From the creators of Guitar Hero, this game takes a new step in rhythmic gaming.
Guitar/Bass: The guitar is the second least innovative of the three peripherals. Mainly based off of the Guitar Hero guitar controller, it has five colors, like usual, but there is one set near the top and one set near the bottom. The ones near the body are smaller and can be used to fingertap through the solos. The ones near the head are just the usual frets. Overdrive is basically Star Power, and it is activated the same way as the GH controllers. 8/10
Vocals: This is the least innovative because microphones have been around for years. Basically, you will see green lines and words. You sing the words to the pitch (green lines). If the lines are yellow, then nail it and get some energy, which is used for Overdrive. To activate Overdrive, simply yell "Woo!" or "Oh yeah!" or something similar when a yellow field comes up on the chart. 7/10
Drums: The funnest and most innovative of all peripherals. There are four drum pads: (from left to right) red, yellow, blue, and green. Basically, red is the snare, yellow and blue are the toms/cymbals, and the green is the crash. A pedal also comes with it. The pedal will come up as simply an orange line on the screen. This is the funnest Overdrive instrument because you get a drum fill and at the end, the green pad will be there. If you hit the green pad, it sounds like a crash. This activates Overdrive. 10/10
OVERDRIVE:
Overdrive is basically Star Power. It can be used to give you a boost in popularity or multiply your points. In a band, you can use it to bring back friends that are having an "off night."
ONLINE:
In this mode, you can do three things: play as a band online, go against someone in a "Score Duel", or go against someone in a "Tug of War."
Online Band:
Like the name implies, you can play as a band online.
Score Duel:
You can only go against someone using the same instrument as you. You play a song and see whoever gets the highest points.
Tug of War:
Same rules as Score Duel, except instead of points, it's popularity. You each get a certain part of the notes chart. If you play good, the crowd will like you more. Whoever has the most of the crowd on their side wins.
PERIPHERAL PROBLEMS:
Guitar/Bass: The guitar's strum bar is VERY EASY TO BREAK. The contacts that make it "strum" easily get out of alignment. Online, there are many "remedies" you can read about.
Drums: The pedal is VERY EASY TO BREAK as well. It usually snaps into two pieces. Online, there are many "remedies" you can read about. You can also order an Omega/Destroyer Pedal.
DLC:
Downloadable content, or DLC, is available at the PSN Store/Xbox Live. They are around $2 a piece. This DLC is basically more songs to download.
CONCLUSION:
This isn't a perfect game because of the easy destruction of the instruments, but if they were sturdier, this would be the perfect game.