Review

The Vanishing of Ethan Carter Review

  • First Released Sep 25, 2014
    released
  • PC

About a boy.

Red Creek Valley, the picturesque setting of The Vanishing of Ethan Carter, feels like a postcard come to life. This isn't one of those pristine cards you'd buy off the rack at your local corner store, though. It's one with fraying corners that's been stuck to your refrigerator for the past 10 years, buried under layers of past-due bills and other reminders of life's harsh realities. Red Creek Valley is a place where decaying homes and lifeless railway lines sit beneath stunning mountain vistas and painterly sunsets, a forgotten corner of the American Rust Belt fighting a losing battle against nature. There's a beauty to it, certainly. But it's a melancholy and complex beauty.

(Warning: the following review tries to avoid spoilers, but you will find brief references to later plot points.)

Such themes are consistent throughout The Vanishing of Ethan Carter, an exceptional adventure game that introduces itself as a supernatural murder mystery before peeling the layers back to reveal something more touching and personal. You're Paul Prospero, a detective in search of a boy whose gift for peering into the unknown has triggered some terrifying mystery leading to the child's disappearance. "There are places that exist that very few people can see," remarks Prospero in the game's opening moments. "Ethan could have drawn a map."

Prospero's poetic ruminations combine with the game's breathtaking landscapes to create an atmosphere that's nothing short of mesmerizing. It's easy to surrender yourself to its gentle grip; I quickly found myself wandering through forested hills as wind swept through the autumn foliage and an evocative soundtrack guided me toward the next stunning view of the river valley below. But there's more to The Vanishing of Ethan Carter than simply taking in the scenery, something you learn early into the game when you stumble upon a mangled corpse next to a railroad track in the woods.

This is a game that deals in striking juxtapositions, building an uneasy contrast between its pastoral scenery and the grim aftermath of violent outbursts. As the detective on the case, it's your job to piece together clues at the scene of the crime to gain insight into what's happened. The blood on the front of a railcar and the victim's severed legs suggest he's been run over in some sort of accident, but why are there ropes on the track? Why is this blood-stained rock lying in a nearby patch of grass?

The adventure game mechanics are never very taxing, but studying the scene of a crime to determine the sequence of events is a clever touch.
The adventure game mechanics are never very taxing, but studying the scene of a crime to determine the sequence of events is a clever touch.

As you inspect each clue, you see Prospero's thoughts swirling around onscreen, revealing little pieces of insight that help guide you in your search. Eventually, you have enough to reassemble the scene of the crime. But there's still work to be done. The game then gives you little glimpses into the events leading up to the murder, everything from a man grabbing a makeshift weapon to a strained conversation between two family members. You have to study these vignettes in order to determine the chronology of events. Once you get it, you're treated to an extra scene subtly pointing you in the next direction.

It's through these glimpses into the past that The Vanishing of Ethan Carter transforms from a simple collect-the-clues adventure game to a complex and captivating exercise in storytelling. On the surface, it's a tale that concerns itself with the Carter family's descent into madness. But by carefully delivering details and motivations for each character and playing around with the sequence of events, the game builds a gripping narrative that hints at a sinister and unquantifiable something lurking beneath the surface. It dips its toes into some disturbing waters, but the journey is a riveting one.

It's also much more than a simple murder mystery. What makes The Vanishing of Ethan Carter so special is the way it expertly toys with the player's assumptions to build upon its universal themes. Moments that initially seem like strange puzzles and supernatural events plucked directly from an H.P. Lovecraft novel wind up serving as touching snapshots into the mind of Ethan, a child who pours himself into fantastical literature as a way to escape a troubled relationship with his family. This is a narrative that tackles some heavy ideas, from youthful alienation to the way a person's limited circumstances can cause them to take their frustrations out on loved ones, but it spins those themes together in a fascinating and often poignant way.

Ethan Carter's environments are quite expansive, allowing it to pull double duty as a great first-person wandering simulator.
Ethan Carter's environments are quite expansive, allowing it to pull double duty as a great first-person wandering simulator.

In that regard, The Vanishing of Ethan Carter is mysterious and unpredictable, while still deeply cohesive. There's a thematic bond that ties the whole thing together, from the run-down state of each building to the picturesque views that provide a vague sense of hope in the face of all this decay. It all culminates in a powerful ending that practically commands a second play through of the game in order to pick up on all the hints and foreshadowing you may have missed your first time through.

There are faults, but they're easy to forgive. On more than one occasion, I had to replay a few modest chunks of the game thanks to the way the obtuse auto save system fails to communicate exactly when your game has been saved. And while the game's lack of hand-holding allows you to explore and discover enriching environmental touches--such as Ethan's collection of novels tucked away in an attic--it can lead to a few issues. I often found myself wishing for some sort of logbook to reference previous conversations when I was stuck searching for some new details, leading me to make long treks across the game's rather expansive collection of forests and pathways in order to replay the most recent plot point.

