Review

WWE 2K15 Review

  • First Released Oct 28, 2014
    released
  • X360
  • PS3

Bo… leave.

In the midst of a raucous hometown Chicago crowd, the WWE Universe screams my name.

CM Punk! CM Punk! CM Punk!

I am straight edge, and I am better than you. I am the Voice of the Voiceless and the self-appointed Best in the World, and after a knock-down, drag-out slobberknocker of a match with John Cena, where I narrowly escape an Attitude Adjustment, two STFs, and the egotistical schemings of Vince McMahon, I lift Mr. Hustle, Loyalty, and Respect over my head only to bring him back to Earth just as quickly, ramming his face into my knees with the Go to Sleep for that beautiful one… two… three for the WWE Championship. But our battle isn't over because we will fight again… and again… and again… and again.

Repetition is woven into the fabric of professional wrestling. At its best, this repetition lays the groundwork for the epic rivalries that forever live in the imagination of wrestling's fans. At its worst, it creates a constant sense of "been there, done that" thanks to uncreative booking in the often driftless world of professional wrestling storytelling. Coming off two hot years of digital forays into the WWE's world, the PS3/Xbox 360 versions of WWE 2K15 are more the latter than the former; they are flat retreads of their forebears at best, and stripped down expansion packs at their worst.

Despite major promised mechanical changes to the forthcoming PS4/Xbox One releases (due November 18th), last-gen console owners are stuck with the same combat system they've had for years now. Developer Yuke's elegant system allows for a wrestler to have a massive repertoire of strikes, grapples, and counters without forcing players to relearn intricate combos for each superstar. Unfortunately, that also leads to each superstar playing more or less the same despite all of them having their own diverse movesets. Playing a high-flier like Rey Mysterio handles the same as playing a monstrous brute like Rusev, which discourages experimenting with the roster. To be fair, however, those complaints momentarily disappear when you nail an opponent with the sickening thud of an F-5 or counter with a well-timed RKO.

While the combat system may be the same as it's been in years past, it is remarkably less consistent. Basic actions like dragging your opponent on the mat cause your superstar to wander back and forth before finally settling on which part of your opponent he wants to grab. Spatial recognition for ground finishers is more finicky than ever, and there is little logic to when you can and can not activate a finishing or signature move. Computer opponents occasionally stand stock still if you're caught in the corner or in an awkward place on the ground, as if they've forgotten how to attack. And countering relies on nearly magical intuition.

The Ultimate Warrior in a not-so-ultimate game.
The Ultimate Warrior in a not-so-ultimate game.

In terms of new content, WWE 2K15's two raison d'etres are its 2K Showcase and Who Got NXT modes. In 2K Showcase, you explore two of the biggest rivalries of the last 10 years of professional wrestling: CM Punk and John Cena in the early 2010s, and Shawn Michaels and Triple H in the mid-2000s. And in Who Got NXT, you take five up-and-coming wrestlers from the WWE's developmental program through four matches a piece.

For longtime wrestling fans, 2K Showcase mode may lack the nostalgia overload of the Attitude Era or the 30 Years of Wrestlemania modes of the last two years, but it's still a thrill to relive classic matches and history-defining moments in the WWE, such as CM Punk winning the WWE Championship at Money in the Bank in 2011 despite his (non-kayfabe) contract expiring an hour after the PPV ended, or Shawn Michaels winning the World Heavyweight Championship in the first ever Elimination Chamber match.

And thanks to smart video packages (a WWE specialty), most of these moments are given the context needed to make you care about yet another fight between CM Punk and John Cena in their 19-match campaign. You fight (and control) other wrestlers at times, but the bulk of the action is centered between those two. Throw in ever-changing ring gear that matches whatever each performer wore to that specific match over the years, and there's fan-service galore. However, any match without a video package (and there are quite a few) reeks of filler and the lesser sort of wrestling repetition.

