The omission of any kind of connection to the series is the flaw that cripples this game.

User Rating: 4 | Sabrina the Teenage Witch: A Twitch in Time PS
OK, after reviewing the two Gameboy Colour games from Sabrina, now I move onto the PSOne game, entitled Sabrina the Teenage Witch: A Twicth in Time. Don't judge me, so I love the show, so what?

First things first, much like the first 2 games, you couldget away with replacing the sprites/characters of the game, since the story and settings bare very little to the series. The only comparison between this and the series are Sabrina and Salem, everything else is original. And I use the term "original" loosely. The story revolves around a large metallic creature by the name of Chaos. Now, since basic information on this game is scarce, here is a brief description of the story.

Thanks to her cat Salem's mischief, the Cosmic Clock that governs all of time and space has been broken and once again it's up to Sabrina to come to the rescue. In order to stop history from changing forever, Sabrina must battle her way through four unique worlds -- each set in a different time period -- to collect all twelve pieces of the Cosmic Clock.

Brimming with outrageous obstacles, charming collectibles and bizarre bosses, the worlds that the player encounters on Sabrina's magical mission include:

Stone Age - Sabrina wanders through tar pits, swamp areas, a caveman village and volcanic caves. Prehistoric plants that bite, angry cavemen throwing rocks and hazardous lava are just a few of the dangers that must be avoided. Sabrina's biggest menace is the Rock Troll Tenpin Bowler, or Earth boss, who guards his world by throwing bowling ball boulders.

Ancient Egypt - A desert canyon, Bedouin village and construction site are the challenging environments that make up this world ruled by the Fire boss and Sun God, Ra. If Sabrina is going to advance beyond this level, she must steer clear of threats including natives on rooftops, mummies in tombs and laser bolts hurled by the Fire boss.

Samurai Japan - Sabrina's travels continue through formal gardens with unhappy Sumo wrestlers and Geisha girls, a booby-trapped fortress inhabited by unwelcoming Samurai warriors, and a snow-capped mountain where dragons are occasionally found flying nearby. Monks that have been conjured up by the Shogun Warrior, or Water boss, are the final line of defense to conquer in this world.

Wild West - With his power to fire lightning bolts, the Rainmaker, or Air boss, reigns over his world of badlands, a mining camp and a ghost town. These areas are abundant with hazards including stubborn mules, roaming coyotes and ghost cowboys.

After the worlds have been conquered and the 12 clock pieces collected, it's time for the ultimate encounter with the evil Chaos. Sabrina uses her wits, zaps and a clever variation on "rock, paper, scissors".

Now as stated above, the settings are back in time, so as not to affect series continuity. That being said, neither Chaos nor the Cosmic Clock feature in the series.

The audiovisual of A Twitch in Time is quite poor, characters are blocky and the environments are bland. However, the "dress code" areas do look funky, it's a shame that every task is rewarded with the same thing, a damn zodiac symbol. The control is also pretty sloppy, jumping is a chore and zapping is awkward.

The game is incredibly short, just 4 worlds, each with 3 identical levels and bosses, and just 12 collectible zodiac symbols and a terrible end boss. The ommision of any kind of connection to the series is the flaw that cripples this game. A dying shame given the awesomeness of the series.