Review

The Wonderful 101 Remastered Review - Mob Mentality

  • First Released Sep 15, 2013
    released
  • NS

The Wonderful 101 Remastered revives one of the Wii U’s most experimental games, but that doesn’t make it worth revisiting.

The Wonderful 101 is the latest in a long line of Wii U games to get a second chance at life on the Nintendo Switch. Platinum’s wacky Sentai superhero story was a true-blue made-for-Wii U experience: Using a combination of traditional buttons and hand-drawn symbols, you corral and control a mob of up to 100 characters who fight through beat-'em-up arenas, navigating reaction-based puzzle-platforming challenges and a litany of setpiece minigames. But something feels off about The Wonderful 101 Remastered. The seeds of Platinum’s best games are there--the snappy dodging and parrying, the clever writing and design, the demand that you hone the craft of controlling your characters--but it’s hard to appreciate them in a game that demands mastery over its complex mechanics without taking the time to properly explain how they work. Combined with new technical issues, The Wonderful 101 Remastered doesn’t just fail to make the generational jump, it forces us to question whether it warranted a second look.

The Wonderful 101 tells the story of Earth’s costumed global defense force, the Wonderful 100, who fight off an alien invasion. It’s a light, peppy romp across secret labs and cities under siege by aliens. Though there are 100 members, the narrative focuses on a few core, color-coded characters--trope-borne personas who exchange quips through their adventures.

Though the deeply campy storytelling creates some amusing moments, the story indulges a little too much in Sentai’s penchant for stretching out dramatic moments with sudden but ultimately inconsequential plot twists. Many a boss fight ends with you defeating your opponent and declaring victory, only for them to get up so you can beat them two or three more times. The jokes, good and bad, always overstay their welcome.

Thankfully, both the story and gameplay move at a very rapid pace. Levels jump from action to cutscene to puzzle to recurring setpiece minigames, including spaceship shoot-em-up sequences and Punch Out-style mech boxing. This is a game that’s supposed to move quickly and overload your brain with its massive scale, punchy wit, and great gameplay variety.

In theory, the blend of traditional action control and touchscreen gestures helps maintain that frenetic pace. You control a single member of the Wonderful 100 crew, who leads the entire group around in a mini mob of Pikmin-like pixel-people.

The team moves through each level, bouncing across platforms and fighting off waves of gigantic-looking aliens using the Wonderful 101’s curious, touchpad-controlled superpower, “uniting” the mob into giant weapons and tools for the leader. To build up your strength, you can rescue and deputize civilians into the Wonderful 100, increasing the maximum charge of your attacks. Like so many aspects of this game, the concept works well when you understand its mechanics, but it’s only explained in the broadest terms. It’s also used in puzzles, often without explanation, which creates unnecessary confusion.

Each of the core story heroes has a different weapon, which you summon by drawing a quick symbol, either using the right analog stick or the touchscreen in handheld mode. (Technically, you can also switch among the heroes using the second screen menu, which you can bring up picture-in-picture-style in the lower-right corner of the screen when you want it.) Each of the weapons has a number of uses in and out of combat. Wonder-Red, for example, summons a giant hand that can punch, but also turns giant gears and often grabs ledges and things in quick-time events. You also draw a large number of utilitarian abilities, like a hang glider, and contextual symbols for specific moments. Suddenly switching from thinking about pushing buttons to drawing shapes always manages to incite a small jolt of panicked excitement, whether you’re asked to do it mid-cutscene or to switch up your tactics during a fight.

No Caption Provided

The mechanic still feels very clever, especially in combat. Once you get past the early-game grunts, each enemy has specific weaknesses to exploit: Learning how to hit enemies hardest and how to counter their attacks makes for fast, but very tactical combat. Though there are a limited number of enemies, each level brings new combinations and environments to make situations more challenging and keep the intensity up, even when you have the tactic down for a specific opponent.

Unfortunately, though, the drawing mechanic becomes a liability in the Remaster. If you play on your TV, you have to use the right analog stick to draw, which isn’t precise. Even with plenty of time, it can take two or three tries to get the game to detect the criss-cross “claw” symbol instead of the similar wavy “whip” sign. Drawing is much easier in handheld mode, since you can use the touchscreen, but the small screen makes it harder to tell what’s going on, especially when the camera pulls way out to accommodate a very large enemy. It can be tough either way, though, as the size of your drawing is determined by how many characters you have on your team. It’s pretty easy to get carried away and run out of runway.

That said, it’s hard to tell what’s going on no matter what. The camera constantly feels misplaced. It gets too close during platforming sequences, making it hard to see where you’re going, and pull back too far during combat, making it hard to keep track of the character you control among the mass of tiny heroes running around.

Unfortunately, the drawing mechanic becomes a liability in the Remaster.

