Review

XCOM 2: War Of The Chosen Review

  • First Released Feb 4, 2016
    released
  • PC

The chosen one.

XCOM games are about staring down the impossible and choosing to fight on anyway. The premise of the franchise is that Earth is under siege by immeasurably more advanced alien swarms. XCOM 2 posits that we, as players, can't be victorious. Where its predecessor had you marshal your best defense to repel the invasion, XCOM 2 opens on a occupied, defeated Earth. Twenty years after their defeat, the governments of the world have all but given up, opting to negotiate with their tormentors instead of fighting back. Instead, you take the reins and gather up what resistance you can to keep the war--and hope--alive, and try to liberate Terra from the three-toed grasp of hyper-advanced psychic space monsters.

The new XCOM 2 expansion, War of the Chosen, expounds upon that foundation in every way. The baddies are tougher and your own troops have more strategic and tactical counters, but they're also more human and, in some ways, more fragile. Together, these feed into not just the complexity of XCOM's already robust chess-like play but the human edge as well.

XCOM has always found its grounding in its characters. You, as a player, are encouraged to name the members of your resistance after your friends and family. After some time on the battlefield, they grow more experienced and versatile, developing new skills and finding their own, ad-hoc narrative slices.

During my first run, I remember one of my high-school friends, Ben, grew to become my top soldier. A pinpoint sniper, Ben could deadeye any foe from 100 yards--easy. But the long slog of the war with the aliens left him traumatized. And, over time, he became a glass cannon. His mind was rattled by intimidation, and his frail body ached. On his 60th mission, he was brainwashed and slaughtered by his captors.

These sorts of vignettes flow organically in XCOM 2, but War of the Chosen explores them more fully. First, soldiers that spend lots of time together form close relationships, conferring battlefield stat bonuses as well as fodder for whatever backstory you choose to conjure. War of the Chosen encourages you to create inspirational posters for your warriors, too, to post around your base. Between missions, you'll see the beaming faces of your finest dole out propagandic slogans. It doesn't affect anything outside of aesthetics, but it's a tacit acknowledgement that your team and their connections matter, and it's a simple way to reinforce the desperation at play. Each of these soldiers, though they march into battle, often without ever questioning their commander, are still human. They need faith, and they need symbols of victory that encourage them to press on.

Of course, this is something of a red herring. War of the Chosen wants you to use these features--kindling relationships with characters like Ben and leaning on them for your own sort of moral support--so that it can bludgeon you with hopelessness down the line.

For every fun little addition War of the Chosen slots into XCOM 2, it also adds something more sinister. The eponymous "Chosen," for example, are an elite trio of champions that are hell-bent on capturing and torturing your soldiers, picking their minds clean so they can take aim at you.

That places a grim and sobering filter over everything else. You send these people out to fight and die, and you have to carry the knowledge that if they suffer, it's because you failed. And, what's worse, if they're captured, they'll face far more pain and anguish not because of anything they did, but because your resistance continues to frustrate your presumed overlords.

No Caption Provided

To balance the scales a little, you'll also be able to tap three new factions for your burgeoning Squad. The Templars, for example, are powerful mind-wizards who loosely counter the Warlock, one of the Chosen and a psychic warrior whose mind has been twisted by obscene power. The Reapers and Skirmishers round out your ranks with stealthy-snipers and gruff, short-range assault troops, respectively. Each of them comes with special skills so as not to overlap with your more basic, rank-and-file soldiers.

Each of these add-ons might be a solid inclusion on their own (who wouldn't want cadres of super-soldiers to shore up the ranks?), but War of the Chosen wouldn't work without all of them.

The new factions are introduced early, so players who finished the base game have some new meat to sink their teeth into. Everyone else? They get a straightforward introduction and continue on as normal. The key, though, is that a Reaper can help you expand your tactical options early on, where stages--bereft of the reverse-engineered laser cannons that show up dozens of hours later--could use a little more excitement.

This makes the first few hours a bit easier than the rest, but this affords you room to experiment before the truly punishing moments appear. After all, characters who aren't watched have a tendency to be ripped apart or shot to bits. Having a souped-up fighter in the field affords you some flexibility: As with a queen in chess, you can adjust your plans on the fly, leveraging that additional power at key moments--either for offense or defense. But, as with the queen, losing such a valuable soldier can hurt doubly so.

The Chosen play a similar role, dropping into missions and harassing your teams whenever possible. They learn and grow from battle to battle, too. It's not quite as robust as the Nemesis system from Shadow of Mordor, but they will adapt to your tactics, covering their weaknesses over time. That makes them exceptional foes down the line. In essence, they become bosses that dog you and wear you down, an omnipresent threat that could hit at any time.

As the game marches on, you are beset on all sides by powerful foes that force you to adapt. Your own soldiers might grow as well, but when your elite squads are picked off, or they've grown weary and fatigued, or when they lose their best friend or lover, that loss is palpable.

War of the Chosen packs in appreciable new layers of tactical and strategic depth that breathe new life into what was already one of the genre's best. But it is, once again, the humanity of the fight that binds it all together. New factions wouldn't work without new challenges, and new bonds are strained by foes that seek to quash opposition not with overwhelming force, but by cracking your will. If one mission goes particularly south, you may be forced to bury far more well-trained fighters than you can replace. And when you can't quite field the strength you once did, you might not have the drive to keep going. You share not only in new powers, but in the pervasive defeat felt when they are taken from you.

