Off goes this very, very short shooter to the trash can, Bethesda.

User Rating: 2.5 | Rogue Warrior X360
Once you see a game being released in December, its quality can be rushed, but that could also be the same with titles with massive delays. Rogue Warrior not only had both of these after being announced in fall 2006, but it also changed developers mid-development. Dick Marcinko just dosen't drop an F bomb - he does an extremely stupid warhead of bad language, which is very stupid for Bethesda to do.

In Rogue Warrior, you control a Navy SEAL named Richard Marcinko. He tries to take down the North Korean base, with many Koreans trying to do it to Dick. Loosely based on the 1992 biography written by Navy vetaran Richard Marcinko, the story sets players into numerous locations in the 1980s, but the campaign just has eight missons and is just two hours long andand very linear and very boring.

One major issue with the game is its AI and presentation. The AI is abysmal that you may not want to shoot them, but the close-quarter kills look cool. Textures are bad, graphics are poor, and it has a poor storyline. The controls are also unresponsive.

Blast Magazine named it best multiplatform game of 2009 and called it 'Full of pure action'. This is really, really a lie.

Rogue Warrior feels way, way too much like a November 2001 Xbox launch title, and the graphics don't feel like next-gen at all. The only modern element is a cover system, but even that can be frustrating to work with, so I tried many kill moves and they were cool to begin with, but that dosen't improve any of the game, and we've come up with one extremely simple solution: Don't play this game.