Other subtle but important elements of 2K Showcase are mid-match objectives that lead to cutscenes during matches that fill in the most memorable moments, which wouldn't be accurately simulated by the combat engine otherwise (such as Mr. McMahon's interference I mentioned above). For those not familiar with every one of these fights, the scenes add a layer of unpredictability and drama to what would otherwise become just another squash match. It's a cool risk, seeing the objective to hit your opponent with your finisher and not knowing whether you'll succeed or if your opponent will turn the tables on you. Some semblance of this system would be quite welcome outside of the story mode.

It ain't easy being green Cena.
It ain't easy being green Cena.

If 2K Showcase is a celebration of WWE's past, Who Got NXT could have been a celebration of the company's future. Smarks will gladly tell you that NXT regularly puts on a better program than the company's flagship show, Raw, but the utter lack of context for your actions in Who Got NXT, beyond throwaway dialogue from the commentary team, removes the semblance of an arc you're given with 2K Showcase. It's satisfying that the objectives in these matches (which do not reward you with in-match cutscenes) match the personality and style of the wrestler you're controlling, but the mode fails to gel into a substantive whole.

Everything else in WWE 2K15 are elements of the series you've seen before except… there's less. After two years of massive rosters filled with classic WWE Legends, 2K15 backslides with just the current Raw/Smackdown rosters and a handful of classic stars unlocked during the Shawn Michaels/HHH feud. The content creation elements of the game are similarly stripped down from years past which is frustrating for fans who have lost dozens of hours creating superstars, finishing moves, costumes, and custom entrances.

One of the most touted elements of the PS4/Xbox One releases of the game is the huge leap forward in visuals (as well as a MyCareer mode similar to modes in the other 2K Sports games). The character models in the last-gen versions are a wreck. Paul Heyman looks like a low-res, bloated Steven Seagal; John Cena's eyes look like they're about to burst out of his head; and Shawn Michaels looks like he wandered in out of The Elder Scrolls: Oblivion. Some superstars look fine (Big E, Rusev, Seth Rollins), but I would be unable to guess who most were at first glance, were it not for their ring gear. The game also suffers from a series of audiovisual bugs including but not limited to: delayed and/or non-existent sound on mat collisions, non-existent lip-syncing, wonky shadows if the ring is hit too hard, clipping through the ropes, repeated dialogue by the commentary team during pre-match introductions, and a host of other issues.

Roman Reigns. Just not in this match.
Roman Reigns. Just not in this match.

The one area where WWE 2K15 manages to outshine its predecessors is the color commentary. For the first time, Jerry Lawler and Michael Cole recorded their commentary together for the game, and the stilted and unnatural repartee from past games is finally gone. And while it's weird (and jarringly inconsistent with the game's attempts to get all the little details right) hearing Michael Cole call matches with Jerry Lawler during the Shawn Michaels/HHH rivalry mode, when Jim Ross was doing that job at the time, that anachronism is a small price to pay for commentary that provides necessary context and fun historical tidbits. There were moments where I would stop beating on opponents in 2K Showcase just so I'd know I wasn't going to interrupt what the King and Michael Cole were going to say next.

At last month's Hell in a Cell PPV, John Cena and Randy Orton fought for the #1 Contendership to the WWE World Heavyweight Championship. These superstars, two of the most storied performers in WWE history, didn't have this match because storylines had built up this encounter in the demonic Hell in a Cell. It happened because the WWE needed to give John Cena something to do while current champion, Brock Lesnar, continues his months long hiatus. It was an afterthought of a match that paled in comparison to the PPV's main event, Dean Ambrose and Seth Rollins in the same structure, which had brewed over months of excellently written betrayal, revenge, and brutality. WWE 2K15 on last-gen consoles is, sadly, more Cena/Orton than Rollins/Ambrose.

