Review

Warhammer 40,000: Dawn Of War III Review

  • First Released Apr 27, 2017
    released
  • PC

All’s Fair in Love and Warhammer

Dawn of War III is a game at odds with itself. Matches start with a lot of momentum and expand quickly before settling into a soft balance for long stretches. Careful control of elite warriors on the front line is essential, but so is constantly nurturing your base and marshalling upgrades for your armies. Despite that, Dawn of War III holds its own, offering delicious tooth-and-nail fights that will push both your technical skill and strategic aptitude to their limit.

Continuing the story of Gabriel Angelos, head of the storied bunch of Space Marines known as the Blood Ravens, Dawn of War III centers on the search for an artifact from the Eldar blood god Khaine. However, the campaign shifts between each of the game's three major factions--the Space Marines, the Eldar, and the Orks--to show each of their perspectives and explain why a magical MacGuffin is worth interplanetary war.

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Now Playing: Warhammer 40K Dawn Of War 3 Video Review

If you got through that paragraph fine and you know your tyranids from your chaos demons, you're good to go. Otherwise, like most games under the Warhammer umbrella, this isn't friendly to newcomers--and it matters this time around. Everything from tactical options to unit management leans at least partially on knowledge of the Warhammer universe. The tutorial will do a solid job of giving you the tools needed to get going, but background knowledge is all but essential.

Beyond a healthy addition to the already massive Warhammer canon, the campaign doesn't offer much. You have a straight push through 17 missions, and each of them serves as a really drawn-out tutorial, offering contrived scenarios for you to test out different strategies before playing against others online. That's fine on its own, but without interesting twists on the fundamentals of play, you're better off starting with multiplayer. There's only one mode, but it's packed with ideas.

Skirmishes can have between two and six human (or AI) players split into two teams. Each is charged with defending a power core. Both sides start with an array of basic defenses, including a pair of powerful automated turrets, to deter early intruders. From there, you'll plan out your base and capture strategic points around the map to pull in resources and keep tabs on the enemy.

That, in itself, could form the backbone of a game, but Dawn of War III also has an array of powerful hero units. Each is a pillar of the Warhammer story and comes with weapons and powers befitting their esteem. You'll be able to summon your first after the first few minutes of a match, after which they can press fronts, boost morale, or harass your foes. While most of these units can turn the tide on their own, they're akin to a queen in chess, in that if you do manage to lose one, it can be devastating.

That's fine on its own, but what it means, practically speaking, is that just as your base-building gets more complex and requires more care and attention, you're also tasked with tactically managing your Elite units. That makes for one steep learning curve, but for those that manage it, there's a lot of added depth.

Bases in Dawn of War aren't just where your core units get churned out. They're a vital part of resupplying and supporting your forward troops. Elites, tough as they are, also don't typically heal on their own, and marching your shiny Morkanaut all the way to the foe's headquarters--only to have to march home and then back just to freshen up--isn't wise. That creates an unusual attentiveness to the front lines that lends itself to white-knuckle play.

No Caption Provided

Awkward as it can be, there's magic to be found here. Pressing with the gargantuan Wraithknight Taldeer as a distraction right as you capture a resource node is exhilarating, and it’s made that much better when you can connect the Webway and warp in reinforcements from across the map.

These gains are always tenuous, though. Dawn of War strictly limits army sizes, and resource gathering slows exponentially the more troops you have. This means that even if you knock an opponent down, they'll build up resources quickly and come back swinging in short order. That magnifies the importance of the psychological play. Running with the previous example, while you'd have a strong forward position, that also stretches supply lines and leaves you open to a swift, brutal counterattack.

These quick reversals are brilliant and make for intense, memorable matches. While humans are more fun to spar with, the included AI isn't a slouch either. Computer players will try their own tricks, often hinting at larger armies than they have for intimidation, or launching sneak attacks to your core base.

