Although short and Matt Damon-less, The Bourne Conspiracy brings the intensity of Jason Bourne to the 360.
Let's focus on the good points for now, shall we? The Bourne Conspiracy is what other movie "tie-ins" wish they were. The Bourne Identity is packed with action, and you'll have your fair share plus some in The Bourne Conspiracy. Dodging helicopter fire, performing bone-crunching takedowns, taking on multiple enemies at once… you'll enjoy every second of it. Along with the orchestrated soundtrack from the movie (which includes some "remixes" from Paul Oakenfield), you'll feel like Jason Bourne. The graphics are on par with most other XBOX 360 FPS games, although I feel that the character models could have been a little more crisp in game. (The cut scenes look awesome, but you lose a little of that luster during actual gameplay.) The voice acting is very good, even though fans of the movie will miss Matt Damon as Jason. (His likeness is missing too, unfortunately.) But once you start playing, you'll get used to it.
One of the best aspects to the game is the expanded storyline. While a good bit of the game are events that happened in The Bourne Identity, there is some backstory that has been added as well. This gives a little more insight to the events leading up to the opening scene of The Bourne Identity, as well as some of Jason's missions before the Wombosi assassination attempt. The missions are so unique and detailed that they're sure to be accepted to Bourne fans as canon. Another welcome aspect to all of the missions is the abundance of Checkpoint saves. When Jason does get into a rough spot and gets whacked, you usually won't have to replay much of the mission before the point where you died. This is definitely better than having to start over from the beginning of a mission each time Jason "fails".
Unfortunately, with all this Bourne goodness comes some unfortunate flaws. The control scheme is set up so that pretty much anyone can pick up the game and master the controls within about 10-15 minutes. However, 2 punch buttons (fast and heavy attack), a block button, and a Takedown button make for some very repetitive combat. Watching Jason perform a Takedown is quite cool, but some Takedowns you'll see many times over. Also, the attack buttons are not as sharp in response as they need to be, especially when playing at Agent or Assassin difficulties. You can push the attack button, and between 1-2 seconds later, Jason will perform the move. This could be very costly if you don't attack fast enough to hit your opponent before they hit you. And if you keep hitting one button to get Jason to attack, you might wind up performing a combo you didn't want to do, which also leaves you open to get wailed on.
Gunplay is a little more solid, although your reticule is just a tiny white dot. I haven't had much trouble performing headshots, but the enemies do tend to move a lot, so you have to be quick about it. A lot of the time, you'll do better using your pistol than you would a shotgun or machine gun. (Shotguns are just fun because you get to see your enemy get blown to the other side of the room from the impact of the shot… if you shoot them correctly and are close enough to them.)
The driving sequence from The Bourne Identity has found its way into The Bourne Conspiracy. Unfortunately, its more exciting on DVD than it is in-game. The car handles like a shopping cart with all four of the wheels bent. It's a good thing the police AI is so remedial that you don't need a fast or good handling car to elude them. And Marie could pipe down a bit while you're destroying her Mini through the streets (and buildings) of Paris. Its not like she can come back to that car ever again, right? (So sayeth Jason…)
Overall, I'd say The Bourne Conspiracy is a must play for anyone who likes action games. Rent it first and see how you like it before purchasing it. But if you're a Bourne fan, like me, then it is absolutely worth parting with some green to add this to your collection. It may be a short ride, but its one hell of a ride.