It's a slice of KOTR (similar skill experience system) smothered with the standard old level grinding experience.
First, players have a very limited ability to customize the look of their character. Actually, its the most limited character customization MMO that I know of. I believe that the developers had intended the uniqueness to primarily come out of the skill sets you level.
The skill system works pretty similar to KOTR in that you pick what you want your character to specialize in, and you use those skills. Meaning, if you want to specialize in swords, don't go around using a mace.
Sure, you can pretend to be more unique with the choice of weapon and armor, but chances are, there are many other players at your level with the same gear.
If you don't like paying the monthly fee to play a game where you feel like another drone, then you don't have to read further or buy the game.
Second, the level grinding method is so last-gen MMO, that I was further disappointed. You know the types, where they fill an area with spawning creatures that are pacing, just waiting for you to come along and agro/fight them. In fact, the quests you do get, basically send you out hunting these packs of frequently spawning creatures.
The items dropped from your kills are available for all players to pick up. So, if you opt for ranged fighting, chances are, someone will be picking up the best loot dropping from your kills. You can call this the first sign of PvP that you get the priviliage of right out of the tutorials.
There are 2 areas where the game shows it's fun sides: combat animations and teamplay. They truely spent a lot of time focused on the combat animations, as they are nice. The skill powers you get to use as you level offer varrying combinations of moves, and they do look cool, especially with a glowing weapon.
The teamplay is pretty good as well. Since you start seeing much larger creatures than your character even during the early levels, they're the most fun to combat, but you'll need a team to help get it done. It seems that the game is calibrated to requiring teams as it doesn't take long to realize that you're going to be doing a lot of spawning and walking going solo.
I didn't find a lot of spectacular graphics in the scenery. It definately was lower grade compared to WoW, EQ2, GW, CoH/CoV, and EVE. The large open areas reminded me more of Planetside. Although, I enjoyed many of the areas in Planetside more.
Overall, I think this MMO will primarily appeal to the KOTR and Mortal Combat type of players. If you're big into combat and don't care about much anything else, you may get enough enjoyment to make the cost worthwhle.
For me, I'm not going to waste any further money or time into this game. Looks like I'll have to wait even longer before a true next-gen MMO becomes available.