But these issues are small hiccups in an otherwise phenomenal adventure. The Vanishing of Ethan Carter is a stirring tale that walks a fine line between the human and the supernatural. As the layers begin to peel back, what you'll find is a story told with a level of cleverness and elegance rarely seen in games. It confirms the feeling you had from the first breathtaking view; when you enter into Red Creek Valley, you're in for something special.

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The Good

  • Simple yet enjoyable puzzle-solving
  • Story is both mysterious and utterly captivating
  • Absolutely breathtaking environments
  • Tackles complex themes in an elegant yet unpredictable way

The Bad

  • Vague autosave system

About the Author

As a fan of first-person narrative games like Dear Esther and Gone Home, Shaun was happy to see Ethan Carter turn out so well. He completed the story in six hours, slowly wandering about in order to take in all the scenery. He raced through it a second time in a little over an hour.
338 Comments  RefreshSorted By 
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deactivated-5b2c8e0382c99

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I love this game.

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elessarGObonzo

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visuals are pretty great but is very boring. one of those i want to keep around just to show off modern graphics to others.

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Ezioprez9709

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Isn't Ethan Carter a professional wrestler from Total Nonstop Action?


''Think smarter, think Carter.''

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epidemia2007

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Edited By epidemia2007

Where can I buy the PS4 version?

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NTM23

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Edited By NTM23

The game was decent. I wouldn't call it an overall amazing experience, but it's one worth seeing I think. I'm glad I got to play it. For me though, at its highest settings I could only get five to fifteen frames per second almost all the way throughout, at least for what it seemed like, but it was just fast enough for me to not care, as the game is solely based on exploration. I also have to say, there isn't really a save system problem, the problem lies in not being able to save on the fly, because you may want to quit to do something else in the middle of doing what you're doing, and having to start again may not be ideal. It didn't really happen for me, but it can be considered a problem nonetheless.

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NTM23

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Edited By NTM23

I'm not sure I heard anything about this game before this review... That being said, at the time of this review, I didn't even have a PC to play this, but now, since last week, a woman at work gave me a free PC and it's actually really great! So I got this, and it's almost done downloading. I hope it plays well enough, even if it has to be on lowest; I don't know, this is a new game and it's supposed to look great. As long as the atmosphere comes through, and I get the story, I'll be fine. Also, I have to say, since Shaun is the one that reviewed this, it was nice seeing him on here. A lot of people are gone from GameSpot now; ones that were a huge part of the site.

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push88

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Edited By push88

Can I use a game pad?

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darthvandersag

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@push88 You probably know this by now, but yes.

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EmadWolf10

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non Shooting game! my favorite stuff

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Talavaj

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Edited By Talavaj

Well, played it and finished it in something little above 3 hours. Beautiful, enjoyable and intriguing, right up until ... one of the worst sorry excuses for an ending in a video game ever.

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EmadWolf10

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@Talavaj the Ending probably one of the best it was so real the social message was amazing made me think of myself that i had a problem like that ones

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yvito125

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Lol I know the feeling :)

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wrednajasobaka

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Good game no doubt, but I felt it was little too short for 9. It took me around 5 hours to complete.

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EmadWolf10

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@wrednajasobaka the price is good and journey from ps3 which one Game of the year was short but whats important is the experience and it was beautiful

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deactivated-60b838d2a137f

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@wrednajasobaka Well it is only $20...

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sadface1234

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just finished it, and wow amazing game. loved it

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yvito125

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where is the shooting? That whole gameplay was walking..... this game is crap

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RaXspot

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Edited By RaXspot

@yvito125 you know there's hundreds of games with shooting, only a couple like this, let's leave it this way.


I actually like the feeling of not having to kill stuff.

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wrednajasobaka

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@yvito125 Well, it's not first person shooter.

But it's funny that you mention shooting; when I was walking around there were times that I wished I found machine gun and couple of WW2 German soldiers to dispatch. When I was in the mines I felt I would really feel more secure in my dragon armor and clutching daedric double handed axe... :)

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tonet666

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Wow, I just finished playing this game. Very beautiful. UE3 my favorite game engine. Beautiful graphics with less hardware power request.

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waredati

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@tonet666 i like UE3 too but since i'm working with UE4 i experienced true power.

you gonna love those games powered by Unreal 4 in near future!

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HEDROXPL

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Edited By HEDROXPL

This game was made in Poland, and photos for visuals in game was shoot in Poland:) Please come and visit this country!

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MacMcRae

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@HEDROXPL yuop sure looks beautiful in this game and in forza horizons 2.

