Sacred improves on the RPG theme that Diablo gave us but doesn't improve enough.
Sacred starts you off with a choice of six characters. Each has there own abilities such as magic, fighting, etc. The character you pick affects your whole game by limiting the types of skills you can level up later on. If you choose a warrior don't expect to do so well in the archery tree, this is pretty obvious.
The combat in Sacred is very easy to pick up and learn. All that you need to do is click on the enemy you want to attack and hold or repeatedly click. This happy for every single enemy in the game. While this may be simple it is amazingly tedious and annoying, so much that I had to take many breaks from playing just to let my hand rest. So the combat is pretty mindless and it all depends on your skills and feats.
There are numerous quests in Sacred. Each has its own back story but after the 5th "Go get this" or "Kill this person" you will be wanting new types of quests. If you complete a quest you get items and experience. Though the reward items are nice you could just as easily kill an enemy for it seeing as the drops are plentiful.
Sacred's graphics are nothing to brag about. I know the game was made in 2004 but I mean come on, Ascaron could have used a little better looking graphics engine. The environment is pretty detailed but still falls to the bad looking 2d graphics.
Sacred is a fairly long game but throughout the experience I only want to end the game. The quests may keep you happy for a while but after a few hours of mindless clicking and drops it gets boring. Sacred may be your type of game if you like lots of clicking and good RPG elements. If not I would recommend you play something more worth while. Pros+ Lots of Quests, Drops, Character Skills
Cons- 2d Meh Graphics, Simple but tedious Combat, Can get Boring