Review

Total War: Rome Remastered Review -- Et Tu, Total War?

  • First Released Sep 22, 2004
    released
  • PC

Total War's first remaster updates a 2004 classic, but this is still a game for those wearing nostalgia-tinted glasses.

The enemy outnumbers us two-to-one and reinforcements are still days away. The raucous Gaul army is at our gates, baying for blood; each enemy soldier is coated in white and blue war paint and a select few operate battering rams that'll plough through our modest wooden defenses in a matter of minutes. The scent of death is in the air and we've got no choice but to stand our ground and fight. "One of you is worth any number of them," bellows our general, shattering the tense silence with an impassioned war cry. "We face adversity, a band of brothers, dedicated to the warrior's code of strength and victory," he continues, rallying the troops. "But we will never know defeat while we stand together! This day we add another triumph to the history of our people! We will be honored as men!"

Whether you go on to achieve victory or succumb to overwhelming odds, moments like this are part of what made Rome: Total War such a beloved strategy game when it launched in 2004--and why its popularity still persists today. It put Total War on the map and laid the groundwork for what has since become a blockbuster series in the strategy genre. With Total War: Rome Remastered, developer Feral Interactive has updated Creative Assembly's seminal title by overhauling the visuals and adding a number of quality of life improvements that make it slightly more appealing for modern sensibilities. Under the hood, however, this is still very much the same game as it was back in 2004, for better or worse.

The Imperial Campaign, for instance, still ingeniously divides the Roman empire into three powerful families: the Julii, Bruti, and Scipii. While there isn't a discernible difference between the three factions in terms of units and building types, each one is fighting wars on different fronts in a bid to conquer the region and expand Rome's power and influence. The Julii are entrenched in a battle with the aforementioned Gauls and Germania in the north, the Bruti clash with the Greek city-states in the southeast, while the Scipii are tasked with defeating Carthage in the southwest. Eventually, all of these disputes turn inward as the three factions descend into a bloody civil war with each other for sole control of Rome. This gradual collision course propels the campaign along and gives the late game a momentous shot in the arm that maintains the intensity until your final turn.

Total War: Rome Remastered hasn't messed with this engaging setup, although you can now play as the other 15 factions without having to unlock them first--unless you'd prefer to do it the old-fashioned way by defeating each faction during the campaign as one of the Romans. When it comes to upgrades, the most obvious ones are visual, with improved lighting and more detailed terrain making both the battlefields and world map pop with added vibrancy. Environments are still overly sparse, which does make battles fairly lackluster to watch unless elephants are hurling soldiers 30 feet in the air, and the updated units aren't nearly as impressive either, falling some way short of the graphical fidelity we're used to seeing in modern Total War games. As a trade-off, however, Total War: Rome Remastered does feature an experimental "Extreme" setting for unit sizes, allowing you to partake in chaotic battles with an overwhelming number of forces, provided your hardware can handle it. Though loading times are still lengthy no matter which unit size you choose--even if you're running the game off an SSD--which can make the campaign fairly laborious at times.

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Most of the other changes revolve around the UI and improving its readability. A new faction summary gives you immediate access to basic information such as your allies and enemies, number of family members, and your rankings for military, population, and so on. Meanwhile, quick lists allow you to see a useful overview of all of your settlements, armies, agents, and fleets, with all of their relevant stats included. There are also a number of new screens for the world map that give you information on the current state of your campaign at a glance. This includes color-coded factions so you can quickly see who owns what, where specific resources are, and the location of fortifications such as chokepoints and watchtowers.

All of these changes make it easier to engage with Total War: Rome Remastered's empire management. You'll spend most of your time choosing how to improve your settlements, whether that's opting to invest in your city's infrastructure to increase population growth and boost public order, upgrade trade to receive immediate income, or build military structures to amass an army and gain access to new units. You'll also need to micromanage the various agents at your disposal, such as spies that can infiltrate enemy cities to learn about their infrastructure and units, and potentially open up the gates if you decide to try and seize the settlement for yourself. Or the newly added agent type merchants, that can be placed in settlements to generate income or placed on resource nodes to monopolize whichever material is located there. You'll also have to contend with rioting, diplomacy, and bribes, appoint governors and generals, and so much more. Rome: Total War's strategic depth has remained intact, and there's now a modern tutorial that makes it easier to digest if you're a newcomer or revisiting the game again for the first time in 18 years.

Unfortunately, the real-time tactical battles don't hold up quite as well as the empire management. These skirmishes are clunky, particularly in cities where the AI pathfinding struggles to navigate with any semblance of rhyme or reason, and they lack the dynamism of modern Total War battles. The main culprit for this is the enemy AI, which is easy to trick and defeat with adept use of your cavalry units and obvious feints. It's too passive to put up much of a fight, and its use of simplistic tactics turns most battles into a dull slog. All of this contributes to making the auto-resolve button more tempting than it should be.

It's difficult to recommend Total War: Rome Remastered to anyone who didn't already play and love the original game as the series has significantly evolved for the better over the past 18 years. A new lick of paint and some quality of life improvements aren't enough to make this remaster an appealing option for newcomers when better Total War games already exist. That's not to say it doesn't deserve its place either. At this point, Rome: Total War is unaccommodating on modern hardware, so this remaster solves that issue with an improved and updated version of the original game. It might not stack up against its contemporaries, but Total War: Rome Remastered is the best way to play a series classic, warts and all.