Everything that Chosen brings--from the elite soldiers to the deeper connections between your squads--feels like a living part of the XCOM universe. If you like your deep strategy and brutal turn-based tactics alongside brilliant interplay between camp and emergent drama, there is none better.

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The Good

  • Bond system reinforces human element
  • New foes put your tactical planning to the test
  • Additional factions maintain excellent pacing and progress
  • Emergent drama creates unique narrative tensions
  • Every addition fits and works together to build upon core themes and ideas

The Bad

About the Author

Dan Starkey's a big fan of defending Earth from extraterrestrials, and, more importantly, putting his tactical and strategic prowess to the test. He received an early preview copy and later a full retail build for the purposes of this review.
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kadaverhagga

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Been playing for about 30h now... this is dlc done right, highly recomended for any fan of xcom, nuff said.

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deactivated-64c06b51403e7

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I'm ashamed to ask, but, is there gonna be a video review?

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Vojtass

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@proceeder: No, Gamespot is busy with movies and every other stuff in existence.

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mogan

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mogan  Moderator

@metalboi: I believe it comes out on PS4 on the 12th.

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jollyboy00

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With WOTC, the game certainly runs faster with mid/high settings than vanilla so thats a big plus. Balancing between 3 new factions is simple and also give your less used troops a chance to prove themselves doing covert ops for the factions. The 3 antagonists also bring a nice twist to regular battles.

But how reviewer failed to mention another major faction, The Lost? Zombie like humans who go after XCOMs and Advents troops in deserted cities. At best the battles become chaotic royal rumbles where you have to pick your targets carefully.

Big negative aspect is that you are constantly bombarded with critical missions so you rarely have time to scan for resources or regions. A few things I miss from Long War mod are better infiltration mechanics and squad creation.

Still, with this DLc the 9/10 game becomes 9.5/10

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mogan

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Edited By mogan  Moderator

I'll vouch for War of the Chosen being great. They've added a ton of new features and systems across base XCOM 2. It's almost too much if you've got the Shen's Last Gift and Alien Hunters DLC in there too. But the new classes are great, the new bosses that hunt you are real ***holes, and all the new tweaks and additions feel meaningful rather than arbitrary.

WotC also runs way smoother than XCOM 2 did. Which is good, because XCOM 2 no run so well.

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glez13

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They forgot the con that it remains a randomly glitchy mess.

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mogan

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mogan  Moderator

@glez13: I've only had one crash so far, and no real glitches outside of the Proving Grounds saying my constantly researching a the skulljack, even though they're actually working on something else.

Performance is way better than XCOM 2.

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glez13

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@Mogan: Performance is better. But all the little random glitches are still there. You will still randomly lose line of sight for no good reason, soldiers/enemies will randomly float in midair in certain situations, enemies will randomly spot you across solid walls/doors, weird animations were they point their weapons to the left just to see the bullet go right, the camera follows GREMLINs weirdly, enemy turn will sometimes take ages, the blips/squares/dots from the black sites seem to be back but eventually disappeared from my game, and who knows what else might randomly happen next. Actually I'm still expecting that weird rewind turn glitch, but then again I have only seen it myself 2 times in 4 campaigns.

At least my soldiers are still visible on the base, hopefully they don't suddenly disappear like the Black Site blips.

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normanislost

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@glez13 well they got rid of the random tiny door on a black screen that happened every time I returned to base

the only bug I've had is when using the reaper you get that sniper sight visual effect which got stuck on constantly for 3 rounds

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mogan

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mogan  Moderator

@glez13: OK, the battle action cam/animations are still as funky as ever, that part I can agree with. I guess I'm just used to that in XCOM at this point. I haven't had an enemy turn take forever since getting WotC, yet, and spotting/getting spotted hasn't seemed funky so far either.

With the Lost running around, and my Reaper finding most enemies before they seen me, a lot of enemies are either already activated or dead by the time my revealed soldiers actually get within site of them. So there's less chance for things to screw up there in my game.

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Vojtass

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@glez13: As usual in Firaxis games. Also as usual gaming press "forgets" to mention bugs. I stopped pre-ordering their products after release of Civ V, which was basically unplayable in 1.0.

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karavanasam

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I hope to play it tomorrow.Very nice.I finished it already 3-4 times I guess.5 is coming.But this one will be hard I guess. :D

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RogerioFM

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Man, I love this series. Old schoolers might be right to say it's dumbed down compared to previous games, but at least it's accessible and tense enough on its own right. And a great game on it's own.

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Judeuduarte

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@RogerioFM: Yeah that's true. But in the original the personnel and inventory management got quite tedious...

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Vojtass

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@RogerioFM: Good there's Xenonauts for UFO veterans.

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Abdulrahman1981

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Edited By Abdulrahman1981

No cons, is it that good? No PS4 or Xone ports?

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mogan

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mogan  Moderator

@Abdulrahman1981: PS4 port isn't out until the 12th.

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Vojtass

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@Mogan: Ports aren't basic version so they shouldn't be evaluated in a day of main release.

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mogan

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mogan  Moderator

@Vojtass: I'm not sure what you mean.

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Ragnarocking

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inb4 "9 but no cons" comments

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