While it presents itself incredibly well, it falls short with it's rather bland gameplay.
Rush Bros takes a lot of its style from DJ culture which can be easily seen in the game's menus, soundtrack and aesthetic design. Music plays an important role in enriching the whole experience which made it key for the developer to throw in some mean beats. Fans of electronic music rejoice as Rush Bros packs some really good tunes. For those who are not too fond of electronica can use their own MP3 collection instead of the default soundtrack. The music is also in synch with the levels environment which makes for some awesome looking backdrops. The core of every platformer is gameplay and Rush Bros seems to have taken the safe route on this one.
It feels fundamentally similar to other modern 2D platformers like Super Meat Boy and it sadly doesn't do much in the gameplay department to properly differentiate itself from the others; needless to say it's still fun to play. One of the most important aspects to have a solid platform game is controls. Since it's exclusively available on PC most players will be using a keyboard and you all know how stiff these kind of games feel when using a keyboard. Thankfully gamepads are supported which makes for an all-around better experience. Their are 46 levels in total and they all feel equally different and quite challenging if a bit unrelenting at times. Obstacles can often be stupidly hard to get over which might get quite frustrating especially in the later levels.
It wouldn't be a racing game if their wasn't some way to screw with your opponents. Along the way you'll find power-ups such as the laughably useless "Blackout" which blacks out the opponent's background and doesn't affect gameplay in any other way. The biggest problem with Rush Bros is that it feels like your average platformer. Strip away the fancy presentation and you're left with a rather shallow experience. It doesn't do anything new that really makes it stand out from the competition. The incredible sounding music could have helped form a new gameplay mechanic that could have made the main platforming action more engaging. Normally, indie games tend to experiment with different gameplay styles and mechanics but we clearly see that Rush Bros played it way too safely.
While a fun game to play for a while, it doesn't offer enough depth to really keep you coming back for more. It was a valiant effort but it needs more work to really blend the music and platforming genre together, this just won't cut it.