Taken out of an arcade cabinet.
And that's where Ridge Racer 6 comes in. Rollercoaster ride tracks, cars which get crazier as the game progresses and licences which resemble old arcade games. RR6 has ressurected the once dead arcade racer, and it's done it well aswell.
Being an arcadey game, RR6 obviously plays and feels like it's been taken straight out of an arcade cabinet and burnt onto a disk. Don't let this make you think that this game is short though. In fact, it's second only to Oblivion in the lifespan factor. With over 100 races to complete in the main career, RR6 isn't right at it's arcade roots.
The game also sounds and looks very arcadey, with retro techno tunes pumping in your ears and a really irritating American commentater. The game also runs at 60fps, adding to the arcade feel and making the game seem smooth and fast.
The Xbox Live modes are basic really, and honestly, they aren't where the game excells. Whereas the single-player frame rate is second to none, multiplayer chugs along at about a quarter of the speed of it's single player companion.
Unfortunatley, this game can only really be enjoyed in short sessions, as it can occasionally become tedious and the soundtracks may make you feel ill. It's also a shame that it has to compete with Gotham and Need For Speed, as it will be an uphill battle for it to beat those two on sales. So, if you don't like the deep realism of Gotham or the over the top street racing of NFS: MW, then I reccomend you give RR6 a try, but I can't be 100% sure you'll enjoy it. It's like Marmite: You'll either love it or hate it.