Back To Top

The Good

  • Smart video packages give rivalry mode context
  • Mid-match objectives add dramatic flow to campaign matches

The Bad

  • Stripped of features from past years
  • Occasional audiovisual bugs
  • Gutted roster from years past
  • Wrestlers rarely resemble real-life counterparts
  • Basic mat behavior is troublesome

About the Author

Don Saas would love to talk to you about how Seth Rollins and Dolph Ziggler should headline this year's Wrestlemania in an Iron Man match but knows it won't happen. He spent roughly 20 hours in the game for this review.
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Castielle679

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Edited By Castielle679

What a disappointment! I haven't played this game yet (was looking forward to it). Thanks for the heads up!

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shanethewolf

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I've been playing the Windows version. What a let down! I don't blame the windows port, it's just a failed attempt to update the series.


Last WWE title I played was WWE 13, which had everything right. Great gameplay, good fun. If they kept the basic gameplay and updated the graphics, characters and added a story mode, this could've been awesome, but this new approach is a mess, clumsy and no fun to play.


A lot of people are praising the graphics and although the characters look awesome on next gen, the ring and arena look really dated to me, with poor lighting and textures.

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BloodyBonesBR

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Edited By BloodyBonesBR

People who buy this garbage must have mental illness or pleasure in throwing money away, 'cause it was clear for me from the start that this game would be bad

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lewisholyland

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WWE 2007/2008? Remaster that in HD and i promise you? you will get a better score than 4

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Crotch_Puke

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Wrestlemania 2000 on n64 was the last wrestling game I actually had fun playing.......

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ad1x2

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Edited By ad1x2

I have the Hulkamania edition preordered on Amazon and despite the fact that it's not available anywhere I'm seriously considering canceling it before it goes into Shipping Now status unless somebody can tell me the PS4 version is miles ahead of the PS3/360 versions.


Or I can just keep it and sell it for twice what I paid since that's probably what it's going to go for...


Edit, I take it back, Gamestop still has it.

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RickPhoenixxx

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I like how the reviewer of this knows a fair amount of the current WWE product, so this review I will trust more than some others.

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RoachRush

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Edited By RoachRush

This is what happens when a company besides THQ makes wrestling games.

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Yomigaeru

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@RoachRush But it's the same developer (Yuke's). Only the publisher has changed.

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SaturatedButter

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Edited By SaturatedButter

@Yomigaeru @RoachRush This. I don't know why people think the publisher has anything to do with this. Yukes has always made the main WWE games.

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Attitude2000

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Shame this game is a throwaway for the new generation consoles. But I like this review. Well written, and reviewed by an actual wrestling fan...a big one at that. Hopefully this guy does the Xbox One/PS4 editions.

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winterlight89

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@Attitude2000 (this is the person who wrote the review. I'm locked out of my usual account for reasons I don't really understand other than apparently I am incapable of activating my account properly).

Thanks! I appreciate the kind words!

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DeadManRollin

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My first impression of playing this game was that it's a poor man's WWE2K14.


The movements and move animations are slower, and the roster is pathetic. The campaigns aren't that interesting either.

I guess I will replay WWE 12, 13 and then play some 2K14 again.

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kickinlikesally

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Is this really worse than '12? Cause I thought that was the worst WWE game in a long time.

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DeadManRollin

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@kickinlikesally : I thought 12 was okay, if not anything great. Things started getting awesome from 13, but 12 wasn't too bad either...at least it was better than 09,10 and 11 which were really bad.


As for WWE2k15, the more I am playing it, the more I feel like kicking the disk outta my window.


RVD moves slower than big show and there's an overall slowdown in graphics and animations. It's just not a great game anymore.

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phenomfawaz

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Edited By phenomfawaz

If this game doesn't get a PC release, then.. fine. But at least somebody has to try and make a good wrestling game for the PC.

I'm surprised that with so many independent publishers/developers today making loads of zombie games and misc FPS's every now and then and releasing thru Steam, not even a single company is willing to do it. I don't care about licensed WWE characters; just make your own characters like it used to be back in the retro gaming days, and make a solid wrestling game that is both fun and challenging.

