Rising forces has Insane graphics, but how does the game compare to WoW - the "best" MMORPG?

User Rating: 4.9 | RF Online PC
I'm doing these comparisons to world of warcraft, since many people are familiar with WoW. I've played many MMORPGS, and i'm not being biased.

The good

Rising forces online, has incredible graphics, and really good sound and music. The environment in the game, makes you feel like you are really in it. Especially if you're in the towns. A good variety of items, and interactive gameplay. The creativity in the game is pretty nice, excluding making your own character.

Quests
Questing in this game, isn't like World of warcraft. As you gain levels, the game automaticly gives you quests your level. As soon as you gain a level, theres a popup that has a person that wants you to do something for him. All the quests are alike, the guy asks you to kill monsters, and collect a number of items. It's usually 20 items. After you get the items, you don't even have to turn it in. instead, a popup comes up and says "Thank you for blah blah". During the time you farm for the items, you level. Another popup comes up, and it asks you to get the same amount of items, from a different type of monster. For the belleto, heres one of the quests

[beginning belleto quest]- lunkers
The guy asks you to collect / kill 20 lunkers. As soona s your done, he says that those were the wrong type of lunker. So you hunt a different type of lunker, and you have to get the same ammount each time. (20). After your done that, he says "Thank you, but our science guys (yeah, the translation in this game is horrible) need a different type of lunker" Through the whole chain of quests about lunkers, its always about receiving the wrong type of lunker, and he keeps degrading his scientists.]

unlike world of warcraft, You get a quest, and these quests are usually the same too, but they are atleast more creative than RFO. For one of the quests for the horde, you have to slay a raptor. You need to bring a zevrah (zebra) corpse after you've killed it, to a dead tree. Then the raptor will come and eat it. As soon as its in site, you have to kill it. Now thats creativity. Unlike RFO where its "kill 20 of these" each time, finish the quest, only to have the guy say "You have collected the wrong ones". You also recieve pretty useful rewards in world of warcraft, including a reasonable amount of XP. In RFO, they give you things you don't even NEED, and small amount of XP

Leveling

Leveling in world of warcraft is pretty easy, get quests, which are a plenty. Do the quest, cash in the quest, you get alot of XP. In RFO, you run around, going where a quest tells you to go, then kill them to level. In other words, grind. Don't get me wrong when i say this, but the sound in RFO is incredible. Exept, it has the same sound over and over again. Especially grinding. Making it feel like Long...grind...that you fall asleep on. You don't even recieve that much XP from it. In RFO, xp is less important than your skills. Like defense, and things. You have to level those up as well. So as you're leveling, your defense and other skills like shield, will slowley increase. But if you're leveling only for XP, in other words go in a group and slay elite monsters, you're gona level up twice as fast, and you're going to end up with a gimped character, since you wont level your skills. I found that in RFO, a really cool feature is taht you get a Mech or "MAU" (Massive assault unit) if you're a specialist. If you can take the grind and get it, thats great. Exept that MAU are really expensive to both upgrade and buy. It's like paying 100 gold for a mount in WoW, exept you'll be using your mount more often. If your mau dies..then thats more money you're gona have to cough up.

Sound, music , creativity
The sound and music is beyond WoW, all sound and music is better than WoW. It doesn't play over and over and over and over again. Unlike WoW, the same background music plays, no matter where you are. By that, i mean excluding cities and dungeons. Icons almost never look alike. The only point RFO lost on creativity, is the fact that you cant make your character unique. You'll see that all warriors will look alike, all archers etc. etc.

PVP

Like lineage 2, RFO has large scale pvp. Cora vs Acr. and bel. during chip wars are intense. Tons of people. PVP in WoW on the other hand doesn't have such a large scale PVP feature- not that it doesn't happen, it does happen exept it happens less often. Most of your pvp in WoW, will be in Battlegrounds and contested/enemy territory. I can't say whether RFO or WoW pvp is better or not, its very similar to eachother.

Territory
Like world of warcraft, RFO has enemy territory and such. In RFO, if you win a chipwar, you get the core. What you can do at the core, is mine...yes mine for ore. Thers a thing called "Afk" mining, where you buy a ton of batteries for your mining tool, then sit there and press "Mine" then go watch t.v or something. AFK mining is very dangerous, because somebody from another faction can come kill you. In world of warcraft there are two very large continents, you can go around freely and get flight paths and fly from city to city. Travel is alot faster in WoW, than in RFO.

Gameplay
Overall, the gameplay in World of warcraft is alot better. The game play in RFO, is really really really crappy. You have to grind grind grind grind grind, the quest suck, and some things are too expensive. Learning curve in this game takes atleast an hour, because it takes atleast 30 minutes for the tutorial to be over, unless you hit the "Esc" key. The PVP, is really intense on chip wars. But its not as fun as WoW pvp. If they made this game with less grind, more character custimization, better quests and more areas, not to mention fixing the terrible translation, this game would be gold.