Each of the three main factions also complement each other well in the classic rock-paper-scissors fashion. Space Marines are slow to build up momentum, but once they've hit the field, they're a force. Eldar are mobile and suited for hit-and-run attacks, and the Orks...well, they're weird. They’re exceptionally strong, but only when they declare a "WAAAAAAAGH!!!"--which, while terrifying, notifies everyone on the field, letting others adjust defenses accordingly.

Between matches, you can tune your army a bit, changing out different elite units as a kind of loadout. Plus, in a nod to Warhammer’s tabletop inspirations, you can customize the paint and color scheme for every unit in the game. Given the role of army customization in Warhammer proper, it's a shame you can't also swap out weapons and gear for your basic units and vehicles, for example. They're nice additions that mix things up a bit, but they're also a bit shallow.

A few other problems lurk here and there, particularly in the user interface. On multiple occasions, Elite units won’t deselect when clicking around the map. At times, dragging boxes around troops won’t highlight them at all. While small problems on the whole, they did cause their share of raised voices.

Dawn of War III doesn't quite keep up with its predecessors' pedigree of high production values. The game certainly sounds amazing, with crisp sound effects and an excellent soundtrack, but the same can't always be said of the visuals. Battles often look great zoomed out, but pulling in shows plenty of blemishes. The camera also doesn't do a great job of showing off the battlefield. Even at its most distant, very little of the map fits in the screen, meaning that you can expect to need to move around a lot during play.

An odd chimera of its forebears, there's a lot in this fast-paced RTS that’s a little bit off. Parts of the interface don't work sometimes, inter-match army management is half-baked, and the micromanagement needed to use the game's signature hero units effectively doesn't jibe with the extensive base-building you'll need to support them. But those problems fall away when you’re in the heat of battle. Dawn of War III builds and maintains an organic tension that yields huge pay-offs, and there’s nothing else quite like it.

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The Good

  • Intense, satisfying combat
  • Great sound design
  • Careful balance between tactical and strategic play
  • Tough AI opponents

The Bad

  • Steep learning curve
  • Minor technical issues
  • Awkward match pacing

About the Author

Dan Starkey's been a Warhammer fan since college. While he prefers the fantasy universe to 40K, he’s no stranger to the far-flung future. He's a huge fan of the original Dawn of War and the more recent Battlefleet Gothic: Armada. He was provided a complimentary copy of the game for the purposes of this review.
113 Comments  RefreshSorted By 
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Gelugon_baat

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Also, **** base-building. In the canon, many of the factions don't even build bases - they make do with what they have.

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Gelugon_baat

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Everything that I have seen thus far about this game really disappoints me.

Maybe wait another year or so for the inevitable standalone expansion or some shit.

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Gelugon_baat

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Edited By Gelugon_baat

Terrible story.

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Lawgun

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Worst in series, I thought that DoW 2 was bad in comparison with first, but this is one...

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Roastt

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"Resource gathering slows exponentially the more troops you have" - so just like Warcraft 3 then?
"Very little of the map fits in the screen" - so, just like Starcraft 1 & 2 then?

They talk like these are new things.

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Tr4newreck

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"All’s Fair in Love and Warhammer"

really starkey!? so corny and overused...

....'nurturing your base' ....wtf are you talking about ...WHAT BASE!? 2 buildings dont count as base-building

it feels like you have a thesaurus near you and keep flipping to the word tactics

the game ignores all of dow1/2 .....doesnt build on any of those games, and is trying to sneak into the moba market. ....and the symmetrical maps jesus, what a snorefest.

Who is this game for? the starcraft players? the LoL/Dota players?... it certainly feels like it...only both of those games are respective kings in their genre's... this is a uppidy attempt, that will fall flat on its face because nobody wants dota-lite or starcraft-lite...

reminds me of the democrats strategy in 2016... dickless wonders

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PETERAKO

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Starkey VS TotalBiscuit Who should I listen to?