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Yomigaeru

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@phenomfawaz At this point, I agree. If you want a wrestling game nowadays, it's either WWE...or nothing. Even FirePro Wrestling hasn't had a release since that 360 game with the avatars (I believe). I actually prefer the gameplay in FPR Returns to the standard WWE gameplay.

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Christiaan1996

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Edited By Christiaan1996

The least they can do is give the PS3 and 360 owners a free dlc pack...but a good one with some wrestlers and arenas...and they better or I hope add the Hogan pack as dlc for the PS3 and 360...want to try Hogan vs Sting and Hogan vs Cena on the PS3

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kitty

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kitty  Moderator

I really hope this means that all the hard work is actually being put towards the next gen games (Xbox One, PS4). I would hate to seem them score low as well. But I still find it very disappointing that they didn't give this game for the Xbox and PS3, the proper treatment it deserves. This game should have been better. This is no way to treat the fans that look forward to these games every year.

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CapnXtraObvious

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A 4/10? Wait, what? What just happen?

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ComplacentCouch

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Edited By ComplacentCouch

@CapnXtraObvious Read the review.

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RedWave247

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I've actually enjoyed some of these games over the years. Of course, my favourite thing about wrestling games is creating my won characters. And the very robust creation systems - along with allowing me to upload my own music - made it a fun experience for me.

They're not perfect, but I've enjoyed them. Though from the sounds of it, I think I'll just pick up last year's game instead of bothering with this one. Better luck with next gen, I guess.

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youre_a_sheep

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Even the death of THQ couldn't rid us of this crappy, repetitive franchise. What I'd give for a next gen AKI engine based wrestling game, with or without a WWE license.

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Yomigaeru

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@youre_a_sheep Indeed. They need to give Yuke's the boot, or somebody else needs to step up with a decent wrestling game.

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RoachRush

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@youre_a_sheep Same. Nobody made wrestling games like THQ.

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ivo_roland

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The PS2 WWE games were the best, its like these new WWE games have forgotten how to be fun.

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RoachRush

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Edited By RoachRush

@ivo_roland I've played the PS2 WWE games. They're all right, but there has yet to be a wrestling game to surpass No Mercy.

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Attitude2000

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Actually 13 and 2K14 are pretty cool. Not sure what happened this year.

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FunkerAzmain

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Is the PC version of this game ever coming out or what?????

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JRHT

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I had hoped that this game wouldn't suck, but I guess the writing was on the wall when Danny did his hands-on report from the WWE Performance Centre.


As a PC gamer, I guess I shouldn't care that this game isn't good given that it'll probably not make it to my chosen platform, but I can't help but feel disappointed anyway.

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Setho10

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@JRHT Well if any version makes it over it will be the next gen version which might or might not suck as much as this version. At the very least it will look better. That doesn't come out until next Tuesday (as in the one after three days from now) so you can still look forward to that I guess.

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RedWave247

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Edited By RedWave247

@JRHT Given how much the modding community gets out of things like Skyrim, I'm honestly surprised a really good community-based wrestling game has never surfaced for PC.

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dominoodle

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@RedWave247 @JRHT At least we have Gang Beasts

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timthegem

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It's always fun when Rey Mysterio tosses Big Show up into the air like a rag doll in these games.

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Yomigaeru

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@bahamut_au DAMN!

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AhmadGabriel

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This game is great but Im sure the PS4 version will be amazing! Wuite harsh for 4 seeing as it plays just like last years?

