Despite its tiresome platform puzzles, Rise remained one of my favorite shooters throughout the ‘90s…

User Rating: 8.4 | Rise of the Triad: Dark War PC
I retired my copy of Rise of the Triad years ago, but I can still recall the sights and sounds of the Dark War as though I just played through it this morning. Rise was among the very first FPS games ever made, back in the heyday of ludicrous gibs before video game developers put the kibosh on avulsed eyeballs and puddles of entrails in all but the most ESRB-unfriendly titles. The game’s jumping puzzles and scattered crops of “life icons” eventually ended up on a number of players’ list of least-favorite FPS conventions, but many of Rise’s experimental elements worked very well. Foremost among the positives was the large arsenal of missile weapons available, from the humble Bazooka to the dramatically destructive Flamewall. Even though the flat and pixellated enemies that crowded each level were animated using only two or three blurry poses, they certainly died interestingly, falling down into a bloody heap or a pile of ashes or a squishy rain of body parts.

Another aspect of Rise that I would like to see more – especially in the massive arenas found in modern game engines – is the shifting blocks of walls used to open new areas of a level or change its landscape entirely. The puzzles that required the right sequence of triggered pressure plates ensured that, despite their largely uniform texture and form, no two sections of the game were identical. Clapping a crowd of Oscuridos into putty between partitions is a visceral joy on the same level as tricking an assassin into tripping over a sticky Black Mesa barnacle tongue: indirect, bloody, and possessed of a unique sense of accomplishment.

Anyone still looking to trump the Rise of the Triad will likely need to dust off the old 486, since my copy stopped working at around the same time that I bade good old DOS goodbye. Still, a half-dozen playthroughs over the course of one year should speak for the game’s quality as much as it serves as a testament to the paucity of comparable shooters during the genre’s formative period. Nothing beats a good first-time experience, so even though more recent gems of mass destruction like Painkiller and Postal 2 also contain a gory gib-tastic appeal, I will always remember Rise of the Triad as the very first game that occasioned the statement, “Augh! Dude, that guy’s eyeball is sliding down the wall!”