Sleeper strategy hit!!! Combine a real-time strategy game with chess and Sun Tsu and you have RUSE!!!
The premise of the game is like chess, except with the old adage from Sun Tsu of "All Warfare is Based Upon Deception". This game is almost a tactics simulator--do you go for cutting off the enemy supply lines, inhibiting his ability to make new units? Do you use feints or "Ruse's" to trick the enemy you're attacking somewhere you're not? Is that enemy armor attack real that's about to hit your base, or fake, even though your scouts do not report any enemy armor bases? Do you go for the heart, destroying the enemy HQ directly inhibiting his command/control and logistics?
I love this game, Well done Ubisoft! Thank you for this sleeper hit!
Pro's:
-Strong Multiplayer
-Amazing graphics/detail during combat
-Thousands of different strategy combinations with RUSE system
Con's:
-"Micro" type players may be disappointed. This game is less about individually microing every unit (ala Starcraft) and more about thinking before you act (chess), and creating a winning strategy.