Good baseline, GREAT idea, but is real money too much put in?

User Rating: 7.7 | Second Life PC
to awnser that question, i dont think so. putting a price on 3d objects has been around for years, ive sold models of vehicles for certain things in return and so on. this game basicly simplifies the transfer and gives it all a nice 'virtual reality' to test your ideas. if you model or enjoy a variety of games for the little things within them then this is for you.
ofcourse the above statements may not exzactly show the brightness of the game, they certainly hit the surface. belittling this 'second life' is my intention to give you the least hype possible. its not a game for the gamer, it a game for the creative and mature and its not that im 'dissing my homies' out there in the gaming world that game for pleasure im just saying that this idea is ahead of its time and should be redone properly in the future giving more options to builders and less economy impact.

perhaps give it another try in acouple of years once the current popular genres become history, and when it dones come back ill be there.. until then ill try and suggest to to secondlife and project entropia developers to get together and have wild sex. then perhaps they can make a super baby with webzen as the nurse, rockstargames as the cook and ea games as the phyciatrist.. throw in more JIGAWATTS and you have the ultimate game with a dab of fps and rpg mmo's