RuneSword II is a game that claims to be for D&D table gamers, and while it does deliver that, it does so rather poorly.
User Rating: 5.5 | RuneSword II PC
The game is similar to Baldur's Gate in only the fact that you have a party and it uses D&D rules. Instead, combat is turnbased and combat is handled on a new screen. A few abilities from Morrowind appear in this game as well, giving the game a nice Adventure RPG feel. Everything in this game is subpar; the graphics, the sound, and the gameplay. The graphics, though the game came out in 2001, are similar to those of the early 90's. The overview map, where your party moves around, is not that bad but could definintly use some detail. In truth, the overview map is halfway decent. The combat screen, on the other hand, is where the graphics are at their worst. Poorly drawn characters and spells will leave you wondering if your character even did what you told him to do. The game opens up allowing you to choose what type of game you want. Do you want a big party or small party? Lower levels of experience or higher levels? Being a fan of Party based games, I of course chose the 7-9 party members option. Upon arriving at the party creation screen and selecting to create a character, I was surprised to find that, instead of races, you chose what nation that character comes from. It works the same as a race would, some nations are better at some class than others, but it was interesting nonetheless. After that, you choose your characters skills. You have 60 points to spend on various skills for that character. The cost for some of the skills is a little crazy at times; simple weapon proficiency uses up 25 of your points while various other skills may only cost 1 point. After finishing my party I ventured into the game world. In this, you move your party (each member displayed on the screen with a minature avatar) across the land and into buildings or caves. Movement is a little tedious at times and pathfinding is a little less than perfect. Mixed in with a somewhat ineffective menu system, the game becomes somewhat of a pain. You can't click on a door to open it, but must use a button on the menu bar while standing next to the door. Little things like that adds little to the entertainment, as one might expect. Now onto combat. Combat takes place on a seperate screen than the world map, as I stated earlier. All of your characters are displayed on the screen as well as the enemies. With a large party (9 in my case) battles quickly become crowded causing some of your fighters to get stuck while your mages have to bash it out to the best of their ability. The combat is turnbased, but all the characters can move. Each character has 'Action Points' that determine how much they can do that round; wether it's attack, cast a spell, or simply move. With that in mind, the rest of the combat is just like any other D&D game. You attack and a die is rolled to see if you hit, you cast spells, play the bardsong, etc... nothing exciting what-so-ever. Unless you just need more computer D&D no matter how not-fun a game is, I would definintly recommend you skipping this game. The game simply doesn't offer very much over the better D&D games out and the annoyances don't help it at all.