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The Good

  • An updated UI improves readability and presents more relevant information
  • Enhanced lighting and more detailed terrain add vibrancy to the visuals
  • Each faction can be unlocked from the start
  • The Imperial Campaign is still a compelling journey

The Bad

  • Real-time tactical battles lack the dynamism of modern Total War
  • Enemy AI is too passive and easy to trick, and its simplistic tactics are dull
  • Load times between turns and before battles are painfully long

About the Author

Richard played Total War: Rome Remastered for 30 hours, although it mostly made him want to revisit Total War: The Three Kingdom again. Review code was provided by the publisher.
14 Comments  RefreshSorted By 
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ApexRunner

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A fairly spot on review. My first two hours of play, I have played more since, was met with wonderful nostalgia as well as the crushing realization that the game is just dated. Not surprising as this game is from 2004. It just goes to show you how far Rome 2 has come in. The fact that any part of this game doesn't feel dated, like growth, is impressive. Ultimately, most TW players enjoy battles the most and that is where Rome TW shows its age the most imo. I ripped off my nostalgia blinders at one point when I had to hand hold a unit of hastati on a flanking maneuver in a siege battle only to watch them to forget how to walk around a building and attack a phalanx unit in a social distancing manner.

Rome 1 is a classic and it is a good remaster for those wanting to relive the memories of the OG Rome TW.

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kweeni

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I personally could not stand Rome 2 so I'll gladly play this one instead. While Rome 2 did improve in many areas, it also went back in several key areas that made the campaign quite boring and made me dislike the game.

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goldero

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About what I expected, solid review. I can't blame CA for remastering this classic considering it's one of the most beloved games in the series but without some improvements under the hood I would imagine the gameplay wouldn't stand up to modern iterations. I'm looking forward to the next Medieval or Empire sequel.

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bookfan8780

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Yeah, when I compare this game to the Warhammer series or even going back to Rome II or Atilla, I just can't justify paying for it. I played 25 mins and refunded it, as the nostalgia hit just wasn't enough.

This was my first or second Total War game (can't remember if Rome or Medieval came out first, I never played the original Shogun), so it will always have a fond place in my heart, but the Total War series has evolved so much since then that I can't justify going back to the Dark Ages.

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geoffwitt

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Spot on review.

The battles post-Rome 2 are much more dynamic and fun to play.

3K went down the wrong path but appears to be pulling it together.

They have figured out the siege to some degree.

The campaign AI can handle more complex situations and alliances.

The best thing is that the mods to Rome 2 and Attila have made historical gaming a real experience.

I was a fan of Rome 1, but I won't go back.

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man_hammer

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Edited By man_hammer

I mean, I already knew that the game wasn't going to hold up to 2021 standards.

I'm having a great time with this game because I love Rome Total War, except now it'll address more RAM and use more than 1 core of my CPU.

I understand why people wouldn't like it, but I'm having a blast with this remaster.

I owned the original so I picked this up for 15$, which is great since it comes with both DLC. Meieval 2 Total War is $25 on steam with one DLC. So, Rome Remastered for 15$ with 2 DLC is a steal as far as I'm concerened.

FYI: if you own the disks of the original game, then you can register the CD key on Steam and take advantage of the discount.

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deactivated-64ff549d2d157

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@man_hammer: Same reason why i still love Command & Conquer. Yes, it's an old concept that doesn't quite hold up, but who cares?

It's fun, it's nostalgic and it plays smoothly on my 1440p screen without tears or screen splits like it used to when I was playing the old crap that maxed out at 480p.

I agree with you. $15 bucks is a great price for several hours of fun.

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illegal_peanut

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Edited By illegal_peanut

As a huge fan of this game, I have to admit this wasn't the best total war game. Both I and my brother (My brother is a massive total war fan) would rather play the medieval total war II ancient age mod, or Rome 2 total war than the original Rome total war.

But, what can I say, it's Rome total war remastered. If it's just like the original that's what counts right?

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JeremyAlexander

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I regretted buying this after my first run. Many of the promised improvements were nowhere to be seen. Everything was turned on, but just like the old game, diplomacy was random. The first 3 groups to declare war on me were the 3 I had the best relationship with, diplomatic counter offers made no sense and often they'd just repost the same offer without adjustments. The economy is so broken that by the time I had my first 6 cities I was making more money than I could spend and by midgame I was just paying off armies and buying enemy cities, both of which should be taken out of the game. And this is all before the crashes and other technical issues. The only part of this article I would disagree with is that the series is getting better. This is still better than Rome 2 which is still of this post a broken mess. I've liked this series for a long time, but I'm very pessimistic about the series future.

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mrbojangles25

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That's a damn shame, good thing there's like a million other great TW games.

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walbo

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The only thing i would want improved is loading times for these games and its not lol.

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deactivated-64ff549d2d157

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@walbo: Mine loads pretty quickly, but I am running an EVO M.2 at the moment.

Are you running it from an HDD or an SSD?

Just curious cause your hard drive could be bottle necking it.

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walbo

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@dirtydyk: hey dude sorry for late reply. Thinking back i may have got it wrong it wasn't load times but the turn time for ai factions in the late game. Did you have this problem with a higher end pc as mine was just above mid range at the time but thinking about getting back into pc gaming with a new build for warhammer 3.

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deactivated-64ff549d2d157

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@walbo: Hey... No worries. I am running a 5800x with a 3080.

I get maybe a 1 or 2 second slow down at turn times, but barely noticeable. I actually had to pay attention for it, otherwise I probably wouldn't notice. When building changes happen, that's when the tear is noticeable. (Not sure if that's what you meant)

The latest update was crashing on my PC thou. I had to uninstall and reinstall everything because of the crashes. lucky i remembered to back up the save games on My Documents.

Something to do with a DLL on the video card drivers, but it's working properly after the reinstall.

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