Warcraft, Starcraft and now comes hokey craft.

User Rating: 7 | Rise of Nations: Rise of Legends PC
Rise of Legends is a typical, linear, try to tell a story that hardly anyone listens too, RTS. You go here, you conquer this, you build this and you gather resources using...oh no, miners. The AI leaves a lot to be deserved as you can usually get off quite a few shots before they realize you are around. The clockwork men look like broken or drunk robosapiens, but they do quite a bit of damage. As one progesses through, the scenery looks good, but you just get the feeling it is all filler as you continue to look for the next engagement on a map with units you had to build in progression to get to point X.

Now with all of that said, I have been enjoying watch the differing units unfold and develop. This could possibly be a prelude to Command & Conquer 3. This genres needs to evolve and make things interesting. Have your actions mean something in the end and have changing results. If you don't complete yada yada, then you'll have to watch your back at every turn. Anything to upgrade the old stoaic go here do that bland work of the past decade.

Rise of Nations was fun, had interesting AI at times, and had the ability to keep you interested past the first set of missions. Legends on the other hand is closer to Starcraft with it's different races with the only thing missing being the Zerg. If you enjoy this type of gaming, then this may be all you need. But for more challenging quests and better scenery, stick with Age of Empires III.