And sometimes, the game is too clever for its own good. Outside of combat, many of the rules and visual cues for how to address its puzzles, which are almost always timed, are unclear. Wonder-Green, who carries a gun, destroys a water tank in an early segment to put out a fire. From that point on, you are expected to know that, when you see anything hot, you use the gun to destroy a tank to put it out. Many hours later, when faced with an oncoming lava flow during a chase sequence, I didn’t think to shoot an unmarked tank to cool it before I was killed. While there is a logic that connects these puzzles, it’s a stretch to assume that I would see fire and think “shoot tank to put out the fire,” especially without any indication that the tank would cool off the lava. Wonderful 101 is littered with these kinds of logical leaps, often in puzzles that need to be solved under pressure. There’s nothing more frustrating than charging into a situation full-speed and dying without any idea of what you did wrong.

Many of The Wonderful 101’s issues--unexplained mechanics, finicky drawing controls, and so on--are exacerbated by the less-than-polished state of the Switch port. Technical issues with the save system, hit detection, camera controls, and drawing all created enough doubt in my mind that, when I experienced a problem or got stuck, I wondered whether I was misunderstanding the game or if something wasn’t working.

Even if the technical hiccups get fixed in a patch, though, the Wonderful 101 doesn’t stand the test of time. Remastered or not, I constantly felt like there were missing steps or if I was figuring things out too slowly to keep up with the hyperactive story and its multifaceted gameplay. What’s more, the transition to the Switch, even with its touchscreen capabilities has only exacerbated the game’s core problems. There’s a great concept and the good combat mechanics we know Platinum can achieve in there, but you’ll need a lot of patience to find them.

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The Good

  • Drawing/beat-'em-up combat is fast and tactical

The Bad

  • Serious camera issues get in the way of basic gameplay
  • Under-explained mechanics frequently leave you questioning what to do
  • Unclear puzzles and timers don’t mix, creating frustration
  • Drawing mechanics do not translate well to the Switch, whether in docked or handheld mode
  • Numerous technical issues exacerbate the game's more obtuse aspects

About the Author

Mike Epstein played The Wonderful 101 Remastered for about 20 hours. If he joined a Sentai squad, he would want to be the green one. His code for The Wonderful 101 Remastered was provided by the publisher.
114 Comments  RefreshSorted By 
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so_hai

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A 6 would have been realistic if the review content was sincere. But a 4 seems like it should be reserved for unfinished, broken, unfun games.

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Norse_Mage121

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Just got through act 3 and I have to say that this is by far one of the best games I've ever played. It's insanely well thought out and rewarding, with love put into every detail. More people should be brigading the writer (bombur on twitter) to tell him what a complete and absolute worthless dipshit he is. He literally didn't even play the game.

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Muddrox

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@Norse_Mage121: That's pretty extreme to call someone worthless over a difference in opinion, especially over a video game. Perhaps you should think before you speak.

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Norse_Mage121

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@muddrox: this faulty-ass review from a mainstream outlet is inevitably going to damage the sales of this game, and sales are critical for Platinum as they expand to self-publishing. A 4/10 is absolutely insane, considering the only differences between this and the original (an 8-9/10 from the same outlet) are UI nitpicks.

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Muddrox

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@Norse_Mage121: Reviews are subjective and different people value different things in the medium. Everyone is allowed to have an opinion. Nobody should be censored to "boost" sales for any company including Platinum. And nobody deserves to be called worthless over sharing an opinion over a video game. Besides, getting that defensive over it makes you seem insecure about your own view of the game. Obviously you like it so agree to disagree without villanizing the reviewer for sharing his own opinion just as you did. That would be the mature/sane thing to do.

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NickBasile

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I guess I'm a bit confused in the differences of scores -- presumably the controls for the Switch and WiiU are that much of a difference to reduce the score that much, I reckon? Time wise, it wasn't too long ago of a release to reduce a game for a generational gap, I'd reckon. Gamespot routinely has given games high scores (and in some cases even higher scores) to games that were re-released for consoles over longer periods of time. If you read the review, however, and ignore the score, the reviews do a better job at clarifying I guess...

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deactivated-60156c31f349f

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I usually don't care about review scores, but 4 seems a bit low. Rambo: The Video Game got a better score than that, lol.

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tetrapod

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IGN game this a 9, why such vast swings in the score? Is somebody writing reviews drunk again?

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Norse_Mage121

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Edited By Norse_Mage121

@tetrapod: the reviewer (bombur on twitter) is a fat loser who spent an hour on it, couldn't figure out the block mechanic, and laid out this smelly turd of a review for $5.

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Oemenia

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No longer a Nintendo exclusive and now gets a fair score.

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Norse_Mage121

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@Oemenia: It's a fucking great game.