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Gelugon_baat

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@PETERAKO: Definitely TotalBiscuit - if only because I favour harsher dudes.

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yaojiyue

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8/10, well deserved, I may give it an 8.5, the 3v3 and 2v2 are great!

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sploitz85

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Bahahaha, an 8. They actually gave this heap an 8.

How much did Relic have to, ah... "donate" for this score, I wonder?

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morg444

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You gave this an 8? really?

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emerin76

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I look forward to a witch Hunter (sisters) expansion... Yeah yeah, I'll be waiting a long time. Souls storm was awesome

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Cloud_imperium

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Edited By Cloud_imperium

I knew people were just whining. Overall, the game is great it seems. However I'm disappointed to hear that Single Player Campaign is weaker. Looks like Blackbird Interactive is new Relic Entertainment as it was founded by Ex Relic guys and Homeworld: Deserts of Kharak had great campaign.

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c0mmanderKeen

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Edited By c0mmanderKeen

@Cloud_imperiumI: I don't know, overall reviews for the campaign are quite positive. Keep in mind that this guy states that (paraphrase) without twists to the fundamentals of play (in the campaign), you are better off starting with multiplayer. That's most likely a statement made by someone that cleary thinks MP when thinking about RTS, very much unlike someone who comes to DoW for SP only. As such, the expectations and indeed the playstyle of and in a campaign mode can dramatically differ between RTS players, since these games can be played super chill or highly competetively. Just my 2 cents - plus I think the campaign might be pretty good (from other reviews)

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Cloud_imperium

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@c0mmanderKeen: Thanks for your feedback. I'll keep what you said in mind :-)

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c0mmanderKeen

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Edited By c0mmanderKeen

@Cloud_imperium: So I can report that the campaign is fun, but no $60 fun. Recommend waiting if buying for SP only :)

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Cloud_imperium

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@c0mmanderKeen: Thank you.

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nyran125tk

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@Cloud_imperium: I only ever really play these games for the single player content to. The Original Dawn Of War, was so good, offline and online.

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BlackPhoenixBG

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Edited By BlackPhoenixBG

Thank god that we had an open beta. Otherwise we could've been fooled by this pathetic review and score.

DOW III is a horrible souless pice of crap MOBA wanna be, with casuals and cashing in with it's lazy design in mind. Sadly this seems the end of a great series akin to C&C (and what command & conquer 4 did to the series..)

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garfield

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Looks like MOBA. That's bad.

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Gelugon_baat

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In the video game scene, the hella rich canon of Warhammer 40K is being wasted on strategy games.

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emerin76

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@Gelugon_baat: it's ironic, considering its based on a strategic board game.

What you say never the less has merit.

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Gelugon_baat

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@emerin76: The Warhammer 40K IP has more than just table-top miniature games. ;)

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emerin76

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@Gelugon_baat: I've been trying desperately to get my hands on dark heresy RPG.

Now an RPG based on 40k would be awesome. But it has to have sisters!

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Gelugon_baat

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@emerin76: RPG as in digital games, or the pen-and-paper one? If it's the latter, there are plenty of online sources for the books, you ought to know.

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Lokain

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@Gelugon_baat: There's plenty of garbage 40k games out there and this certainly isn't one of them. AAA RTS games are rare nowadays. I know many casual gamers like yourself would prefer something easier but I'm glad someone is keeping the genre alive.

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Gelugon_baat

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@lokain: Ah, yeah, sure - there's that "casual gamer" tag being thrown around in vain.

I have played RTS games far more complex and sophisticated than any Dawn of War title - case in point being A.I. War. You should play that, and then think about what you said here.

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mogan

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mogan  Moderator

@Gelugon_baat: Ehh, there are a zillion 40k games out there, and most of those are where I'd say the 40k lore is being wasted.

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Gelugon_baat

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@Cbordi: Oh yeah, there are other Chapters. For example, there are the Rainbow Marines.