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tomservo51

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Edited By tomservo51

When I saw the 9, I thought to myself, is this a real 9 or a gone home 9.


About the Author @shaunmc As a fan of first-person narrative games like Dear Esther and Gone Home.
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Gwarpup

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@tomservo51 I think you mean like a real 9 or an Indi 9? Same with movies. Independent titles get a boost to the score always cause they were independent made, if they are decent at all with cinematography or acting.

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Killermonkey97

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@tomservo51 You make it sound like a 9 for Gone Home was totally undeserving or something : P (I mean, I thought it was pretty good, anyway)

Reading the review makes it seem like the game offers more straight-up puzzle-solving than the walking-around of Gone Home or Dear Esther, so that could contribute to perhaps the "real 9" quandary you had. Though, I mean, Gone Home got a lot of points for dealing with complex themes, too, so I guess it's got a bit of both handling these different 9 groups.

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EmadWolf10

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@Killermonkey97 @tomservo51 Gone Home is probably of the greatest Interactive Art the way it represent the theme no other game has so yeah its a Gone Home 9

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Sajius

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Edited By Sajius

@emadwolf10 @Killermonkey97 @tomservo51 lol gone home sucked

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KingofgamersX

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Edited By KingofgamersX

@Sajius @emadwolf10 @Killermonkey97 @tomservo51 Gone Home won many Game of the years its your opinion

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does286moss403

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Edited By does286moss403

Keep the reviews of non-killing games coming, Shaun!

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LaStOfThE

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W O W

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TheTenth10

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any release date? I guess the PC will have it sooner than consoles but can't find it on any shop online

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tastemycobra

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Edited By tastemycobra

@TheTenth10 available at steam... and probably everywhere. it is released like a week ago.

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godfather830

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Looks interesting, but I fear it'll feel way too lonely.

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Setho10

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This is seriously maybe the most beautiful game I have ever played. Just an outstanding mix of brilliant art direction and technical mastery. Plus it will actually run at above 30 fps maxed out except for AA on my 5 year old PC at 1080p. Considering my computer doesn't even meet the minimum requirements of some games this year I have to say that I am super impressed with how well this game ran while still looking so great. I would love to have a new computer with a 4k monitor to see this in the best possible light.

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logicalfrank

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Edited By logicalfrank

This is jumping to the top of my queue. It looks great. As far as length, I kind of like games that get to the point. If you only give me five hours but they are five enthralling hours, I am fine w/ that. I don't view games as a commodity and feel like a get a better value from simply having more gameplay.


That being said, right now, you can buy games w/ hundreds of hours of gameplay for twenty dollars, albeit not new so this is going to be a hard sell for a lot of people.

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deactivated-63e36b38d9211

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@logicalfrank If I understand this right, this is a full price game? Then five hours is just ridiculous. I have no problem with short games, but the price tag should reflect that.

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seanwil545

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@toffifee @logicalfrank

$20 bones

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Musharasur

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Edited By Musharasur

I think a game like this would be ideal for the Oculus Rift.

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zrex2metagor

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Edited By zrex2metagor

@Musharasur taking in that scenery with the Rift........I can almost sigh xD......cant wait to get this and the rift next year! (hopefully the rift is out by next year)

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johnd13

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It is an interesting and beautiful game but I wish it could be longer.

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19Gam3NErD91

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Great review, nice job Shaun!

Btw, this looks very interesting, and there are very few games that actually pull this type of concept right, so I certainly have to check it out! I hope we see more games like this and than just the same old stuff.

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Silvery-Corgan

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For a game that reviewed 9 I was expecting a video review.

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Gamer-Geek

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Edited By Gamer-Geek

The graphics were one of the best I've ever seen. The pastel colours of the sky reflected on the lake were breathtaking, the trees and their vibrant colours were stunning and the attention to detail in all it's textures was magnificent. The graphics alone afford the price, but with an interesting narrative and storytelling mechanics it oozes goodness. One of few games where I genuinely would've loved to have visited their fictitious world.

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gamefreak215jd

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@Gamer-Geek Unreal Engine 3 is still alive and kicking.

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Flamewolf75

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Looks neat, but I wouldn't consider spending more than $10 for a game like this unless it was hands down considered the greatest form of entertainment by all human beings.

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Tuzolord

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Kinda overrated imo, it was way too easy and the story wasn't really surprising or anything new? And a few bugs got annyoing. It was still enjoyable and nicely made tho. 7/10

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bruta

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game is beautiful but way too short, 4-5 hours long and no replay value

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EmadWolf10

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@bruta no replay value!? just finished it twice still want to finish it again

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MrFreehuggs

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@bruta The game is only $20 so I would say that is spot on

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