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iX-gamer

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4 lol hey yo kamiya san did u block this guy on twitter omegalul

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Retrogamershaun

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I humbly request that you take down this review and have some one else who will give it a proper unbiased review just like the original Wii U verison

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KahnArtizt

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@retrogamershaun: And someone that doesn't clearly suck at video games. "TOO HARD!!!"

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HighFiveHero

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...This got the same score as Predator Hunting Grounds and that's pretty disturbing. For what it's worth, I understand the difficulty in grappling certain controls and story directions can be a turn off for some. The game has always been divisive. So, I really don't blame the reviewer for feeling the way they feel. The issue is, this review might deter someone from the game who would easily be able to overcome the obstacles the reviewer mentioned with a some time.

Wonderful 101 is an action-packed, creative game that rewards players who enjoy trying multiple different approaches in order to find out for themselves what works best. It does not hold hands, and it doesn't really have to. Try, fail, try again, succeed. That's basically the algorithm at first. But the quirky characters and unique/creative boss fights would carry many players to finish the game, even with potential difficulty with controls.

I, for one, participated in the Kickstarter campaign for this game, because I liked the original and believe it deserves the larger audience on switch. I hope more people play this game and enjoy it. I'm sure they'd like it a lot more than Predator Hunting Grounds...

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Bread_or_Decide

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@highfivehero: This reminds me of Lair. Just because you adapt to confusing and convoluted gameplay doesn't make that gameplay any good.

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Norse_Mage121

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@Bread_or_Decide The game handles great and everything about the combat is very polished. There are some questionable choices with the camera now and then, but this is not a shoddy game by any means. It's as good as Astral Chain, if not way better.

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garf02

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@Bread_or_Decide: no, it means that the game has dept and a learning curve. if you are not capable of that or putting work into it is not your kink. that is your fault not the game.

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HighFiveHero

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I would argue that adapting to the controls is part of the experience, but the gameplay itself is not the highlight of this review. It genuinely reads as a controls complaint, and then the reviewer bombed the game. The entire review was a recap of the game itself, discussed that the action sequences were clever and fun, then complained about the controls and ended with, even if they tighten the controls, I don't like it. It's like an entire block of information is missing. The gameplay is fantastic. You just need to get used to the control scheme.

@Bread_or_Decide said:

@highfivehero: This reminds me of Lair. Just because you adapt to confusing and convoluted gameplay doesn't make that gameplay any good.

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Bread_or_Decide

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@highfivehero: I disagree. If the gameplay were indeed fantastic than the learning curve should be fun, not infurating. I find Sekiro a brilliant game to play even when I'm dying a hundred times. This game on the other hand, it never felt like my fault, it just always felt like the game wasn't playing fair.

I support this 4/10. The game has a cult following, lots of bad games do. Killer 7 for example, wretched thing to actually play, but people love it.

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Norse_Mage121

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@Bread_or_Decide: This game is literally always fair and you are just bad. Its fairness is why it's good: every single thing has a counter.

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Bread_or_Decide

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@Norse_Mage121: Always fair. Is that why even the user reviews on Metacritic point out these flaws? Face it, the people with the time and patience for flawed mechanics are a minority.

You can say "get gud" all you want, it won't fix this game.

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nintendoboy16

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$40 bucks for this? After a Kickstarter and getting money from the same Chinese company that has ties to Blizzard, who damn near everyone hates now after last year?

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Norse_Mage121

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@nintendoboy16: spend less time on the internet. It's a fantastic game and easily worth more than $40. You have no idea how good this thing is.

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nintendoboy16

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@Norse_Mage121 said:

@nintendoboy16: spend less time on the internet. It's a fantastic game and easily worth more than $40. You have no idea how good this thing is.

Even if the game is good. The porting for the Switch version is BAD! Digital Foundry and Nintendo World Report basically agree on it.

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Norse_Mage121

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@nintendoboy16: As someone who is actually playing the Switch version, I can definitely say that I haven't even noticed the hyped performance issues at all. The Picture-in-picture solution with the second screen is dumb, but really mostly irrelevant. The new version has plenty of minor QOL improvements from the original, apparently, like making certain moves available from the start and easier methods for retrying bonus levels. It's good. People cry over cherry-picked resolution and framerate issues, but while you're actively playing this insane fever dream, you won't notice.

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Retrogamershaun

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@nintendoboy16: look at other reviews and check out some gameplay before assuming it is a bad game

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serpentaurus

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Gamespot has become a joke lately. Personally i dont follow their reviews anymore. I think they all are trying to cater to the twitter community and to Fortnite type players:

1. 8/10 when it was originally released and now 4/10 with all those personal complains from the reviewer?

2. Every game that doesnt have baby tutorial or that plays itself is nowdays being low scored by gamespot (noticed the trend earlier this year)

3. They only giving high scores to blockbuster games lately for w/e reason.

4. IGN gave this same game a 9/10. How it is even possible to deviate from the other big reviewer by 50%.

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senzuripowerup

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mad cause bad. I beat the Wii U version with no issues. Your complaints literally dont apply to anyone with even a modicum of skill. Let me guess, your twitter account is full of anti-trump whining, isnt it?