I am not shitting you. Rainbow Marines.

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morg444

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I don't think the reviewer even played the game.

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mogan

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mogan  Moderator

@morg444: That seems unlikely.

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tushwacker

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This makes me sad. I hope the Steam Workshop support is strong and that it gives enough map variety for a good comp-stomp experience. Otherwise, this game has completely abandoned the single player/ co-op people in favor of trying to appeal to PVP people. This has been an annoying trend lately in multiple genres. Everyone I know wanted a DOWII-style co-op campaign with a DOW1-style multiplayer. Can't help being disappointed.

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phili878

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Units look huge, maps are tiny. All I saw was clogging up as many units together as possible and throw them at the opponent. Seen ZERO tactics whatsoever. Visuals are very nice, but I'll pass.

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c0mmanderKeen

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@phili878: If you blob like in the single player stuff of the review footage you will get crapped upon by AOE damage and crowd control

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firedrakes

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single player always online drm. if anything happens you loss everything that mission

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wr3ckloose_

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I didn't read the article but this game just released a beta this weekend. How is there a review?

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mogan

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Edited By mogan  Moderator

@wr3ckloose_: DoW3 launches in less than a week, so that beta isn't actually a beta, it's just a demo/server test.

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endersdragon

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Sounds a lot better than DoW2... that game was horrible

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off3nc3

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@endersdragon: Dawn of War 2 was incredible you nubcake.

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mogan

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@endersdragon: I liked Dawn of War 2. I missed base building, but I liked the fewer, more powerful units and the whole finding wargear/loadout systems.

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Keitha313

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Quick question, obviously I expect this to be much harder than command and conquer, but is the gameplay of base building and resource gathering somewhat similar?

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c0mmanderKeen

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Edited By c0mmanderKeen

@Keitha313: It's closer to Dawn of War, another Relic-developed game.

JK, no, it's very different to C&C. Building works with builders (like C&C Generals, WarCraft) while resource collection happens passively and through controlling territories that can be lost to enemy units "capturing" certain points without opposition.

Also, nearly all infantry is in squads (like in C&C 3) but here you can easily replenish a damaged / diminished squad back at base, kinda like the GDI armory in C&C3, only that here it's really important because you save a lot of resources that way (it's not free, just more efficient). I second that guy below who is recommending to pick up DoW1, it's awesome, and the first one is a good start. If you like it, you can get Dark Crusade next, which has plenty of awesome single player content.

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Gelugon_baat

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@Keitha313: It's closer to Company of Heroes, another Relic-developed game.

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mogan

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@Keitha313: Assuming DoW3 has a similar resource system to the previous two games then it will be only somewhat similar to the old C&C games. Base building in Dawn of War has been pretty much like C&C; if you can afford a building/upgrade, you click the button and pick where it goes. Resources though are traditionally different here. You have to send units to capture resource nodes, which then provide you with a steady stream of resources without requiring gatherer units to ferry them back to your base. You can fortify the resource nodes, and a lot of the game focuses on capturing territory and cutting the enemy off from the map's resource points.

If you've never played the original Dawn of War, and you're interested in getting into a new RTS game, I highly recommend it. It's like $13 on Steam, as are the two stand alone expansions; Dark Crusade (probably the best version of Dawn of War) and Soul Storm.

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Dumbass4Ever

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@Mogan: Ya, DoW1 and expansions/DLCs still strike me as the best in line. We had a base building, units setups during the match an all, if one has never played it, it's a must have for any RTS fan just as SC is.

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archav3n

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Edited By archav3n

steep learning curve is a con! this reviewer makes game casualized and simplified for him. he needs a good spanking.

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stalin_ksa

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This review gave me heresy

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mogan

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mogan  Moderator

@stalin_ksa: See an inquisitor.

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stalin_ksa

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@Mogan: He prescribed an exterminatus

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