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Setho10

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@ahmadgabriel Did you read the review or just comment after seeing the score? They removed some of the most appealing features like the Create a Story mode, reduced the number of wrestlers by a massive amount, and replaced the fun nostalgia modes (Like the Attitude Era stuff) from the previous games with an inferior mode where you just wrestle the same two guys over and over. Considering they also introduced a bunch of bugs both in the presentation and the gameplay, and didn't actually change the gameplay at all I can't see how it could get a higher score than this. Imagine if the yearly Call of Duty release chopped the already short campaign into an hour long series of 15 minute unrelated missions, removed the entire co-op mode, and only included 5 maps and two modes in the multiplayer while not changing a single gameplay element. Probably wouldn't get a very high score even if it plays exactly the same because it removed most of the content people liked.

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notorious98

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@ahmadgabriel I'm pretty sure that's the problem. It's stale. Like another Madden retread.

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Attitude2000

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The problem is this is worse. Believe it or not, Madden does improve. This however has not and even took some things out. It's one thing to not add anything to create a story, but why remove it?

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thefyeman

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Haven't enjoyed a wrestling game since Smackdown Here comes the pain. I tried WWE 2k13 and one of the Smackdown vs Raw games but they just aren't fun.

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georgirobot

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@spacecadet25 @georgirobot That's exactly why all the wrestling games before the PS3/X360 came out were the best. I believe SvR 2006 was the last game to use the face buttons for all the moves and it was really fun and easy to learn. After that in SvR 2007 they introduced the new way of doing the moves with the analog sticks which I'm not really a fan of to be honest and the reversal fests became even a bigger problem (it was already a bit of an issue in 2006).

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spacecadet25

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It's sickening that they mess up controls/AI, but then also strip out many wrestlers and elements of create-a-wrestler. That is a total disgrace! They're getting rid of the things that give the game replay value.

Frankly, they probably just want to sell you more wrestlers and create-a-wrestler options as DLC. But frankly I bet a lot of people will just pass on this game altogether b/c of this crap, rather than pay more than $60, it's a gamble that will fail.

And what's more repulsive, is that many of the wrestlers cut and create-a-wrestler assets were ALREADY IN PREVIOUS GAMES (such as many of the wrestlers announced for future DLC). It isn't a question of having time to make more content, the content already exists and they are cutting it out.

Screw them, big time!!!

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FunkerAzmain

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Edited By FunkerAzmain

@spacecadet25 In my opinion I think its WWE that forces 2k to make these damn DLCs. You don't see other sports game have that much of DLC as this game.

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georgirobot

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Edited By georgirobot

For some reason ever since the seventh generation of consoles, WWE games just couldn't hold up to the ones for the PS2. Smackdown vs RAW 2006 for example was a fantastic game and pretty much all the games that would follow in the franchise just weren't that good in my opinion. They changed up control schemes, the gameplay, crowd interaction etc. but also brought along a lot of issues. I don't know if the PS4/XONE version will be noticeably different in terms of content/gameplay but I hope they managed to use the bigger power of the new systems to make the game worth playing, otherwise this once great franchise is going downhill pretty quickly.

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spacecadet25

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@georgirobot True, but I think WWF No Mercy was the very pinnacle of wrestling games. A deep system that was very intuitive and easy to learn.

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AhmadGabriel

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@spacecadet25 @georgirobot The gameplay is awesome and fluid. Nothing wrong with it. It takes the No Mercy system and perfects it. I can't imagine going back to SVR 2006 it was lacking at best. WWE 2k's gameplay is and has never been a problem. IF you want an example of terrible wrestling then look up all the WWE acclaim/midway games.

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FunkerAzmain

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WWE 2k15 probably has the worst soundtrack of all wrestling games thanks to John"Cant wrestle,Has no charisma,No mike skills"Cena. Where is the hard rock and heavy metal music that pumped us up when we used to play these games. And the awesome old school wrestlers from WCW and WWF are being sold as separate DLCs for the consoles.What the F@#k

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prodigy_69

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@funkerazmain I'd love to see an oldskool WCW and WWF game..No-Rope Barbed-Wire Sabu V Terry Funk :D



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kingmike1214

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The game looks so bad that it makes Eva Marie looks like a great wrestler......

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