the games coming out right now, metro exodus was a better package then this.

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gunnyninja

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Edited By gunnyninja

@dynamotnt: Some of your issues are self inflicted. It seems you were TRYING to level up quickly by ignoring things that would have given you better gear. I left the main missions as some of the last things I did before clearing out areas and doing side missions. I never had substandard gear.

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Pierce_Sparrow

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I'll take the 9. I've been playing this pretty fervently since gameplay opened for pre-orders. It retains the good of the first game, while fixing the bad. Plus, it has tons of content. I can see playing this for months with everything there is to do and what they plan to add in. The first game felt short and at a certain point, I just stopped playing because I'd hit a wall. It seems they've learned from the first game. This is pretty much what I've been wanting out of these online shooter RPGs.

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lonewolf1044

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@Pierce_Sparrow: I would expect to see them to learn from the first one as the first one is where mistakes tend to be made and then in the second they can make corrections as they see fit. Not everyone will agree on everything as some look at both differently. I have the first and I can't say if it was bad or good as I buy my games in bulk and I get to them when I can. I did load it up just check it out and I liked what little I played but as far as going deeper I do not know. I have the second one but I usually play the first one first and go through the second one. The plot in the game for me is very interesting and one day looking to load up and play.

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Pongman1975

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@Pierce_Sparrow: you honestly see months of content with this game? I really liked the first one after the tweaks and adjustments were done. I have yet to purchase D2, but am anxious to play it. Now with folks like you saying there's a lot of content, it just makes me want to play it more. Have fun!

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gunnyninja

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@pongman1975: I see multiple playthroughs to do different things. I want to finish the game once before I engage with the multiplayer aspect with a different agent. Maybe go back and just help out when someone calls for help.

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Pierce_Sparrow

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@pongman1975: I do, but it also depends on your own personal experience with it. There is a ton of content in the game this time around. You can spend a good 60-70 hours just getting through the core game, then you have the end game.content, which I think is when it really gets going. Ubi has done a significantly better job with their end game. It trumps pretty much all of the other games like it, like Destiny 2 and Anthem. And that's not including the content they're talking about releasing later this year.

But to give context for my experience, I have buddies I play with, as well as a clan. Playing with others also helps improve the experience.

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PCPS4XB

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Edited By PCPS4XB

I'm Suprised to see no crossplay on this title. I got a free PC copy and would have liked to play with some of my friends on consoles.

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Nightmare350

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@pcps4xb: lol console players can't hang with PC players it would be unfair (controller vs mouse/keyboard)

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IrishInstigator

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@Nightmare350: True that. It's always great when playing a shooter on the PC and you run into someone using a controller and you get to watch them flounder and do nothing with their clunky, awkward, horribly inaccurate, aiming apparatus lol.

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planetcanada

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The game isn’t terrible but it’s far from a 9. I love how enemies in this game are more bullet spongie than enemies in Anthem... I bought into the thought they would be less bullet sponges this time around I assure you they are not. My problem I suppose and once again I’m having some fun with friends but can’t help but notice that I am always left with a bit of a sour taste by the time I end a session. Also the absence of ADS just kills me I know it’s not really Divisions style but why can’t I ADS with the iron sights etc.. like in Wildlands... On top of that anything aside from the marksmen rifles are useless outside of say 30-40 yards?? Are these agents really that inaccurate? Or is it just the guns? Oh well just MHO.. On to the next one!

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gunnyninja

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@planetcanada: I think ADS should be selectable in the menu. I actually like that I can fit different optics just for the stats and not alter my view.

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