Innovative yes, but the controls and physics are waaay off.

User Rating: 7.5 | Scribblenauts DS
Scirbblenauts on the surface is a fun and innovative game that will keep you busy for hours....if you have the patience to to fight it over with the horrid controls and shoddy physics. I rate the game as being hard not because it actually is hard but cuz the problems that plague the game make it that way.

The biggest gaffe with this game is the control scheme. To move Maxwell, you tap where you want to go. There are a host of control but for the sake of this review, I'll keep to the ones that pop up most often. Unfortunately, Max has a habit of getting stuck and jumping in odd places when you don't want him to. The biggest control issue isn't however that Max moves like a child who has just learned to walk (cuz although it's annoying, it's tolerable), it's the fact that you use your stylus for almost everything else. Tapping an object Max is riding in will eject him from it. Selecting an object by accident may spell your doom if say you are hovering in a helicopter over a pit with a crocodile in it. It's hard not to accidently tap the various vehicles in the game seeing as they usually take up 3/4 of the screen. Conversely, trying to selecting the smaller objects in the game can result in a miss and Max once again running to his death. Lastly, the camera resets often resets its position. Say you want to press an area or an object you want Max to move to and the camera moves, you once again end up tapping something you don't want to. It's a wonder why the option to control max with the D-pad or XYAB and the camera with the other wasn't included.

The game has put itself across as a game where you can write anything to solve anything and although we all understand this isn't 100% true, many of the things you'd expect to work don't. Whilst not being able to summon a "large bridge" is annoying, it does force you to think more laterally to get across say a large hole which is fine. What is more of a let down though is that many objects you'd expect to interact with one another don't. For example: summon a shepherd to gather up some sheep...well, he doesn't. Summon a dog to fetch a stick, it won't (though it does defend its bone and chases cats which is good). I may be being a little harsh but for a game that has promoted itself using these principles, it's a little disappointing that these basic interactions don't work.

Although a good chunk of the puzzles in this game can be fun to complete, many of them either don't require you to think differently to a puzzle you had completed before or have an objective that just isn't clear.

I've bagged it out so much and yet I gave it a 7.5, so what IS good about it? It is innovative and that's where it gets most of it's points. For the puzzles that do work and don't require too much fiddling, they're fun. And face it, just summoning random things is fun enough.