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MigGui

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@senzuripowerup: going through the comments you can see it clearly was a divisive game back then, and it is perfectly possible a game tailor made to wii u’s control scheme to be worse off on the switch

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Retrogamershaun

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@MigGui: The remastered Version Literaly has the same controls minus the touch screen on the PS4 and PC versions of the game besides the touch screen was never the best way to draw the lines to make the weapons because there was not enough room to make the biggest version of the weapons.

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garf02

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@MigGui: with the "dual screen" sections apart, its actually possible (and on high level gameplay) that you play only with the sticks (drawing shapes becomes aking to doing combos in Street fight)

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silv3rst0rm

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Edited By silv3rst0rm

I was one of these "not-so-proud" owner of a Wii U years ago...
It was having a slow start on GOOD game releases to a point where I pretty much gave any potent games a chance to improve my catalog!

Wonderful 101 was one of these games!
(Nintendo Land too...but that's another story.)

I wasn't too sure about it but hey, I needed to justify my gimmicky console purchase by getting games that actually put these gimmicks to "good" use.
You know, like buying 3D blu-rays to convince yourself that 3D HDTV was a good idea...meh!

I felt like Wonderful 101 was meant to make the Gamepad "shine" more than to be a "great" game on its own but it had great reviews and there was some hype over it.
Curiosity won me over and I bought it thinking it would be "cool" to show to my GF, my son and a couple of friends!

I played... 10-20 minutes and NEVER cared/wanted to get back at it afterwards!
Everyone I showed the game to seemed interested but everyone who actually tried it didn't like it...
The controls, gameplay, drawing all lead to nothing but confusion and frustration...

A remaster of this? Thanks but no thanks!
The Switch has a lot of great games, I have a backlog to play so this time around, I'm not willing to spend on "anything".

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Bread_or_Decide

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@silv3rst0rm: I played much much more of the game and had the same conclusion. Trust me, lots of people are going to discover why this game was never really all that good.

I almost feel bad for them because the vocal minority cult following has misled them about this very janky game.

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Retrogamershaun

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@Bread_or_Decide: just because you din't like doesn't mean it is a bad game. for example just because i don't like star wars jedi fallen order doesn't make it a bad game

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Bread_or_Decide

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@retrogamershaun: What I meant to stress is that this isn't a mainstream game. Yes a devoted masochistic few adore it. Those who pick it up expecting a good time, I'm afraid at least half of them will feel misled by all these adoring supporters.

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Norse_Mage121

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@Bread_or_Decide: Did you never figure out how to block either? Idiot.

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garf02

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@silv3rst0rm: if you give up on a character action game on 10-20 minutes, thats not the game fault, its yours cause this genre is not meant to be mastered on 10-20 minutes or even in a single run

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Bread_or_Decide

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@garf02: Anyone can put up with an annoying game and then get Stockholm syndrome.

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garf02

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@Bread_or_Decide:well, 10-20 minutes is dont even quality as "putting up" so, whats the argument there?

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sonic-boom

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I played it on the Wii U and I found it frustrating to play then. Too bad Platinum couldn't figure out how to port it well.

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Bread_or_Decide

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@sonic-boom: A crucial element of the game, blocking, is not only hidden behind an unlock but it's never communicated at all that you should unlock this as soon as possible.

Level design is cluttered. The 100 person mechanic is visual gibberish. Puzzles are needlessly confusing. The storyline and dialogue are childish. Which makes no sense because only an adult would put up with this game for so long to convince themselves they're enjoying it.

Good luck if you think the game will register all your drawings when you need them.

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Retrogamershaun

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@Bread_or_Decide: it registers them pretty dam well actually. also in the remastered version the block and dodge moves are only 10 coins so everyone will most Likely buy them right away now

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Bread_or_Decide

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@retrogamershaun said:

@Bread_or_Decide: it registers them pretty dam well actually. also in the remastered version the block and dodge moves are only 10 coins so everyone will most Likely buy them right away now

You have to unlock block and dodge.

I mean, say that out loud and see how much sense that makes.

Hey in devil may cry you have to unlock sword swipes and shooting.

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Norse_Mage121

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@Bread_or_Decide: The remaster gives you block and dodge from the beginning, hope that helps. also lol "childish", this game is genuinely funny and exciting. It's everything a video game should be. Maybe play assassins creed or spooderman if you want to beat on goons with one button press and listen to awful, boring dialogue.

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silv3rst0rm

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@sonic-boom: Well in a way, it's still pretty much what it was... Frustrating!
So, the port itself is good...?

Let's say...accurate! haha!

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Retrogamershaun

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@silv3rst0rm: not frustrating at all actually

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